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Should zos delay the next dlc and focus on bug fixes first?

ForzaRammer
ForzaRammer
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Should zos delay the next dlc and focus on bug fixes first? 396 votes

Yes
80%
AlomarGilvothalenae1b14_ESOGadamlub14_ESOxaraanSchattenfluegelol050770b16_ESOMr_ChuckKillstreetFiewielIruil_ESOchess1ukb16_ESOkmufc77b16_ESOAlienSlofKhenarthiLorzrzMashgarzDrembo14_ESONurtharikjaola.wilhelmssonb16_ESOEdenprime 317 votes
NO
14%
vailjohn_ESONemesis7884GythralCyberOnEsoaubrey.baconb16_ESOp_tsakirisb16_ESOzariaSoelladennissomb16_ESOstarkerealmtheroyalestpythonnub18_ESOczarAzraelKriegsrfrogg23ElsonsoMasterSpatulapreeviousWoelerTandorDragonnord 59 votes
Don't care
5%
deepseamk20b14_ESOAektannAyeshaBelladonnaManwithBeard9FearlessOne_2014simple_specopsZephyris_KalnoriskiLLahweSPeLiquidPonyThannazzarTelvanniWizardcolossalvoidslabambaoMuSE_nr1wrath_of_eranarpaBrewJayrooWarndihrvilio11 20 votes
  • Zacuel
    Zacuel
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    Yes
    We both know that's not how it will play out though.
  • russelmmendoza
    russelmmendoza
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    Yes
    Yes, please.

    The only other alternative would be, to shut down eu server, only players in na can play, no na isp address no play.

    I so *** hate the condition of eso after nerfhold, I am willing to stop playing if forced to, but personally I still want to play, except in its current state, it has been so damn awefull.
  • C0RTEX4
    C0RTEX4
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    Yes
    Yes I don't care if I need to wait even 2 years for content I'd rather have a 100% playable or close to near playable (SMOOTH, LAG FREE, LOADING SCREEN FREE!!!!!) game play so I can actually enjoy this game to the fullest, I mean come on we can't even do basic weaving with staves because the server won't register them at times, especially in Vet trials...
  • Langdon64
    Langdon64
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    Yes
    I wish they would. I am fairly new to the game, but I have fallen in love with it. After 10+ years of WoW, I can easily see myself enjoying ESO for that long or longer, but only if they hit the brakes now and fix what is fundamentally wrong. I know we will have to re-download the entire game next year. Here's to hoping that will fix it.
  • JakaWild
    JakaWild
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    Yes
    Yes,

    The game has so much potential but is being bogged down by performance.Hopefully they will realize its in dire need of something done now rather than later and figure it all.
  • themaddaedra
    themaddaedra
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    Yes
    There are like 1 millon threads like this now but it won't happen. Not because of ZOS alone but because of dlc addicts who lose their minds when they don't get another broken dungeon or arena every 3 months.

    I wish it happened tho. Nothing more satisfying than that to me.
    PC|EU
  • nickccl
    nickccl
    Yes
    Spike in ping and hardly playable compared to early of this year. SEA player here playing in PC/NA server.
  • MasterSpatula
    MasterSpatula
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    NO
    Dif.

    Fer.

    Ent.

    Teams.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • JamuThatsWho
    JamuThatsWho
    ✭✭✭✭✭
    Yes
    There's no point continuing to pump out content if no one can log in to play it.

    There's enough to do for the time being. I say take a year off to focus on improving the infrastructure instead.
    @JamuThatsWho - PC EU - CP2100

    Main:
    Vasiir-jo - Khajiit Magicka Necromancer, AD

    Alts:
    Sul-Mael Hlarothran - Dunmer Magicka Sorcerer, EP

    Ushaar-Ixaht - Argonian Magicka Nightblade, DC

    Rorbakh gro-Khraag - Orc Stamina Templar, AD

    Anduuroon - Altmer Magicka Warden, EP

    Travanius Braelia - Imperial Stamina Dragonknight, DC

    Daeralon - Bosmer Stamina Arcanist, AD
  • themaddaedra
    themaddaedra
    ✭✭✭✭✭
    Yes
    Dif.

    Fer.

    Ent.

    Teams.

    Sharing sa.me.re.sour.ces. We have a Sherlock here.
    PC|EU
  • LonePirate
    LonePirate
    ✭✭✭✭✭
    ✭✭✭
    Anybody answering Yes to this question knows nothing about running a business. Delaying a new DLC, which is a revenue source for a business, in favor of something (bug fixes) which generate no new, direct revenue, has a negative impact on the company's bottom line. Would you go to work for three months and forego taking a paycheck during those three months? That is what you're asking ZOS to do by cancelling a DLC to focus on bugs. Not only that, but cancelling a DLC has a domino effect on the company now that they have moved to a yearlong story cycle. The 2020 story cycle would need to undergo a dramatic overhaul in the schedule, resulting in unnecessary work, time spent in meetings and canceled features and items in those future releases. In short, canceling a DLC in favor of bug fixes is never going to happen.

    If you want to apply pressure to ZOS that will actually improve the product they deliver, you should encourage them to hire more skilled developers to fix the bugs in the game. It's obvious ZOS has a skeleton crew of competent developers (not quest designers or artists but people who actually write code). A whole new squadron of developers needs to be added to the handful they already have in order to improve this game. Plus, as evident by the exceptionally poor shape Dragonhold was in when it was released, ZOS needs to augment their QA staff, as any worthwhile software company would have fired the entire QA team after such a disastrous release. Seriously, what does the ZOS QA team do all day? Does ZOS even have a QA team? I swear it seems like ZOS felt they needed to follow in EA's footsteps by releasing a game as buggy and as poorly performing as Anthem.

    The only way this game will ever improve is with ZOS hiring more developers and QA personnel. Until that happens, we can expect more bug-riddled disasters like Dragonhold.
    Edited by LonePirate on October 27, 2019 5:09AM
  • Banana
    Banana
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    Yes
    And hire some more people.
  • Dusk_Coven
    Dusk_Coven
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    Not sure they have a bug fixing team to begin with. Most MMOs don't. You report 5-year old bugs only to hear newbs point to it 5 years later. SWTOR's got quest-CHAIN-breaking bugs. That can't be fixed. If you screw it up by accidentally doing something you need to do it on another toon and "correctly" this time, even though it wasn't your fault the first time.

    Besides, "bug fixes" sounds more like correcting things in-game.
    What we're experiencing now sounds more like hardware and management thereof.
    Without information to go on it's hard to figure out what's going on over there so we shouldn't actually try.
    And if they told us even the smallest details the forums would bloat like a fat pustule on Nurgle's backside with armchair engineers blathering pat answers that are actually completely nonsense.

    No, they are giving us enough information that is actionable for us: "it's not working for some people, we're looking into it".
    They could tell us more but it's nothing we could use to change the situation anyway.
    If you're one of the people that's affect at the moment, you can spend the time deciding what the future of your interaction with ESO is going to be. Or you can go play a single player game that doesn't have an umbilical cord to a software company.
    Edited by Dusk_Coven on October 27, 2019 5:24AM
  • idk
    idk
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    What would the people do that would not be working on bug fixes?

    The people who write the stories and more do not work on code. Others lack the skill set to search for causes of bugs. Do you want them to lay those people off and probably have to find new talent when they start up? Maybe you just want Zos to pay those people to stay at home until things get fixed well enough. A yes vote is very much saying Zos should do one or the other.
  • Zacuel
    Zacuel
    ✭✭✭✭✭
    Yes
    LonePirate wrote: »
    Anybody answering Yes to this question knows nothing about running a business. Delaying a new DLC, which is a revenue source for a business, in favor of something (bug fixes) which generate no new, direct revenue, has a negative impact on the company's bottom line. Would you go to work for three months and forego taking a paycheck during those three months? That is what you're asking ZOS to do by cancelling a DLC to focus on bugs. Not only that, but cancelling a DLC has a domino effect on the company now that they have moved to a yearlong story cycle. The 2020 story cycle would need to undergo a dramatic overhaul in the schedule, resulting in unnecessary work, time spent in meetings and canceled features and items in those future releases. In short, canceling a DLC in favor of bug fixes is never going to happen.

    If you want to apply pressure to ZOS that will actually improve the product they deliver, you should encourage them to hire more skilled developers to fix the bugs in the game. It's obvious ZOS has a skeleton crew of competent developers (not quest designers or artists but people who actually write code). A whole new squadron of developers needs to be added to the handful they already have in order to improve this game. Plus, as evident by the exceptionally poor shape Dragonhold was in when it was released, ZOS needs to augment their QA staff, as any worthwhile software company would have fired the entire QA team after such a disastrous release. Seriously, what does the ZOS QA team do all day? Does ZOS even have a QA team? I swear it seems like ZOS felt they needed to follow in EA's footsteps by releasing a game as buggy and as poorly performing as Anthem.

    The only way this game will ever improve is with ZOS hiring more developers and QA personnel. Until that happens, we can expect more bug-riddled disasters like Dragonhold.

    Good thing this poll isn't asking if we know anything about business or not. It's a simple what if scenario.

    Relax bruh.
  • Froil
    Froil
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    Yes
    As much as I like new content, I really wouldn't mind if they spent Q1-Q2/half a year working on bug fixes for things.

    First and foremost, fix bugs with quests, log-in, server stability, abilities, passives, trials, dungeons etc. etc.
    "Best" healer PC/NA
  • LiquidPony
    LiquidPony
    ✭✭✭✭✭
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    Don't care
    I mean, what good's it gonna do?

    Dragonhold is the bare minimum of new content that could be delivered ... just a small, casual zone ... no dungeons, no arena, no trial, no new PvP content.

    95% of the patch notes was "bug fixes", combat balance adjustments, "performance improvements."

    And guess what? Combat sucks, there are more bugs than ever, and performance is butt cheeks.

    Be wary of asking for ZOS to touch anything. They usually make it worse than it was before.
  • Jayroo
    Jayroo
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    Don't care
    look at the dead by daylight community with the delayed Halloween event.

    delaying content creates backlash, releasing buggy content creates backlash, there's simply never any winning
  • Mr_Walker
    Mr_Walker
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    LonePirate wrote: »
    Anybody answering Yes to this question knows nothing about running a business. Delaying a new DLC, which is a revenue source for a business, in favor of something (bug fixes) which generate no new, direct revenue, has a negative impact on the company's bottom line. Would you go to work for three months and forego taking a paycheck during those three months? That is what you're asking ZOS to do by cancelling a DLC to focus on bugs. Not only that, but cancelling a DLC has a domino effect on the company now that they have moved to a yearlong story cycle. The 2020 story cycle would need to undergo a dramatic overhaul in the schedule, resulting in unnecessary work, time spent in meetings and canceled features and items in those future releases. In short, canceling a DLC in favor of bug fixes is never going to happen.

    If you want to apply pressure to ZOS that will actually improve the product they deliver, you should encourage them to hire more skilled developers to fix the bugs in the game. It's obvious ZOS has a skeleton crew of competent developers (not quest designers or artists but people who actually write code). A whole new squadron of developers needs to be added to the handful they already have in order to improve this game. Plus, as evident by the exceptionally poor shape Dragonhold was in when it was released, ZOS needs to augment their QA staff, as any worthwhile software company would have fired the entire QA team after such a disastrous release. Seriously, what does the ZOS QA team do all day? Does ZOS even have a QA team? I swear it seems like ZOS felt they needed to follow in EA's footsteps by releasing a game as buggy and as poorly performing as Anthem.

    The only way this game will ever improve is with ZOS hiring more developers and QA personnel. Until that happens, we can expect more bug-riddled disasters like Dragonhold.

    Another post full of absolute twaddle. You know what stops people from playing? When the game is so buggy people can't even login. You know what happens then? Players switch games, and a lot of the time, when that happens, players don't come back.

    Pumping out crap, whilst bugs get worse, is a guaranteed recipe for failure.
  • Nemesis7884
    Nemesis7884
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    NO
    those arent the same people doing the work...level, combat designers, artists, voice actors, writers etc etc they wont do any bug fixing anyway... a lot of things in game design run simultaneously
  • rpa
    rpa
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    Don't care
    Game companies do the minimum effort as fast as possible for maximum profit. It's cheaper to make a new easily maintainable low bug game using standard methods for producing quality software than fix the cauldron of coagulated spaghetti they likely have now.

    (Not that they'd do it, next game will certainly be hastily made buggy mess like everything related to Bethesda.)
    Edited by rpa on October 27, 2019 5:58AM
  • Loves_guars
    Loves_guars
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    Yes
    I don't notice many bugs, but they really need to fix servers.
  • Dusk_Coven
    Dusk_Coven
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    Mr_Walker wrote: »
    Pumping out crap, whilst bugs get worse, is a guaranteed recipe for failure.

    Not fixing issues early just makes things worse later. Like how spaghetti coding is fast but teams can't figure out your legacy code later. Or a leak or crack in a building just gets worse over time. The sooner you fix it the less money you will spend fixing it later.
    Down the line when you have pressure of both doing your job AND fixing a problem you let get bigger AND continuing to accumulate problems that keep getting passed over... there comes a tipping point.

    This is why a QUALITY product up front is always better. But in the fast paced world we have, rushing seems to be the norm everywhere.
  • themaddaedra
    themaddaedra
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    Yes
    idk wrote: »
    What would the people do that would not be working on bug fixes?

    The people who write the stories and more do not work on code. Others lack the skill set to search for causes of bugs. Do you want them to lay those people off and probably have to find new talent when they start up? Maybe you just want Zos to pay those people to stay at home until things get fixed well enough. A yes vote is very much saying Zos should do one or the other.

    They can be working for next patch, and they can be working properly this time who knows.

    A company, especially one big as Zenimax would never lack work to be done, never.
    Edited by themaddaedra on October 27, 2019 6:22AM
    PC|EU
  • pieratsos
    pieratsos
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    ✭✭
    Yes
    LonePirate wrote: »
    Anybody answering Yes to this question knows nothing about running a business. Delaying a new DLC, which is a revenue source for a business, in favor of something (bug fixes) which generate no new, direct revenue, has a negative impact on the company's bottom line. Would you go to work for three months and forego taking a paycheck during those three months? That is what you're asking ZOS to do by cancelling a DLC to focus on bugs. Not only that, but cancelling a DLC has a domino effect on the company now that they have moved to a yearlong story cycle. The 2020 story cycle would need to undergo a dramatic overhaul in the schedule, resulting in unnecessary work, time spent in meetings and canceled features and items in those future releases. In short, canceling a DLC in favor of bug fixes is never going to happen.

    If you want to apply pressure to ZOS that will actually improve the product they deliver, you should encourage them to hire more skilled developers to fix the bugs in the game. It's obvious ZOS has a skeleton crew of competent developers (not quest designers or artists but people who actually write code). A whole new squadron of developers needs to be added to the handful they already have in order to improve this game. Plus, as evident by the exceptionally poor shape Dragonhold was in when it was released, ZOS needs to augment their QA staff, as any worthwhile software company would have fired the entire QA team after such a disastrous release. Seriously, what does the ZOS QA team do all day? Does ZOS even have a QA team? I swear it seems like ZOS felt they needed to follow in EA's footsteps by releasing a game as buggy and as poorly performing as Anthem.

    The only way this game will ever improve is with ZOS hiring more developers and QA personnel. Until that happens, we can expect more bug-riddled disasters like Dragonhold.

    Actually you are the one who knows nothing about running a business. First of all your analogy about giving up ur salary is unlucky to say the least. You are an employee in the company, the company isnt urs. But ZOS as a company should most definitely forego some money shorterm in order to polish their product and push it out in a better state which will make them more money longterm. Thats what all good companies do. Especially when its the freaking company that broke the freaking product in the first place. And yes schedules change. If you are running a company and cant change ur schedule to polish ur product then you are running a **** company. Especially when ur own customers give you the ok to delay ur schedule which is a luxury most companies dont have and yet they still make due and change their schedule to make their product better.
    Edited by pieratsos on October 27, 2019 6:27AM
  • Gythral
    Gythral
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    NO
    For the obvious reason:
    The teams working on the 'story' cannot fix the bugs.

    What is needed is a team with the skills to fix bugs, which could be paid for by removing the members that do not generate revenue or communicate with the community
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Itzmichi
    Itzmichi
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    Yes
    We are saying that for years now. They just don't listen. New dlcs generate money, fixing don't.
    Here, have a chill pill 💊!
  • TelvanniWizard
    TelvanniWizard
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    Don't care
    Their bug fixes will anyway bring more bugs in.
  • mayasunrising
    mayasunrising
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    NO
    No. Companies have departments. Customer service doesn't fix bugs any more than programming handles customer support. MMOs have bugs and they have since Ultima Online. Patches are part of online gaming. Like seriously...since the 90s. :neutral:
    "And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom." Anaïs Nin

    “There’s a difference between wanting to be looked at and wanting to be seen." Amanda Palmer

    “A game is an opportunity to focus our energy, with relentless optimism, at something we’re good at (or getting better at) and enjoy. In other words, gameplay is the direct emotional opposite of depression.” Jane McGonigal

    “They'll tell you you're too loud, that you need to wait your turn and ask the right people for permission. Do it anyway." Alexandria Ocasio-Cortez
  • SmukkeHeks
    SmukkeHeks
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    Yes
    I’m at the point where the sims 4 university expansion sounds too tempting.

    Yes. That’s how far you have driven me, zos. From bellybutton-tickles gameplay, sights that leaves goosebumps, suspension as my comrades rush to my aid in those crucial last seconds, total domination of evil beings whose soul purpose is to kill my bosmer - to sims 4!

    I’m not mad. I’m so disappointed in you.
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