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Buffs nb needs

  • xylena
    xylena
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    Getting rid of the cast times on ultis (for NB and all others) should be priority.

    Honestly just undo all the changes to the NB class made since Morrowind.
    Retired until we break the Tank Meta
  • pieratsos
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    Daus wrote: »
    Suggestion: move surprise attack to the warden class. Then delete the Nightblade class. ZOS trashed that class.

    Hyperbole much?
  • mikey_reach
    mikey_reach
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    Buff templars.
  • Udrath
    Udrath
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    Magnb took a hard hit from the ulti cast time but mainly to ganking from my perspective. Before you were able to have magsorc like burst from stealth at the cost of being super squishy, but now its much easier to react too; furthermore, the loss of major expedition on cripple and changing acceleration to snare immunity is what affected us as well. The class excelled at controlling fights when everyone didn't have access to snare immunity.

    The game play as magnb before the changes was when we were able to kite with cripple and shade to recover -- this felt unique to the class. The magicka classes that did not have good mobility built into their class are designed better to stand their ground and fight, but now they have both. On top of that many classes no longer have to make compromises they once had to make since they have acceleration, also, even stamina builds had to sacrifice for snare immunity. (Did you go heavy armor and rally for extra healing with no snare immunity or forward momentum?) (Rally and medium armor for shuffle?)

    They should remove snare immunity from everything but shuffle and forward momentum since healing is already very strong. And increases the damage gain from using a sword on the respective weapon skill trees to 8% so its worthwhile for equipping a sword for magicka users who want the snare removal.

    In my opinion they should revert acceleration back to how it was (decreases cost of sprint for the duration) since both DoTs and AoE's have been nerfed.

    For Dark Cloak it'd be neat to be like a reverse Crit Surge. Every critical strike your take your healed for the same number as Crit Surge on a 1 second CD.




    Edited by Udrath on December 20, 2019 11:34AM
  • MajBludd
    MajBludd
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    And everyone will cry about NB's again and theyll be nerfed again. What's the point in asking to buff something when you know ppl will whine til it gets nerfed?
  • evoniee
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    cast time have to go, did you know mag templar ult almost have the same damage as DBos direct damage and dot (if including the 60% damage infront), instant cast, 75 cost
  • JinxxND
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    Dark cloak definitely deserves a buff but I wouldn't make it promote making it get extra healing getting hit, I would just make it get a slight healing increase or a base duration increase and have it synergies with concealed weapon/surprise so you can get all the affects shadow cloak does gets while it's up.

    Incap just remove the 120 ult 3 seconds silence that gives free cc immunity and make it 70 ult with major defile so it's like soul harvest and has its Reave passive instead of the ult gen.
    PC NA -
    'Jinxx - Nightblade
    'Jinxx X Necromancer
  • Jimmy_The_Fixer
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    JinxxND wrote: »
    Dark cloak definitely deserves a buff but I wouldn't make it promote making it get extra healing getting hit, I would just make it get a slight healing increase or a base duration increase and have it synergies with concealed weapon/surprise so you can get all the affects shadow cloak does gets while it's up.

    You want to have a cloak morph that’s a self heal but also also provides in-combat stealth?

    Do you also want Surprise Attack to super defile (100% heal reduction) and for Incap to dispense free Hakeijo’s?
  • JinxxND
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    What? How would dark cloak provide in-combat stealth doing so. Also where was any buff to surprise attack mentioned to add a "super defile"

    I said if dark cloak could have the same synergies and proc the stun while dark cloak is active and offbalance with surprise attack. Or if used with concealed get the speed boost while dark cloak is active nothing about giving it stealth or adding a defile to the spammable
    Edited by JinxxND on December 20, 2019 10:14PM
    PC NA -
    'Jinxx - Nightblade
    'Jinxx X Necromancer
  • Jimmy_The_Fixer
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    Ah, I misread your comment, it really looked like you were suggesting that that heal morph should also turn you invisible since you said something along the lines of getting the effects of shadow cloak while using Dark Cloak.

    The other stuff I said was just other examples of outlandish suggestions.
  • JinxxND
    JinxxND
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    Lol no, that would be absurd
    PC NA -
    'Jinxx - Nightblade
    'Jinxx X Necromancer
  • Iskiab
    Iskiab
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    JinxxND wrote: »
    Dark cloak definitely deserves a buff but I wouldn't make it promote making it get extra healing getting hit, I would just make it get a slight healing increase or a base duration increase and have it synergies with concealed weapon/surprise so you can get all the affects shadow cloak does gets while it's up.

    You want to have a cloak morph that’s a self heal but also also provides in-combat stealth?

    Do you also want Surprise Attack to super defile (100% heal reduction) and for Incap to dispense free Hakeijo’s?

    Hum, that would at least give a reason to play one.

    When people give suggestions for NB buffs I think these are things to keep in mind:
    - NBs are being used as tanks in pve so I think more tankiness is off the table
    - NB nerfs came because of ganking I take it, if you’re hoping for a burst buff to improve ganking you’ll be disappointed

    What’s left? Fixing underwhelming abilities and improved self healing
    Edited by Iskiab on December 20, 2019 10:35PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Langeston
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    Ah, I misread your comment, it really looked like you were suggesting that that heal morph should also turn you invisible since you said something along the lines of getting the effects of shadow cloak while using Dark Cloak.

    The other stuff I said was just other examples of outlandish suggestions.

    That's how I read it too, actually. Your response made me chuckle, lol.
  • JinxxND
    JinxxND
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    My bad poorly worded on my part haha
    PC NA -
    'Jinxx - Nightblade
    'Jinxx X Necromancer
  • Anyron
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    @Gilvoth
    Magsorc hits with 3 - 4 abilities at once and can include overload ult or meteor.

    And people who complained were just incapable of pvp.
    Incap is single target, dodgable, and melee.
    Dragon leap is long range, undodgable, and aoe, and stuns.

    Cast times on incap make it almost impossible to land the bow proc after on anyone who isnt a literal potato.
    And that’s IF you hit the incap.
    But dragon leap, it always lets you land the execute afterwards due to it being a knockback stun.
    We need the cast time to be removed.

    Funny you mentioned meteor - one of totally useless magicka ultimates with several seconds hit delay

    Just press block
  • xylena
    xylena
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    Anyron wrote: »
    Funny you mentioned meteor - one of totally useless magicka ultimates with several seconds hit delay. Just press block.

    Meteor -> Streak

    Meteor -> Fossilize

    It would be nice if Meteor was more generally usable, sure.
    Retired until we break the Tank Meta
  • Iskiab
    Iskiab
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    xylena wrote: »
    Anyron wrote: »
    Funny you mentioned meteor - one of totally useless magicka ultimates with several seconds hit delay. Just press block.

    Meteor -> Streak

    Meteor -> Fossilize

    It would be nice if Meteor was more generally usable, sure.

    You forgot the new rage:

    Meteor -> Invig drain, usable on any class. Especially effective on vampire builds like mine.
    Edited by Iskiab on December 22, 2019 1:47PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Jimmy_The_Fixer
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    Iskiab wrote: »
    xylena wrote: »
    Anyron wrote: »
    Funny you mentioned meteor - one of totally useless magicka ultimates with several seconds hit delay. Just press block.

    Meteor -> Streak

    Meteor -> Fossilize

    It would be nice if Meteor was more generally usable, sure.

    You forgot the new rage:

    Meteor -> Invig drain, usable on any class. Especially effective on vampire builds like mine.

    Except vamp drain doesn’t bypass block, so you target is guaranteed to ignore your stun since they’re already blocking for the meteor.
  • Qbiken
    Qbiken
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    Iskiab wrote: »
    xylena wrote: »
    Anyron wrote: »
    Funny you mentioned meteor - one of totally useless magicka ultimates with several seconds hit delay. Just press block.

    Meteor -> Streak

    Meteor -> Fossilize

    It would be nice if Meteor was more generally usable, sure.

    You forgot the new rage:

    Meteor -> Invig drain, usable on any class. Especially effective on vampire builds like mine.

    Except vamp drain doesn’t bypass block, so you target is guaranteed to ignore your stun since they’re already blocking for the meteor.

    Vamp drain goes through block as long as your target isn't cc immune.
    Edited by Qbiken on December 22, 2019 2:53PM
  • Iskiab
    Iskiab
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    Iskiab wrote: »
    xylena wrote: »
    Anyron wrote: »
    Funny you mentioned meteor - one of totally useless magicka ultimates with several seconds hit delay. Just press block.

    Meteor -> Streak

    Meteor -> Fossilize

    It would be nice if Meteor was more generally usable, sure.

    You forgot the new rage:

    Meteor -> Invig drain, usable on any class. Especially effective on vampire builds like mine.

    Except vamp drain doesn’t bypass block, so you target is guaranteed to ignore your stun since they’re already blocking for the meteor.

    Well fear then. I only started seeing meteor again after a long time of never seeing it a couple months ago. I started playing in summerset so I was like, wtf was that? I’ve been caught off guard 1v1 a couple times against it. Best use, or how it was used against me effectively on my templar, is they predicted my toppling charge at range. During the toppling charge I couldn’t have blocked if I wanted to.
    Edited by Iskiab on December 22, 2019 2:57PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Jimmy_The_Fixer
    Jimmy_The_Fixer
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    Qbiken wrote: »
    Iskiab wrote: »
    xylena wrote: »
    Anyron wrote: »
    Funny you mentioned meteor - one of totally useless magicka ultimates with several seconds hit delay. Just press block.

    Meteor -> Streak

    Meteor -> Fossilize

    It would be nice if Meteor was more generally usable, sure.

    You forgot the new rage:

    Meteor -> Invig drain, usable on any class. Especially effective on vampire builds like mine.

    Except vamp drain doesn’t bypass block, so you target is guaranteed to ignore your stun since they’re already blocking for the meteor.

    Vamp drain goes through block as long as your target isn't cc immune.

    The damage bypasses block, but the CC doesn’t apply onto blocking targets, we tested it.
  • Zelos
    Zelos
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    Sanguinor2 wrote: »
    Ults w/e, cast times shouldnt have existed in the first place, towards incap replacing the silence with a defile or stun is legit, the silence was a badly planned Concept, with at first being (pts) too strong against all mag Chars and now being a pseudo cc that doesnt give a burst opportunity.

    Fear and cripple I can see too, just dont stack the Major Expedition on the magicka steal Morph I guess?

    Veiled strike probably never gonna happen, dont think it Needs to either since the only spammable in the game that applies Major debuffs is melee taunt which isnt intended to be a Damage spammable in the first place and nightblade still has Major debuffs unlike some other classes.

    Grim Focus, im sorry but no. Just no. Decide if you want the 10% Damage reduction or the minor berserk. Both on the same ability (non ultimate ability btw) would be insanely overloaded. That would make grim Focus passives stronger than a Monster set AND a 5 piece set Bonus combined. And thats also ignoring the amount of Damage it has. Maybe make it scale with the highest resource+damage and have 1 Mitigation Morph and 1 berserk Morph or something.

    Man 2 cool things on a single ability.......... ever heard of ball of lightning.... doesnt that skill give like 5 unique things:) Teleports the player, undodgeable/unblockable CC, Snare removal and immunity, Absorbs all projectiles, No counter play.

    Clearly ZOS doesnt care about how many effects are on a single ability. Purge on cloak pls?:)
    Aeonhack - AD Stamina Nightblade - 5 Star General

    CP1200

    Creator and user of "Questionable" addons and game mechanics.
  • Rowjoh
    Rowjoh
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    Bow and its passives is clearly weaker that the other weapons.

    It is extremely limiting in PVP. So ineffective in fact that most PVP'ers will now only use it as a 2nd bar utility to proc the weapon damage glyph before bar swapping to their main weapon.

    And It has been underperforming as a primary weapon in PVE for ages. It's so bad that if you show up in a vet trial or such with a bow you'll get kicked because everyone knows as a primary means of damage, its sub par.
    Edited by Rowjoh on December 23, 2019 10:03AM
  • ThePhantomThorn
    ThePhantomThorn
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    Rowjoh wrote: »
    Bow and its passives is clearly weaker that the other weapons.

    It is extremely limiting in PVP. So ineffective in fact that most PVP'ers will now only use it as a 2nd bar utility to proc the weapon damage glyph before bar swapping to their main weapon.

    And It has been underperforming as a primary weapon in PVE for ages. It's so bad that if you show up in a vet trial or such with a bow you'll get kicked because everyone knows as a primary means of damage, its sub par.

    i get what u mean. a few paches ago i ran a bow/2h pvp spec with crushing wep as spammable. it was ok and very fast but lacked a lot. my damage was lower than id like unless i used snipe, but thats risky when in combat. i think the best thing was ballista, as an ult with draining shot and bow proc it was a nuke.

    i always thought a bow build should be able to keep targets at range with superior mobility and then outplay opponents with los and speed.
    in reality its literally either sniping from sneak or a back bar weapon.
  • RighteousBacon
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    Solariken wrote: »
    I've got 2:

    Detect potions should only work on stealth, not invisibility. They should also only work for the drinker and not the whole freaking alliance.

    Piercing Mark needs to last 8 seconds (up from 5).

    Uninformed^^^
  • phoenixkungfu
    phoenixkungfu
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    NONO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NONO NO NO NO NO NO NO ON NO NO TO INFINITE
  • phoenixkungfu
    phoenixkungfu
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    Nb is god strong with major advantage cloak no no no no no to INFINITE nightblade buffs
  • OrderoftheDarkness
    OrderoftheDarkness
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    LOL on the first page are 10 topics about NB. Imagine how many of them in the game of the total percentage. It's funny to see people asking for buff here. They need nerf in the burst patch.
    Instruction - how to survive in the burst patch and get a lot of kills, just choose NB.
    Somewhere nearby should be the topic of buff Sorc. They also survive very well in the burst patch, hmm I'm surprised it's not here.
    It was a turning point when burst patch was built around the mobility of invisibility. I think it was already somewhere Assassination rogue and Demon hunter. People still cannot recover from this. Everything else here is considered tanky. People build tanky because they don’t have these features. This is another problem among many other problems that causes the same scenarios to be replayed.
    Of course you can use quick cloak especially with very easy access to Major Protection. I would call it nonsense and complete imbalance - skill that gives 3 buffs...
    Therefore, we have facetanky guys who do not even need SnB or other defensive things. The saddest thing is that there are a lot of things that carry you.
    Edited by OrderoftheDarkness on December 24, 2019 9:46AM
  • Maulkin
    Maulkin
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    Way, way too many buffs. You say "let the salty comments begin", but your whole post screams of saltiness in the first place.

    Stun instead of Silence on Incap? Sure. Defile too? Absolutely not. Incap is a 70 cost ult ability that offers passive sustain and buffs your damage after casting. Adding a stun on top of that is more than enough of a buff. Cripple is fine and balanced with Debilitate, while Veiled Strike is pretty strong of a spammable as is. There's no rational justification for strong buffs on either.

    I can also get behind bringing Minor Berserk back to Grim Focus and perhaps and even the snare on Mass Hysteria. But I believe the buffs I mentioned will be more than enough to boost the offensive potential and fun-factor of NBs without making them OP.

    If I may add a tiny of my own, I would argue that the Shadow Barrier passive of the Shadow tree (grants major resistances on ability cast) should not be armour dependent. It makes no sense for the rogue/illusionist class to have passives bettered by the use of Heavy Armour. Make it a flat 10 secs regardless of armour, which would be half the duration of any normal ability that buffs resistances.
    EU | PC | AD
  • Qbiken
    Qbiken
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    The main priority for nightblade should be to get rid of the cast time on incap/soulharvest and soul siphon. Anyone with more than 6 braincells will dodge incap/soulharvest, and it doesn't make any sense to have cast time on a defensive ultimate such as soulsiphon.
    Edited by Qbiken on December 24, 2019 10:56AM
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