Dungeon timer

karekiz
karekiz
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The timer while good for turning in quests makes it feel abysmal to leave. Could ZoS add ez-peazy-exit portals <Similar to those when you join a dungeon with some bosses cleared>. Red exit portal would be great.

Mmm'kay - k thx - cya later zos - imma get coffee while my exit timer sits there.
  • Lady_Linux
    Lady_Linux
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    Most dungeons have an exit. You can always port to a friend or guild mate if all else fails.
    I simply must protest. There are no Penguin avatars for me to use in the forums.

    BTW, I use arch too
  • Stebarnz
    Stebarnz
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    karekiz wrote: »
    The timer while good for turning in quests makes it feel abysmal to leave. Could ZoS add ez-peazy-exit portals <Similar to those when you join a dungeon with some bosses cleared>. Red exit portal would be great.

    Mmm'kay - k thx - cya later zos - imma get coffee while my exit timer sits there.

    You mean the exit?
  • code65536
    code65536
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    Lady_Linux wrote: »
    Most dungeons have an exit. You can always port to a friend or guild mate if all else fails.

    With special emphasis on the modifier being "most" rather than "all".

    Pop quiz: How does someone access the exit in Bloodroot Forge?

    Bonus question: How does someone access the exit in Falkreath Hold?
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Media: YouTubeTwitch
  • Stebarnz
    Stebarnz
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    code65536 wrote: »
    Lady_Linux wrote: »
    Most dungeons have an exit. You can always port to a friend or guild mate if all else fails.

    With special emphasis on the modifier being "most" rather than "all".

    Pop quiz: How does someone access the exit in Bloodroot Forge?

    Bonus question: How does someone access the exit in Falkreath Hold?

    Press 'g' or 'o' then choose someone, right click and port to player.

    If you have no guilds or friends then log out and load in a different toon for a bit then log back in to original toon you will be out.

    If you have no other toons then wait.
  • code65536
    code65536
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    Stebarnz wrote: »
    code65536 wrote: »
    Lady_Linux wrote: »
    Most dungeons have an exit. You can always port to a friend or guild mate if all else fails.

    With special emphasis on the modifier being "most" rather than "all".

    Pop quiz: How does someone access the exit in Bloodroot Forge?

    Bonus question: How does someone access the exit in Falkreath Hold?

    Press 'g' or 'o' then choose someone, right click and port to player.

    If you have no guilds or friends then log out and load in a different toon for a bit then log back in to original toon you will be out.

    If you have no other toons then wait.

    Or... ZOS could just add exits to the dungeons that don't have convenient exits. You know, as suggested by the OP of this thread.

    Just because there are workarounds to this problem doesn't mean that it's not a problem.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Media: YouTubeTwitch
  • Araneae6537
    Araneae6537
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    I agree that having a “click [] to leave instance” would be most convenient, but from the recent thread on this subject, the quickest way to leave and return to where you were before the dungeon is by porting to another player still in the dungeon: this will place you by the entrance/exit. You could also port to a home, friend or guildie for free or go to a wayshrine if you don’t need to return right to where you were.

    Since loading screens have been a bit longer, I’ve generally just waited for the timer and done inventory management and gone back looking for random loot that was passed.
  • Stratti
    Stratti
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    Do you not have a house?
    Perhaps port to one of your houses.

    This solved a really annoying problem and cannot work any other way. Find a new way around it.
  • darthgummibear_ESO
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    The timer should just have a "remove me now" option. There is zero reason to argue against this, as quest people still get the benefit of a longer timer and everyone else doesn't have to wait and can go back to whatever they were doing before, where they were doing it.
  • Grianasteri
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    karekiz wrote: »
    The timer while good for turning in quests makes it feel abysmal to leave. Could ZoS add ez-peazy-exit portals <Similar to those when you join a dungeon with some bosses cleared>. Red exit portal would be great.

    Mmm'kay - k thx - cya later zos - imma get coffee while my exit timer sits there.

    In the context of the totally unacceptable situation where people were being removed from dungeons before they could even hand in quests or loot fully etc, the change is absolutely fantastic and a small price to pay for having to wait a little longer occasionally.

    Plus, you & others are basically complaining about a non issue if you think about it... You can leave instantly... fast travel to one of your houses, or one of your guild mates. Problem solved :)
  • oddbasket
    oddbasket
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    O Removing from dungeon
    Press E to exit now
  • Lady_Linux
    Lady_Linux
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    code65536 wrote: »
    Lady_Linux wrote: »
    Most dungeons have an exit. You can always port to a friend or guild mate if all else fails.

    With special emphasis on the modifier being "most" rather than "all".

    Pop quiz: How does someone access the exit in Bloodroot Forge?

    Bonus question: How does someone access the exit in Falkreath Hold?

    On falkreath hold, you can travel back to the begining of the dungeon to exit. I have done it. When you exit the jarl residence after the last battle, you can turn to the right and jump down the rocks and end up outside the hall of the dead.
    Edited by Lady_Linux on October 25, 2019 9:48AM
    I simply must protest. There are no Penguin avatars for me to use in the forums.

    BTW, I use arch too
  • karekiz
    karekiz
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    Stratti wrote: »
    Do you not have a house?
    Perhaps port to one of your houses.

    This solved a really annoying problem and cannot work any other way. Find a new way around it.

    I don't have a house
    I don't have a guild
    I don't have anyone on friends list
  • Donny_Vito
    Donny_Vito
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    Lady_Linux wrote: »
    code65536 wrote: »
    Lady_Linux wrote: »
    Most dungeons have an exit. You can always port to a friend or guild mate if all else fails.

    With special emphasis on the modifier being "most" rather than "all".

    Pop quiz: How does someone access the exit in Bloodroot Forge?

    Bonus question: How does someone access the exit in Falkreath Hold?

    On falkreath hold, you can travel back to the begining of the dungeon to exit. I have done it. When you exit the jarl residence after the last battle, you can turn to the right and jump down the rocks and end up outside the hall of the dead.

    Yes, while these are work-arounds for the problem, they do not address the issue the OP suggested. Every (not most) dungeon should have an exit portal at the end that takes you to the spot you last where before entering the dungeon. Easy peezy.
  • Giraffon
    Giraffon
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    oddbasket wrote: »
    O Removing from dungeon
    Press E to exit now

    This would be perfect.
    Giraffon - Beta Lizard - For the Pact!
  • Araneae6537
    Araneae6537
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    karekiz wrote: »
    Stratti wrote: »
    Do you not have a house?
    Perhaps port to one of your houses.

    This solved a really annoying problem and cannot work any other way. Find a new way around it.

    I don't have a house
    I don't have a guild
    I don't have anyone on friends list

    Inn rooms are free.
    Why no guild? There are all sorts and can be helpful for lots of things.
    Port to someone else in dungeon group to get to exit.
    If all else fails, wait or port to a wayshrine.
  • Stebarnz
    Stebarnz
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    karekiz wrote: »
    Stratti wrote: »
    Do you not have a house?
    Perhaps port to one of your houses.

    This solved a really annoying problem and cannot work any other way. Find a new way around it.

    I don't have a house
    I don't have a guild
    I don't have anyone on friends list

    Best get to waiting then.
  • Stebarnz
    Stebarnz
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    code65536 wrote: »
    Stebarnz wrote: »
    code65536 wrote: »
    Lady_Linux wrote: »
    Most dungeons have an exit. You can always port to a friend or guild mate if all else fails.

    With special emphasis on the modifier being "most" rather than "all".

    Pop quiz: How does someone access the exit in Bloodroot Forge?

    Bonus question: How does someone access the exit in Falkreath Hold?

    Press 'g' or 'o' then choose someone, right click and port to player.

    If you have no guilds or friends then log out and load in a different toon for a bit then log back in to original toon you will be out.

    If you have no other toons then wait.

    Or... ZOS could just add exits to the dungeons that don't have convenient exits. You know, as suggested by the OP of this thread.

    Just because there are workarounds to this problem doesn't mean that it's not a problem.

    Ye you are right, its like ZOS thinks of everything and implements it perfectly! Nope!

    They look at a problem and make the easiest possible solution, if you don't want to use the work arounds they don't care, just wait.
  • darthgummibear_ESO
    darthgummibear_ESO
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    karekiz wrote: »
    Stratti wrote: »
    Do you not have a house?
    Perhaps port to one of your houses.

    This solved a really annoying problem and cannot work any other way. Find a new way around it.

    I don't have a house
    I don't have a guild
    I don't have anyone on friends list


    Now I know you're trolling. There's no way someone who has been around long enough to have a forum profile like yours doesn't know about the free rooms.
  • NoodleESO
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    I like the new timer it gives you plenty of time to go back and collect readables/loot, the last timer barely gave you enough time to turn in the quest if everyone left right away
  • JimmyJuJu
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    An option to "leave immediately" would solve this. I could actually use a few more minutes post-completion to go looking for chests. Seems like everyone doing vet pledges just wants to blaze through them these days :/
  • xpixelatedtkox
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    To me personally, the timer doesn't seem to warrant the amount of complaints I've seen on Reddit and here, including the attitude/tone in which it's said. It was a bigger problem for those who wanted to finish a quest, but couldn't, because everyone had to immediately jump ship once the boss was defeated. That's a bigger pain than your two-minute timer, as they basically would have to run the dungeon again (which takes more than those precious two minutes, mind you.)

    However, ZOS should implement a quick way out. The portal idea sounds great, as they do offer one if you join a partially finished dungeon. Or the press blah to exit.
    PC - NA
    Guild: Vanquish
  • Araneae6537
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    To me personally, the timer doesn't seem to warrant the amount of complaints I've seen on Reddit and here, including the attitude/tone in which it's said. It was a bigger problem for those who wanted to finish a quest, but couldn't, because everyone had to immediately jump ship once the boss was defeated. That's a bigger pain than your two-minute timer, as they basically would have to run the dungeon again (which takes more than those precious two minutes, mind you.)

    However, ZOS should implement a quick way out. The portal idea sounds great, as they do offer one if you join a partially finished dungeon. Or the press blah to exit.

    I agree, this change is definitely an improvement over how it was before, when you might not be able to complete your quest and now you really can leave whenever you want after the dungeon is complete, knowing you aren’t needed for group members to complete their quests.

    But what would really be ideal would be no one is kicked from a completed instance and you have all the time you want to explore and loot if desired but a convenient “click [] to exit” for those who want to get right back to where they were with minimal loading screens.

    I’m not complaining, as this change was for the better and waiting a bit longer or going through an extra loading screen isn’t a huge thing, but it seems it could be even better for everyone. :)
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