MasterSpatula wrote: »Dif.
Fer.
Ent.
Teams.
LonePirate wrote: »Anybody answering Yes to this question knows nothing about running a business. Delaying a new DLC, which is a revenue source for a business, in favor of something (bug fixes) which generate no new, direct revenue, has a negative impact on the company's bottom line. Would you go to work for three months and forego taking a paycheck during those three months? That is what you're asking ZOS to do by cancelling a DLC to focus on bugs. Not only that, but cancelling a DLC has a domino effect on the company now that they have moved to a yearlong story cycle. The 2020 story cycle would need to undergo a dramatic overhaul in the schedule, resulting in unnecessary work, time spent in meetings and canceled features and items in those future releases. In short, canceling a DLC in favor of bug fixes is never going to happen.
If you want to apply pressure to ZOS that will actually improve the product they deliver, you should encourage them to hire more skilled developers to fix the bugs in the game. It's obvious ZOS has a skeleton crew of competent developers (not quest designers or artists but people who actually write code). A whole new squadron of developers needs to be added to the handful they already have in order to improve this game. Plus, as evident by the exceptionally poor shape Dragonhold was in when it was released, ZOS needs to augment their QA staff, as any worthwhile software company would have fired the entire QA team after such a disastrous release. Seriously, what does the ZOS QA team do all day? Does ZOS even have a QA team? I swear it seems like ZOS felt they needed to follow in EA's footsteps by releasing a game as buggy and as poorly performing as Anthem.
The only way this game will ever improve is with ZOS hiring more developers and QA personnel. Until that happens, we can expect more bug-riddled disasters like Dragonhold.
LonePirate wrote: »Anybody answering Yes to this question knows nothing about running a business. Delaying a new DLC, which is a revenue source for a business, in favor of something (bug fixes) which generate no new, direct revenue, has a negative impact on the company's bottom line. Would you go to work for three months and forego taking a paycheck during those three months? That is what you're asking ZOS to do by cancelling a DLC to focus on bugs. Not only that, but cancelling a DLC has a domino effect on the company now that they have moved to a yearlong story cycle. The 2020 story cycle would need to undergo a dramatic overhaul in the schedule, resulting in unnecessary work, time spent in meetings and canceled features and items in those future releases. In short, canceling a DLC in favor of bug fixes is never going to happen.
If you want to apply pressure to ZOS that will actually improve the product they deliver, you should encourage them to hire more skilled developers to fix the bugs in the game. It's obvious ZOS has a skeleton crew of competent developers (not quest designers or artists but people who actually write code). A whole new squadron of developers needs to be added to the handful they already have in order to improve this game. Plus, as evident by the exceptionally poor shape Dragonhold was in when it was released, ZOS needs to augment their QA staff, as any worthwhile software company would have fired the entire QA team after such a disastrous release. Seriously, what does the ZOS QA team do all day? Does ZOS even have a QA team? I swear it seems like ZOS felt they needed to follow in EA's footsteps by releasing a game as buggy and as poorly performing as Anthem.
The only way this game will ever improve is with ZOS hiring more developers and QA personnel. Until that happens, we can expect more bug-riddled disasters like Dragonhold.
Pumping out crap, whilst bugs get worse, is a guaranteed recipe for failure.
What would the people do that would not be working on bug fixes?
The people who write the stories and more do not work on code. Others lack the skill set to search for causes of bugs. Do you want them to lay those people off and probably have to find new talent when they start up? Maybe you just want Zos to pay those people to stay at home until things get fixed well enough. A yes vote is very much saying Zos should do one or the other.
LonePirate wrote: »Anybody answering Yes to this question knows nothing about running a business. Delaying a new DLC, which is a revenue source for a business, in favor of something (bug fixes) which generate no new, direct revenue, has a negative impact on the company's bottom line. Would you go to work for three months and forego taking a paycheck during those three months? That is what you're asking ZOS to do by cancelling a DLC to focus on bugs. Not only that, but cancelling a DLC has a domino effect on the company now that they have moved to a yearlong story cycle. The 2020 story cycle would need to undergo a dramatic overhaul in the schedule, resulting in unnecessary work, time spent in meetings and canceled features and items in those future releases. In short, canceling a DLC in favor of bug fixes is never going to happen.
If you want to apply pressure to ZOS that will actually improve the product they deliver, you should encourage them to hire more skilled developers to fix the bugs in the game. It's obvious ZOS has a skeleton crew of competent developers (not quest designers or artists but people who actually write code). A whole new squadron of developers needs to be added to the handful they already have in order to improve this game. Plus, as evident by the exceptionally poor shape Dragonhold was in when it was released, ZOS needs to augment their QA staff, as any worthwhile software company would have fired the entire QA team after such a disastrous release. Seriously, what does the ZOS QA team do all day? Does ZOS even have a QA team? I swear it seems like ZOS felt they needed to follow in EA's footsteps by releasing a game as buggy and as poorly performing as Anthem.
The only way this game will ever improve is with ZOS hiring more developers and QA personnel. Until that happens, we can expect more bug-riddled disasters like Dragonhold.