Sanguinor2 wrote: »Ults w/e, cast times shouldnt have existed in the first place, towards incap replacing the silence with a defile or stun is legit, the silence was a badly planned Concept, with at first being (pts) too strong against all mag Chars and now being a pseudo cc that doesnt give a burst opportunity.
Fear and cripple I can see too, just dont stack the Major Expedition on the magicka steal Morph I guess?
Veiled strike probably never gonna happen, dont think it Needs to either since the only spammable in the game that applies Major debuffs is melee taunt which isnt intended to be a Damage spammable in the first place and nightblade still has Major debuffs unlike some other classes.
Grim Focus, im sorry but no. Just no. Decide if you want the 10% Damage reduction or the minor berserk. Both on the same ability (non ultimate ability btw) would be insanely overloaded. That would make grim Focus passives stronger than a Monster set AND a 5 piece set Bonus combined. And thats also ignoring the amount of Damage it has. Maybe make it scale with the highest resource+damage and have 1 Mitigation Morph and 1 berserk Morph or something.
when you are talking about the cast times being removed from ultimates i disagree, why?
because your asking to be able to instantly kill people without allowing other people the time to be able to react and even defend themselves. just instant death in pvp, no ability to survive.
and to quote the developers:
"We added cast times so there is counter play; we felt that having 3-4 abilities hitting you at once, including an Ultimate, is just too much."
is really awesome that they cared enough to add cast times on certain ultimates so we dont instantly die now when we didnt even know we were even in a fight, just BAM Dead, never even had the ability to defend against the attack nor even knew we were in a fight.
i know there is a version of the soul siphen that is only healing, but im referring to the other morph:
An ally can target a nearby enemy and activate the Soul Leech synergy dealing 1104 Magic Damage to them and healing for any damage caused. Damage listed is base damage of a CP 160 with zero CP spent, zero Attribute Points used and zero Skills taken at Rank IV.
was that morph removed?
it still shows this as a damage morph on the wiki unless it was removed and its not showing the updated version.
and that damage kills people instantly and even groups of people if done properly.
it simply too much damage output and its instant.
i hope they never remove the cast times and allow it to be the way it used to be.
"We added cast times so there is counter play; we felt that having 3-4 abilities hitting you at once, including an Ultimate, is just too much."
Trancestor wrote: »Ur just asking stamnb to be as OP as it was some patches ago so everyone will complain about it again? Or is that the joke...
Removing cast time from Incap and bringing back the stun instead of silence at 125 ult would be enough since stamnb is already at a very good spot rn.
Remove cloak tho.
ThePhantomThorn wrote: »And I think fear should make players move away like it did pre elsweyr. Back then it was harder to break it super quick.Trancestor wrote: »Ur just asking stamnb to be as OP as it was some patches ago so everyone will complain about it again? Or is that the joke...
Removing cast time from Incap and bringing back the stun instead of silence at 125 ult would be enough since stamnb is already at a very good spot rn.
Remove cloak tho.
why do people hate cloak? so many counters i use it only for healing or escaping zergs
also, nb takes the most skill to play so shouldn't it be the strongest class?
compare it to templar. the skill gap is huge but the reward isnt good enough.
Trancestor wrote: »ThePhantomThorn wrote: »And I think fear should make players move away like it did pre elsweyr. Back then it was harder to break it super quick.Trancestor wrote: »Ur just asking stamnb to be as OP as it was some patches ago so everyone will complain about it again? Or is that the joke...
Removing cast time from Incap and bringing back the stun instead of silence at 125 ult would be enough since stamnb is already at a very good spot rn.
Remove cloak tho.
why do people hate cloak? so many counters i use it only for healing or escaping zergs
also, nb takes the most skill to play so shouldn't it be the strongest class?
compare it to templar. the skill gap is huge but the reward isnt good enough.
Cloak is easily countered if you're a DK or Templar, if you're anything else you need to use detect pots which are only 15 seconds, in that time a good nb will play defensive and survive easily and a bad nb usually has teammates around him so they will cover his ass, a detect pot also comes instead of a proper pot which is crucial for sustain especially for stam.
"We added cast times so there is counter play; we felt that having 3-4 abilities hitting you at once, including an Ultimate, is just too much."
"...unless you are a templar, in that case you can keep your sweep with an instant cast time. "
"...cause we are kinda brain dead when it comes to balance and a technical side of the game. But you are welcome to visit our crown store and spend some money on shiny things."
Pretty sure I've read the patch notes this way.
ThePhantomThorn wrote: »title.
ill throw out a few.
incap - no cast time (soul harvest too)
- remove silence
- add defile
- add stun (maybe)
grim focus - minor berserk.
- take off heal
veiled strike - major fracture and breach on stam and mag morph respectively
- sneak movement applys 2 both morphs
Detect potions should only work on stealth, not invisibility. They should also only work for the drinker and not the whole freaking alliance.
Streak spamming Sorcs actually pull me out of cloak at least as often as Templars & DKs, to be honest. Subterranean Assault & Deep Fissure tend to do it pretty often as well.Trancestor wrote: »Cloak is easily countered if you're a DK or Templar,
"Only 15 seconds." Is this a joke? You play a Warden, right? If there were potions available to everyone that completely shut down Shimmering Shield for a quarter of a minute how would you like that? Would you think that that isn't long enough & the potions should last longer? Something tells me the answer to that last question would be: "NO."if you're anything else you need to use detect pots which are only 15 seconds,
Much of the time a NB tries to cloak it's because they're already getting close to dying, how bad are you that you can't kill the weakest class in the game within 15 seconds of disabling their priamary defensive skill? I play the weakest class in the game & I have no problem killing most other NBs within 5 seconds after popping a potion. You also seem to be oblivious to the fact that anyone can pop a detect pot at any time — so while that NB might have ~30 seconds of safety from you, he still has to worry about being defenseless for another quarter minute if/when any of the other 7 players in the BG pops a potion.in that time a good nb will play defensive and survive easily and a bad nb usually has teammates around him so they will cover his ass,
Um, build for better sustain then? There are sustain sets & glyphs for precisely that reason. That's exactly what I have to do, what makes you think you shouldn't have to?a detect pot also comes instead of a proper pot which is crucial for sustain especially for stam.
Detect potions should only work on stealth, not invisibility. They should also only work for the drinker and not the whole freaking alliance.
That would be too much. The only thing I want is some kind of indicator on detect pots like the one on magelight / hunter.
It is really frustrating to have to guess if this was some random aoe that pulled you out of cloak or a detect pot.
stam nightblade is in a great place for me atm.
Loving the survivability most but still able to down many.
Still think Bow needs some love tho. It's much weaker with fewer usable skills than the other weapons.
I don't even use Grim Focus as it's always seemed pretty unreliable for me, although that may just be due to my [relative] unfamiliarity with it — it just never seemed to be up when I needed it. Crystal Frags on my Magsorc is just so much easier & more useful, IMO. I'd be happy if Grim Focus lost some of it's damage but became less tedious to use. And from what I understand, it had Minor Berserk at one point? That seems much more useful to me than the current bonuses it provides.
It seems like most of our skills are pretty weak compared to the other classes though.