Gatdangmayne wrote: »Might as well update this thread while I'm stuck in a car lol.
Still experimenting as i can, though playing less due to performance mainly. Anyway, finally got my ad toons back in cyrodil so i can play stamsorc again, and try out my dunmer plar as stam also.
Been running a combo of shackle/hunding/7th/deadly/etc, all pretty similar Imo.
Had a lot of fun on my templar though- heavy snb front bar, potl invasion jabs, with 2h rally/mist and bats backbar. Started just for *** n giggles, was pretty op tho tbh.
I have a nord stamden, and I've tried so many mag setups, but maan...magden is just a less effective and fun stamden after maining stamden so long lol.
Though the hybrid warden build is definitely something i need to look at again i think.
Still tryna get a good pelinals build for my orc sorc. Best I've thought up so far is 5h/1/1, pelinal, balorgh, and...
Spinners snb nirn+infused wpn dmg jewelry?
Hulking or Necro to boost my "off" stat?
7th/fury?
?
Idk. But it's a shame the performance is as bad as it is right now because class balance wise its pretty great, --mostly.
Gatdangmayne wrote: »Might as well update this thread while I'm stuck in a car lol.
Still experimenting as i can, though playing less due to performance mainly. Anyway, finally got my ad toons back in cyrodil so i can play stamsorc again, and try out my dunmer plar as stam also.
Been running a combo of shackle/hunding/7th/deadly/etc, all pretty similar Imo.
Had a lot of fun on my templar though- heavy snb front bar, potl invasion jabs, with 2h rally/mist and bats backbar. Started just for *** n giggles, was pretty op tho tbh.
I have a nord stamden, and I've tried so many mag setups, but maan...magden is just a less effective and fun stamden after maining stamden so long lol.
Though the hybrid warden build is definitely something i need to look at again i think.
Still tryna get a good pelinals build for my orc sorc. Best I've thought up so far is 5h/1/1, pelinal, balorgh, and...
Spinners snb nirn+infused wpn dmg jewelry?
Hulking or Necro to boost my "off" stat?
7th/fury?
?
Idk. But it's a shame the performance is as bad as it is right now because class balance wise its pretty great, --mostly.
Used something similar as a magblade. Bright throat, 2H and resto. 3x weapon damage glyphs using mag abilities and vigor. I’m not sure if you could do it as a Warden.
Gatdangmayne wrote: »Gatdangmayne wrote: »Might as well update this thread while I'm stuck in a car lol.
Still experimenting as i can, though playing less due to performance mainly. Anyway, finally got my ad toons back in cyrodil so i can play stamsorc again, and try out my dunmer plar as stam also.
Been running a combo of shackle/hunding/7th/deadly/etc, all pretty similar Imo.
Had a lot of fun on my templar though- heavy snb front bar, potl invasion jabs, with 2h rally/mist and bats backbar. Started just for *** n giggles, was pretty op tho tbh.
I have a nord stamden, and I've tried so many mag setups, but maan...magden is just a less effective and fun stamden after maining stamden so long lol.
Though the hybrid warden build is definitely something i need to look at again i think.
Still tryna get a good pelinals build for my orc sorc. Best I've thought up so far is 5h/1/1, pelinal, balorgh, and...
Spinners snb nirn+infused wpn dmg jewelry?
Hulking or Necro to boost my "off" stat?
7th/fury?
?
Idk. But it's a shame the performance is as bad as it is right now because class balance wise its pretty great, --mostly.
Used something similar as a magblade. Bright throat, 2H and resto. 3x weapon damage glyphs using mag abilities and vigor. I’m not sure if you could do it as a Warden.
Well, I've brainstormed the best possible way to build a hybrid (aside from specific sets, off...) for my wardens, sorcs, temps and nbs.
Essentially, for my warden, he's nord so was thinking basically be tanky and drop ultis, using frost staff backbar for blockade enchant proc and snare, and for a ranged weapon to help proc lotus - im over bows.
On nightblade, basically i would have high mag and stam as dunmer, and use dw with mag skills with phys weapon light/heavy attack cp.
Templar also dark elf, and after my bat stamplar i totally rethought my plan. Was originally going to use a similar approach as on nb, but i think just using pelinals and stacking dmg, and having decentish mag, i could use temp shield, gapclose, uhhh the other flare morph...and have it actually hurt. Oh and frfr bat stamplars op.
And lastly, sorc, I've gone back and forth a million times on. As an orc it really limits versatility compared to nord and dunmer.
Anyway, tried a few things on uesp and stats looked decent...but, i need lots more gold than i have to try all i wanna try xD
Gatdangmayne wrote: »Gatdangmayne wrote: »Might as well update this thread while I'm stuck in a car lol.
Still experimenting as i can, though playing less due to performance mainly. Anyway, finally got my ad toons back in cyrodil so i can play stamsorc again, and try out my dunmer plar as stam also.
Been running a combo of shackle/hunding/7th/deadly/etc, all pretty similar Imo.
Had a lot of fun on my templar though- heavy snb front bar, potl invasion jabs, with 2h rally/mist and bats backbar. Started just for *** n giggles, was pretty op tho tbh.
I have a nord stamden, and I've tried so many mag setups, but maan...magden is just a less effective and fun stamden after maining stamden so long lol.
Though the hybrid warden build is definitely something i need to look at again i think.
Still tryna get a good pelinals build for my orc sorc. Best I've thought up so far is 5h/1/1, pelinal, balorgh, and...
Spinners snb nirn+infused wpn dmg jewelry?
Hulking or Necro to boost my "off" stat?
7th/fury?
?
Idk. But it's a shame the performance is as bad as it is right now because class balance wise its pretty great, --mostly.
Used something similar as a magblade. Bright throat, 2H and resto. 3x weapon damage glyphs using mag abilities and vigor. I’m not sure if you could do it as a Warden.
Well, I've brainstormed the best possible way to build a hybrid (aside from specific sets, off...) for my wardens, sorcs, temps and nbs.
Essentially, for my warden, he's nord so was thinking basically be tanky and drop ultis, using frost staff backbar for blockade enchant proc and snare, and for a ranged weapon to help proc lotus - im over bows.
On nightblade, basically i would have high mag and stam as dunmer, and use dw with mag skills with phys weapon light/heavy attack cp.
Templar also dark elf, and after my bat stamplar i totally rethought my plan. Was originally going to use a similar approach as on nb, but i think just using pelinals and stacking dmg, and having decentish mag, i could use temp shield, gapclose, uhhh the other flare morph...and have it actually hurt. Oh and frfr bat stamplars op.
And lastly, sorc, I've gone back and forth a million times on. As an orc it really limits versatility compared to nord and dunmer.
Anyway, tried a few things on uesp and stats looked decent...but, i need lots more gold than i have to try all i wanna try xD
Bobby_V_Rockit wrote: »Genuine question, but what utility does an off-meta build bring to the group? I mean obviously the goal isn’t to just “do the same thing” as a meta build, but to add something different yet valuable to the group your playing with. Unless its just for solo stuff.
I’m not trying to criticise, but rather looking for inspiration/brainstorm on what else is a good addition to group composition. Like, unique buffs not seen in meta builds, less pressure on healers/tanks, etc.
Pretty much what do you bring to the group that no other meta build does? Honestly, I’m thinking battlegrounds here
Bobby_V_Rockit wrote: »Genuine question, but what utility does an off-meta build bring to the group? I mean obviously the goal isn’t to just “do the same thing” as a meta build, but to add something different yet valuable to the group your playing with. Unless its just for solo stuff.
I’m not trying to criticise, but rather looking for inspiration/brainstorm on what else is a good addition to group composition. Like, unique buffs not seen in meta builds, less pressure on healers/tanks, etc.
Pretty much what do you bring to the group that no other meta build does? Honestly, I’m thinking battlegrounds here
That would depend on q lot of things, your build, your team members' builds, your goals for enjoyment of the game, your team members' goals, the game mode, the map, and that's the majority of things I think. On the build I'm running (2h/frost staff stam sorc), I would bring aoe minor maim, aoe root, and higher single target damage by sacrificing a bit of survivability compared to the more meta 2h/bow or 2h/dw setup I would run.
Edit: Also most "meta" pvp builds (different for pve where there is truly a meta dps) are generally just builds that content creators release that are easy to get good results with, but a good player can find something a bit different that fits their playstyle and can work better for them than the cookie cutter meta setup.
Bobby_V_Rockit wrote: »Bobby_V_Rockit wrote: »Genuine question, but what utility does an off-meta build bring to the group? I mean obviously the goal isn’t to just “do the same thing” as a meta build, but to add something different yet valuable to the group your playing with. Unless its just for solo stuff.
I’m not trying to criticise, but rather looking for inspiration/brainstorm on what else is a good addition to group composition. Like, unique buffs not seen in meta builds, less pressure on healers/tanks, etc.
Pretty much what do you bring to the group that no other meta build does? Honestly, I’m thinking battlegrounds here
That would depend on q lot of things, your build, your team members' builds, your goals for enjoyment of the game, your team members' goals, the game mode, the map, and that's the majority of things I think. On the build I'm running (2h/frost staff stam sorc), I would bring aoe minor maim, aoe root, and higher single target damage by sacrificing a bit of survivability compared to the more meta 2h/bow or 2h/dw setup I would run.
Edit: Also most "meta" pvp builds (different for pve where there is truly a meta dps) are generally just builds that content creators release that are easy to get good results with, but a good player can find something a bit different that fits their playstyle and can work better for them than the cookie cutter meta setup.
I’ve been using Olorime and Bright-throats boast so far. Doing pretty well actually. With Olorime, I can throw a light weight trap at a friendly which gives my ally an extra 258 odd weapon damage and roots the opponent heading for them. Plus it keeps my mag regen at a healthy level. I’m quite enjoying the pairing honestly
Bobby_V_Rockit wrote: »Genuine question, but what utility does an off-meta build bring to the group? I mean obviously the goal isn’t to just “do the same thing” as a meta build, but to add something different yet valuable to the group your playing with. Unless its just for solo stuff.
I’m not trying to criticise, but rather looking for inspiration/brainstorm on what else is a good addition to group composition. Like, unique buffs not seen in meta builds, less pressure on healers/tanks, etc.
Pretty much what do you bring to the group that no other meta build does? Honestly, I’m thinking battlegrounds here
Bobby_V_Rockit wrote: »Genuine question, but what utility does an off-meta build bring to the group? I mean obviously the goal isn’t to just “do the same thing” as a meta build, but to add something different yet valuable to the group your playing with. Unless its just for solo stuff.
I’m not trying to criticise, but rather looking for inspiration/brainstorm on what else is a good addition to group composition. Like, unique buffs not seen in meta builds, less pressure on healers/tanks, etc.
Pretty much what do you bring to the group that no other meta build does? Honestly, I’m thinking battlegrounds here
I started playing around with them because I wanted Onslaught as a magblade, but light attacks with melee weapons hit like a wet noodle if you’re mag.
When I first tried pelinals it was jacked, the worst build ever, because I was trying to use mag and stam abilities for damage.
When messing around with onslaught I discovered something though. With the medium armour passives and full weapon damage glyphs you can obtain more spell power and higher tooltips as a mag then you can wearing light or heavy armour with pelinals in no-CP. In CP the mag boost makes pelinals less effective.
You can make some cool mag builds with pelinals. Best things to dip into are 2H for onslaught or BRP DW for Major Protection. The downsides are no ranged light attacks (which really sucks) and lack of pen, but it’s doable.
For example as a magblade using 5m-1H-1L pelinals and bright throat you can have a dodge rolly magblade with vigor and onslaught.
Bobby_V_Rockit wrote: »Genuine question, but what utility does an off-meta build bring to the group? I mean obviously the goal isn’t to just “do the same thing” as a meta build, but to add something different yet valuable to the group your playing with. Unless its just for solo stuff.
I’m not trying to criticise, but rather looking for inspiration/brainstorm on what else is a good addition to group composition. Like, unique buffs not seen in meta builds, less pressure on healers/tanks, etc.
Pretty much what do you bring to the group that no other meta build does? Honestly, I’m thinking battlegrounds here
I started playing around with them because I wanted Onslaught as a magblade, but light attacks with melee weapons hit like a wet noodle if you’re mag.
When I first tried pelinals it was jacked, the worst build ever, because I was trying to use mag and stam abilities for damage.
When messing around with onslaught I discovered something though. With the medium armour passives and full weapon damage glyphs you can obtain more spell power and higher tooltips as a mag then you can wearing light or heavy armour with pelinals in no-CP. In CP the mag boost makes pelinals less effective.
You can make some cool mag builds with pelinals. Best things to dip into are 2H for onslaught or BRP DW for Major Protection. The downsides are no ranged light attacks (which really sucks) and lack of pen, but it’s doable.
For example as a magblade using 5m-1H-1L pelinals and bright throat you can have a dodge rolly magblade with vigor and onslaught.
Wouldn't you get the pen you need from onslaught? I think it gives physical and spell pen.
Gatdangmayne wrote: »So i love theorycrafting and trying out weird builds in pvp, most are total ass, but when it works, it works.
Posting this because i always said medium was better than heavy..until i made a SnB/bow nord warden with max resistances, mag for wings, ice shield and lotus, crazy ult gen (like dawnbreaker IN my perma), 3k health recovery, oh and fully buffed ~5k wpn damage.
So, now I'm brainstorming how to make heavy builds on all my stam toons lol...
Anyway, let's hear those builds!
Karmanorway wrote: »Gatdangmayne wrote: »So i love theorycrafting and trying out weird builds in pvp, most are total ass, but when it works, it works.
Posting this because i always said medium was better than heavy..until i made a SnB/bow nord warden with max resistances, mag for wings, ice shield and lotus, crazy ult gen (like dawnbreaker IN my perma), 3k health recovery, oh and fully buffed ~5k wpn damage.
So, now I'm brainstorming how to make heavy builds on all my stam toons lol...
Anyway, let's hear those builds!
Stamsorc:
/Zaan
/Curse of doylemish
/master axes + damage health IX
/Cyrodiils crest snb backbar.
Rotation: Trap beast>Silver leash>Heavy cancel blood craze>Soul assault with zaan proc literally the most fun build ive ever played, never seen players melt like that before. xD
Please try it for yourself, u are going to have blast with it xD
Sorc PVP Healer
5 Marauder Haste/5 Lich/2 Bloodspawn/Asylum Resto (Lich and Marauder 5th piece on SnB bar)
5/1/1 Light with SnB/Resto
40K Mag/28K Health/16K Stam 2K mag regen (3.5K buffed)
Resto - Combat Prayer, Mutagen, Ward, Twilight, Power Surge, Negate
SnB - Energy Orbs, Streak, Ward, Twilight, Lightning Form, Temporal Guard
I usually play this build as a zerg surfer and healer for 8-12 pvp groups.
Sustain and mobility is awesome.
Sorc PVP Healer
5 Marauder Haste/5 Lich/2 Bloodspawn/Asylum Resto (Lich and Marauder 5th piece on SnB bar)
5/1/1 Light with SnB/Resto
40K Mag/28K Health/16K Stam 2K mag regen (3.5K buffed)
Resto - Combat Prayer, Mutagen, Ward, Twilight, Power Surge, Negate
SnB - Energy Orbs, Streak, Ward, Twilight, Lightning Form, Temporal Guard
I usually play this build as a zerg surfer and healer for 8-12 pvp groups.
Sustain and mobility is awesome.
Nice spec, I was going to try something similar but with seducer and necro instead of marauder’s haste. Play wood elf and use dark deal.
How does the pet hold up? I didn’t go sorc because I was worried the pet could be a liability in larger scale. I didn’t want to level it up and get it ready, just to have it be terrible.
ZOS_Adrikoth wrote: »There are some cool ideas in this thread! Thanks for sharing the different builds that you use folks
Gatdangmayne wrote: »Wanted to update with the hybrid orc mag sorc build I've been working on, still gotta fine tune it but it's been surprisingly successful!
I started out trying asylum inferno and asylum SnB, 5H/1/1, pelinals and nma, 3 infused dmg jewelry, steed mundus new mag gold food. It worked okay, but sustain was a pain so i wanted to improve it.
I ended up crafting a NMA sharp lightning staff, so i lose the cost increase on my backbar- which is a potentates infused bow with berserker enchant.
This allows me to either have a 2 pc potentates and monster set, or 3 pc potentates and 1 pc monster, I've been going back and forth. Monster has been 1 pc domi or 2 balorgh.
I also crafted pelinals in medium, so now I'm using 5m/2h- which lets me run vigor, run fast (orc!), streak, cheaper deal for more mag, and since its a bow, i can restore stam at range. It's pretty crazy how well it works honestly lol
Still haven't decided whether aegis or daggers is better, the daggers+10% extra light attack damage works really well on bow bar but more mag is always nice.
So, that all being said, here's the stats with continuous buff, berserker enchant and w/e skills i had slotted, i had the daggers for these stats though
Destro: 30.7/1048 mag/recov - 26.2/1362 heath/recov - 20.5/1125 stam/recov
4950 wpn/spell dmg, 22.7% spell crit 30.2% wpn crit 19k resists
Bow: Same except, 4.1k dmg, 35% weapon crit 22% spell crit.
It looks like it has bad sustain and its squishy, but i assure you it really isn't lol. Vigor, deal, ward, and the speedy bow roll dodge is a great combo lol.
One of the funnest builds I've made!