themaddaedra wrote: »What would the people do that would not be working on bug fixes?
The people who write the stories and more do not work on code. Others lack the skill set to search for causes of bugs. Do you want them to lay those people off and probably have to find new talent when they start up? Maybe you just want Zos to pay those people to stay at home until things get fixed well enough. A yes vote is very much saying Zos should do one or the other.
They can be working for next patch, and they can be working properly this time who knows.
A company, especially one big as Zenimax would never lack work to be done, never.
What is needed is a team with the skills to fix bugs, which could be paid for by removing the members that do not generate revenue or communicate with the community
themaddaedra wrote: »What would the people do that would not be working on bug fixes?
The people who write the stories and more do not work on code. Others lack the skill set to search for causes of bugs. Do you want them to lay those people off and probably have to find new talent when they start up? Maybe you just want Zos to pay those people to stay at home until things get fixed well enough. A yes vote is very much saying Zos should do one or the other.
They can be working for next patch, and they can be working properly this time who knows.
A company, especially one big as Zenimax would never lack work to be done, never.
Umm. So you are suggesting the story writer, a person who does not do any programming on the game, did not do their job properly, hence caused bugs in the game? Or the graphics person who only works to design the art in the game caused the long loading screens? That seems rather doubtful.
Further, since a vote of yes is asking Zos to stop working on the next DLC and fix bugs these people have nothing to do so it seems sill to have them work on something without any direction.
themaddaedra wrote: »themaddaedra wrote: »What would the people do that would not be working on bug fixes?
The people who write the stories and more do not work on code. Others lack the skill set to search for causes of bugs. Do you want them to lay those people off and probably have to find new talent when they start up? Maybe you just want Zos to pay those people to stay at home until things get fixed well enough. A yes vote is very much saying Zos should do one or the other.
They can be working for next patch, and they can be working properly this time who knows.
A company, especially one big as Zenimax would never lack work to be done, never.
Umm. So you are suggesting the story writer, a person who does not do any programming on the game, did not do their job properly, hence caused bugs in the game? Or the graphics person who only works to design the art in the game caused the long loading screens? That seems rather doubtful.
Further, since a vote of yes is asking Zos to stop working on the next DLC and fix bugs these people have nothing to do so it seems sill to have them work on something without any direction.
My comment wasn't clear about writers apparently. I didn't mean they are not doing their job. By working properly i meant they could have a chill spare time to do their jobs without any rush.
And your assumption still remains void. How you can even believe a writer would sit entirely idle just because a dlc is postponed is beyond me.
And also resorces doesn't have to necessarily mean the payment of stuff that's working on writing etc. There should be lots of external spendings for a dlc launch that can be spared.
themaddaedra wrote: »themaddaedra wrote: »What would the people do that would not be working on bug fixes?
The people who write the stories and more do not work on code. Others lack the skill set to search for causes of bugs. Do you want them to lay those people off and probably have to find new talent when they start up? Maybe you just want Zos to pay those people to stay at home until things get fixed well enough. A yes vote is very much saying Zos should do one or the other.
They can be working for next patch, and they can be working properly this time who knows.
A company, especially one big as Zenimax would never lack work to be done, never.
Umm. So you are suggesting the story writer, a person who does not do any programming on the game, did not do their job properly, hence caused bugs in the game? Or the graphics person who only works to design the art in the game caused the long loading screens? That seems rather doubtful.
Further, since a vote of yes is asking Zos to stop working on the next DLC and fix bugs these people have nothing to do so it seems sill to have them work on something without any direction.
My comment wasn't clear about writers apparently. I didn't mean they are not doing their job. By working properly i meant they could have a chill spare time to do their jobs without any rush.
And your assumption still remains void. How you can even believe a writer would sit entirely idle just because a dlc is postponed is beyond me.
And also resorces doesn't have to necessarily mean the payment of stuff that's working on writing etc. There should be lots of external spendings for a dlc launch that can be spared.
Umm. No.
First of all, creative groups are often not rushed as you seem to indicate. Granted. I do not work nor have I ever worked for Zos but I have worked with creative groups. For the story writer, once they finish a story a phase they go onto the next phase or the next story. It is generally on the programing side they face deadlines.
Second. suggesting my comment is void is absurd and you clearly lack an understanding of how these teams work if you are making replies like this. Granted, I understand to the uninitiated that this is all a little much to grasp.
themaddaedra wrote: »themaddaedra wrote: »themaddaedra wrote: »What would the people do that would not be working on bug fixes?
The people who write the stories and more do not work on code. Others lack the skill set to search for causes of bugs. Do you want them to lay those people off and probably have to find new talent when they start up? Maybe you just want Zos to pay those people to stay at home until things get fixed well enough. A yes vote is very much saying Zos should do one or the other.
They can be working for next patch, and they can be working properly this time who knows.
A company, especially one big as Zenimax would never lack work to be done, never.
Umm. So you are suggesting the story writer, a person who does not do any programming on the game, did not do their job properly, hence caused bugs in the game? Or the graphics person who only works to design the art in the game caused the long loading screens? That seems rather doubtful.
Further, since a vote of yes is asking Zos to stop working on the next DLC and fix bugs these people have nothing to do so it seems sill to have them work on something without any direction.
My comment wasn't clear about writers apparently. I didn't mean they are not doing their job. By working properly i meant they could have a chill spare time to do their jobs without any rush.
And your assumption still remains void. How you can even believe a writer would sit entirely idle just because a dlc is postponed is beyond me.
And also resorces doesn't have to necessarily mean the payment of stuff that's working on writing etc. There should be lots of external spendings for a dlc launch that can be spared.
Umm. No.
First of all, creative groups are often not rushed as you seem to indicate. Granted. I do not work nor have I ever worked for Zos but I have worked with creative groups. For the story writer, once they finish a story a phase they go onto the next phase or the next story. It is generally on the programing side they face deadlines.
Second. suggesting my comment is void is absurd and you clearly lack an understanding of how these teams work if you are making replies like this. Granted, I understand to the uninitiated that this is all a little much to grasp.
Oh of course how did i fail to see ad hominem coming right there. That's all i will ever discuss to you, have a nice one.
themaddaedra wrote: »From Turelus' interview with Rob Garrett:
Slowing Down Content Releases and the Great Fix Patch:
"I spoke with Rob about the fast release of updates and if ZOS had considered doing a “Great Fix Patch” for one of their updates. He said it’s a question they get a lot and whilst it’s not off the table they as a company do need to produce for everyone and a majority of the bugs and issues faced are not ones everyone encounters or are drastically halting gameplay, as such they need to continue creating content for people who want new content to play and and don’t play at the higher level to notice if a skill or mechanic works a little wonky."
It's not off the table. So Rob is a monster who wants writers and designers to lay idle while coders do the fix patch. How dare he.