I agree that sounds like the default plar setup running around cyrodiil on xbox atm and it's not fun to play against. Just buff the counters so we can all enjoy our chars 😉
Another whiney NB who died. Probably tried to just cloak and got jab spammed to prevent it. Learn another trick.
Imagine still complaining about magplars...yikes
Sure, reduce or remove the snare from ritual (through the passive) for all that I care (even tho I consider it a failure to attapt by not utilizing snare removal, but whatever)
If you're at 10% HP every execute in the game will hit like a truck, that's the point. Beam is fine.
And feel free to explain how OP my "spammable" 4k non crit heal on honor the dead is in no-cp (I'll let you know that there's nothing overperforming about it, especially since it will only heal 1 target at the time).
Only thing I'll agree with you about is the snare can be tweaked, the rest just an unnecessary nerfcrusade
ThePhantomThorn wrote: »my issues.
1. snares. templar simpily dosent need them. massive aoe 30% , 40% from spammable. i need to hit shuffle every 5 secs. they have mobility. A GAP CLOSER. not to mention rat and mist.
2. gap closer. it stuns. why. imagine if ambush stunned. yeah.
3. execute. undodgable. also does a ridiculous amount of dmg. yes it can be interrupted, but when youre at 10% hp and are snared up. ded unless in los
4. healing. now im fine with the healer class having good healing. but honor the dead can be SPAMMED. SPAMMED.
heres a screenshot of a death recap from a templar
edit: idk why but my screenshots dont show up. but death recap was 3 jabs, dev swarm, and beam
excluding the devouring swarm, the only attacks were jabs and beam. while in this fight i was constantly snared, and my usage of shuffle had drained my stam. this player hit very few skills, and as you can see it was more than adequate to kill me. this screenshot is more of how templars play rather than the numbers, demonstrating the spam of jabs without a single light attack in between.
now ill post a screenshot of my stat sheet (no potion). yes i am squishy, but you will notice i have VERY high sustain and weapon damage. i am hiting an easy 10k suprise attack without camo hunter or enchant proc (shackle, Spriggans and bloodspawn) and yet i was unable to use my classes defenses.
1. mobility, as i was constantly snared or being gap closed to.
2 shade, i couldnt get away far enough to utilise this skill.
3. i didnt have any chance to cloak, heal and re position because the templar was constantly pulling me out of cloak.
edit:3.8k wd, 2.5k recov (2.7k backbar) 18k resists 2.5k crit resists 15k mag, 33k stam 24k hp
and heres a few of my tooltips, (with just rally and cloak) which as you can see, are quite high. dispite this the templar had no problem outhealing my damage.
edit: again... 19k bow, 16.5k incap 10.3k surprise
im not the best player in the world but i can hold my own outnumberd against anything but well built magplars (or good players. talking about zerglings here) for the above reasons
heres some solutions.
1. remove snare on passive that adds it to ritual and remove it from jabs (or apply to last hit)
2. remove stun from gap closer and instead add a 30% snare. (so has 30% after gapcloser on 1 enemy rather than 30% massive aoe)
3. reduce damage. maybe 15%
4. sustain on honor the dead should apply to 30% and less targets rather that 60%
please refrain from just using l2p as your only argument. if you disagree say why. dont just go on a salty rant. keep it civilised.
yes there are other things about templar that could be considered overkill as well (eg. backlash crit and new bubble), but i am yet to test them as i play on xbox and dragonhold is not released for a further 4 days
ty for reading this i know its kinda long
ThePhantomThorn wrote: »my issues.
1. snares. templar simpily dosent need them. massive aoe 30% , 40% from spammable. i need to hit shuffle every 5 secs. they have mobility. A GAP CLOSER. not to mention rat and mist.
2. gap closer. it stuns. why. imagine if ambush stunned. yeah.
3. execute. undodgable. also does a ridiculous amount of dmg. yes it can be interrupted, but when youre at 10% hp and are snared up. ded unless in los
4. healing. now im fine with the healer class having good healing. but honor the dead can be SPAMMED. SPAMMED.
heres a screenshot of a death recap from a templar
edit: idk why but my screenshots dont show up. but death recap was 3 jabs, dev swarm, and beam
excluding the devouring swarm, the only attacks were jabs and beam. while in this fight i was constantly snared, and my usage of shuffle had drained my stam. this player hit very few skills, and as you can see it was more than adequate to kill me. this screenshot is more of how templars play rather than the numbers, demonstrating the spam of jabs without a single light attack in between.
now ill post a screenshot of my stat sheet (no potion). yes i am squishy, but you will notice i have VERY high sustain and weapon damage. i am hiting an easy 10k suprise attack without camo hunter or enchant proc (shackle, Spriggans and bloodspawn) and yet i was unable to use my classes defenses.
1. mobility, as i was constantly snared or being gap closed to.
2 shade, i couldnt get away far enough to utilise this skill.
3. i didnt have any chance to cloak, heal and re position because the templar was constantly pulling me out of cloak.
edit:3.8k wd, 2.5k recov (2.7k backbar) 18k resists 2.5k crit resists 15k mag, 33k stam 24k hp
and heres a few of my tooltips, (with just rally and cloak) which as you can see, are quite high. dispite this the templar had no problem outhealing my damage.
edit: again... 19k bow, 16.5k incap 10.3k surprise
im not the best player in the world but i can hold my own outnumberd against anything but well built magplars (or good players. talking about zerglings here) for the above reasons
heres some solutions.
1. remove snare on passive that adds it to ritual and remove it from jabs (or apply to last hit)
2. remove stun from gap closer and instead add a 30% snare. (so has 30% after gapcloser on 1 enemy rather than 30% massive aoe)
3. reduce damage. maybe 15%
4. sustain on honor the dead should apply to 30% and less targets rather that 60%
please refrain from just using l2p as your only argument. if you disagree say why. dont just go on a salty rant. keep it civilised.
yes there are other things about templar that could be considered overkill as well (eg. backlash crit and new bubble), but i am yet to test them as i play on xbox and dragonhold is not released for a further 4 days
ty for reading this i know its kinda long
No.
Also Honor the dead only hits one target at a time. Nothing to see here folks but another L2P issue, move along.
ThePhantomThorn wrote: »Another whiney NB who died. Probably tried to just cloak and got jab spammed to prevent it. Learn another trick.
umm read it. i tried everything in my kit. i used shffle but was constanly resnared, couldnt get far enough for shade.Imagine still complaining about magplars...yikes
Sure, reduce or remove the snare from ritual (through the passive) for all that I care (even tho I consider it a failure to attapt by not utilizing snare removal, but whatever)
If you're at 10% HP every execute in the game will hit like a truck, that's the point. Beam is fine.
And feel free to explain how OP my "spammable" 4k non crit heal on honor the dead is in no-cp (I'll let you know that there's nothing overperforming about it, especially since it will only heal 1 target at the time).
Only thing I'll agree with you about is the snare can be tweaked, the rest just an unnecessary nerfcrusade
10% was 4 imagery. not a literal 10%. more at 50% and in 1 sec at 10% then ded.
and i primarily play cp. so maybe heals are lower in nocp. could just be a cp issue there
and i did use snare removal. just reapplied after gapcloasing
How you gonna call me salty when your the one that made this thread to cry in? lolThePhantomThorn wrote: »ThePhantomThorn wrote: »my issues.
1. snares. templar simpily dosent need them. massive aoe 30% , 40% from spammable. i need to hit shuffle every 5 secs. they have mobility. A GAP CLOSER. not to mention rat and mist.
2. gap closer. it stuns. why. imagine if ambush stunned. yeah.
3. execute. undodgable. also does a ridiculous amount of dmg. yes it can be interrupted, but when youre at 10% hp and are snared up. ded unless in los
4. healing. now im fine with the healer class having good healing. but honor the dead can be SPAMMED. SPAMMED.
heres a screenshot of a death recap from a templar
edit: idk why but my screenshots dont show up. but death recap was 3 jabs, dev swarm, and beam
excluding the devouring swarm, the only attacks were jabs and beam. while in this fight i was constantly snared, and my usage of shuffle had drained my stam. this player hit very few skills, and as you can see it was more than adequate to kill me. this screenshot is more of how templars play rather than the numbers, demonstrating the spam of jabs without a single light attack in between.
now ill post a screenshot of my stat sheet (no potion). yes i am squishy, but you will notice i have VERY high sustain and weapon damage. i am hiting an easy 10k suprise attack without camo hunter or enchant proc (shackle, Spriggans and bloodspawn) and yet i was unable to use my classes defenses.
1. mobility, as i was constantly snared or being gap closed to.
2 shade, i couldnt get away far enough to utilise this skill.
3. i didnt have any chance to cloak, heal and re position because the templar was constantly pulling me out of cloak.
edit:3.8k wd, 2.5k recov (2.7k backbar) 18k resists 2.5k crit resists 15k mag, 33k stam 24k hp
and heres a few of my tooltips, (with just rally and cloak) which as you can see, are quite high. dispite this the templar had no problem outhealing my damage.
edit: again... 19k bow, 16.5k incap 10.3k surprise
im not the best player in the world but i can hold my own outnumberd against anything but well built magplars (or good players. talking about zerglings here) for the above reasons
heres some solutions.
1. remove snare on passive that adds it to ritual and remove it from jabs (or apply to last hit)
2. remove stun from gap closer and instead add a 30% snare. (so has 30% after gapcloser on 1 enemy rather than 30% massive aoe)
3. reduce damage. maybe 15%
4. sustain on honor the dead should apply to 30% and less targets rather that 60%
please refrain from just using l2p as your only argument. if you disagree say why. dont just go on a salty rant. keep it civilised.
yes there are other things about templar that could be considered overkill as well (eg. backlash crit and new bubble), but i am yet to test them as i play on xbox and dragonhold is not released for a further 4 days
ty for reading this i know its kinda long
No.
Also Honor the dead only hits one target at a time. Nothing to see here folks but another L2P issue, move along.
so? still healt THE ONE TARGET AND HAS EXTREAMLY LOW COST
just a salty magplar
ThePhantomThorn wrote: »ThePhantomThorn wrote: »my issues.
1. snares. templar simpily dosent need them. massive aoe 30% , 40% from spammable. i need to hit shuffle every 5 secs. they have mobility. A GAP CLOSER. not to mention rat and mist.
2. gap closer. it stuns. why. imagine if ambush stunned. yeah.
3. execute. undodgable. also does a ridiculous amount of dmg. yes it can be interrupted, but when youre at 10% hp and are snared up. ded unless in los
4. healing. now im fine with the healer class having good healing. but honor the dead can be SPAMMED. SPAMMED.
heres a screenshot of a death recap from a templar
edit: idk why but my screenshots dont show up. but death recap was 3 jabs, dev swarm, and beam
excluding the devouring swarm, the only attacks were jabs and beam. while in this fight i was constantly snared, and my usage of shuffle had drained my stam. this player hit very few skills, and as you can see it was more than adequate to kill me. this screenshot is more of how templars play rather than the numbers, demonstrating the spam of jabs without a single light attack in between.
now ill post a screenshot of my stat sheet (no potion). yes i am squishy, but you will notice i have VERY high sustain and weapon damage. i am hiting an easy 10k suprise attack without camo hunter or enchant proc (shackle, Spriggans and bloodspawn) and yet i was unable to use my classes defenses.
1. mobility, as i was constantly snared or being gap closed to.
2 shade, i couldnt get away far enough to utilise this skill.
3. i didnt have any chance to cloak, heal and re position because the templar was constantly pulling me out of cloak.
edit:3.8k wd, 2.5k recov (2.7k backbar) 18k resists 2.5k crit resists 15k mag, 33k stam 24k hp
and heres a few of my tooltips, (with just rally and cloak) which as you can see, are quite high. dispite this the templar had no problem outhealing my damage.
edit: again... 19k bow, 16.5k incap 10.3k surprise
im not the best player in the world but i can hold my own outnumberd against anything but well built magplars (or good players. talking about zerglings here) for the above reasons
heres some solutions.
1. remove snare on passive that adds it to ritual and remove it from jabs (or apply to last hit)
2. remove stun from gap closer and instead add a 30% snare. (so has 30% after gapcloser on 1 enemy rather than 30% massive aoe)
3. reduce damage. maybe 15%
4. sustain on honor the dead should apply to 30% and less targets rather that 60%
please refrain from just using l2p as your only argument. if you disagree say why. dont just go on a salty rant. keep it civilised.
yes there are other things about templar that could be considered overkill as well (eg. backlash crit and new bubble), but i am yet to test them as i play on xbox and dragonhold is not released for a further 4 days
ty for reading this i know its kinda long
No.
Also Honor the dead only hits one target at a time. Nothing to see here folks but another L2P issue, move along.
so? still healt THE ONE TARGET AND HAS EXTREAMLY LOW COST
just a salty magplar
ThePhantomThorn wrote: »
just a salty magplar
How you gonna call me salty when your the one that made this thread to cry in? lolThePhantomThorn wrote: »ThePhantomThorn wrote: »my issues.
1. snares. templar simpily dosent need them. massive aoe 30% , 40% from spammable. i need to hit shuffle every 5 secs. they have mobility. A GAP CLOSER. not to mention rat and mist.
2. gap closer. it stuns. why. imagine if ambush stunned. yeah.
3. execute. undodgable. also does a ridiculous amount of dmg. yes it can be interrupted, but when youre at 10% hp and are snared up. ded unless in los
4. healing. now im fine with the healer class having good healing. but honor the dead can be SPAMMED. SPAMMED.
heres a screenshot of a death recap from a templar
edit: idk why but my screenshots dont show up. but death recap was 3 jabs, dev swarm, and beam
excluding the devouring swarm, the only attacks were jabs and beam. while in this fight i was constantly snared, and my usage of shuffle had drained my stam. this player hit very few skills, and as you can see it was more than adequate to kill me. this screenshot is more of how templars play rather than the numbers, demonstrating the spam of jabs without a single light attack in between.
now ill post a screenshot of my stat sheet (no potion). yes i am squishy, but you will notice i have VERY high sustain and weapon damage. i am hiting an easy 10k suprise attack without camo hunter or enchant proc (shackle, Spriggans and bloodspawn) and yet i was unable to use my classes defenses.
1. mobility, as i was constantly snared or being gap closed to.
2 shade, i couldnt get away far enough to utilise this skill.
3. i didnt have any chance to cloak, heal and re position because the templar was constantly pulling me out of cloak.
edit:3.8k wd, 2.5k recov (2.7k backbar) 18k resists 2.5k crit resists 15k mag, 33k stam 24k hp
and heres a few of my tooltips, (with just rally and cloak) which as you can see, are quite high. dispite this the templar had no problem outhealing my damage.
edit: again... 19k bow, 16.5k incap 10.3k surprise
im not the best player in the world but i can hold my own outnumberd against anything but well built magplars (or good players. talking about zerglings here) for the above reasons
heres some solutions.
1. remove snare on passive that adds it to ritual and remove it from jabs (or apply to last hit)
2. remove stun from gap closer and instead add a 30% snare. (so has 30% after gapcloser on 1 enemy rather than 30% massive aoe)
3. reduce damage. maybe 15%
4. sustain on honor the dead should apply to 30% and less targets rather that 60%
please refrain from just using l2p as your only argument. if you disagree say why. dont just go on a salty rant. keep it civilised.
yes there are other things about templar that could be considered overkill as well (eg. backlash crit and new bubble), but i am yet to test them as i play on xbox and dragonhold is not released for a further 4 days
ty for reading this i know its kinda long
No.
Also Honor the dead only hits one target at a time. Nothing to see here folks but another L2P issue, move along.
so? still healt THE ONE TARGET AND HAS EXTREAMLY LOW COST
just a salty magplar
Low cost? 4k magicka is low cost to you? Why are you people so focused on templars, when every other class in the game also has a fat burst heal also and can be just as tanky if not tankier then a magplar.
You died to a magplar, get over it. Stop making so many dumb threads man. If you spent as much time in game practicing and learning the class you play as you did bitching on the forums you wouldn't have to make threads like this. Git gud.
dont be so squishy
ThePhantomThorn wrote: »Another whiney NB who died. Probably tried to just cloak and got jab spammed to prevent it. Learn another trick.
umm read it. i tried everything in my kit. i used shffle but was constanly resnared, couldnt get far enough for shade.Imagine still complaining about magplars...yikes
Sure, reduce or remove the snare from ritual (through the passive) for all that I care (even tho I consider it a failure to attapt by not utilizing snare removal, but whatever)
If you're at 10% HP every execute in the game will hit like a truck, that's the point. Beam is fine.
And feel free to explain how OP my "spammable" 4k non crit heal on honor the dead is in no-cp (I'll let you know that there's nothing overperforming about it, especially since it will only heal 1 target at the time).
Only thing I'll agree with you about is the snare can be tweaked, the rest just an unnecessary nerfcrusade
10% was 4 imagery. not a literal 10%. more at 50% and in 1 sec at 10% then ded.
and i primarily play cp. so maybe heals are lower in nocp. could just be a cp issue there
and i did use snare removal. just reapplied after gapcloasing
Yeah yeah. Spammed shuffle until out of stam. You sure you have the right morph? Were you crouching without being vamp or something? Do you not run any speed?
Seriously go watch a good NB. Speed, burst, misdirection and cloak.
Personally I think Templar is fine now.
But what I think is funny is that when they were balancing NB, they removed the snare from Mass Hysteria because allegedly they wanted to make abilities unique and snare was apparently offered with Cripple already. Omitting to mention that Cripple is obviously useless to Stablades ofc.
Meanwhile on Templar...
- Jabs/Sweeps = Snare
- Extended Ritual = Snare
- Rite of Passage = Snare
- Rune Focus = Snare
- Eclipse = Snare
- Reflective Light = Snare
Amazing "logic" by ZOS as always. And yes, I'm ranting because NB has been overnerfed.
ThePhantomThorn wrote: »
just a salty magplar
Strikes me that you are just a salty NB who needs to L2P rather than whining for yet another nerf on the forums.
Odd that one of your solutions wasn’t to be more tankier.ThePhantomThorn wrote: »...
edit: idk why but my screenshots dont show up. but death recap was 3 jabs, dev swarm, and beam
...
edit:3.8k wd, 2.5k recov (2.7k backbar) 18k resists 2.5k crit resists 15k mag, 33k stam 24k hp
....
heres some solutions.
....
Jimmy_The_Fixer wrote: »ThePhantomThorn wrote: »ThePhantomThorn wrote: »my issues.
1. snares. templar simpily dosent need them. massive aoe 30% , 40% from spammable. i need to hit shuffle every 5 secs. they have mobility. A GAP CLOSER. not to mention rat and mist.
2. gap closer. it stuns. why. imagine if ambush stunned. yeah.
3. execute. undodgable. also does a ridiculous amount of dmg. yes it can be interrupted, but when youre at 10% hp and are snared up. ded unless in los
4. healing. now im fine with the healer class having good healing. but honor the dead can be SPAMMED. SPAMMED.
heres a screenshot of a death recap from a templar
edit: idk why but my screenshots dont show up. but death recap was 3 jabs, dev swarm, and beam
excluding the devouring swarm, the only attacks were jabs and beam. while in this fight i was constantly snared, and my usage of shuffle had drained my stam. this player hit very few skills, and as you can see it was more than adequate to kill me. this screenshot is more of how templars play rather than the numbers, demonstrating the spam of jabs without a single light attack in between.
now ill post a screenshot of my stat sheet (no potion). yes i am squishy, but you will notice i have VERY high sustain and weapon damage. i am hiting an easy 10k suprise attack without camo hunter or enchant proc (shackle, Spriggans and bloodspawn) and yet i was unable to use my classes defenses.
1. mobility, as i was constantly snared or being gap closed to.
2 shade, i couldnt get away far enough to utilise this skill.
3. i didnt have any chance to cloak, heal and re position because the templar was constantly pulling me out of cloak.
edit:3.8k wd, 2.5k recov (2.7k backbar) 18k resists 2.5k crit resists 15k mag, 33k stam 24k hp
and heres a few of my tooltips, (with just rally and cloak) which as you can see, are quite high. dispite this the templar had no problem outhealing my damage.
edit: again... 19k bow, 16.5k incap 10.3k surprise
im not the best player in the world but i can hold my own outnumberd against anything but well built magplars (or good players. talking about zerglings here) for the above reasons
heres some solutions.
1. remove snare on passive that adds it to ritual and remove it from jabs (or apply to last hit)
2. remove stun from gap closer and instead add a 30% snare. (so has 30% after gapcloser on 1 enemy rather than 30% massive aoe)
3. reduce damage. maybe 15%
4. sustain on honor the dead should apply to 30% and less targets rather that 60%
please refrain from just using l2p as your only argument. if you disagree say why. dont just go on a salty rant. keep it civilised.
yes there are other things about templar that could be considered overkill as well (eg. backlash crit and new bubble), but i am yet to test them as i play on xbox and dragonhold is not released for a further 4 days
ty for reading this i know its kinda long
No.
Also Honor the dead only hits one target at a time. Nothing to see here folks but another L2P issue, move along.
so? still healt THE ONE TARGET AND HAS EXTREAMLY LOW COST
just a salty magplar
The cost of BoL is actually pretty high, it’s must less efficient than most periodic heals, spamming it is completely unsustainable outside of dedicated healer builds. Templar is excellent at surviving burst damage burst struggles against heavy sustained pressure. So you’re gonna be softcountered if you’re playing a build that can’t trade punches and relies on bursting someone in one go.
Odd that one of your solutions wasn’t to be more tankier.ThePhantomThorn wrote: »...
edit: idk why but my screenshots dont show up. but death recap was 3 jabs, dev swarm, and beam
...
edit:3.8k wd, 2.5k recov (2.7k backbar) 18k resists 2.5k crit resists 15k mag, 33k stam 24k hp
....
heres some solutions.
....
My magplar has more spell penetration than you have resists so it’s not really surprising that you would die that quickly. If you’re up against a class that excels at locking down, the sensible thing would be to up your defence to withstand at least one CC rotation. But I guess it’s easier to ask for nerfs than it is to come up with a balanced build these days.
ThePhantomThorn wrote: »ThePhantomThorn wrote: »
just a salty magplar
Strikes me that you are just a salty NB who needs to L2P rather than whining for yet another nerf on the forums.
magplar main ^^^
Personally I think Templar is fine now.
But what I think is funny is that when they were balancing NB, they removed the snare from Mass Hysteria because allegedly they wanted to make abilities unique and snare was apparently offered with Cripple already. Omitting to mention that Cripple is obviously useless to Stablades ofc.
Meanwhile on Templar...
- Jabs/Sweeps = Snare
- Extended Ritual = Snare
- Rite of Passage = Snare
- Rune Focus = Snare
- Eclipse = Snare
- Reflective Light = Snare
Amazing "logic" by ZOS as always. And yes, I'm ranting because NB has been overnerfed.
ThePhantomThorn wrote: »ThePhantomThorn wrote: »
just a salty magplar
Strikes me that you are just a salty NB who needs to L2P rather than whining for yet another nerf on the forums.
magplar main ^^^
So exactly why are you trying to get your own main class nerfed? Please explain, as I really don't understand that mentality.
ThePhantomThorn wrote: »ThePhantomThorn wrote: »
just a salty magplar
Strikes me that you are just a salty NB who needs to L2P rather than whining for yet another nerf on the forums.
magplar main ^^^
So exactly why are you trying to get your own main class nerfed? Please explain, as I really don't understand that mentality.
ThePhantomThorn wrote: »ThePhantomThorn wrote: »ThePhantomThorn wrote: »
just a salty magplar
Strikes me that you are just a salty NB who needs to L2P rather than whining for yet another nerf on the forums.
magplar main ^^^
So exactly why are you trying to get your own main class nerfed? Please explain, as I really don't understand that mentality.
i was referring to yourself as the magplar main. i main stamblade if its not obvious
Personally I think Templar is fine now.
But what I think is funny is that when they were balancing NB, they removed the snare from Mass Hysteria because allegedly they wanted to make abilities unique and snare was apparently offered with Cripple already. Omitting to mention that Cripple is obviously useless to Stablades ofc.
Meanwhile on Templar...
- Jabs/Sweeps = Snare
- Extended Ritual = Snare
- Rite of Passage = Snare
- Rune Focus = Snare
- Eclipse = Snare
- Reflective Light = Snare
Amazing "logic" by ZOS as always. And yes, I'm ranting because NB has been overnerfed.
NBs have a history of complaining about everyone else and their little spat with sorcs when both were tops in Cyrodiil got them both in the spotlight for the nerf hammer.
It is pretty bad for NBs now as far as open combat, but there are always issues with classes in games that have in combat stealth. It's so powerful, you either have them OP by being able to fight as good as other classes AND disengage at will, or they just can disengage and have to rely on people not able to deal with their element of surprise.
Hell; I ran into a NB that was decent out of stealth the other day while I was stuck in combat and left behind, but whenever I'd get the best of him, he was fast and could cloak, but after he'd reset, he'd try again. For me, had I been on the losing end, it's over as I was on either my Dk or templar at the time. Finally got him to slip up where I burst him down. Bet he was somewhere complaining about how weak NB is never mind he had at least 4 opportunities to cut his losses.
Odd that one of your solutions wasn’t to be more tankier.ThePhantomThorn wrote: »...
edit: idk why but my screenshots dont show up. but death recap was 3 jabs, dev swarm, and beam
...
edit:3.8k wd, 2.5k recov (2.7k backbar) 18k resists 2.5k crit resists 15k mag, 33k stam 24k hp
....
heres some solutions.
....
My magplar has more spell penetration than you have resists so it’s not really surprising that you would die that quickly. If you’re up against a class that excels at locking down, the sensible thing would be to up your defence to withstand at least one CC rotation. But I guess it’s easier to ask for nerfs than it is to come up with a balanced build these days.
IKR? Man has abysmal stats for a nightblade but here he is whining for nerfs cuz he died to one class.
Odd that one of your solutions wasn’t to be more tankier.ThePhantomThorn wrote: »...
edit: idk why but my screenshots dont show up. but death recap was 3 jabs, dev swarm, and beam
...
edit:3.8k wd, 2.5k recov (2.7k backbar) 18k resists 2.5k crit resists 15k mag, 33k stam 24k hp
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heres some solutions.
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My magplar has more spell penetration than you have resists so it’s not really surprising that you would die that quickly. If you’re up against a class that excels at locking down, the sensible thing would be to up your defence to withstand at least one CC rotation. But I guess it’s easier to ask for nerfs than it is to come up with a balanced build these days.
Sanguinor2 wrote: »Beam should be the least of your Problems as nightblade as Long as you have decent mag Sustain. When you see beam on your Status bar or see the templar start the beam Animation you can just cloak and it will miss and a templar locked into a beam channel will likely not reveal you from cloak. Should be easy enough to get to over 50% Health while in cloak too.
ThePhantomThorn wrote: »my issues.
1. snares. templar simpily dosent need them. massive aoe 30% , 40% from spammable. i need to hit shuffle every 5 secs. they have mobility. A GAP CLOSER. not to mention rat and mist.
2. gap closer. it stuns. why. imagine if ambush stunned. yeah.
3. execute. undodgable. also does a ridiculous amount of dmg. yes it can be interrupted, but when youre at 10% hp and are snared up. ded unless in los
4. healing. now im fine with the healer class having good healing. but honor the dead can be SPAMMED. SPAMMED.
heres a screenshot of a death recap from a templar
edit: idk why but my screenshots dont show up. but death recap was 3 jabs, dev swarm, and beam
excluding the devouring swarm, the only attacks were jabs and beam. while in this fight i was constantly snared, and my usage of shuffle had drained my stam. this player hit very few skills, and as you can see it was more than adequate to kill me. this screenshot is more of how templars play rather than the numbers, demonstrating the spam of jabs without a single light attack in between.
now ill post a screenshot of my stat sheet (no potion). yes i am squishy, but you will notice i have VERY high sustain and weapon damage. i am hiting an easy 10k suprise attack without camo hunter or enchant proc (shackle, Spriggans and bloodspawn) and yet i was unable to use my classes defenses.
1. mobility, as i was constantly snared or being gap closed to.
2 shade, i couldnt get away far enough to utilise this skill.
3. i didnt have any chance to cloak, heal and re position because the templar was constantly pulling me out of cloak.
edit:3.8k wd, 2.5k recov (2.7k backbar) 18k resists 2.5k crit resists 15k mag, 33k stam 24k hp
and heres a few of my tooltips, (with just rally and cloak) which as you can see, are quite high. dispite this the templar had no problem outhealing my damage.
edit: again... 19k bow, 16.5k incap 10.3k surprise
im not the best player in the world but i can hold my own outnumberd against anything but well built magplars (or good players. talking about zerglings here) for the above reasons
heres some solutions.
1. remove snare on passive that adds it to ritual and remove it from jabs (or apply to last hit)
2. remove stun from gap closer and instead add a 30% snare. (so has 30% after gapcloser on 1 enemy rather than 30% massive aoe)
3. reduce damage. maybe 15%
4. sustain on honor the dead should apply to 30% and less targets rather that 60%
please refrain from just using l2p as your only argument. if you disagree say why. dont just go on a salty rant. keep it civilised.
yes there are other things about templar that could be considered overkill as well (eg. backlash crit and new bubble), but i am yet to test them as i play on xbox and dragonhold is not released for a further 4 days
ty for reading this i know its kinda long