How do you not recognize this as a community litmus test?
"They're ok with this, sales were really good! What other stats can we add to these pets to make them more appealing to impulse shoppers?"
"How's about some health bonuses or crit chance? That's going to get us some sales!"
And BAM! Before you know it: "crafting materials upgrade components drop rates have been reduced by half, but check out our crafting supply Crown Crates that we just added the Crown Store!".
How do you not recognize this as a community litmus test?
"They're ok with this, sales were really good! What other stats can we add to these pets to make them more appealing to impulse shoppers?"
"How's about some health bonuses or crit chance? That's going to get us some sales!"
And BAM! Before you know it: "crafting materials upgrade components drop rates have been reduced by half, but check out our crafting supply Crown Crates that we just added the Crown Store!".
How do you not recognize this as a community litmus test?
"They're ok with this, sales were really good! What other stats can we add to these pets to make them more appealing to impulse shoppers?"
"How's about some health bonuses or crit chance? That's going to get us some sales!"
And BAM! Before you know it: "crafting materials upgrade components drop rates have been reduced by half, but check out our crafting supply Crown Crates that we just added the Crown Store!".
How do you not recognize this as a community litmus test?
"They're ok with this, sales were really good! What other stats can we add to these pets to make them more appealing to impulse shoppers?"
"How's about some health bonuses or crit chance? That's going to get us some sales!"
And BAM! Before you know it: "crafting materials upgrade components drop rates have been reduced by half, but check out our crafting supply Crown Crates that we just added the Crown Store!".
Hey, as long as you're ok with it. I've been watching the evolution of ESO's monetization model for a good long while now. I can only say that they have been inching closer and closer to scummier and scummier cash shop tactics since going B2P.
Keep defending it, though. By the time they push passed your tolerance level, it will be too late 😉
DaveMoeDee wrote: »Let them rant. People will always find things to complain about.
No one is upping their DPS or survivability due to this.
How do you not recognize this as a community litmus test?
"They're ok with this, sales were really good! What other stats can we add to these pets to make them more appealing to impulse shoppers?"
"How's about some health bonuses or crit chance? That's going to get us some sales!"
And BAM! Before you know it: "crafting materials upgrade components drop rates have been reduced by half, but check out our crafting supply Crown Crates that we just added the Crown Store!".
RogueShark wrote: »My biggest wtf of it is these same people never seem to cry foul at the craft bag... or the increased bank space from ESO+. Way more inventory. Way more convenience... but it's this 5-slot pet that's going too far/p2w.
Wat.
You can't be fine with one and throwing a fit at the other without looking really silly.
Contaminate wrote: »It stops being a logical fallacy when we’ve been observing the decline for years now
Contaminate wrote: »It's also clearly a test to see how the community reacts to stat bonuses on cosmetics. Unfortunately, it seems like they're being defended so the trend will continue into bigger bonuses. I imagine mounts faster than the established cap will appear soon. After that probably 50 weapon and spell damage on a costume, 5% damage mitigation, etc etc. "But those tiny bonuses won't let someone win" so inevitably some people will still defend it as "Not P2W"
RogueShark wrote: »My biggest wtf of it is these same people never seem to cry foul at the craft bag... or the increased bank space from ESO+. Way more inventory. Way more convenience... but it's this 5-slot pet that's going too far/p2w.
Wat.
You can't be fine with one and throwing a fit at the other without looking really silly.
Many games have subs and I (and I assume most of these other people) view ESO+ as just the cost to play the game. F2P is an optional lite version or trial.
I should also say that I don’t think P2W is entirely relevant to an MMORPG as topping the leaderboards or whatever is far from everyone’s goal. Either way, I don’t think this pig is P2W, rather less so than the banker and merchant assistants IMHO. I am not bothered by it so except in the context of new houses only ever being available for Crowns, ridiculously expensive outfit slots, and increasingly expensive and Gem exclusive cosmetic items. I do feel that more should be obtainable in game when you already pay for ESO+ or a DLC. Optional extras and shortcuts you pay extra for are fine, IMHO, as long as there is a balance and I don’t feel I need to pay my sub and regularly buy a lot extra from the Crown store in order to play and enjoy the game how I want. Again, the pig by itself is no big deal I think, but for me and I think many others it is worrying in a broader context.
p_tsakirisb16_ESO wrote: »Simply cannot understand why having more inventory through a pet is classed P2W.
To win something, there must have been competition of that something.
Last time checked there was no competition on who has most inventory.