The timer while good for turning in quests makes it feel abysmal to leave. Could ZoS add ez-peazy-exit portals <Similar to those when you join a dungeon with some bosses cleared>. Red exit portal would be great.
Mmm'kay - k thx - cya later zos - imma get coffee while my exit timer sits there.
Lady_Linux wrote: »Most dungeons have an exit. You can always port to a friend or guild mate if all else fails.
Lady_Linux wrote: »Most dungeons have an exit. You can always port to a friend or guild mate if all else fails.
With special emphasis on the modifier being "most" rather than "all".
Pop quiz: How does someone access the exit in Bloodroot Forge?
Bonus question: How does someone access the exit in Falkreath Hold?
Lady_Linux wrote: »Most dungeons have an exit. You can always port to a friend or guild mate if all else fails.
With special emphasis on the modifier being "most" rather than "all".
Pop quiz: How does someone access the exit in Bloodroot Forge?
Bonus question: How does someone access the exit in Falkreath Hold?
Press 'g' or 'o' then choose someone, right click and port to player.
If you have no guilds or friends then log out and load in a different toon for a bit then log back in to original toon you will be out.
If you have no other toons then wait.
The timer while good for turning in quests makes it feel abysmal to leave. Could ZoS add ez-peazy-exit portals <Similar to those when you join a dungeon with some bosses cleared>. Red exit portal would be great.
Mmm'kay - k thx - cya later zos - imma get coffee while my exit timer sits there.
Lady_Linux wrote: »Most dungeons have an exit. You can always port to a friend or guild mate if all else fails.
With special emphasis on the modifier being "most" rather than "all".
Pop quiz: How does someone access the exit in Bloodroot Forge?
Bonus question: How does someone access the exit in Falkreath Hold?
Lady_Linux wrote: »Lady_Linux wrote: »Most dungeons have an exit. You can always port to a friend or guild mate if all else fails.
With special emphasis on the modifier being "most" rather than "all".
Pop quiz: How does someone access the exit in Bloodroot Forge?
Bonus question: How does someone access the exit in Falkreath Hold?
On falkreath hold, you can travel back to the begining of the dungeon to exit. I have done it. When you exit the jarl residence after the last battle, you can turn to the right and jump down the rocks and end up outside the hall of the dead.
Lady_Linux wrote: »Most dungeons have an exit. You can always port to a friend or guild mate if all else fails.
With special emphasis on the modifier being "most" rather than "all".
Pop quiz: How does someone access the exit in Bloodroot Forge?
Bonus question: How does someone access the exit in Falkreath Hold?
Press 'g' or 'o' then choose someone, right click and port to player.
If you have no guilds or friends then log out and load in a different toon for a bit then log back in to original toon you will be out.
If you have no other toons then wait.
Or... ZOS could just add exits to the dungeons that don't have convenient exits. You know, as suggested by the OP of this thread.
Just because there are workarounds to this problem doesn't mean that it's not a problem.
xpixelatedtkox wrote: »To me personally, the timer doesn't seem to warrant the amount of complaints I've seen on Reddit and here, including the attitude/tone in which it's said. It was a bigger problem for those who wanted to finish a quest, but couldn't, because everyone had to immediately jump ship once the boss was defeated. That's a bigger pain than your two-minute timer, as they basically would have to run the dungeon again (which takes more than those precious two minutes, mind you.)
However, ZOS should implement a quick way out. The portal idea sounds great, as they do offer one if you join a partially finished dungeon. Or the press blah to exit.