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MAGPLAR. a nerf thread

ThePhantomThorn
ThePhantomThorn
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my issues.

1. snares. templar simpily dosent need them. massive aoe 30% , 40% from spammable. i need to hit shuffle every 5 secs. they have mobility. A GAP CLOSER. not to mention rat and mist.

2. gap closer. it stuns. why. imagine if ambush stunned. yeah.

3. execute. undodgable. also does a ridiculous amount of dmg. yes it can be interrupted, but when youre at 10% hp and are snared up. ded unless in los

4. healing. now im fine with the healer class having good healing. but honor the dead can be SPAMMED. SPAMMED.


heres a screenshot of a death recap from a templar

edit: idk why but my screenshots dont show up. but death recap was 3 jabs, dev swarm, and beam


excluding the devouring swarm, the only attacks were jabs and beam. while in this fight i was constantly snared, and my usage of shuffle had drained my stam. this player hit very few skills, and as you can see it was more than adequate to kill me. this screenshot is more of how templars play rather than the numbers, demonstrating the spam of jabs without a single light attack in between.

now ill post a screenshot of my stat sheet (no potion). yes i am squishy, but you will notice i have VERY high sustain and weapon damage. i am hiting an easy 10k suprise attack without camo hunter or enchant proc (shackle, Spriggans and bloodspawn) and yet i was unable to use my classes defenses.
1. mobility, as i was constantly snared or being gap closed to.
2 shade, i couldnt get away far enough to utilise this skill.
3. i didnt have any chance to cloak, heal and re position because the templar was constantly pulling me out of cloak.

edit:3.8k wd, 2.5k recov (2.7k backbar) 18k resists 2.5k crit resists 15k mag, 33k stam 24k hp

and heres a few of my tooltips, (with just rally and cloak) which as you can see, are quite high. dispite this the templar had no problem outhealing my damage.

edit: again... 19k bow, 16.5k incap 10.3k surprise

im not the best player in the world but i can hold my own outnumberd against anything but well built magplars (or good players. talking about zerglings here) for the above reasons

heres some solutions.

1. remove snare on passive that adds it to ritual and remove it from jabs (or apply to last hit)

2. remove stun from gap closer and instead add a 30% snare. (so has 30% after gapcloser on 1 enemy rather than 30% massive aoe)

3. reduce damage. maybe 15%

4. sustain on honor the dead should apply to 30% and less targets rather that 60%

please refrain from just using l2p as your only argument. if you disagree say why. dont just go on a salty rant. keep it civilised.

yes there are other things about templar that could be considered overkill as well (eg. backlash crit and new bubble), but i am yet to test them as i play on xbox and dragonhold is not released for a further 4 days

ty for reading this i know its kinda long
Edited by ThePhantomThorn on November 1, 2019 2:26PM
  • jadarock
    jadarock
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    I agree that sounds like the default plar setup running around cyrodiil on xbox atm and it's not fun to play against. Just buff the counters so we can all enjoy our chars 😉
  • ThePhantomThorn
    ThePhantomThorn
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    jadarock wrote: »
    I agree that sounds like the default plar setup running around cyrodiil on xbox atm and it's not fun to play against. Just buff the counters so we can all enjoy our chars 😉

    thats actully a good idea. honestly, snares are the main issue, healing would be counterd with major defile on incap.

    tho gapcloser stun and execute are just flat out op
  • technohic
    technohic
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    Another whiney NB who died. Probably tried to just cloak and got jab spammed to prevent it. Learn another trick.
  • Qbiken
    Qbiken
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    Imagine still complaining about magplars...yikes :pensive:

    Sure, reduce or remove the snare from ritual (through the passive) for all that I care (even tho I consider it a failure to attapt by not utilizing snare removal, but whatever)

    If you're at 10% HP every execute in the game will hit like a truck, that's the point. Beam is fine.

    And feel free to explain how OP my "spammable" 4k non crit heal on honor the dead is in no-cp (I'll let you know that there's nothing overperforming about it, especially since it will only heal 1 target at the time).

    Only thing I'll agree with you about is the snare can be tweaked, the rest just an unnecessary nerfcrusade
  • ThePhantomThorn
    ThePhantomThorn
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    technohic wrote: »
    Another whiney NB who died. Probably tried to just cloak and got jab spammed to prevent it. Learn another trick.

    umm read it. i tried everything in my kit. i used shffle but was constanly resnared, couldnt get far enough for shade.
    Qbiken wrote: »
    Imagine still complaining about magplars...yikes :pensive:

    Sure, reduce or remove the snare from ritual (through the passive) for all that I care (even tho I consider it a failure to attapt by not utilizing snare removal, but whatever)

    If you're at 10% HP every execute in the game will hit like a truck, that's the point. Beam is fine.

    And feel free to explain how OP my "spammable" 4k non crit heal on honor the dead is in no-cp (I'll let you know that there's nothing overperforming about it, especially since it will only heal 1 target at the time).

    Only thing I'll agree with you about is the snare can be tweaked, the rest just an unnecessary nerfcrusade

    10% was 4 imagery. not a literal 10%. more at 50% and in 1 sec at 10% then ded.
    and i primarily play cp. so maybe heals are lower in nocp. could just be a cp issue there
    and i did use snare removal. just reapplied after gapcloasing
    Edited by ThePhantomThorn on November 1, 2019 3:14PM
  • Akinos
    Akinos
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    my issues.

    1. snares. templar simpily dosent need them. massive aoe 30% , 40% from spammable. i need to hit shuffle every 5 secs. they have mobility. A GAP CLOSER. not to mention rat and mist.

    2. gap closer. it stuns. why. imagine if ambush stunned. yeah.

    3. execute. undodgable. also does a ridiculous amount of dmg. yes it can be interrupted, but when youre at 10% hp and are snared up. ded unless in los

    4. healing. now im fine with the healer class having good healing. but honor the dead can be SPAMMED. SPAMMED.


    heres a screenshot of a death recap from a templar

    edit: idk why but my screenshots dont show up. but death recap was 3 jabs, dev swarm, and beam


    excluding the devouring swarm, the only attacks were jabs and beam. while in this fight i was constantly snared, and my usage of shuffle had drained my stam. this player hit very few skills, and as you can see it was more than adequate to kill me. this screenshot is more of how templars play rather than the numbers, demonstrating the spam of jabs without a single light attack in between.

    now ill post a screenshot of my stat sheet (no potion). yes i am squishy, but you will notice i have VERY high sustain and weapon damage. i am hiting an easy 10k suprise attack without camo hunter or enchant proc (shackle, Spriggans and bloodspawn) and yet i was unable to use my classes defenses.
    1. mobility, as i was constantly snared or being gap closed to.
    2 shade, i couldnt get away far enough to utilise this skill.
    3. i didnt have any chance to cloak, heal and re position because the templar was constantly pulling me out of cloak.

    edit:3.8k wd, 2.5k recov (2.7k backbar) 18k resists 2.5k crit resists 15k mag, 33k stam 24k hp

    and heres a few of my tooltips, (with just rally and cloak) which as you can see, are quite high. dispite this the templar had no problem outhealing my damage.

    edit: again... 19k bow, 16.5k incap 10.3k surprise

    im not the best player in the world but i can hold my own outnumberd against anything but well built magplars (or good players. talking about zerglings here) for the above reasons

    heres some solutions.

    1. remove snare on passive that adds it to ritual and remove it from jabs (or apply to last hit)

    2. remove stun from gap closer and instead add a 30% snare. (so has 30% after gapcloser on 1 enemy rather than 30% massive aoe)

    3. reduce damage. maybe 15%

    4. sustain on honor the dead should apply to 30% and less targets rather that 60%

    please refrain from just using l2p as your only argument. if you disagree say why. dont just go on a salty rant. keep it civilised.

    yes there are other things about templar that could be considered overkill as well (eg. backlash crit and new bubble), but i am yet to test them as i play on xbox and dragonhold is not released for a further 4 days

    ty for reading this i know its kinda long

    No.

    Also Honor the dead only hits one target at a time. Nothing to see here folks but another L2P issue, move along.
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • ThePhantomThorn
    ThePhantomThorn
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    Akinos wrote: »
    my issues.

    1. snares. templar simpily dosent need them. massive aoe 30% , 40% from spammable. i need to hit shuffle every 5 secs. they have mobility. A GAP CLOSER. not to mention rat and mist.

    2. gap closer. it stuns. why. imagine if ambush stunned. yeah.

    3. execute. undodgable. also does a ridiculous amount of dmg. yes it can be interrupted, but when youre at 10% hp and are snared up. ded unless in los

    4. healing. now im fine with the healer class having good healing. but honor the dead can be SPAMMED. SPAMMED.


    heres a screenshot of a death recap from a templar

    edit: idk why but my screenshots dont show up. but death recap was 3 jabs, dev swarm, and beam


    excluding the devouring swarm, the only attacks were jabs and beam. while in this fight i was constantly snared, and my usage of shuffle had drained my stam. this player hit very few skills, and as you can see it was more than adequate to kill me. this screenshot is more of how templars play rather than the numbers, demonstrating the spam of jabs without a single light attack in between.

    now ill post a screenshot of my stat sheet (no potion). yes i am squishy, but you will notice i have VERY high sustain and weapon damage. i am hiting an easy 10k suprise attack without camo hunter or enchant proc (shackle, Spriggans and bloodspawn) and yet i was unable to use my classes defenses.
    1. mobility, as i was constantly snared or being gap closed to.
    2 shade, i couldnt get away far enough to utilise this skill.
    3. i didnt have any chance to cloak, heal and re position because the templar was constantly pulling me out of cloak.

    edit:3.8k wd, 2.5k recov (2.7k backbar) 18k resists 2.5k crit resists 15k mag, 33k stam 24k hp

    and heres a few of my tooltips, (with just rally and cloak) which as you can see, are quite high. dispite this the templar had no problem outhealing my damage.

    edit: again... 19k bow, 16.5k incap 10.3k surprise

    im not the best player in the world but i can hold my own outnumberd against anything but well built magplars (or good players. talking about zerglings here) for the above reasons

    heres some solutions.

    1. remove snare on passive that adds it to ritual and remove it from jabs (or apply to last hit)

    2. remove stun from gap closer and instead add a 30% snare. (so has 30% after gapcloser on 1 enemy rather than 30% massive aoe)

    3. reduce damage. maybe 15%

    4. sustain on honor the dead should apply to 30% and less targets rather that 60%

    please refrain from just using l2p as your only argument. if you disagree say why. dont just go on a salty rant. keep it civilised.

    yes there are other things about templar that could be considered overkill as well (eg. backlash crit and new bubble), but i am yet to test them as i play on xbox and dragonhold is not released for a further 4 days

    ty for reading this i know its kinda long

    No.

    Also Honor the dead only hits one target at a time. Nothing to see here folks but another L2P issue, move along.

    so? still healt THE ONE TARGET AND HAS EXTREAMLY LOW COST
    just a salty magplar
  • technohic
    technohic
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    technohic wrote: »
    Another whiney NB who died. Probably tried to just cloak and got jab spammed to prevent it. Learn another trick.

    umm read it. i tried everything in my kit. i used shffle but was constanly resnared, couldnt get far enough for shade.
    Qbiken wrote: »
    Imagine still complaining about magplars...yikes :pensive:

    Sure, reduce or remove the snare from ritual (through the passive) for all that I care (even tho I consider it a failure to attapt by not utilizing snare removal, but whatever)

    If you're at 10% HP every execute in the game will hit like a truck, that's the point. Beam is fine.

    And feel free to explain how OP my "spammable" 4k non crit heal on honor the dead is in no-cp (I'll let you know that there's nothing overperforming about it, especially since it will only heal 1 target at the time).

    Only thing I'll agree with you about is the snare can be tweaked, the rest just an unnecessary nerfcrusade

    10% was 4 imagery. not a literal 10%. more at 50% and in 1 sec at 10% then ded.
    and i primarily play cp. so maybe heals are lower in nocp. could just be a cp issue there
    and i did use snare removal. just reapplied after gapcloasing

    Yeah yeah. Spammed shuffle until out of stam. You sure you have the right morph? Were you crouching without being vamp or something? Do you not run any speed?

    Seriously go watch a good NB. Speed, burst, misdirection and cloak.
  • Maulkin
    Maulkin
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    Personally I think Templar is fine now.

    But what I think is funny is that when they were balancing NB, they removed the snare from Mass Hysteria because allegedly they wanted to make abilities unique and snare was apparently offered with Cripple already. Omitting to mention that Cripple is obviously useless to Stablades ofc.

    Meanwhile on Templar...
    - Jabs/Sweeps = Snare
    - Extended Ritual = Snare
    - Rite of Passage = Snare
    - Rune Focus = Snare
    - Eclipse = Snare
    - Reflective Light = Snare

    Amazing "logic" by ZOS as always. And yes, I'm ranting because NB has been overnerfed.
    EU | PC | AD
  • ChunkyCat
    ChunkyCat
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    dont be so squishy
  • Akinos
    Akinos
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    Akinos wrote: »
    my issues.

    1. snares. templar simpily dosent need them. massive aoe 30% , 40% from spammable. i need to hit shuffle every 5 secs. they have mobility. A GAP CLOSER. not to mention rat and mist.

    2. gap closer. it stuns. why. imagine if ambush stunned. yeah.

    3. execute. undodgable. also does a ridiculous amount of dmg. yes it can be interrupted, but when youre at 10% hp and are snared up. ded unless in los

    4. healing. now im fine with the healer class having good healing. but honor the dead can be SPAMMED. SPAMMED.


    heres a screenshot of a death recap from a templar

    edit: idk why but my screenshots dont show up. but death recap was 3 jabs, dev swarm, and beam


    excluding the devouring swarm, the only attacks were jabs and beam. while in this fight i was constantly snared, and my usage of shuffle had drained my stam. this player hit very few skills, and as you can see it was more than adequate to kill me. this screenshot is more of how templars play rather than the numbers, demonstrating the spam of jabs without a single light attack in between.

    now ill post a screenshot of my stat sheet (no potion). yes i am squishy, but you will notice i have VERY high sustain and weapon damage. i am hiting an easy 10k suprise attack without camo hunter or enchant proc (shackle, Spriggans and bloodspawn) and yet i was unable to use my classes defenses.
    1. mobility, as i was constantly snared or being gap closed to.
    2 shade, i couldnt get away far enough to utilise this skill.
    3. i didnt have any chance to cloak, heal and re position because the templar was constantly pulling me out of cloak.

    edit:3.8k wd, 2.5k recov (2.7k backbar) 18k resists 2.5k crit resists 15k mag, 33k stam 24k hp

    and heres a few of my tooltips, (with just rally and cloak) which as you can see, are quite high. dispite this the templar had no problem outhealing my damage.

    edit: again... 19k bow, 16.5k incap 10.3k surprise

    im not the best player in the world but i can hold my own outnumberd against anything but well built magplars (or good players. talking about zerglings here) for the above reasons

    heres some solutions.

    1. remove snare on passive that adds it to ritual and remove it from jabs (or apply to last hit)

    2. remove stun from gap closer and instead add a 30% snare. (so has 30% after gapcloser on 1 enemy rather than 30% massive aoe)

    3. reduce damage. maybe 15%

    4. sustain on honor the dead should apply to 30% and less targets rather that 60%

    please refrain from just using l2p as your only argument. if you disagree say why. dont just go on a salty rant. keep it civilised.

    yes there are other things about templar that could be considered overkill as well (eg. backlash crit and new bubble), but i am yet to test them as i play on xbox and dragonhold is not released for a further 4 days

    ty for reading this i know its kinda long

    No.

    Also Honor the dead only hits one target at a time. Nothing to see here folks but another L2P issue, move along.

    so? still healt THE ONE TARGET AND HAS EXTREAMLY LOW COST
    just a salty magplar
    How you gonna call me salty when your the one that made this thread to cry in? lol
    Low cost? 4k magicka is low cost to you? Why are you people so focused on templars, when every other class in the game aside from nightblades xD, also has a fat burst heal also and can be just as tanky if not tankier then a magplar.

    You died to a magplar, get over it. Stop making so many dumb threads man. If you spent as much time in game practicing and learning the class you play as you did bitching on the forums you wouldn't have to make threads like this. Git gud.
    Edited by Akinos on November 1, 2019 3:29PM
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • Jimmy_The_Fixer
    Jimmy_The_Fixer
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    Akinos wrote: »
    my issues.

    1. snares. templar simpily dosent need them. massive aoe 30% , 40% from spammable. i need to hit shuffle every 5 secs. they have mobility. A GAP CLOSER. not to mention rat and mist.

    2. gap closer. it stuns. why. imagine if ambush stunned. yeah.

    3. execute. undodgable. also does a ridiculous amount of dmg. yes it can be interrupted, but when youre at 10% hp and are snared up. ded unless in los

    4. healing. now im fine with the healer class having good healing. but honor the dead can be SPAMMED. SPAMMED.


    heres a screenshot of a death recap from a templar

    edit: idk why but my screenshots dont show up. but death recap was 3 jabs, dev swarm, and beam


    excluding the devouring swarm, the only attacks were jabs and beam. while in this fight i was constantly snared, and my usage of shuffle had drained my stam. this player hit very few skills, and as you can see it was more than adequate to kill me. this screenshot is more of how templars play rather than the numbers, demonstrating the spam of jabs without a single light attack in between.

    now ill post a screenshot of my stat sheet (no potion). yes i am squishy, but you will notice i have VERY high sustain and weapon damage. i am hiting an easy 10k suprise attack without camo hunter or enchant proc (shackle, Spriggans and bloodspawn) and yet i was unable to use my classes defenses.
    1. mobility, as i was constantly snared or being gap closed to.
    2 shade, i couldnt get away far enough to utilise this skill.
    3. i didnt have any chance to cloak, heal and re position because the templar was constantly pulling me out of cloak.

    edit:3.8k wd, 2.5k recov (2.7k backbar) 18k resists 2.5k crit resists 15k mag, 33k stam 24k hp

    and heres a few of my tooltips, (with just rally and cloak) which as you can see, are quite high. dispite this the templar had no problem outhealing my damage.

    edit: again... 19k bow, 16.5k incap 10.3k surprise

    im not the best player in the world but i can hold my own outnumberd against anything but well built magplars (or good players. talking about zerglings here) for the above reasons

    heres some solutions.

    1. remove snare on passive that adds it to ritual and remove it from jabs (or apply to last hit)

    2. remove stun from gap closer and instead add a 30% snare. (so has 30% after gapcloser on 1 enemy rather than 30% massive aoe)

    3. reduce damage. maybe 15%

    4. sustain on honor the dead should apply to 30% and less targets rather that 60%

    please refrain from just using l2p as your only argument. if you disagree say why. dont just go on a salty rant. keep it civilised.

    yes there are other things about templar that could be considered overkill as well (eg. backlash crit and new bubble), but i am yet to test them as i play on xbox and dragonhold is not released for a further 4 days

    ty for reading this i know its kinda long

    No.

    Also Honor the dead only hits one target at a time. Nothing to see here folks but another L2P issue, move along.

    so? still healt THE ONE TARGET AND HAS EXTREAMLY LOW COST
    just a salty magplar

    The cost of BoL is actually pretty high, it’s must less efficient than most periodic heals, spamming it is completely unsustainable outside of dedicated healer builds. Templar is excellent at surviving burst damage burst struggles against heavy sustained pressure. So you’re gonna be softcountered if you’re playing a build that can’t trade punches and relies on bursting someone in one go.
  • Aurie
    Aurie
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    just a salty magplar

    Strikes me that you are just a salty NB who needs to L2P rather than whining for yet another nerf on the forums.

  • ThePhantomThorn
    ThePhantomThorn
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    Akinos wrote: »
    Akinos wrote: »
    my issues.

    1. snares. templar simpily dosent need them. massive aoe 30% , 40% from spammable. i need to hit shuffle every 5 secs. they have mobility. A GAP CLOSER. not to mention rat and mist.

    2. gap closer. it stuns. why. imagine if ambush stunned. yeah.

    3. execute. undodgable. also does a ridiculous amount of dmg. yes it can be interrupted, but when youre at 10% hp and are snared up. ded unless in los

    4. healing. now im fine with the healer class having good healing. but honor the dead can be SPAMMED. SPAMMED.


    heres a screenshot of a death recap from a templar

    edit: idk why but my screenshots dont show up. but death recap was 3 jabs, dev swarm, and beam


    excluding the devouring swarm, the only attacks were jabs and beam. while in this fight i was constantly snared, and my usage of shuffle had drained my stam. this player hit very few skills, and as you can see it was more than adequate to kill me. this screenshot is more of how templars play rather than the numbers, demonstrating the spam of jabs without a single light attack in between.

    now ill post a screenshot of my stat sheet (no potion). yes i am squishy, but you will notice i have VERY high sustain and weapon damage. i am hiting an easy 10k suprise attack without camo hunter or enchant proc (shackle, Spriggans and bloodspawn) and yet i was unable to use my classes defenses.
    1. mobility, as i was constantly snared or being gap closed to.
    2 shade, i couldnt get away far enough to utilise this skill.
    3. i didnt have any chance to cloak, heal and re position because the templar was constantly pulling me out of cloak.

    edit:3.8k wd, 2.5k recov (2.7k backbar) 18k resists 2.5k crit resists 15k mag, 33k stam 24k hp

    and heres a few of my tooltips, (with just rally and cloak) which as you can see, are quite high. dispite this the templar had no problem outhealing my damage.

    edit: again... 19k bow, 16.5k incap 10.3k surprise

    im not the best player in the world but i can hold my own outnumberd against anything but well built magplars (or good players. talking about zerglings here) for the above reasons

    heres some solutions.

    1. remove snare on passive that adds it to ritual and remove it from jabs (or apply to last hit)

    2. remove stun from gap closer and instead add a 30% snare. (so has 30% after gapcloser on 1 enemy rather than 30% massive aoe)

    3. reduce damage. maybe 15%

    4. sustain on honor the dead should apply to 30% and less targets rather that 60%

    please refrain from just using l2p as your only argument. if you disagree say why. dont just go on a salty rant. keep it civilised.

    yes there are other things about templar that could be considered overkill as well (eg. backlash crit and new bubble), but i am yet to test them as i play on xbox and dragonhold is not released for a further 4 days

    ty for reading this i know its kinda long

    No.

    Also Honor the dead only hits one target at a time. Nothing to see here folks but another L2P issue, move along.

    so? still healt THE ONE TARGET AND HAS EXTREAMLY LOW COST
    just a salty magplar
    How you gonna call me salty when your the one that made this thread to cry in? lol
    Low cost? 4k magicka is low cost to you? Why are you people so focused on templars, when every other class in the game also has a fat burst heal also and can be just as tanky if not tankier then a magplar.

    You died to a magplar, get over it. Stop making so many dumb threads man. If you spent as much time in game practicing and learning the class you play as you did bitching on the forums you wouldn't have to make threads like this. Git gud.

    read the skill. refunds 70% cost if under 60% hp
    oh whats nbs burst heal?
    ChunkyCat wrote: »
    dont be so squishy

    cant really help it
    technohic wrote: »
    technohic wrote: »
    Another whiney NB who died. Probably tried to just cloak and got jab spammed to prevent it. Learn another trick.

    umm read it. i tried everything in my kit. i used shffle but was constanly resnared, couldnt get far enough for shade.
    Qbiken wrote: »
    Imagine still complaining about magplars...yikes :pensive:

    Sure, reduce or remove the snare from ritual (through the passive) for all that I care (even tho I consider it a failure to attapt by not utilizing snare removal, but whatever)

    If you're at 10% HP every execute in the game will hit like a truck, that's the point. Beam is fine.

    And feel free to explain how OP my "spammable" 4k non crit heal on honor the dead is in no-cp (I'll let you know that there's nothing overperforming about it, especially since it will only heal 1 target at the time).

    Only thing I'll agree with you about is the snare can be tweaked, the rest just an unnecessary nerfcrusade

    10% was 4 imagery. not a literal 10%. more at 50% and in 1 sec at 10% then ded.
    and i primarily play cp. so maybe heals are lower in nocp. could just be a cp issue there
    and i did use snare removal. just reapplied after gapcloasing

    Yeah yeah. Spammed shuffle until out of stam. You sure you have the right morph? Were you crouching without being vamp or something? Do you not run any speed?

    Seriously go watch a good NB. Speed, burst, misdirection and cloak.

    i mean i was hitting shuffle for mobility.
    i play like sniker. of balance stun - incap ect. but the fight went on for a while so wasnt exactly spamming shuffle.
    Maulkin wrote: »
    Personally I think Templar is fine now.

    But what I think is funny is that when they were balancing NB, they removed the snare from Mass Hysteria because allegedly they wanted to make abilities unique and snare was apparently offered with Cripple already. Omitting to mention that Cripple is obviously useless to Stablades ofc.

    Meanwhile on Templar...
    - Jabs/Sweeps = Snare
    - Extended Ritual = Snare
    - Rite of Passage = Snare
    - Rune Focus = Snare
    - Eclipse = Snare
    - Reflective Light = Snare

    Amazing "logic" by ZOS as always. And yes, I'm ranting because NB has been overnerfed.

    exactly. nb gets hae templar gets love. just look at cast times.
  • ThePhantomThorn
    ThePhantomThorn
    ✭✭✭✭
    Aurie wrote: »

    just a salty magplar

    Strikes me that you are just a salty NB who needs to L2P rather than whining for yet another nerf on the forums.

    magplar main ^^^
  • Reaper_00
    Reaper_00
    ✭✭✭✭
    ...
    edit: idk why but my screenshots dont show up. but death recap was 3 jabs, dev swarm, and beam
    ...
    edit:3.8k wd, 2.5k recov (2.7k backbar) 18k resists 2.5k crit resists 15k mag, 33k stam 24k hp
    ....
    heres some solutions.
    ....
    Odd that one of your solutions wasn’t to be more tankier.

    My magplar has more spell penetration than you have resists so it’s not really surprising that you would die that quickly. If you’re up against a class that excels at locking down, the sensible thing would be to up your defence to withstand at least one CC rotation. But I guess it’s easier to ask for nerfs than it is to come up with a balanced build these days.

  • ThePhantomThorn
    ThePhantomThorn
    ✭✭✭✭
    Akinos wrote: »
    my issues.

    1. snares. templar simpily dosent need them. massive aoe 30% , 40% from spammable. i need to hit shuffle every 5 secs. they have mobility. A GAP CLOSER. not to mention rat and mist.

    2. gap closer. it stuns. why. imagine if ambush stunned. yeah.

    3. execute. undodgable. also does a ridiculous amount of dmg. yes it can be interrupted, but when youre at 10% hp and are snared up. ded unless in los

    4. healing. now im fine with the healer class having good healing. but honor the dead can be SPAMMED. SPAMMED.


    heres a screenshot of a death recap from a templar

    edit: idk why but my screenshots dont show up. but death recap was 3 jabs, dev swarm, and beam


    excluding the devouring swarm, the only attacks were jabs and beam. while in this fight i was constantly snared, and my usage of shuffle had drained my stam. this player hit very few skills, and as you can see it was more than adequate to kill me. this screenshot is more of how templars play rather than the numbers, demonstrating the spam of jabs without a single light attack in between.

    now ill post a screenshot of my stat sheet (no potion). yes i am squishy, but you will notice i have VERY high sustain and weapon damage. i am hiting an easy 10k suprise attack without camo hunter or enchant proc (shackle, Spriggans and bloodspawn) and yet i was unable to use my classes defenses.
    1. mobility, as i was constantly snared or being gap closed to.
    2 shade, i couldnt get away far enough to utilise this skill.
    3. i didnt have any chance to cloak, heal and re position because the templar was constantly pulling me out of cloak.

    edit:3.8k wd, 2.5k recov (2.7k backbar) 18k resists 2.5k crit resists 15k mag, 33k stam 24k hp

    and heres a few of my tooltips, (with just rally and cloak) which as you can see, are quite high. dispite this the templar had no problem outhealing my damage.

    edit: again... 19k bow, 16.5k incap 10.3k surprise

    im not the best player in the world but i can hold my own outnumberd against anything but well built magplars (or good players. talking about zerglings here) for the above reasons

    heres some solutions.

    1. remove snare on passive that adds it to ritual and remove it from jabs (or apply to last hit)

    2. remove stun from gap closer and instead add a 30% snare. (so has 30% after gapcloser on 1 enemy rather than 30% massive aoe)

    3. reduce damage. maybe 15%

    4. sustain on honor the dead should apply to 30% and less targets rather that 60%

    please refrain from just using l2p as your only argument. if you disagree say why. dont just go on a salty rant. keep it civilised.

    yes there are other things about templar that could be considered overkill as well (eg. backlash crit and new bubble), but i am yet to test them as i play on xbox and dragonhold is not released for a further 4 days

    ty for reading this i know its kinda long

    No.

    Also Honor the dead only hits one target at a time. Nothing to see here folks but another L2P issue, move along.

    so? still healt THE ONE TARGET AND HAS EXTREAMLY LOW COST
    just a salty magplar

    The cost of BoL is actually pretty high, it’s must less efficient than most periodic heals, spamming it is completely unsustainable outside of dedicated healer builds. Templar is excellent at surviving burst damage burst struggles against heavy sustained pressure. So you’re gonna be softcountered if you’re playing a build that can’t trade punches and relies on bursting someone in one go.

    do you not play nb? you are pretty much exclusively a burst class
    and the issue is the cost refund.
  • Akinos
    Akinos
    ✭✭✭✭✭
    Reaper_00 wrote: »
    ...
    edit: idk why but my screenshots dont show up. but death recap was 3 jabs, dev swarm, and beam
    ...
    edit:3.8k wd, 2.5k recov (2.7k backbar) 18k resists 2.5k crit resists 15k mag, 33k stam 24k hp
    ....
    heres some solutions.
    ....
    Odd that one of your solutions wasn’t to be more tankier.

    My magplar has more spell penetration than you have resists so it’s not really surprising that you would die that quickly. If you’re up against a class that excels at locking down, the sensible thing would be to up your defence to withstand at least one CC rotation. But I guess it’s easier to ask for nerfs than it is to come up with a balanced build these days.

    IKR? Man has abysmal stats for a nightblade but here he is whining for nerfs cuz he died to one class.

    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • Aurie
    Aurie
    ✭✭✭✭✭
    Aurie wrote: »

    just a salty magplar

    Strikes me that you are just a salty NB who needs to L2P rather than whining for yet another nerf on the forums.

    magplar main ^^^

    So exactly why are you trying to get your own main class nerfed? Please explain, as I really don't understand that mentality.
  • martinhpb16_ESO
    martinhpb16_ESO
    ✭✭✭✭✭
    technohic wrote: »
    Another whiney NB who died. Probably tried to just cloak and got jab spammed to prevent it. Learn another trick.

    What a constructive comment
    At least the spelling is difficult for you.
    Hew's Bane*
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    Maulkin wrote: »
    Personally I think Templar is fine now.

    But what I think is funny is that when they were balancing NB, they removed the snare from Mass Hysteria because allegedly they wanted to make abilities unique and snare was apparently offered with Cripple already. Omitting to mention that Cripple is obviously useless to Stablades ofc.

    Meanwhile on Templar...
    - Jabs/Sweeps = Snare
    - Extended Ritual = Snare
    - Rite of Passage = Snare
    - Rune Focus = Snare
    - Eclipse = Snare
    - Reflective Light = Snare

    Amazing "logic" by ZOS as always. And yes, I'm ranting because NB has been overnerfed.

    NBs have a history of complaining about everyone else and their little spat with sorcs when both were tops in Cyrodiil got them both in the spotlight for the nerf hammer.

    It is pretty bad for NBs now as far as open combat, but there are always issues with classes in games that have in combat stealth. It's so powerful, you either have them OP by being able to fight as good as other classes AND disengage at will, or they just can disengage and have to rely on people not able to deal with their element of surprise.

    Hell; I ran into a NB that was decent out of stealth the other day while I was stuck in combat and left behind, but whenever I'd get the best of him, he was fast and could cloak, but after he'd reset, he'd try again. For me, had I been on the losing end, it's over as I was on either my Dk or templar at the time. Finally got him to slip up where I burst him down. Bet he was somewhere complaining about how weak NB is never mind he had at least 4 opportunities to cut his losses.
  • Rhaegar75
    Rhaegar75
    ✭✭✭✭✭
    Aurie wrote: »
    Aurie wrote: »

    just a salty magplar

    Strikes me that you are just a salty NB who needs to L2P rather than whining for yet another nerf on the forums.

    magplar main ^^^

    So exactly why are you trying to get your own main class nerfed? Please explain, as I really don't understand that mentality.

    I think he may be pretending that he mains a magplar in order to validate his complaints more......if not..who knows what he is thinking?!?!?
  • ThePhantomThorn
    ThePhantomThorn
    ✭✭✭✭
    Aurie wrote: »
    Aurie wrote: »

    just a salty magplar

    Strikes me that you are just a salty NB who needs to L2P rather than whining for yet another nerf on the forums.

    magplar main ^^^

    So exactly why are you trying to get your own main class nerfed? Please explain, as I really don't understand that mentality.

    i was referring to yourself as the magplar main. i main stamblade if its not obvious
  • Aurie
    Aurie
    ✭✭✭✭✭
    Aurie wrote: »
    Aurie wrote: »

    just a salty magplar

    Strikes me that you are just a salty NB who needs to L2P rather than whining for yet another nerf on the forums.

    magplar main ^^^

    So exactly why are you trying to get your own main class nerfed? Please explain, as I really don't understand that mentality.

    i was referring to yourself as the magplar main. i main stamblade if its not obvious

    Yes it was obvious, which was why I made that commemnt. However, you are wrong in assuming that my main is a Magplar.
  • ThePhantomThorn
    ThePhantomThorn
    ✭✭✭✭
    technohic wrote: »
    Maulkin wrote: »
    Personally I think Templar is fine now.

    But what I think is funny is that when they were balancing NB, they removed the snare from Mass Hysteria because allegedly they wanted to make abilities unique and snare was apparently offered with Cripple already. Omitting to mention that Cripple is obviously useless to Stablades ofc.

    Meanwhile on Templar...
    - Jabs/Sweeps = Snare
    - Extended Ritual = Snare
    - Rite of Passage = Snare
    - Rune Focus = Snare
    - Eclipse = Snare
    - Reflective Light = Snare

    Amazing "logic" by ZOS as always. And yes, I'm ranting because NB has been overnerfed.

    NBs have a history of complaining about everyone else and their little spat with sorcs when both were tops in Cyrodiil got them both in the spotlight for the nerf hammer.

    It is pretty bad for NBs now as far as open combat, but there are always issues with classes in games that have in combat stealth. It's so powerful, you either have them OP by being able to fight as good as other classes AND disengage at will, or they just can disengage and have to rely on people not able to deal with their element of surprise.

    Hell; I ran into a NB that was decent out of stealth the other day while I was stuck in combat and left behind, but whenever I'd get the best of him, he was fast and could cloak, but after he'd reset, he'd try again. For me, had I been on the losing end, it's over as I was on either my Dk or templar at the time. Finally got him to slip up where I burst him down. Bet he was somewhere complaining about how weak NB is never mind he had at least 4 opportunities to cut his losses.

    nbs are in a pretty bad spot. loss of minor berserk, major fracture, and defile hit the class hard
    also the stupid cast times.

    do you feel that templars need a stun on a gap closer?
    is having massive aoe snares a balanced passive?
    an undodgable range execute that channels a HUGE amount of damage. i presume thats alright too

    lets compare stamnb.
    gap closer. not even a snare, let alone a stun
    no snares that we can use.
    our execute is melee, dodgable, and starts at 25% rather than 50% ( know how the scaling is different tho. still undodgable and range?

    oh and the ult.

    templar no cast time

    nb cast time.


    potl. somone has posted a 12k potl crit somwhere so burst is very good.
    healing much higher
    HUGE amounts more sustained damage. jabs jabs jabs.

    i could go on.
    nb is only better at 2 things. mobility/kiting and flat burst

  • ThePhantomThorn
    ThePhantomThorn
    ✭✭✭✭
    Akinos wrote: »
    Reaper_00 wrote: »
    ...
    edit: idk why but my screenshots dont show up. but death recap was 3 jabs, dev swarm, and beam
    ...
    edit:3.8k wd, 2.5k recov (2.7k backbar) 18k resists 2.5k crit resists 15k mag, 33k stam 24k hp
    ....
    heres some solutions.
    ....
    Odd that one of your solutions wasn’t to be more tankier.

    My magplar has more spell penetration than you have resists so it’s not really surprising that you would die that quickly. If you’re up against a class that excels at locking down, the sensible thing would be to up your defence to withstand at least one CC rotation. But I guess it’s easier to ask for nerfs than it is to come up with a balanced build these days.

    IKR? Man has abysmal stats for a nightblade but here he is whining for nerfs cuz he died to one class.

    well whats ur resists just with shadow barrier?
    unlike most classes nb has no inbuilt resistance.
    if i were to spec into resists (i tried fortified brass last patch) i lose far to much damage.

    i play nb as an assasin. sqishy mobile and bursty.
    i am pointing out the things that i think (in my opinion) need a nerf.

    if i were to "whine" id start with pets. then streak, then frags, then templar. with damage shields coming a close 5th

    also dont assume peoples gender plz
    Edited by ThePhantomThorn on November 1, 2019 3:57PM
  • ThePhantomThorn
    ThePhantomThorn
    ✭✭✭✭
    Reaper_00 wrote: »
    ...
    edit: idk why but my screenshots dont show up. but death recap was 3 jabs, dev swarm, and beam
    ...
    edit:3.8k wd, 2.5k recov (2.7k backbar) 18k resists 2.5k crit resists 15k mag, 33k stam 24k hp
    ....
    heres some solutions.
    ....
    Odd that one of your solutions wasn’t to be more tankier.

    My magplar has more spell penetration than you have resists so it’s not really surprising that you would die that quickly. If you’re up against a class that excels at locking down, the sensible thing would be to up your defence to withstand at least one CC rotation. But I guess it’s easier to ask for nerfs than it is to come up with a balanced build these days.

    if i spec into tankyness i lose a lot of damage, i have tried fortified brass but then i hit like a wet noodle :P
  • Sanguinor2
    Sanguinor2
    ✭✭✭✭✭
    ✭✭
    Beam should be the least of your Problems as nightblade as Long as you have decent mag Sustain. When you see beam on your Status bar or see the templar start the beam Animation you can just cloak and it will miss and a templar locked into a beam channel will likely not reveal you from cloak. Should be easy enough to get to over 50% Health while in cloak too.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • ThePhantomThorn
    ThePhantomThorn
    ✭✭✭✭
    Sanguinor2 wrote: »
    Beam should be the least of your Problems as nightblade as Long as you have decent mag Sustain. When you see beam on your Status bar or see the templar start the beam Animation you can just cloak and it will miss and a templar locked into a beam channel will likely not reveal you from cloak. Should be easy enough to get to over 50% Health while in cloak too.

    doesnt stop it from having ridiculous damage.
    Edited by ThePhantomThorn on November 1, 2019 4:16PM
  • BNOC
    BNOC
    ✭✭✭✭✭
    my issues.

    1. snares. templar simpily dosent need them. massive aoe 30% , 40% from spammable. i need to hit shuffle every 5 secs. they have mobility. A GAP CLOSER. not to mention rat and mist.

    2. gap closer. it stuns. why. imagine if ambush stunned. yeah.

    3. execute. undodgable. also does a ridiculous amount of dmg. yes it can be interrupted, but when youre at 10% hp and are snared up. ded unless in los

    4. healing. now im fine with the healer class having good healing. but honor the dead can be SPAMMED. SPAMMED.


    heres a screenshot of a death recap from a templar

    edit: idk why but my screenshots dont show up. but death recap was 3 jabs, dev swarm, and beam


    excluding the devouring swarm, the only attacks were jabs and beam. while in this fight i was constantly snared, and my usage of shuffle had drained my stam. this player hit very few skills, and as you can see it was more than adequate to kill me. this screenshot is more of how templars play rather than the numbers, demonstrating the spam of jabs without a single light attack in between.

    now ill post a screenshot of my stat sheet (no potion). yes i am squishy, but you will notice i have VERY high sustain and weapon damage. i am hiting an easy 10k suprise attack without camo hunter or enchant proc (shackle, Spriggans and bloodspawn) and yet i was unable to use my classes defenses.
    1. mobility, as i was constantly snared or being gap closed to.
    2 shade, i couldnt get away far enough to utilise this skill.
    3. i didnt have any chance to cloak, heal and re position because the templar was constantly pulling me out of cloak.

    edit:3.8k wd, 2.5k recov (2.7k backbar) 18k resists 2.5k crit resists 15k mag, 33k stam 24k hp

    and heres a few of my tooltips, (with just rally and cloak) which as you can see, are quite high. dispite this the templar had no problem outhealing my damage.

    edit: again... 19k bow, 16.5k incap 10.3k surprise

    im not the best player in the world but i can hold my own outnumberd against anything but well built magplars (or good players. talking about zerglings here) for the above reasons

    heres some solutions.

    1. remove snare on passive that adds it to ritual and remove it from jabs (or apply to last hit)

    2. remove stun from gap closer and instead add a 30% snare. (so has 30% after gapcloser on 1 enemy rather than 30% massive aoe)

    3. reduce damage. maybe 15%

    4. sustain on honor the dead should apply to 30% and less targets rather that 60%

    please refrain from just using l2p as your only argument. if you disagree say why. dont just go on a salty rant. keep it civilised.

    yes there are other things about templar that could be considered overkill as well (eg. backlash crit and new bubble), but i am yet to test them as i play on xbox and dragonhold is not released for a further 4 days

    ty for reading this i know its kinda long

    1.
    • Give it a rest on the snares front, we'd much rather have something else than low snares that only blockhealers benefit from (Though not really because they're just getting beat up)
    • We don't have mobility, we have 2 skills (that you mentioned) which are both available to everyone - Not to mention, we are forced into using those as we have probably the second least mobility of any class.
    • We have HAD to run mists (RAT or Forward Momentum, after added) to deal with snares for about the last 4 years, or we'd be stuck in the mud 24/7 (Like a lot of Templars still are)
    • No way, a gap closer?? Do you know the history of Toppling Charge? I doubt it.
    2. It did used to, now it gives minor vulnerability for 8% damage taken. Give us an UNBLOCKABLE CC like Fear and see if you prefer that; I bet you don't.
    3. "When you're at 10% Health and someone EXECUTES you with Radiant, you are dead" - Again...no way, serious bro? That's a daft thing to post. If you want to be comparative, I get hit with bigger Assassin Wills at any HP and even Executioner can be almost double cast, with a weave, by the time my radiant is done - Let's say you see 2 6k Executioners and a 3k weave (or whatever) would you say that's fine? Or is that OPOP?
    4. If HtD is being spammed, the Templar is in a bad spot, it's single target and a self cast isn't guaranteed.

    Can't see your screenshot but that's a poor showing if you died to that. People who die to things like that should definitely not be advocating nerfs. On that topic, Jabs timing was changed recently and it's much harder to weave than other skills, it works out more damage for a lot of players to just spam it without LA's. Sweeps are notoriously very easy to dodge.

    Ok just read you have 18k resists and you wonder why you're getting deleted or put on the backfoot? I know why.
    1. In terms of escaping, manage your resources better to make use of shuffle (or other, easily accessible immunity)
    2. Same as above
    3. No offence but if you're getting consistently pulled out by jabs, you're not the best NB; Wanting to play hide and seek safely anytime you get low and not being able to is not a good reason to complain.

    " i can hold my own outnumberd against anything but well built magplars (or good players..)" - Again, a prime example of someone who shouldn't be advocating (or even talking about) nerfs.

    Solutions
    1.
    • Snare on ritual only applies if you don't have anything bigger on you (Even reflective overwrites it, which has an uptime of 99% for most Templars)
    • Was on the last hit, was VERY easy to dodge.
    2. Give me an unblockable CC and you can have your stun removed from TC any day of the week. Also, give Caltrops and any others I can't think of the same treatment.
    3. We do among the lowest damage imo, you have to build damage to do significant burst (Which in top tier fights, is really all that matters) - That's why most Templars (Like the one you fought) hold block and spam heals until their big ult (Met, Bats etc) is ready because if they tried to kill you other ways, your hots and movement would pretty much outheal them.
    4. Huge nerf to a single target, directional heal (that cannot be spammed by anyone on a respectable build)


    Almost all non issues for decent players, the only change I liked was trading the 30% snare that's almost never applied for something better (buff) and the stun removed from TC in favour of an unblockable CC (buff)
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
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