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Should zos delay the next dlc and focus on bug fixes first?

  • Cążki
    Cążki
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    Yes
    They should do it simultaneously. When they make new DLC they should olso make fresh functionalities and grow mechanics. They stagnant atm.
    Altmer skooma dealer.
    PC-EU




  • idk
    idk
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    idk wrote: »
    What would the people do that would not be working on bug fixes?

    The people who write the stories and more do not work on code. Others lack the skill set to search for causes of bugs. Do you want them to lay those people off and probably have to find new talent when they start up? Maybe you just want Zos to pay those people to stay at home until things get fixed well enough. A yes vote is very much saying Zos should do one or the other.

    They can be working for next patch, and they can be working properly this time who knows.

    A company, especially one big as Zenimax would never lack work to be done, never.

    Umm. So you are suggesting the story writer, a person who does not do any programming on the game, did not do their job properly, hence caused bugs in the game? Or the graphics person who only works to design the art in the game caused the long loading screens? That seems rather doubtful.

    Further, since a vote of yes is asking Zos to stop working on the next DLC and fix bugs these people have nothing to do so it seems sill to have them work on something without any direction.
  • Yuffie91
    Yuffie91
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    Yes
    Has been many topics on this. One can hope though
  • xeNNNNN
    xeNNNNN
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    I could vote yes but that would be kinda moronic for me.

    See they could delay as much as we want fix everything and then the next patch they drop will break a bunch of things new and old, some big some small and like many threads in a cloth one tug and the whole thing can unravel. Thats the nature of video games, its like a jigsaw puzzle, but each piece isn't entirely separate, so if one doesn't fit properly it isn't just that one piece but a bunch of other pieces and so forth.

    I dont recall a game ever existing that performed flawlessly with no bugs. One could argue "but X game didn't have bugs" and I will simply say to that, didn't have bugs that you noticed or cared enough about.

    I would much rather they just relocate the server hub to the Netherlands and actually put their money where their mouth is and spend it on better hardware so the game doesn't lag half the time. EU player has 60ms from the UK to germany and then 120ms+ when doing any kind of group content. What a joke.
    Edited by xeNNNNN on October 27, 2019 7:25AM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • tahol10069
    tahol10069
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    I don't think it is that simple. The people who work on the technical side of the things and the people who make DLC are not the same people.

  • MLGProPlayer
    MLGProPlayer
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    They already cut down on the content in this DLC so they can focus on performance.

    I find it comical that they've been working on performance over the last few months, and it's actually worse than before.
    Edited by MLGProPlayer on October 27, 2019 7:26AM
  • Dusk_Coven
    Dusk_Coven
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    Gythral wrote: »
    What is needed is a team with the skills to fix bugs, which could be paid for by removing the members that do not generate revenue or communicate with the community

    If they had less toxicity on the forums to deal with, those persons having to patrol the forums could do something more useful with their time, like bot-hunting and bug-fixing.
  • jcm2606
    jcm2606
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    Yes
    Not completely shut down DLC production, but prioritise bug fixing and performance improvements over content churn. @idk is right, the game isn't run by a single team, but rather a whole unit comprised of multiple teams that each do their own thing.

    You have the combat team, the dungeon/trial team, the quest design team, the zone design team, the dialogue team, the artistry team, etc. Then, on the more technical side, you'd have the gameplay programming team, the AI programming team, the graphics programming team, etc. The technical side provides tools for the rest to use, and the rest all work together to form a single example of cohesive content for players.

    Most of the issues we have are to do with the technical teams and maybe the combat/dungeon/etc teams, and so by asking them to completely shut down DLC production, you're leaving the rest doing nothing.

    Honestly, I'd rather see them spend a quarter just polishing each team's facet of the game. Combat obviously works on ironing out combat bugs, and gameplay team same but for general gameplay, but the zone design and artistry teams could go back and apply their modern level and asset design approaches to old content, the quest and dialogue teams could go back and fix up any bugs or mistakes in quests and dialogue chains, the dungeon team can go back and fix bugs with the base game dungeons (namely that Spindleclutch 1 bug, where an entire portion of the questline is skipped due to a bug), etc.

    In general, just go back and polish the base game to make it way more presentable, in a similar way to how One Tamriel or Homestead were pure quality of life patches. That way everybody has something to do, that isn't just churning out new content for the sake of new content.
  • themaddaedra
    themaddaedra
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    Yes
    idk wrote: »
    idk wrote: »
    What would the people do that would not be working on bug fixes?

    The people who write the stories and more do not work on code. Others lack the skill set to search for causes of bugs. Do you want them to lay those people off and probably have to find new talent when they start up? Maybe you just want Zos to pay those people to stay at home until things get fixed well enough. A yes vote is very much saying Zos should do one or the other.

    They can be working for next patch, and they can be working properly this time who knows.

    A company, especially one big as Zenimax would never lack work to be done, never.

    Umm. So you are suggesting the story writer, a person who does not do any programming on the game, did not do their job properly, hence caused bugs in the game? Or the graphics person who only works to design the art in the game caused the long loading screens? That seems rather doubtful.

    Further, since a vote of yes is asking Zos to stop working on the next DLC and fix bugs these people have nothing to do so it seems sill to have them work on something without any direction.

    My comment wasn't clear about writers apparently. I didn't mean they are not doing their job. By working properly i meant they could have a chill spare time to do their jobs without any rush.

    And your assumption still remains void. How you can even believe a writer would sit entirely idle just because a dlc is postponed is beyond me.

    And also resorces doesn't have to necessarily mean the payment of stuff that's working on writing etc. There should be lots of external spendings for a dlc launch that can be spared.
    PC|EU
  • Anotherone773
    Anotherone773
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    Yes
    This poll comes up at least 4 times a year and every year an overwhelming majority say yes. In reality, they can do both at the same time.
  • idk
    idk
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    idk wrote: »
    idk wrote: »
    What would the people do that would not be working on bug fixes?

    The people who write the stories and more do not work on code. Others lack the skill set to search for causes of bugs. Do you want them to lay those people off and probably have to find new talent when they start up? Maybe you just want Zos to pay those people to stay at home until things get fixed well enough. A yes vote is very much saying Zos should do one or the other.

    They can be working for next patch, and they can be working properly this time who knows.

    A company, especially one big as Zenimax would never lack work to be done, never.

    Umm. So you are suggesting the story writer, a person who does not do any programming on the game, did not do their job properly, hence caused bugs in the game? Or the graphics person who only works to design the art in the game caused the long loading screens? That seems rather doubtful.

    Further, since a vote of yes is asking Zos to stop working on the next DLC and fix bugs these people have nothing to do so it seems sill to have them work on something without any direction.

    My comment wasn't clear about writers apparently. I didn't mean they are not doing their job. By working properly i meant they could have a chill spare time to do their jobs without any rush.

    And your assumption still remains void. How you can even believe a writer would sit entirely idle just because a dlc is postponed is beyond me.

    And also resorces doesn't have to necessarily mean the payment of stuff that's working on writing etc. There should be lots of external spendings for a dlc launch that can be spared.

    Umm. No.

    First of all, creative groups are often not rushed as you seem to indicate. Granted. I do not work nor have I ever worked for Zos but I have worked with creative groups. For the story writer, once they finish a story a phase they go onto the next phase or the next story. It is generally on the programing side they face deadlines.

    Second. suggesting my comment is void is absurd and you clearly lack an understanding of how these teams work if you are making replies like this. Granted, I understand to the uninitiated that this is all a little much to grasp.

  • idk
    idk
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    And to boot, as others have pointed out, Zos pretty much went light on this last DLC. It was pretty much bug fixes or attempts to fix them. Zos also has a multi update plan for performance issues. Granted, they are long overdue.
  • SirAxen
    SirAxen
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    NO
    Honestly, I've noticed higher fps since the last patch. I, generally, have been running smoother ever since.
  • themaddaedra
    themaddaedra
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    Yes
    idk wrote: »
    idk wrote: »
    idk wrote: »
    What would the people do that would not be working on bug fixes?

    The people who write the stories and more do not work on code. Others lack the skill set to search for causes of bugs. Do you want them to lay those people off and probably have to find new talent when they start up? Maybe you just want Zos to pay those people to stay at home until things get fixed well enough. A yes vote is very much saying Zos should do one or the other.

    They can be working for next patch, and they can be working properly this time who knows.

    A company, especially one big as Zenimax would never lack work to be done, never.

    Umm. So you are suggesting the story writer, a person who does not do any programming on the game, did not do their job properly, hence caused bugs in the game? Or the graphics person who only works to design the art in the game caused the long loading screens? That seems rather doubtful.

    Further, since a vote of yes is asking Zos to stop working on the next DLC and fix bugs these people have nothing to do so it seems sill to have them work on something without any direction.

    My comment wasn't clear about writers apparently. I didn't mean they are not doing their job. By working properly i meant they could have a chill spare time to do their jobs without any rush.

    And your assumption still remains void. How you can even believe a writer would sit entirely idle just because a dlc is postponed is beyond me.

    And also resorces doesn't have to necessarily mean the payment of stuff that's working on writing etc. There should be lots of external spendings for a dlc launch that can be spared.

    Umm. No.

    First of all, creative groups are often not rushed as you seem to indicate. Granted. I do not work nor have I ever worked for Zos but I have worked with creative groups. For the story writer, once they finish a story a phase they go onto the next phase or the next story. It is generally on the programing side they face deadlines.

    Second. suggesting my comment is void is absurd and you clearly lack an understanding of how these teams work if you are making replies like this. Granted, I understand to the uninitiated that this is all a little much to grasp.

    Oh of course how did i fail to see ad hominem coming right there. That's all i will ever discuss to you, have a nice one.

    Edit: Granted. Lol.
    Edited by themaddaedra on October 27, 2019 8:33AM
    PC|EU
  • idk
    idk
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    idk wrote: »
    idk wrote: »
    idk wrote: »
    What would the people do that would not be working on bug fixes?

    The people who write the stories and more do not work on code. Others lack the skill set to search for causes of bugs. Do you want them to lay those people off and probably have to find new talent when they start up? Maybe you just want Zos to pay those people to stay at home until things get fixed well enough. A yes vote is very much saying Zos should do one or the other.

    They can be working for next patch, and they can be working properly this time who knows.

    A company, especially one big as Zenimax would never lack work to be done, never.

    Umm. So you are suggesting the story writer, a person who does not do any programming on the game, did not do their job properly, hence caused bugs in the game? Or the graphics person who only works to design the art in the game caused the long loading screens? That seems rather doubtful.

    Further, since a vote of yes is asking Zos to stop working on the next DLC and fix bugs these people have nothing to do so it seems sill to have them work on something without any direction.

    My comment wasn't clear about writers apparently. I didn't mean they are not doing their job. By working properly i meant they could have a chill spare time to do their jobs without any rush.

    And your assumption still remains void. How you can even believe a writer would sit entirely idle just because a dlc is postponed is beyond me.

    And also resorces doesn't have to necessarily mean the payment of stuff that's working on writing etc. There should be lots of external spendings for a dlc launch that can be spared.

    Umm. No.

    First of all, creative groups are often not rushed as you seem to indicate. Granted. I do not work nor have I ever worked for Zos but I have worked with creative groups. For the story writer, once they finish a story a phase they go onto the next phase or the next story. It is generally on the programing side they face deadlines.

    Second. suggesting my comment is void is absurd and you clearly lack an understanding of how these teams work if you are making replies like this. Granted, I understand to the uninitiated that this is all a little much to grasp.

    Oh of course how did i fail to see ad hominem coming right there. That's all i will ever discuss to you, have a nice one.

    LOL Says the person who called my thoughts on the matter void.

    Cheers.
  • labambao
    labambao
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    Don't care
    Yall know they wouldn't right
  • TheSaxon29
    TheSaxon29
    Soul Shriven
    Yes
    Yeah, spend a good year sorting out the bugs, lag and loadscreens. They don't have to completely stop working on DLC's but just slow the pace and focus on bug fixing for a year. Then, in two years, they can get back to releasing DLC on a great game that has working servers.
  • labambao
    labambao
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    Don't care
    Also most importantly they can't fix it, because game was created by another people who got fired, and today's team even don't know how code works.
  • Huyen
    Huyen
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    Yes
    Its the same story every patch, and there will be a time where the straw will break the camels back. I just hope they got their stuff sorted beforehand.
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • preevious
    preevious
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    NO
    Well, the problem is that server power aside, there are remarkably few bugs, in the game.
    I play 2 hours each day, more on the week-end, I do various content (quests, dungeons, arenas, a little cyrodiil here and there ..), and I almost never encounter a bug.

    No, what they should do is simply rationalize the servers. Meaning switch EU megaserver for whatever hardware the US mega server has.
    Of course, it's easier said than done. Both server are in different datacenters and those datacenter may not offer the same things.

    The maintenance proves it enough. They have underlying performance issues that does not affect the NA server all that much, while they wreak havoc on EU. That's proof of hardware issue, and call for a "simple" change of hardware.

    Let the dev keep adding content, since the new content seems very nice to me.
  • ClericPro
    ClericPro
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    Yes
    @LonePirate
    The question in the voting was asked not because the author doesn't want a new DLC, but in order to show the priority of the expectations of the players.
    Game stability, performance, even ping are more important than new content. Whatever the quality of the content, if it's impossible to login the game and play comfortably, it makes little sense.
  • aeowulf
    aeowulf
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    Yes
    I would rather they put the balance team onto bug fixing...
  • sueblue
    sueblue
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    Yes
    Obviously.
    Awake/Asleep, I dream.
  • Nemesis7884
    Nemesis7884
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    NO
    people have this really weird notion about game design as if you have all the people doing all the jobs all at once all of the time...lol
  • themaddaedra
    themaddaedra
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    Yes
    From Turelus' interview with Rob Garrett:

    Slowing Down Content Releases and the Great Fix Patch:
    "I spoke with Rob about the fast release of updates and if ZOS had considered doing a “Great Fix Patch” for one of their updates. He said it’s a question they get a lot and whilst it’s not off the table they as a company do need to produce for everyone and a majority of the bugs and issues faced are not ones everyone encounters or are drastically halting gameplay, as such they need to continue creating content for people who want new content to play and and don’t play at the higher level to notice if a skill or mechanic works a little wonky."


    It's not off the table. So Rob is a monster who wants writers and designers to lay idle while coders do the fix patch. How dare he.
    PC|EU
  • cyberjanet
    cyberjanet
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    Yes
    New content is coming out faster than I can cope with it. Have I even caught up with One Tamriel yet? I'm never going to finish vMA because they keep nerfing the skills due to the 24/7 players finding everything too easy now.

    I would happily sacrifice new content for a stable game, where I can login when I have the time to play (I've learned a lot about Discord Dungeons this week as our guild finds a way to entertain the members during loading screens and login queues, try it, it's fun). It may even give me the time to find out what to do with my duplicate templars and nightblades, and how to make the most of my necromancer.
    Favourite NPC: Wine-For-All
    Mostly PC-EU , with a lonely little guy on NA.
  • idk
    idk
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    From Turelus' interview with Rob Garrett:

    Slowing Down Content Releases and the Great Fix Patch:
    "I spoke with Rob about the fast release of updates and if ZOS had considered doing a “Great Fix Patch” for one of their updates. He said it’s a question they get a lot and whilst it’s not off the table they as a company do need to produce for everyone and a majority of the bugs and issues faced are not ones everyone encounters or are drastically halting gameplay, as such they need to continue creating content for people who want new content to play and and don’t play at the higher level to notice if a skill or mechanic works a little wonky."


    It's not off the table. So Rob is a monster who wants writers and designers to lay idle while coders do the fix patch. How dare he.

    Seems you read a lot into that and left out the part where he downplayed the bugs and issues as a majorityare not ones everyone encounters and very much states they need to continue creating content for those who want it.

    So yea, not off the table but very unlikely and a rather unfounded comment to call him a monster who wants certain team members to lay idle. But good try.
  • FearlessOne_2014
    FearlessOne_2014
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    Don't care
    Why should I care when I know. My thoughts don't mean anything.
  • Hallothiel
    Hallothiel
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    The main issue is the server, not the bugs.

    And has already been pointed out - DIFFERENT TEAMS. Like suggesting that Gina et al could take time off from the forums to ‘fix’ things - lol.
  • Bucky_13
    Bucky_13
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    Yes
    Yes. New content is fun, but it's kind of pointless when you can't play it. Getting the servers stable, making Cyro work properly etc is waaaaay more important atm than new content for me.
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