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The problem with Alliance Locking...

  • Alienoutlaw
    Alienoutlaw
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    Rianai wrote: »
    The unlocked campaign doesn't solve any of those issues i mentioned. Nobody wants to play on an unlocked campaign just for the sake of having no locks.

    but thats what was asked for, remove the lock so ppl could play with their friends/guilds and thats what has been delivered, either the reasons the faction lock being removed were false and as alot of us pro-faction lock suspected its just a case that players wanted to hop to the winning side on the busiest campaign.

    its not ZOS's fault players refuse to populate a campaign they were asked for and provided...........thats on you!
  • Royaji
    Royaji
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    Rianai wrote: »
    The unlocked campaign doesn't solve any of those issues i mentioned. Nobody wants to play on an unlocked campaign just for the sake of having no locks.

    but thats what was asked for, remove the lock so ppl could play with their friends/guilds and thats what has been delivered, either the reasons the faction lock being removed were false and as alot of us pro-faction lock suspected its just a case that players wanted to hop to the winning side on the busiest campaign.

    its not ZOS's fault players refuse to populate a campaign they were asked for and provided...........thats on you!

    Swap the lock around without changing anything else and see which campaign will be populated. Hint: it's actually not about the lock at all.
  • Alienoutlaw
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    sharquez wrote: »
    My regular PVP group just changed alliances and with alliance lock I'm expected to pay over a million in gold or alliance points to be able to play with them. That's not okay. This isn't a high stakes e-sport. There is literally no defensible reason for alliance lock to exist or ever have. Play how you want my foot. I'm quite frustrated with this situation.

    i would question the motives for the change personally, maybe they cant win in their current faction and they have jumped to the "winning" side
  • sharquez
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    sharquez wrote: »
    My regular PVP group just changed alliances and with alliance lock I'm expected to pay over a million in gold or alliance points to be able to play with them. That's not okay. This isn't a high stakes e-sport. There is literally no defensible reason for alliance lock to exist or ever have. Play how you want my foot. I'm quite frustrated with this situation.

    i would question the motives for the change personally, maybe they cant win in their current faction and they have jumped to the "winning" side

    There are reasons that I'm not going to go into mainly because it's irrelevant. But our guild has never played the map unless it was necessary to get a fight. Most if not all of us couldn't care less about the campaign or its rewards, it's simply a matter of finding better fights.

    What is relevant is how the current system is prohibitive to the "mass exodus to non locked" that isn't going to happen because of reasons mentioned prior. All alliance lock has done is add an extra layer of grief to the game, and actually prevented people from playing the way they want.

    What is the people who are pro locks stake in this? Nothing would change for them on a personal level were the locks to vanish tomorrow, where as currently I cannot play, and have missed weeks of raid nights due to not being allowed to play on the server where everyone else has moved to.
    At least 3 of each class. PVPing Since IC.
  • raasdal
    raasdal
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    I don't see how pro-lockers don't see the very obvious problem

    I have 3 AD and 3 EP. I want to play no-cp. There is only one no-cp campaign. So for 30 days, i am locked to playing with just 3 out of 6 characters.

    That is the opposite of play-how-you-want, and is down right prohibitive.

    Then we can discuss from here till doomsday wether the lock has an effect on the issues it was meant to, and / or wether or not one should migrate. Above remains. On PC-EU, there is only one (1) no-cp campaign. I have nowhere else to play, unless i go to IC (which is empty) or BG's (which can take 30 min to load a game).
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • TheFM
    TheFM
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    raasdal wrote: »
    I don't see how pro-lockers don't see the very obvious problem

    I have 3 AD and 3 EP. I want to play no-cp. There is only one no-cp campaign. So for 30 days, i am locked to playing with just 3 out of 6 characters.

    That is the opposite of play-how-you-want, and is down right prohibitive.

    Then we can discuss from here till doomsday wether the lock has an effect on the issues it was meant to, and / or wether or not one should migrate. Above remains. On PC-EU, there is only one (1) no-cp campaign. I have nowhere else to play, unless i go to IC (which is empty) or BG's (which can take 30 min to load a game).

    Well you should maybe communicate with your buddies and all go to the same campaign for the duration. You literally have a non locked campaign. You have a choice atm, if you took away locks, we would not have a choice. Dont be selfish.
  • Kartalin
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    It’s funny how the one campaign that most people complained about people getting emp on multiple factions, switching factions to pvdoor for one color at a time, the pvdoor emp farming campaign...this is the campaign that was selected to be removed and replaced with the new unlocked campaign rather than making it the sole faction locked campaign.

    ZOS didn’t have the guts to make Kaal the unlocked campaign.
    PC/NAKarllotta, AD Magplar, AR 50Kharllotta, DC Magden, AR 43Kartalin, AD Stamblade, AR 35Milthalas, AD Magblade, AR 33Miraliys, DC Stamden, AR 33Kallenna, AD Magcro, AR 33Miralys, EP Magsorc, AR 29Tertiary Meat - @ Kartalin - Youtube
  • sharquez
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    TheFM wrote: »
    raasdal wrote: »
    I don't see how pro-lockers don't see the very obvious problem

    I have 3 AD and 3 EP. I want to play no-cp. There is only one no-cp campaign. So for 30 days, i am locked to playing with just 3 out of 6 characters.

    That is the opposite of play-how-you-want, and is down right prohibitive.

    Then we can discuss from here till doomsday wether the lock has an effect on the issues it was meant to, and / or wether or not one should migrate. Above remains. On PC-EU, there is only one (1) no-cp campaign. I have nowhere else to play, unless i go to IC (which is empty) or BG's (which can take 30 min to load a game).

    Well you should maybe communicate with your buddies and all go to the same campaign for the duration. You literally have a non locked campaign. You have a choice atm, if you took away locks, we would not have a choice. Dont be selfish.

    Except it will cost the player above 300,000 whatevers to play the campaign and it cannot be switched on their own time. No one should have to check the calendar and make plans so they can move all their characters off a campaign on some arbitrary day. It's a game that you should be able to pick up and play how you want when you want.

    We do not have a choice. No one is going to go through the currency hoops to change campaigns especially when they have a dozen characters. It doesn't make sense, Altoholics like me put alot of time and money into the game, likely more than someone who just plays one or two character and isn't affected by faction locks regardless. Why are we being punished for investing more time and money in the game?

    If the next time campaigns reset they swapped which 30 day was locked and which one wasn't I doubt the populations would change much if at all. If there was a server wide exodus to the locked campaign, then nothing changes for the pro lockers and the Antilockers can eat crow. If there isn't it wasn't anything anyone wanted anyway and then YOU can go to the dead server and play on an imbalanced campaign PVdooring for whatever reason.
    At least 3 of each class. PVPing Since IC.
  • Gatdangmayne
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    The one thing i haven't seen any pro-lock people address is the cost of homing/unhoming from a campaign.

    Again ill say, if we absolutely must have locks then get rid of the asinine cost. It has literally stopped me (and likely others) from playing the game.

    I say this as someone who, not counting base game or expansion purchases, has (im ashamed to admit) put somewhere around $1000 into this game, along with an even more embarrassing amount of time.

    There are many things that are contributing to the overall negative attitude towards eso/zos, and besides lag and performance issues, this faction lock thing is probably the #1 reason why the pvp population struggles to fill even one campaign anytime besides 5est-midnight.

    Alright im not going in circles on the forums over this anymore, not like it makes a difference anyway.
  • Ackwalan
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    The one thing i haven't seen any pro-lock people address is the cost of homing/unhoming from a campaign.

    Again ill say, if we absolutely must have locks then get rid of the asinine cost. It has literally stopped me (and likely others) from playing the game.

    I say this as someone who, not counting base game or expansion purchases, has (im ashamed to admit) put somewhere around $1000 into this game, along with an even more embarrassing amount of time.

    There are many things that are contributing to the overall negative attitude towards eso/zos, and besides lag and performance issues, this faction lock thing is probably the #1 reason why the pvp population struggles to fill even one campaign anytime besides 5est-midnight.

    Alright im not going in circles on the forums over this anymore, not like it makes a difference anyway.

    What's to address? Homing a new campaign is free as long as you select, home when campaign ends.
  • Derra
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    Royaji wrote: »
    Karm1cOne wrote: »
    There exist no locked campaigns. The problem is getting population there. A lot of casuals like locked. That forces a lot of 1vX and small man to stay in locked. Unless there is a player coordinated mass eso dr us to nonlocked, locked will be the defacto "main" campaign.

    Convince a dozen people to swap to unlocked. Be the change you want to see in the game.

    Incorrect. The casual majority does not care either way. They just click on the first campaign on the list. Which happens to be the locked one. Put the unlocked one at the top of the first page and see locked become a ghost town. There isn't enough players to fill two campaigns. Unless it's PC EU and look how well it is running...

    It also didn´t help that the locked campaign stayed in place and was running for a week when the unlocked campaign got introduced...
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • sharquez
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    Ackwalan wrote: »
    What's to address? Homing a new campaign is free as long as you select, home when campaign ends.

    It's not free when you have multiple characters to remove from a campaign before you can enter it. I cannot play on my DC or AD character to join with my guild that swapped factions after i was away on break, with out paying over a million gold. The campaign just changed and i still cannot get around this pay wall. So I'd rather not play then be broke.
    *Troll noises*
    I'm not going to try and convince you anymore, hell I want even trying to convincing you in the first place, it's clear where you stand, and that's standing with the people who think that not being able to play the characters you want to play in the content you want to play in is somehow in anyway a good thing. Not only that judging by your comment history you just like being a troll. Do me a favor and put me on ignore and I'll do the same for you then we can both exist in our little bubbles.

    At least 3 of each class. PVPing Since IC.
  • vamp_emily
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    Why don't players/guilds hold events in the unlocked campaign to get people to move over? I've heard under level 50 campaign is a ghost town but they are currently holding an event.

    Maybe an event will get the "I play as I want" players out of real campaign. I would definitely donate to a good cause.


    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

  • sharquez
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    @Alienoutlaw @Ackwalan

    So you guys wanna lend me 1mil ap/gold every time a campaign ends and i wanna swap over my characters?

    How about just 500k so i can actually earn the end of campaign rewards for the current campaign that i can't even afford to home my characters in?

    It is not free.

    Every time you unhome, or ''abandon" as its called in game, it is 100k ap or gold, for every character.

    Every time you select a campaign as your home campaign, it is 100k ap or gold.

    Here I'll give you a literal example since this concept is apparently so hard to grasp.

    When locks were first introduced, (as others pointed out) there was already a campaign in progress. The new campaigns coincided with a massive update (Elsweyr? IDR tbh).

    There were no specific instructions on how the lock would function btw. Before i logged the last time, i had all of my characters (4 ep, 4 ad) in the 'main' campaign.

    My crafter/max inventory character is ep. This means i log into him first, especially if it's been a few days since i played last (such as when an update needs downloaded).

    After clearing my mail and whatnot, i attempted to go pvp on my ad characters, as those are my "main" pvp characters. However, when i attempted to do that, i was met with a message saying nope you can't do that while <ep character> is assigned to kaal.

    "Well that's annoying," i thought to myself while logging back into my crafter, "but whatever. I'll just go abandon it real quick..."

    Long story short, it cost me 400k ap just to be able to enter kaal on my ad characters, because i logged into my ep first. Then, in order to not just play in Kaal on my ad, but to actually get the transmute stones, it was another 100k ap, per character. So, that was another 400k.

    Luckily i had that much ap saved up.

    So my very first day dealing with this asinine faction lock cost me 800k ap, for literally nothing. I haven't been playing nearly as much lately, for various reasons, so as of today i probably have <250k ap on my whole account.

    TL;DR:I had to spend literal days worth of AP because a few people swapped alliances to troll and a bunch of emotionally stunted adults couldn't deal so they whined until they got their way.

    Idk how i can explain it any clearer than that. Again, i would prefer no lock at all, but at the very least the totally unnecessary cost to abandon and assign characters needs removed.

    Absolutely the cost to swap per character is the most immediate problem. If that were no longer there then maybe alliance lock could be tolerable but as it is right now I cannot afford to play.
    At least 3 of each class. PVPing Since IC.
  • Gilvoth
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    ArchMikem wrote: »
    It becomes evident during prime time, and sometimes other hours when you'll notice things like players ignoring rezzes, players not attacking certain others, groups of enemy players focusing down a single person while friendly players just watch etc. And you start to recognize the same gamertags involved. One high Alliance Rank player in my Campaign even admitted in chat that he only plays with the "OG Pact" and craps on everyone else.

    This feels exactly like the Trading Guild conspiracy. Like PvP has a fight club.
    that hits the nail right on the head on Many issues that involve alliance swaping during campaigns, including Heavy cheating with scrolls and targetting and harrasing people they dont like with zone chat attacks and also pointing out stealthed players.
    many other reasons involved that is quite lengthy and very annoying to just normal players was blaitently obvious during UNlocked campaigns previously.
    including these guys playing all sides of other alliances at all times and effecting and destroying good gameplay for everyone and expecting the developers to SUPPORT that kind of play as if they were doing NOTHING wrong.
    in addition to this:
    it should be noted that there could be a message like this one:

    "IF YOU WISH TO REMAIN IN THIS CAMPAIGN ALL YOUR GOLD AND YOUR ARMORS AND ALL YOU OWN ON YOUR CHARACTERS WILL BE REMOVED PERMANENTLY"

    do you think people will stay there?
    i bet they would leave, WHY?
    because we would NOT want our gold and armors removed.


    zenimax gives us a very clear message each campaign.

    IF YOU WISH TO REMAIN IN THIS CAMPAIGN ALL YOUR CHARACTERS WILL BE LOCKED IN THIS ALLIANCE ONLY!


    that is sending a very very clear message to us and at that time each person makes the decision if they want that.
    OR if they want to go to a campaign that DOES NOT have locks and has instead allows for completely open that allows ALL of their characters to play instead of the locked campaign.
    and you know what?

    the people chose to STAY in the locked campaigns.
    that is sending a very clear message that people want the locked campaign.

    if they did NOT want that, they would not be there.

  • Gatdangmayne
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    @Gilvoth

    Funny, the only time I've really seen people not rezzing someone, or harassing someone, is when the victim has characters on multiple alliances... Meaning its the pro lock people who are being toxic, not the other way around. I suspect thats what the person you're replying to meant as well.

    @x48rph

    Once again, the main issue is the cost associated with the lock.
  • Alienoutlaw
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    at the end of every campaign you home resets you have 1hr you either stay in your current or move to another campaign there is no charge, so if you are constantly swapping during a locked campaign [snip]

    [edited for non-constructive/baiting comment]
    Edited by ZOS_RogerJ on December 20, 2019 5:45PM
  • Plodeoca
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    Solution to all problems (yea lag too).
    Make more campaigns, a lot more, and limit the PLAYERS NUMBER of any campaign at 108 players (36 per faction) . You then can make alliance locked ones, free ones, cp ones, non-cp ones, people will be happy because they will play wherever they want with 0 lag and a campaign with the right number of people.
  • ZOS_RogerJ
    ZOS_RogerJ
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    Greetings! We've removed some posts as they went against our community rules around bashing. We do not permit the bashing of individuals (including ZeniMax employees), groups, or other companies on our forums. We believe that doing so is neither constructive nor in spirit of our game and community. Please keep the thread civil and constructive.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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    Staff Post
  • Heatnix90
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    Plodeoca wrote: »
    Solution to all problems (yea lag too).
    Make more campaigns, a lot more, and limit the PLAYERS NUMBER of any campaign at 108 players (36 per faction) . You then can make alliance locked ones, free ones, cp ones, non-cp ones, people will be happy because they will play wherever they want with 0 lag and a campaign with the right number of people.

    This will do nothing because people will still cram into the first campaign and end up dealing with queue times just to play there. Also, 36 per faction is literally like a guild and a half so uh yeah, enjoy the dead campaigns even more.

    [Edit to remove bait]
    Edited by [Deleted User] on December 21, 2019 7:24PM
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