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MAGPLAR. a nerf thread

  • Sanguinor2
    Sanguinor2
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    doesnt stop it from having ridiculous damage

    But also doesnt stop it from being a delayed channel that can be cancelled by LoS, purge, bash and is made near useless as Long as you have any Kind of burst heal *shrug*.
    Also executes usually have high Damage and beam Needs to compete against executes that can be weaved and are instant cast
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • ChunkyCat
    ChunkyCat
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    ChunkyCat wrote: »
    dont be so squishy

    cant really help it

    That’s why no one will take you seriously.

    All your weapon damage is worthless if you’re too dead to use it. L2P.
  • technohic
    technohic
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    technohic wrote: »
    Maulkin wrote: »
    Personally I think Templar is fine now.

    But what I think is funny is that when they were balancing NB, they removed the snare from Mass Hysteria because allegedly they wanted to make abilities unique and snare was apparently offered with Cripple already. Omitting to mention that Cripple is obviously useless to Stablades ofc.

    Meanwhile on Templar...
    - Jabs/Sweeps = Snare
    - Extended Ritual = Snare
    - Rite of Passage = Snare
    - Rune Focus = Snare
    - Eclipse = Snare
    - Reflective Light = Snare

    Amazing "logic" by ZOS as always. And yes, I'm ranting because NB has been overnerfed.

    NBs have a history of complaining about everyone else and their little spat with sorcs when both were tops in Cyrodiil got them both in the spotlight for the nerf hammer.

    It is pretty bad for NBs now as far as open combat, but there are always issues with classes in games that have in combat stealth. It's so powerful, you either have them OP by being able to fight as good as other classes AND disengage at will, or they just can disengage and have to rely on people not able to deal with their element of surprise.

    Hell; I ran into a NB that was decent out of stealth the other day while I was stuck in combat and left behind, but whenever I'd get the best of him, he was fast and could cloak, but after he'd reset, he'd try again. For me, had I been on the losing end, it's over as I was on either my Dk or templar at the time. Finally got him to slip up where I burst him down. Bet he was somewhere complaining about how weak NB is never mind he had at least 4 opportunities to cut his losses.

    nbs are in a pretty bad spot. loss of minor berserk, major fracture, and defile hit the class hard
    also the stupid cast times.

    do you feel that templars need a stun on a gap closer?
    is having massive aoe snares a balanced passive?
    an undodgable range execute that channels a HUGE amount of damage. i presume thats alright too

    lets compare stamnb.
    gap closer. not even a snare, let alone a stun
    no snares that we can use.
    our execute is melee, dodgable, and starts at 25% rather than 50% ( know how the scaling is different tho. still undodgable and range?

    oh and the ult.

    templar no cast time

    nb cast time.


    potl. somone has posted a 12k potl crit somwhere so burst is very good.
    healing much higher
    HUGE amounts more sustained damage. jabs jabs jabs.

    i could go on.
    nb is only better at 2 things. mobility/kiting and flat burst

    Probably dont need a stun on the gap closer but I think you are overvaluing it. Think a lot are running javelin now, which I don't know about you; id rather have the gap closer stun than armor ignoring javelin, or turn evil now everywhere that cant be blocked or dodged, but on an already squishy build, maybe it doesnt matter. You are picking out an ability without looking at the full picture.

    I personally would not care if the passive loses the snare but some claim they need it for retreat. Snares though; is a hot topic of yesterday. When they changed the calculations, I actually ran without a root snare immunity on a character running 1 swift and steed with major expedition. Just had to roll dodge the roots and was pretty functional. And that shuffle should be giving you immunity for 5 seconds at least. Still puzzeled how you ran yourself out of stam spamming it in any situation, but whatever. Focusing again on a non issue.

    RD/RO is terrible if you are running a solo build. Seriously. Go try it. If you die to it, you probably are getting zerged or are terrible. When I get it on me, I can out heal it until about 25% health, and there is a delay from when you activate it to when it goes off so anyone you face that is decent either burst heals before it goes, or have HOTs on them already. So it needs someone else to keep the pressure on. I never run it. Again; you are complaining about something not nearly as effective as you think.

    NB gap closer has vulnerability. Youd rather have a snare after they made it additive and can be completely ignored with immunity?

    NB Execute is instant compared to the issues I mentioned earlier on RD, although I agree that I prefer 2h execute on my NB over the NB one. It does seem lackluster but gives a heal and is much better for a solo player than RD.

    Cast times on ultimates are terrible in lag and large fights, but not that noticeable on a 1v1 attack a NB is going to excel at. The stam templar version is terrible and the magicka one is a bitt better in front of the templar, but either way, I think I prefer onslaught which has a cast time because when it goes off, it is real burst

    My NB tooltip on relentless focus is about the same as the cap on my templars POTL. The difference is, I have to actually hit the target with my templar the entire time and only have 6 seconds for 20% of my total damage to get that while relentless focus will have it so long as I do 5 light attacks whether I miss or not and I now have like an hour to do it and get a defensive buff while I have stacks.

    So huge sustained damage. Have you used Jabs before? A decent solo player knows to get through you, outrun you, get to the side, run that shuffle you talked about and reduce its damage by 25% even if they hit you the entire time. In a group on group fight, its only the closest target that gets the full damage and the rest get less than half and its so random who the game thinks is the closest target at any moment.

    And healing much higher? So a magplar casts HTD and still is getting beat on. Do you realize how powerful casting vigor and cloaking out of all direct damage and DOTs while it ticks probably twice the total amount of HTD in total. I mean, any other class that has to eat damage while having the HOT, I get it. But NB? An average tooltip for HTD is 10k. Vigor gets closer to 20k but takes 4 seconds, but wait...Cloak is 4 seconds!

    TLDR; I could sum it up like this. You all like to look at stat sheets and become paper warriors and ignore how effective things actually are.
  • Neloth
    Neloth
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    I can't really understand 2 things about templars:

    1) why they have so many snares (GL countering them with RAT on magicka classes)
    2) why a healer class (templar) has no cast time burst ult, while a damage class (NB) has cast time on both its high damage ults
  • Jimmy_The_Fixer
    Jimmy_The_Fixer
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    Akinos wrote: »
    my issues.

    1. snares. templar simpily dosent need them. massive aoe 30% , 40% from spammable. i need to hit shuffle every 5 secs. they have mobility. A GAP CLOSER. not to mention rat and mist.

    2. gap closer. it stuns. why. imagine if ambush stunned. yeah.

    3. execute. undodgable. also does a ridiculous amount of dmg. yes it can be interrupted, but when youre at 10% hp and are snared up. ded unless in los

    4. healing. now im fine with the healer class having good healing. but honor the dead can be SPAMMED. SPAMMED.


    heres a screenshot of a death recap from a templar

    edit: idk why but my screenshots dont show up. but death recap was 3 jabs, dev swarm, and beam


    excluding the devouring swarm, the only attacks were jabs and beam. while in this fight i was constantly snared, and my usage of shuffle had drained my stam. this player hit very few skills, and as you can see it was more than adequate to kill me. this screenshot is more of how templars play rather than the numbers, demonstrating the spam of jabs without a single light attack in between.

    now ill post a screenshot of my stat sheet (no potion). yes i am squishy, but you will notice i have VERY high sustain and weapon damage. i am hiting an easy 10k suprise attack without camo hunter or enchant proc (shackle, Spriggans and bloodspawn) and yet i was unable to use my classes defenses.
    1. mobility, as i was constantly snared or being gap closed to.
    2 shade, i couldnt get away far enough to utilise this skill.
    3. i didnt have any chance to cloak, heal and re position because the templar was constantly pulling me out of cloak.

    edit:3.8k wd, 2.5k recov (2.7k backbar) 18k resists 2.5k crit resists 15k mag, 33k stam 24k hp

    and heres a few of my tooltips, (with just rally and cloak) which as you can see, are quite high. dispite this the templar had no problem outhealing my damage.

    edit: again... 19k bow, 16.5k incap 10.3k surprise

    im not the best player in the world but i can hold my own outnumberd against anything but well built magplars (or good players. talking about zerglings here) for the above reasons

    heres some solutions.

    1. remove snare on passive that adds it to ritual and remove it from jabs (or apply to last hit)

    2. remove stun from gap closer and instead add a 30% snare. (so has 30% after gapcloser on 1 enemy rather than 30% massive aoe)

    3. reduce damage. maybe 15%

    4. sustain on honor the dead should apply to 30% and less targets rather that 60%

    please refrain from just using l2p as your only argument. if you disagree say why. dont just go on a salty rant. keep it civilised.

    yes there are other things about templar that could be considered overkill as well (eg. backlash crit and new bubble), but i am yet to test them as i play on xbox and dragonhold is not released for a further 4 days

    ty for reading this i know its kinda long

    No.

    Also Honor the dead only hits one target at a time. Nothing to see here folks but another L2P issue, move along.

    so? still healt THE ONE TARGET AND HAS EXTREAMLY LOW COST
    just a salty magplar

    The cost of BoL is actually pretty high, it’s must less efficient than most periodic heals, spamming it is completely unsustainable outside of dedicated healer builds. Templar is excellent at surviving burst damage burst struggles against heavy sustained pressure. So you’re gonna be softcountered if you’re playing a build that can’t trade punches and relies on bursting someone in one go.

    do you not play nb? you are pretty much exclusively a burst class
    and the issue is the cost refund.

    Yes, I played stamblade extensively in the past and currently play magblade as an alt.

    Unless you’re a straight-up ganker you have to have to soften a target prior to your burst and then you need a follow-up for when it doesn’t kill them outright. Nobody worth killing (of any class) is just gonna get OHKO’d by your burst combo from 100% HP.
  • ThePhantomThorn
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    BNOC wrote: »
    my issues.

    1. snares. templar simpily dosent need them. massive aoe 30% , 40% from spammable. i need to hit shuffle every 5 secs. they have mobility. A GAP CLOSER. not to mention rat and mist.

    2. gap closer. it stuns. why. imagine if ambush stunned. yeah.

    3. execute. undodgable. also does a ridiculous amount of dmg. yes it can be interrupted, but when youre at 10% hp and are snared up. ded unless in los

    4. healing. now im fine with the healer class having good healing. but honor the dead can be SPAMMED. SPAMMED.


    heres a screenshot of a death recap from a templar

    edit: idk why but my screenshots dont show up. but death recap was 3 jabs, dev swarm, and beam


    excluding the devouring swarm, the only attacks were jabs and beam. while in this fight i was constantly snared, and my usage of shuffle had drained my stam. this player hit very few skills, and as you can see it was more than adequate to kill me. this screenshot is more of how templars play rather than the numbers, demonstrating the spam of jabs without a single light attack in between.

    now ill post a screenshot of my stat sheet (no potion). yes i am squishy, but you will notice i have VERY high sustain and weapon damage. i am hiting an easy 10k suprise attack without camo hunter or enchant proc (shackle, Spriggans and bloodspawn) and yet i was unable to use my classes defenses.
    1. mobility, as i was constantly snared or being gap closed to.
    2 shade, i couldnt get away far enough to utilise this skill.
    3. i didnt have any chance to cloak, heal and re position because the templar was constantly pulling me out of cloak.

    edit:3.8k wd, 2.5k recov (2.7k backbar) 18k resists 2.5k crit resists 15k mag, 33k stam 24k hp

    and heres a few of my tooltips, (with just rally and cloak) which as you can see, are quite high. dispite this the templar had no problem outhealing my damage.

    edit: again... 19k bow, 16.5k incap 10.3k surprise

    im not the best player in the world but i can hold my own outnumberd against anything but well built magplars (or good players. talking about zerglings here) for the above reasons

    heres some solutions.

    1. remove snare on passive that adds it to ritual and remove it from jabs (or apply to last hit)

    2. remove stun from gap closer and instead add a 30% snare. (so has 30% after gapcloser on 1 enemy rather than 30% massive aoe)

    3. reduce damage. maybe 15%

    4. sustain on honor the dead should apply to 30% and less targets rather that 60%

    please refrain from just using l2p as your only argument. if you disagree say why. dont just go on a salty rant. keep it civilised.

    yes there are other things about templar that could be considered overkill as well (eg. backlash crit and new bubble), but i am yet to test them as i play on xbox and dragonhold is not released for a further 4 days

    ty for reading this i know its kinda long

    1.
    • Give it a rest on the snares front, we'd much rather have something else than low snares that only blockhealers benefit from (Though not really because they're just getting beat up)
    • We don't have mobility, we have 2 skills (that you mentioned) which are both available to everyone - Not to mention, we are forced into using those as we have probably the second least mobility of any class.
    • We have HAD to run mists (RAT or Forward Momentum, after added) to deal with snares for about the last 4 years, or we'd be stuck in the mud 24/7 (Like a lot of Templars still are)
    • No way, a gap closer?? Do you know the history of Toppling Charge? I doubt it.
    2. It did used to, now it gives minor vulnerability for 8% damage taken. Give us an UNBLOCKABLE CC like Fear and see if you prefer that; I bet you don't.
    3. "When you're at 10% Health and someone EXECUTES you with Radiant, you are dead" - Again...no way, serious bro? That's a daft thing to post. If you want to be comparative, I get hit with bigger Assassin Wills at any HP and even Executioner can be almost double cast, with a weave, by the time my radiant is done - Let's say you see 2 6k Executioners and a 3k weave (or whatever) would you say that's fine? Or is that OPOP?
    4. If HtD is being spammed, the Templar is in a bad spot, it's single target and a self cast isn't guaranteed.

    Can't see your screenshot but that's a poor showing if you died to that. People who die to things like that should definitely not be advocating nerfs. On that topic, Jabs timing was changed recently and it's much harder to weave than other skills, it works out more damage for a lot of players to just spam it without LA's. Sweeps are notoriously very easy to dodge.

    Ok just read you have 18k resists and you wonder why you're getting deleted or put on the backfoot? I know why.
    1. In terms of escaping, manage your resources better to make use of shuffle (or other, easily accessible immunity)
    2. Same as above
    3. No offence but if you're getting consistently pulled out by jabs, you're not the best NB; Wanting to play hide and seek safely anytime you get low and not being able to is not a good reason to complain.

    " i can hold my own outnumberd against anything but well built magplars (or good players..)" - Again, a prime example of someone who shouldn't be advocating (or even talking about) nerfs.

    Solutions
    1.
    • Snare on ritual only applies if you don't have anything bigger on you (Even reflective overwrites it, which has an uptime of 99% for most Templars)
    • Was on the last hit, was VERY easy to dodge.
    2. Give me an unblockable CC and you can have your stun removed from TC any day of the week. Also, give Caltrops and any others I can't think of the same treatment.
    3. We do among the lowest damage imo, you have to build damage to do significant burst (Which in top tier fights, is really all that matters) - That's why most Templars (Like the one you fought) hold block and spam heals until their big ult (Met, Bats etc) is ready because if they tried to kill you other ways, your hots and movement would pretty much outheal them.
    4. Huge nerf to a single target, directional heal (that cannot be spammed by anyone on a respectable build)


    Almost all non issues for decent players, the only change I liked was trading the 30% snare that's almost never applied for something better (buff) and the stun removed from TC in favour of an unblockable CC (buff)

    plz read a few of my above comments. the 10% for example was mostly for imagery.

    but these are some nice ideas. i like the idea of only having the srongest snare applied.
    and im happy with temp getting a unblockable cc. the issue i have with charge is its a gap closer.
    oh and i can 1v1 temps and "good players" but not fight outnumberd against them.

    and again, this fight went on for a few mins. i was taken out by bat swarm + jabs + execute when i was out of stam. but that was just an example of how templars execute. hit me for 12k which is 1/2 of my hp.

    ty for posting your opinions.
  • BNOC
    BNOC
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    Neloth wrote: »
    I can't really understand 2 things about templars:

    1) why they have so many snares (GL countering them with RAT on magicka classes)
    2) why a healer class (templar) has no cast time burst ult, while a damage class (NB) has cast time on both its high damage ults

    1. Have countered all snares in game for years with mists, then FM (cost stam, not ideal, still worked), then RAT which is cheap and easily cast. It works against roots and snares and it's an absolute breeze to keep active - Bare in mind not all of those snares are applying to you..
    2. Aint nobody seriously complaining about a .4s cast time and ain't nobody but noobs dying to healers with a burst ult.

    Remember this? "Ravage an enemy with a spinning attack, dealing 6669 Disease Damage, and increasing your damage against them by 20% for 6 seconds. Stuns enemies for 4.5 seconds when cast with 120 Ultimate or more. Also afflicts the enemy with Major Defile, reducing their healing received and Health Recovery by 30%." 50 ult cost and you had that for years.

    We have a burst ult that hits roughly the same an Assassins Will and some pulse damage that can be easily avoided afterwards, I'll trade a NEGLIGIBLE cast time and pulse damage for a 6s 20% damage buff (that still remains), either a silence or the equivalent 3s stun and a small sustain buff.

    The person who doesn't actually want that, is you.
    Edited by BNOC on November 1, 2019 4:44PM
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Abyssmol
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    my issues.

    1. snares. templar simpily dosent need them. massive aoe 30% , 40% from spammable. i need to hit shuffle every 5 secs. they have mobility. A GAP CLOSER. not to mention rat and mist.

    2. gap closer. it stuns. why. imagine if ambush stunned. yeah.

    3. execute. undodgable. also does a ridiculous amount of dmg. yes it can be interrupted, but when youre at 10% hp and are snared up. ded unless in los

    4. healing. now im fine with the healer class having good healing. but honor the dead can be SPAMMED. SPAMMED.


    heres a screenshot of a death recap from a templar

    edit: idk why but my screenshots dont show up. but death recap was 3 jabs, dev swarm, and beam


    excluding the devouring swarm, the only attacks were jabs and beam. while in this fight i was constantly snared, and my usage of shuffle had drained my stam. this player hit very few skills, and as you can see it was more than adequate to kill me. this screenshot is more of how templars play rather than the numbers, demonstrating the spam of jabs without a single light attack in between.

    now ill post a screenshot of my stat sheet (no potion). yes i am squishy, but you will notice i have VERY high sustain and weapon damage. i am hiting an easy 10k suprise attack without camo hunter or enchant proc (shackle, Spriggans and bloodspawn) and yet i was unable to use my classes defenses.
    1. mobility, as i was constantly snared or being gap closed to.
    2 shade, i couldnt get away far enough to utilise this skill.
    3. i didnt have any chance to cloak, heal and re position because the templar was constantly pulling me out of cloak.

    edit:3.8k wd, 2.5k recov (2.7k backbar) 18k resists 2.5k crit resists 15k mag, 33k stam 24k hp

    and heres a few of my tooltips, (with just rally and cloak) which as you can see, are quite high. dispite this the templar had no problem outhealing my damage.

    edit: again... 19k bow, 16.5k incap 10.3k surprise

    im not the best player in the world but i can hold my own outnumberd against anything but well built magplars (or good players. talking about zerglings here) for the above reasons

    heres some solutions.

    1. remove snare on passive that adds it to ritual and remove it from jabs (or apply to last hit)

    2. remove stun from gap closer and instead add a 30% snare. (so has 30% after gapcloser on 1 enemy rather than 30% massive aoe)

    3. reduce damage. maybe 15%

    4. sustain on honor the dead should apply to 30% and less targets rather that 60%

    please refrain from just using l2p as your only argument. if you disagree say why. dont just go on a salty rant. keep it civilised.

    yes there are other things about templar that could be considered overkill as well (eg. backlash crit and new bubble), but i am yet to test them as i play on xbox and dragonhold is not released for a further 4 days

    ty for reading this i know its kinda long

    L2p
  • BNOC
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    snip

    plz read a few of my above comments. the 10% for example was mostly for imagery.

    but these are some nice ideas. i like the idea of only having the srongest snare applied.
    and im happy with temp getting a unblockable cc. the issue i have with charge is its a gap closer.
    oh and i can 1v1 temps and "good players" but not fight outnumberd against them.

    and again, this fight went on for a few mins. i was taken out by bat swarm + jabs + execute when i was out of stam. but that was just an example of how templars execute. hit me for 12k which is 1/2 of my hp.

    ty for posting your opinions.

    Imaginary or not, in execute range you're in trouble against any class - If I get to 50% HP (12/13k for me) I can get one hit by a non execute with a little luck, in a second. Clueless people spam executioner just the same way as clueless healbot Templars spam radiant.

    That is how snares already work so chances are, against anyone with a brain, that 30% isn't even affecting you, we'd much rather have something in it's place.

    You wouldn't be happy if we did get one.

    I know it was an example, but I took the liberty of checking your Xbox Captures and seen this https://gamerdvr.com/gamer/thephantomthorn/video/81061247 - That aint gonna fly vs any Templar let alone that Zergling you're fighting.

    This is the image you wanted to post
    4f0c1772-9ca9-4b37-b8bd-54268f7eeb21.PNG?sv=2015-12-11&sr=b&si=DefaultAccess&sig=M3YXgLdc8bmtInHxIg4zc5uOiFUBNzmhh0blYm3ZHKE%3D - That guy aint even a decent Magplar.

    I see you're on Xbox EU so you can come practice against me whenever you want - 'BNOC SK'
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • mikey_reach
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    This is your third post about this and in the past 2 post the majority agreed that it was a l2p issue since you explained how you wasted all your stam attacking someone that was block casting heals and you died when he retaliated, and obviously in dragonhold you will still have the same problems since everyone will be tankier. So im guessing to expect alot more complain post about you in the next 3months+. Hate to brake it to you but you are in for q hard time for the rest of the year and the beginning of the year if not longer.
  • NoodleESO
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    this is comical, last patch: their damage is too high for a tanky class! - okay fair enough

    this patch(after damage nerfs): It must be those snares!

    ....perhaps its time to reflect on if you really know how to play the game?
  • ThePhantomThorn
    ThePhantomThorn
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    BNOC wrote: »
    Neloth wrote: »
    I can't really understand 2 things about templars:

    1) why they have so many snares (GL countering them with RAT on magicka classes)
    2) why a healer class (templar) has no cast time burst ult, while a damage class (NB) has cast time on both its high damage ults

    1. Have countered all snares in game for years with mists, then FM (cost stam, not ideal, still worked), then RAT which is cheap and easily cast. It works against roots and snares and it's an absolute breeze to keep active - Bare in mind not all of those snares are applying to you..
    2. Aint nobody seriously complaining about a .4s cast time and ain't nobody but noobs dying to healers with a burst ult.

    Remember this? "Ravage an enemy with a spinning attack, dealing 6669 Disease Damage, and increasing your damage against them by 20% for 6 seconds. Stuns enemies for 4.5 seconds when cast with 120 Ultimate or more. Also afflicts the enemy with Major Defile, reducing their healing received and Health Recovery by 30%." 50 ult cost and you had that for years.

    We have a burst ult that hits roughly the same an Assassins Will and some pulse damage that can be easily avoided afterwards, I'll trade a NEGLIGIBLE cast time and pulse damage for a 6s 20% damage buff (that still remains), either a silence or the equivalent 3s stun and a small sustain buff.

    The person who doesn't actually want that, is you.

    i would very much like a stun on incap. especialy the major defile. the cast times are terrible. no question.
    aside from the silence and the cast time i like incap.
    BNOC wrote: »
    snip

    plz read a few of my above comments. the 10% for example was mostly for imagery.

    but these are some nice ideas. i like the idea of only having the srongest snare applied.
    and im happy with temp getting a unblockable cc. the issue i have with charge is its a gap closer.
    oh and i can 1v1 temps and "good players" but not fight outnumberd against them.

    and again, this fight went on for a few mins. i was taken out by bat swarm + jabs + execute when i was out of stam. but that was just an example of how templars execute. hit me for 12k which is 1/2 of my hp.

    ty for posting your opinions.

    Imaginary or not, in execute range you're in trouble against any class - If I get to 50% HP (12/13k for me) I can get one hit by a non execute with a little luck, in a second. Clueless people spam executioner just the same way as clueless healbot Templars spam radiant.

    That is how snares already work so chances are, against anyone with a brain, that 30% isn't even affecting you, we'd much rather have something in it's place.

    You wouldn't be happy if we did get one.

    I know it was an example, but I took the liberty of checking your Xbox Captures and seen this https://gamerdvr.com/gamer/thephantomthorn/video/81061247 - That aint gonna fly vs any Templar let alone that Zergling you're fighting.

    This is the image you wanted to post
    4f0c1772-9ca9-4b37-b8bd-54268f7eeb21.PNG?sv=2015-12-11&sr=b&si=DefaultAccess&sig=M3YXgLdc8bmtInHxIg4zc5uOiFUBNzmhh0blYm3ZHKE%3D - That guy aint even a decent Magplar.

    I see you're on Xbox EU so you can come practice against me whenever you want - 'BNOC SK'

    that is. and id like to duel with u sometime :)
    that was just to show of the 12k radient tho
  • ThePhantomThorn
    ThePhantomThorn
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    NoodleESO wrote: »
    this is comical, last patch: their damage is too high for a tanky class! - okay fair enough

    this patch(after damage nerfs): It must be those snares!

    ....perhaps its time to reflect on if you really know how to play the game?

    im on xbox so dragonhold hasnt released yet. and i have alwys hated he templars snares. plz take the time to read the posts.
  • Katsura
    Katsura
    Soul Shriven


    my issues.

    im not the best player in the world but i can hold my own outnumberd against anything but well built magplars (or good players. talking about zerglings here) for the above reasons

    So if the above is true.... what exactly is it your complaining about? Magplars are what you struggle against, ok, be more selective of your battles, give them a wide berth.
    You can't win all the time ;)
  • Goregrinder
    Goregrinder
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    ✭✭
    The way you have gotten used to playing no longer worked on someone and got countered. So go back to the drawing board and change your build.
  • FearlessOne_2014
    FearlessOne_2014
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    The feels when it's Dragonhold and a Stamblade is complaining about a Magplar.

    XHqfiJr.jpg
  • ThePhantomThorn
    ThePhantomThorn
    ✭✭✭✭
    The feels when it's Dragonhold and a Stamblade is complaining about a Magplar.

    XHqfiJr.jpg

    ill say this again. not yet in dragonhold. but snares are still around
  • Aurie
    Aurie
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    I have a wonderful idea. Just roll a Magplar and poof your problems will vanish.

    But you will need to L2P that.
  • CompM4s
    CompM4s
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    When the title of the thread has “nerf” in it, you know they must have just got a big L 😂
  • Hexquisite
    Hexquisite
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    You admit that the fight went on for awhile...

    "i mean i was hitting shuffle for mobility.
    i play like sniker. of balance stun - incap ect. but the fight went on for a while so wasnt exactly spamming shuffle."

    Doesn't sound like the player/Class was OP to me, it sounds like they waited, like many of us do, until you were low on Resources.

    You don't want to build tanky and give up damage, but the fact is that most Magplars have to sacrifice something somewhere and most will not have a lot of up front burst, it is all about layering and timing and it all coming together in the end..unless one runs into a potatoe.
    Your resistence are low, but if you are running a ganker, that is the risk you take. I have a new Magplar because I switched factions, and she has 18K pen without Spinners--once she has all her skill lines and passives, it will be more.

    Also, I fight against a lot of great tanky NBs both stam and Mag...The fights take longer...you have to decide, do you want to keep ganking potaoes in 3 seconds, or do you want to have a tankier build and have longer fights. Everything has a risk.
    Edited by Hexquisite on November 1, 2019 11:06PM
    PC NA
    ~Ethereal Traders Union~
    ~Spicy Economics~
    ~Tropic Thunder~
    ~Us Ghosts~



  • NBrookus
    NBrookus
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    Eats 3 seconds of a channeled execute, complains 4k per tick is OP?
  • iCaliban
    iCaliban
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    Templar does have too many snares. Wtb snare for sorc class. Thanks.
  • Metemsycosis
    Metemsycosis
    ✭✭✭✭
    Wait so magplars aren't overtuned atm? And are not op in dragonhold?

    I don't have a problem with them per se. A good player on a good class should be a challenge.

    Op, burst is how to beat a templar.

    Your tooltips are high enough.

    If You had critted against that templar s/he would have been ready to execute.

    Most of the time you should be able to keep a templar at range even if they're using living dark and toppling charge.

    Only close the gap yourself when your combo is up and you have to use shadowy to ensure crit or your burst will be outhealed.

    Cc isn't as important as silence since blocking\dodging is hard to maintain as a magicka character that also deals damage. Time your incap to stop the purify/bol spam.

    Their goals are to keep you a)visible and b) within gap close range and c) dotted up like crazy.

    Kiting then is your best bet knowing rat and mist are both expensive tools in an already expensive kit. Templars are easier to gas than you think.

    My two cents.
    Edited by Metemsycosis on November 2, 2019 12:59AM
    Terethea Magdalena, Breton Nightblade
    A Dark-Adapted Eye, Imperial Necromancer

    sanguinare vampiris

    https://m.twitch.tv/amcrenshaw/profile
  • Hexquisite
    Hexquisite
    ✭✭✭✭
    Neloth wrote: »
    I can't really understand 2 things about templars:

    1) why they have so many snares (GL countering them with RAT on magicka classes)
    2) why a healer class (templar) has no cast time burst ult, while a damage class (NB) has cast time on both its high damage ults

    However, in this case the Ultimate used against the OP was Devouring Swarm, which is not a Class Ult, it is a vampire Ult available to everyone who wants to be an ugly vamp.

    Many Magplars and Stamplars do not carry a class ult, because they are kind of underwhelming in many situations. Crescent/Empowering Sweep the instant one is OK but no one is posting crazy DPS numbers in Discord from it. If Magplar runs in group, they might run Nova, which has an awkward cast and takes time and co ordination, and relies on someone else to hit the synergy to really do the damage--we all see the Gravty crush screens from this.. And then the healer ult which signals to everyone on the playground that you will be easy kill in a few seconds.

    Edited by Hexquisite on November 1, 2019 11:07PM
    PC NA
    ~Ethereal Traders Union~
    ~Spicy Economics~
    ~Tropic Thunder~
    ~Us Ghosts~



  • mustangmorgan31
    mustangmorgan31
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    This is your third nerf Templar post. Give it up already and stop being a glass cannon. Change your build and play heavy armor cause this is ridiculous.
  • Emma_Overload
    Emma_Overload
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    ✭✭✭✭✭
    Did OP even mention PL/POTL? The crits are ridiculous and need to be reverted!
    #CAREBEARMASTERRACE
  • EtTuBrutus
    EtTuBrutus
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    Lol complaining about radiant oppression. Every active execute is better.
  • Metemsycosis
    Metemsycosis
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    Radiant is good but against a stamblade? Eh idk tough to say. Cloak it?

    I find basic red pots really useful against templars too.
    Terethea Magdalena, Breton Nightblade
    A Dark-Adapted Eye, Imperial Necromancer

    sanguinare vampiris

    https://m.twitch.tv/amcrenshaw/profile
  • Langeston
    Langeston
    ✭✭✭✭✭
    Hexquisite wrote: »
    I have a new Magplar because I switched factions, and she has 18K pen without Spinners--once she has all her skill lines and passives, it will be more.
    How are you getting such high penetration? My magblade has just under 18k penetration with
    Spinner's & all relevant passives. And that's using the lover & 5 gold divines. I'm assuming you're running impen since we're talking PVP, so your penetration sounds really high to me.
    Edited by Langeston on November 2, 2019 12:33AM
  • Stebarnz
    Stebarnz
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    As soon as I started reading I knew it was a NB player. All tears and salt.

    How about wait until dragonhold hits then test before moaning?

    Everybody is tired about hearing how NB has been 'nerfed into the ground' all it shows is that bad players got carried by an unbalanced class when it was on top.

    The good players still make it work.

    Nobody likes a cloak spamming NB, you will get no sympathy! You are the first target, you will get focussed!

    P.s I don't main magplar, im necro since beta!
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