Maintenance for the week of March 3:
• PC/Mac: No maintenance – March 3
• ESO Store and Account System for maintenance – March 4, 6:00AM EST (11:00 UTC) - 4:00PM EST (21:00 UTC)
• NA megaservers for maintenance – March 5, 4:00AM EST (9:00 UTC) - 11:00AM EST (16:00 UTC)
• EU megaservers for maintenance – March 5, 9:00 UTC (4:00AM EST) - 16:00 UTC (11:00AM EST)

Imperial City is the best content in the game

  • Emma_Overload
    Emma_Overload
    ✭✭✭✭✭
    ✭✭✭✭✭
    IC is the best content in the game, but it has some serious flaws and shortcomings that ZOS needs to address:

    1) Rewards need to be better. Please put some new gear in the TV store, along with all upgrade tempers, Kutas, etc.

    2) There needs to be at least one district or area where all three factions can respawn at will. This will bring back massive 3-way brawls like we used to have in the Arboretum.

    3) There need to be some "cloak proof" zones that players can retreat to when they are being harassed by nightblades. This will give poor PvE carebears a fighting chance to save their stones from scummy gankers. I realize this will be difficult to balance, but IC is way too biased towards NBs right now.
    #CAREBEARMASTERRACE
  • KillsAllElves
    KillsAllElves
    ✭✭✭✭✭
    Kalante wrote: »
    Well bad news for all of you IC lovers. Zos already gave away the dlc for free which is basically them saying we give up, IC is too s***ty and nonprofitable to work on. That's what it looks like and it's a shame.

    Thats a pathetic way of justifying your animosity towards IC.

    IC is a small dlc from 2015, so it makes sense for Zoh$ to give it away. Every one is looking to new content not years old content.
  • SidraWillowsky
    SidraWillowsky
    ✭✭✭✭✭
    ✭✭✭
    MattT1988 wrote: »
    myskyrim26 wrote: »
    OP, you don't care about the Imperial City itself at all. You just need any place for mixed PVP and PVE - to my mind, the biggest ZOS mistake. Imperial City is a place that many lore fans wish to see, yet they can't. Because they never PVP, never play in team.
    ZOS should create special PVP, PVP/PVE places for players like you. These place should have nothing to do with the LORE. Just places where you can have fun. Interesting mechanics, challenging tasks, eh? That's what you need. Leave THE LORE alone. ESO is a TES game first, MMO - second.

    Says who?

    ^ in my opinion it's the opposite- MMO first, TES game second
  • MashmalloMan
    MashmalloMan
    ✭✭✭✭✭
    ✭✭✭✭
    Kalante wrote: »
    Well bad news for all of you IC lovers. Zos already gave away the dlc for free which is basically them saying we give up, IC is too s***ty and nonprofitable to work on. That's what it looks like and it's a shame.

    Thats a pathetic way of justifying your animosity towards IC.

    IC is a small dlc from 2015, so it makes sense for Zoh$ to give it away. Every one is looking to new content not years old content.

    That and ZOS finally realized how poor of a decision it is to paywall and seperate your player base when it comes to a competitive pvp setting. This isn't COD and even COD had it's issues with paywalling the limited pvp player base. It's the same reason Battlegrounds became free outside of Morrowind or did people forget it was a selling feature of that chapter? Battlegrounds probably gets more players than IC and Cyro combined because it's small digestiable pvp that suits the casual player base better.
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    Daus wrote: »
    Agreed. I believe that was the product of the original dev team. They talked about Murkmire, open world PvP/ bounty hunting via the Justice system, and spell crafting back in those days as well. This was 2014 btw.

    I believe there was also talk about horse racing back then as well. Now it's just boring PvE content, and dumbing down combat. Unfortunately the game aged like milk. Hopefully it turns around one day.

    When the new team took over, the first thing they said was probably ''welp, PvP sucks, lets focus on PvE from now on.''

    I don't blame them but seriously.. I've got really bored of the same old and same old.
  • KillsAllElves
    KillsAllElves
    ✭✭✭✭✭
    Kalante wrote: »
    Well bad news for all of you IC lovers. Zos already gave away the dlc for free which is basically them saying we give up, IC is too s***ty and nonprofitable to work on. That's what it looks like and it's a shame.

    Thats a pathetic way of justifying your animosity towards IC.

    IC is a small dlc from 2015, so it makes sense for Zoh$ to give it away. Every one is looking to new content not years old content.

    That and ZOS finally realized how poor of a decision it is to paywall and seperate your player base when it comes to a competitive pvp setting. This isn't COD and even COD had it's issues with paywalling the limited pvp player base. It's the same reason Battlegrounds became free outside of Morrowind or did people forget it was a selling feature of that chapter? Battlegrounds probably gets more players than IC and Cyro combined because it's small digestiable pvp that suits the casual player base better.

    Your response is based on a biased notion.

    No one is forced to buy certain content. Pvpers finally got content and questers complained about it when they themselves have a large portion of the game to play in.

    Questers cry about lore all the time but when it comes to IC lore takes a back seat.
    The quests in IC are bad and the vaults drop the same gear as the 2 IC dungeons drop.
    Edited by KillsAllElves on November 25, 2019 12:31AM
  • Finedaible
    Finedaible
    ✭✭✭✭✭
    ✭✭
    Scamp spawns in AD branch of the sewers have been bugged for how many years now? I lost count.
  • oxygen_thief
    oxygen_thief
    ✭✭✭✭✭
    Psijic42 wrote: »
    First, with a strong PvE element alongside PvP this adds many different strategies for combat, for example perhaps you know your enemy is stronger, but if you pull a big boss on them, like Zoal the eye in Elven Gardens, or Ysenda the harvester in Arboretum, with some skill and timing, using damage and CC from the boss can give an advantage. Similarly a smartly timed ambush on an enemy player already engaged with a boss can make all the difference.

    zoal and his friend who looks like a big sorcs dino pet are broken. you can easily farm them alone in nocp even if you are worthless in pve like me. all you need is to lure zoal or lizzard into a ruined building, jump onto remains of a second level floor which flow in air and kill em with range attacks because bosses will stuck and stand still
  • Juhasow
    Juhasow
    ✭✭✭✭✭
    ✭✭✭✭✭
    I am happy @Psijic42 that You're satisfied with the Imperial City. However it looks like You're blindly in love with it and You dont see many flaws that type of content have in ESO. Fact You love it is not enough to sell new DLC with a profit and unfortunatelly majority of players dont like it or even hates IC. And because lot of people dont like it and do not consider it worth their time to participate in that type of content it's basically a dead place so it's kinda doubtfull ZoS will ever introduce similar type of content. Especially that ZoS have tried many times to tweak certain aspects of IC and it didnt worked.
    Edited by Juhasow on November 25, 2019 1:09AM
  • Mr_Walker
    Mr_Walker
    ✭✭✭✭✭
    ✭✭✭✭
    Psijic42 wrote: »
    As the title says, imo, the Imperial City is the best content in the game. PvP and PvE at the same time is my favorite content in the game for many reasons, and I'm surprised ZOS hasn't made more expansions along the same lines.

    Probably because it's as popular as a coldsore on date night?
  • Strider__Roshin
    Strider__Roshin
    ✭✭✭✭✭
    ✭✭✭✭
    Daus wrote: »
    Agreed. I believe that was the product of the original dev team. They talked about Murkmire, open world PvP/ bounty hunting via the Justice system, and spell crafting back in those days as well. This was 2014 btw.

    I believe there was also talk about horse racing back then as well. Now it's just boring PvE content, and dumbing down combat. Unfortunately the game aged like milk. Hopefully it turns around one day.

    When the new team took over, the first thing they said was probably ''welp, PvP sucks, lets focus on PvE from now on.''

    I don't blame them but seriously.. I've got really bored of the same old and same old.

    The only PvE content that's been enjoyable since Maelstrom is probably Black Rose Prison honestly. I think trials are boring.
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    Daus wrote: »
    Daus wrote: »
    Agreed. I believe that was the product of the original dev team. They talked about Murkmire, open world PvP/ bounty hunting via the Justice system, and spell crafting back in those days as well. This was 2014 btw.

    I believe there was also talk about horse racing back then as well. Now it's just boring PvE content, and dumbing down combat. Unfortunately the game aged like milk. Hopefully it turns around one day.

    When the new team took over, the first thing they said was probably ''welp, PvP sucks, lets focus on PvE from now on.''

    I don't blame them but seriously.. I've got really bored of the same old and same old.

    The only PvE content that's been enjoyable since Maelstrom is probably Black Rose Prison honestly. I think trials are boring.

    Yeah well, trials are quite boring not gonna lie. 4 man arenas and maelstrom though, those I find to be very enjoyable.
    Edited by Ragnarock41 on November 25, 2019 1:30AM
  • Coggo
    Coggo
    ✭✭✭
    That we are still discussing a 2015 DLC in 2019 is a testament to Imperial City's excellence.

    New DLCs arrive every 4 months and fade from the imaginum within the same time frame. Their cookie cutter PVE doesn't break any new ground. Whereas Imperial City pushed the envelope and as such is/was controversial. Most of us cherish our IC memories and would love more combined PVP/PVE content.

    Back in 2015 we felt the future was full of possibility. Now that future is quarterly formulaic PvE content repeating until the end of time.
  • Juhasow
    Juhasow
    ✭✭✭✭✭
    ✭✭✭✭✭
    Coggo wrote: »
    That we are still discussing a 2015 DLC in 2019 is a testament to Imperial City's excellence.

    New DLCs arrive every 4 months and fade from the imaginum within the same time frame. Their cookie cutter PVE doesn't break any new ground. Whereas Imperial City pushed the envelope and as such is/was controversial. Most of us cherish our IC memories and would love more combined PVP/PVE content.

    Back in 2015 we felt the future was full of possibility. Now that future is quarterly formulaic PvE content repeating until the end of time.

    Who is "most of us" ? Because if by "us" You mean overall playerbase well then numbers in IC says that most of the playerbase is actualy not really into IC. fact it's controversial doesnt make it instantly fun. It's long dead content with occasional moments it gets some attention during events just to die the same day event ends. Even after release it died relatively quick. It's no different in that matter from any other DLC and actually there are some old DLCs that people visits up to this day more often then IC.
    Edited by Juhasow on November 25, 2019 2:31AM
  • Coggo
    Coggo
    ✭✭✭
    Juhasow wrote: »
    Coggo wrote: »
    That we are still discussing a 2015 DLC in 2019 is a testament to Imperial City's excellence.

    New DLCs arrive every 4 months and fade from the imaginum within the same time frame. Their cookie cutter PVE doesn't break any new ground. Whereas Imperial City pushed the envelope and as such is/was controversial. Most of us cherish our IC memories and would love more combined PVP/PVE content.

    Back in 2015 we felt the future was full of possibility. Now that future is quarterly formulaic PvE content repeating until the end of time.

    Who is "most of us" ? Because if by "us" You mean overall playerbase well then numbers in IC says that most of the playerbase is actualy not really into IC. fact it's controversial doesnt make it instantly fun. It's long dead content with occasional moments it gets some attention during events just to die the same day event ends. Even after release it died relatively quick. It's no different in that matter from any other DLC and actually there are some old DLCs that people visits up to this day more often then IC.

    Lol, I'd love to see these numbers which render my personal experience and anecdotal feedback from guildees null & void.

    Heck, by your logic we might as well delete Hews Bane and Gold Coast cos last time I went skyshard hunting in those zones they were a wasteland population wise.
  • Juhasow
    Juhasow
    ✭✭✭✭✭
    ✭✭✭✭✭
    Coggo wrote: »
    Juhasow wrote: »
    Coggo wrote: »
    That we are still discussing a 2015 DLC in 2019 is a testament to Imperial City's excellence.

    New DLCs arrive every 4 months and fade from the imaginum within the same time frame. Their cookie cutter PVE doesn't break any new ground. Whereas Imperial City pushed the envelope and as such is/was controversial. Most of us cherish our IC memories and would love more combined PVP/PVE content.

    Back in 2015 we felt the future was full of possibility. Now that future is quarterly formulaic PvE content repeating until the end of time.

    Who is "most of us" ? Because if by "us" You mean overall playerbase well then numbers in IC says that most of the playerbase is actualy not really into IC. fact it's controversial doesnt make it instantly fun. It's long dead content with occasional moments it gets some attention during events just to die the same day event ends. Even after release it died relatively quick. It's no different in that matter from any other DLC and actually there are some old DLCs that people visits up to this day more often then IC.

    Lol, I'd love to see these numbers which render my personal experience and anecdotal feedback from guildees null & void.

    Heck, by your logic we might as well delete Hews Bane and Gold Coast cos last time I went skyshard hunting in those zones they were a wasteland population wise.

    Your response completly misses the context of what I said.
  • Coggo
    Coggo
    ✭✭✭
    If I have misunderstood your point and was unesscarily defensive then I am genuinely apologetic.

    In re-reading your comment I still feel you are equating active population ("numbers") as a means to measure a DLCs value/worth. If it that is your metric I think it unfair that other DLCs of that era are not put to the same measurement.
  • Juhasow
    Juhasow
    ✭✭✭✭✭
    ✭✭✭✭✭
    Coggo wrote: »
    If I have misunderstood your point and was unesscarily defensive then I am genuinely apologetic.

    In re-reading your comment I still feel you are equating active population ("numbers") as a means to measure a DLCs value/worth. If it that is your metric I think it unfair that other DLCs of that era are not put to the same measurement.

    I was more reffering to a fact that because PvE+PvP content is not really popular in ESO as the numbers and history of Imperial City DLC shows it's highly unlikely ZoS will add more of that type of content. It costed them lot of work during the production and long after that when they were tweaking it multiple times and still it did not got popular. And it's only 1 DLC of that type so if people would like that type of content we should've seen some decent number of players visiting it on regular basis. It's simply not worth for ZoS to make another DLCs like that.
  • Rave the Histborn
    Rave the Histborn
    ✭✭✭✭✭
    IC is the best content in the game, but it has some serious flaws and shortcomings that ZOS needs to address:

    1) Rewards need to be better. Please put some new gear in the TV store, along with all upgrade tempers, Kutas, etc.

    2) There needs to be at least one district or area where all three factions can respawn at will. This will bring back massive 3-way brawls like we used to have in the Arboretum.

    3) There need to be some "cloak proof" zones that players can retreat to when they are being harassed by nightblades. This will give poor PvE carebears a fighting chance to save their stones from scummy gankers. I realize this will be difficult to balance, but IC is way too biased towards NBs right now.

    1) Why? Who would use Tel Var to buy upgrade mats? The cost wouldn't be worth it.

    2) How would you balance it though? Wouldn't that just allow what happens in IC with district. Apps to happen faster?

    3) Can't/ won't ever happen. You'd have to remove stealth entirely from the zone and that wouldn't work. It also wouldn't help PVE players, you'd just have the same forum threads only instead of nerf cloak it's just another skill in its place. PVE players just need to learn dying is part of the game, once you get over that hurdle the rest isnt that bad. Theres plenty of ways around cloakers once you've got some experience with them.
  • TheRealPotoroo
    TheRealPotoroo
    ✭✭✭✭✭
    Psijic42 wrote: »
    Found the gankblade, which is the only class IC is actually “fun” for.

    Well, it's off-topic so I don't really want to bump your post, but it seems to be a common concern so: No, and for two reasons:

    1. Nightblades are a class built into the game, they have deep lore and a unique playstyle. Just because you dont like the way another person is playing the game doesn't mean they're wrong. Diversity of builds and playstyles is one of the greatest strengths of the game.

    2. I play Stamden and Magplar. If you had read more closely you would see that I said I *like* being hunted by nightblades. Why? Because it raises the stakes and makes it more fun. Also I almost always win, so that feels even better to tea bag a would-be ganker.

    Before you go hating on another person's playstyle realize that it's a MMO, that means massively multiplayer, not CCO cookie cutter. If you dying a lot here's a serious tip: change your jewelry to protective. You're welcome.

    Smug much? We'll all go on hating other players' play styles when those play styles wreck our enjoyment of the game. The fundamental problem with IC, which is why it is a dead zone and will be until the end of time, is that most players hate the fact that other players can attack them without permission. As much as I one day hope ZOS will give people like me a PVP-free way to do the IC quests, people like you make me wish they'd never touch it again so it remains dead forever.
    Edited by TheRealPotoroo on November 25, 2019 3:42AM
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • Coggo
    Coggo
    ✭✭✭
    Juhasow wrote: »
    Coggo wrote: »
    If I have misunderstood your point and was unesscarily defensive then I am genuinely apologetic.

    In re-reading your comment I still feel you are equating active population ("numbers") as a means to measure a DLCs value/worth. If it that is your metric I think it unfair that other DLCs of that era are not put to the same measurement.

    I was more reffering to a fact that because PvE+PvP content is not really popular in ESO as the numbers and history of Imperial City DLC shows it's highly unlikely ZoS will add more of that type of content. It costed them lot of work during the production and long after that when they were tweaking it multiple times and still it did not got popular. And it's only 1 DLC of that type so if people would like that type of content we should've seen some decent number of players visiting it on regular basis. It's simply not worth for ZoS to make another DLCs like that.

    And therein lies the tragedy. Back in the day it felt like ESO was growing outwards every which way. Craglorn, IC even the mighty Wrothgar each new release brought something new and exciting to the table.

    For the reasons you state ZOS just won't experiment anymore. It doesn't have to be mixed PVP/PVE (regardless us IC tragics would love it if they threw us a bone) but anything or something different at this point would a breath of fresh air.

    In the meanwhile you'll find me still farming TV and seeking fights in OC & its Sewers.
  • Juhasow
    Juhasow
    ✭✭✭✭✭
    ✭✭✭✭✭
    Psijic42 wrote: »
    Found the gankblade, which is the only class IC is actually “fun” for.

    Well, it's off-topic so I don't really want to bump your post, but it seems to be a common concern so: No, and for two reasons:

    1. Nightblades are a class built into the game, they have deep lore and a unique playstyle. Just because you dont like the way another person is playing the game doesn't mean they're wrong. Diversity of builds and playstyles is one of the greatest strengths of the game.

    2. I play Stamden and Magplar. If you had read more closely you would see that I said I *like* being hunted by nightblades. Why? Because it raises the stakes and makes it more fun. Also I almost always win, so that feels even better to tea bag a would-be ganker.

    Before you go hating on another person's playstyle realize that it's a MMO, that means massively multiplayer, not CCO cookie cutter. If you dying a lot here's a serious tip: change your jewelry to protective. You're welcome.

    Smug much? We'll all go on hating other players' play styles when those play styles wreck our enjoyment of the game. The fundamental problem with IC, which is why it is a dead zone and will be until the end of time, is that most players hate the fact that other players can attack them without permission. As much as I one day hope ZOS will give people like me a PVP-free way to do the IC quests, people like you make me wish they'd never touch it again so it remains dead forever.

    I think for most of the players it's not about attacking without the permission but more likely about the fact that after attacking without permission certain setups can simply leave the combat if they'll fail to kill attacked person without any penalty while attacked person was already in disadventegaous spot if he/she was fighting some mobs. It's like getting double penatly and risk while certains etups can have zero penatly for mistakes and zero risk.
  • Mayrael
    Mayrael
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes IC is awesome, I always liked the best PvPvE zones but in ESO we have to much care beares.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Ysbriel
    Ysbriel
    ✭✭✭✭✭
    I love the IC, doing PvP there feels like you are in some Spec Ops mission. You sneak by some trash mobs, take out the boss, dispose of any enemy faction units who also infiltrated the city.
  • KillsAllElves
    KillsAllElves
    ✭✭✭✭✭
    Ysbriel wrote: »
    I love the IC, doing PvP there feels like you are in some Spec Ops mission. You sneak by some trash mobs, take out the boss, dispose of any enemy faction units who also infiltrated the city.

    That exact comment is the reason why IC was designed the way it was. Lore wise factions would contend with each other, daedra and legion zero. This DLC was by far the best because of that reason, very engaging and had players stay alert. The quests and repeatables were bland and basic but IC itself is fun.

    It would be nice if zos put unique specific weapons\armor as rewards, like trial or arena type loot idea for IC on a weekly or daily rotation, this would further enhance gampelay for those who participate in IC.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    As a PvE person, the primary reason I don't go there is that you lose your telvar. I don't care about dying, I play BGs and Cyrodiil whenever I want to transmute something. But I don't bother with IC because I'm gonna lose my telvar anyway. And that's really the only reason to go in there. If I actually had incentive to go in there, that I could actually progress (albeit at a slower rate than people good at pvp) then I would go.

    I always felt that killing someone with Telvar shouldn't make them lose it, but still reward you with (new) Telvar equal to half their loot if they died to you. This way being good at PVP allowed you to farm Telvar faster that people who weren't, but people aren't good feel like they can make progress too. Similar to how BGs and Cyrodiil are more rewarding to good players but not unrewarding to those are average or bad.

    IDK. I always felt this mechanic is what killed IC. And I also think double telvar is why you see so many people in during events. It helps alleviate this problem, however briefly, by making Telvar so plentiful that losing it doesn't set you back nearly as much. And with groups so plentiful you also die less and can't be total shutdown from earning.
  • Kiralyn2000
    Kiralyn2000
    ✭✭✭✭✭
    ✭✭✭✭✭
    spartaxoxo wrote: »
    I always felt that killing someone with Telvar shouldn't make them lose it, but still reward you with (new) Telvar equal to half their loot if they died to you.

    Two friends in different Alliances farm a bit of Telvar, then go find a nice quiet corner to trade kills with each other, generating an ever-increasing amount of currency. Or two bots. Or twelve bots.

    Or even two zergs just rampage back and forth through each other for a couple hours, creating a geyser of infinite Telvar...


    (there would need to be something to curb all the myriad ways this could be abused)


    edit: but, yeah - I get your base point. I'm not a pvper, I'm never going to make a pvp build, I'm never going to "improve my PvPing". So Telvar is not something that will attract me to go do PvE IC, because I know as an absolute certainty that all I will be doing is farming Telvar for PvPers to spend. So why bother.
    Edited by Kiralyn2000 on November 25, 2019 2:53PM
  • ThePhantomThorn
    ThePhantomThorn
    ✭✭✭✭
    i think its obvious that people will go if given a reason. the double tel var a few months ago proved that.

    i for 1 like ic. mostly because it gives a fun risk/reward system through tel var. also the ncps spice the environment up a bit. cyro is a wide open empty space. ic players are mixed in with ncps, bosses, and all sorts of interesting things to look out for when pvping there.

    i defo dont just like it cuz im a ganker...
  • Mr_Walker
    Mr_Walker
    ✭✭✭✭✭
    ✭✭✭✭
    Coggo wrote: »
    That we are still discussing a 2015 DLC in 2019 is a testament to Imperial City's excellence.

    That it doesn't attract more than 10 people at a time is a testament to a massive failure in the underlying ethos behind it.
  • Rungar
    Rungar
    ✭✭✭✭✭
    spartaxoxo wrote: »
    As a PvE person, the primary reason I don't go there is that you lose your telvar. I don't care about dying, I play BGs and Cyrodiil whenever I want to transmute something. But I don't bother with IC because I'm gonna lose my telvar anyway. And that's really the only reason to go in there. If I actually had incentive to go in there, that I could actually progress (albeit at a slower rate than people good at pvp) then I would go.

    I always felt that killing someone with Telvar shouldn't make them lose it, but still reward you with (new) Telvar equal to half their loot if they died to you. This way being good at PVP allowed you to farm Telvar faster that people who weren't, but people aren't good feel like they can make progress too. Similar to how BGs and Cyrodiil are more rewarding to good players but not unrewarding to those are average or bad.

    IDK. I always felt this mechanic is what killed IC. And I also think double telvar is why you see so many people in during events. It helps alleviate this problem, however briefly, by making Telvar so plentiful that losing it doesn't set you back nearly as much. And with groups so plentiful you also die less and can't be total shutdown from earning.

    Bingo. Telvar system sounds good on paper but fails in implementation because of player behavior on both sides of the spectrum. The zone itself is the best eso has. They should adjust the loss component until its more popular. I imagine that would be somewhere around a 15% loss and a corresponding lower top multiplier. Keep in mind with that number people will play with more telvar on them. As opposed to gankers with no telvar farming telvar farmers.
    It's 0.0666 of a second to midnight.

    Rungar's Mystical Emporium
Sign In or Register to comment.