I could vote yes but that would be kinda moronic for me.
See they could delay as much as we want fix everything and then the next patch they drop will break a bunch of things new and old, some big some small and like many threads in a cloth one tug and the whole thing can unravel. Thats the nature of video games, its like a jigsaw puzzle, but each piece isn't entirely separate, so if one doesn't fit properly it isn't just that one piece but a bunch of other pieces and so forth.
I dont recall a game ever existing that performed flawlessly with no bugs. One could argue "but X game didn't have bugs" and I will simply say to that, didn't have bugs that you noticed or cared enough about.
I would much rather they just relocate the server hub to the Netherlands and actually put their money where their mouth is and spend it on better hardware so the game doesn't lag half the time. EU player has 60ms from the UK to germany and then 120ms+ when doing any kind of group content. What a joke.
What is needed is a team with the skills to fix bugs, which could be paid for by removing the members that do not generate revenue or communicate with the community
JamuThatsWho wrote: »There's no point continuing to pump out content if no one can log in to play it.
There's enough to do for the time being. I say take a year off to focus on improving the infrastructure instead.
Darios_Heliodromos wrote: »I'm wondering how shocked I should be that so many people voted "Yes" here.
ESO definitely has its performance issues but cancelling future DLC essentially kills what is probably their main source of revenue. Knowing what I know about working in corporations, I wouldn't be surprised if the development team at ZOS is understaffed, overworked, and probably ended up stuck with too many projects to manage at the same time (the festival, the release of Dragonhold, as well as patch 24). What's scary to me is that corporations are usually not keen on hiring more people until things have gotten really bad to the point where they are worried about potential revenue loss.
All the same, this game produces great content and I plan to continue supporting this game as I have for the last 4 years. Technical issues are an unavoidable part of life...they'll get fixed. ZOS will learn and we'll all move on.
ForzaRammer wrote: »
Chilly-McFreeze wrote: »
Dusk_Coven wrote: »I think calling really severe issues -- that are even blocking people from logging in -- calling them "bugs" is really trivializing.
Of course you should delay a DLC release when your player base can't even log in to play the game. Or gets unplayable lag. Or is disconnected. Who's gonna pay for a game they can't play?
Sure, continue work on it. But how about actually making sure people can play it first, eh? Like have a working game before you have an expansion for it?
The problem is that carrying on DLC production/not carrying on DLC production does nothing to address the issues. Indeed, even saying “we’re going to delay DLC production” risks making the situation worse by reinforcing the notion that the game is broken.
themaddaedra wrote: »MasterSpatula wrote: »Dif.
Fer.
Ent.
Teams.
Sharing sa.me.re.sour.ces. We have a Sherlock here.