I think ZOS are trying to please/address a number of different types of player, including
Solo questers - ZOS are delivering interesting and fun content
Home developers - new homes, furniture and furniture recipes
Dungeon/trials group players - new dungeons and trials
Elite PvE - trying to develop new challenges while limiting dps burn tactics
PvP - trying to balance classes and races to improve gameplay and avoid a one build rules meta
These groups aren’t mutually exclusive, players can belong to one, many or all.
One of ZOS’s challenges is that players are more numerous and infinitely more capable than they are. Players will find and exploit any opportunity to ‘game’ the game, which in some cases (eg the ‘just burn the boss, ignore the mechanics’ or ‘everyone wear Sloads in PvP’) is counter productive. So some of their work will involve changing skills, passives etc to promote more variation or to ensure players have to do more of the mechanics.
I think one challenge ZOS has is that at the more popular end of the game (solo questing etc) players are only going to notice improvements, while at the more challenging end (PvP, endgame dungeons/trials, forum members) you’re only going to notice or be bothered by the negatives.
Bobby_V_Rockit wrote: »Didnt they say in one of those live things a few months back that it was the hardcore end game folk they were designing stuff for? Not us casual kill a dragon and have fun types?
Fang_of_Lorkhaj wrote: »The casual player takes priority over any other player due to their numbers. There is definitely more casuals than pvp-ers and pve-ers. You see this in dungeon like frost vault. Too many casuals complaining that to obtain certain achievements is near impossible for them so the swift action is to make the item obtainable through a regular completion, not to mention casuals while also being the majority of the player base also dump loads of money into the crown store. So when you look at it from a business perspective, casuals will be catered to because that's what keeps the lights on at ZOS.
Fang_of_Lorkhaj wrote: »The casual player takes priority over any other player due to their numbers. There is definitely more casuals than pvp-ers and pve-ers. You see this in dungeon like frost vault. Too many casuals complaining that to obtain certain achievements is near impossible for them so the swift action is to make the item obtainable through a regular completion, not to mention casuals while also being the majority of the player base also dump loads of money into the crown store. So when you look at it from a business perspective, casuals will be catered to because that's what keeps the lights on at ZOS.
They said during eso live that the casual player who logs in “just to kill some dragons” is NOT their target audience. They said so specifically.
Bobby_V_Rockit wrote: »Didnt they say in one of those live things a few months back that it was the hardcore end game folk they were designing stuff for? Not us casual kill a dragon and have fun types?
Yes. In the latest eso live (about five weeks ago) they basically said exactly that.
Bobby_V_Rockit wrote: »Didnt they say in one of those live things a few months back that it was the hardcore end game folk they were designing stuff for? Not us casual kill a dragon and have fun types?
Yes. In the latest eso live (about five weeks ago) they basically said exactly that.
It's not about money. It's about world domination. ZOS and other corporations are conditioning the population for the overlord's arrival. Submit. Accept. Your words mean nothing. NOW BOW!!!!
Their goal is not to satisfy players, its to satisfy their bank account.
Other game companies (ESP indy) make games to be fun, and earn their money that way.
ZO$ makes games to make money, and fun takes a back seat.
Sadly...they don't get it.
Fang_of_Lorkhaj wrote: »The casual player takes priority over any other player due to their numbers. There is definitely more casuals than pvp-ers and pve-ers. You see this in dungeon like frost vault. Too many casuals complaining that to obtain certain achievements is near impossible for them so the swift action is to make the item obtainable through a regular completion, not to mention casuals while also being the majority of the player base also dump loads of money into the crown store. So when you look at it from a business perspective, casuals will be catered to because that's what keeps the lights on at ZOS.
They said during eso live that the casual player who logs in “just to kill some dragons” is NOT their target audience. They said so specifically.
https://www.youtube.com/watch?v=Yb9H1kwF25w&t=3717s Bobby_V_Rockit wrote: »Didnt they say in one of those live things a few months back that it was the hardcore end game folk they were designing stuff for? Not us casual kill a dragon and have fun types?
Yes. In the latest eso live (about five weeks ago) they basically said exactly that.
No they didnt. Plus context of what they said really matters. They for example said in last eso live that they want to standarize abilities so common crowd will find it more fun to theorycraft and dont care about tooltips and end game players will just choose what deals the most damage anyway.
Fang_of_Lorkhaj wrote: »The casual player takes priority over any other player due to their numbers. There is definitely more casuals than pvp-ers and pve-ers. You see this in dungeon like frost vault. Too many casuals complaining that to obtain certain achievements is near impossible for them so the swift action is to make the item obtainable through a regular completion, not to mention casuals while also being the majority of the player base also dump loads of money into the crown store. So when you look at it from a business perspective, casuals will be catered to because that's what keeps the lights on at ZOS.
They said during eso live that the casual player who logs in “just to kill some dragons” is NOT their target audience. They said so specifically.
They actually said something completly opposite. They were saying that average players that log in to kill dragon dont care about numbers and hardcore players are and this is why they want to balance numbers to get them closer together so everyone will be happy and casuals wont be forced to slot BiS abilities. Here is the clip. It starts at 1:01:57https://www.youtube.com/watch?v=Yb9H1kwF25w&t=3717s
https://youtu.be/Yb9H1kwF25wSeeing all the negative posts on this forum I'm not sure who they are aiming this game at, I mean which type of player are they trying to satisfy ?
Bobby_V_Rockit wrote: »Didnt they say in one of those live things a few months back that it was the hardcore end game folk they were designing stuff for? Not us casual kill a dragon and have fun types?
Yes. In the latest eso live (about five weeks ago) they basically said exactly that.
No they didnt. Plus context of what they said really matters. They for example said in last eso live that they want to standarize abilities so common crowd will find it more fun to theorycraft and dont care about tooltips and end game players will just choose what deals the most damage anyway.Fang_of_Lorkhaj wrote: »The casual player takes priority over any other player due to their numbers. There is definitely more casuals than pvp-ers and pve-ers. You see this in dungeon like frost vault. Too many casuals complaining that to obtain certain achievements is near impossible for them so the swift action is to make the item obtainable through a regular completion, not to mention casuals while also being the majority of the player base also dump loads of money into the crown store. So when you look at it from a business perspective, casuals will be catered to because that's what keeps the lights on at ZOS.
They said during eso live that the casual player who logs in “just to kill some dragons” is NOT their target audience. They said so specifically.
They actually said something completly opposite. They were saying that average players that log in to kill dragon dont care about numbers and hardcore players are and this is why they want to balance numbers to get them closer together so everyone will be happy and casuals wont be forced to slot BiS abilities. Here is the clip. It starts at 1:01:57https://www.youtube.com/watch?v=Yb9H1kwF25w&t=3717s
No.https://youtu.be/Yb9H1kwF25w
GilliamtheRogue 1:01:50 min: "..what kind of players experience the game in different ways, and what is our target audience with some these changes. So like in some of these cases it's a numbers game which not everyone really cares about. The average player who's going to come on and just kill some dragons or stuff like that, they don't care if they're spammable is doing a billion damage..." (Emphasis mine.)
Wheeler: "Well I would."
They tried to walk it back, but it was pretty clear.
They go on to to say they are focused on the end game group. And that the endgame players "...thats's where a lot of the number balancing, in terms of why things get buffed or nerfed is, like, its focused on that group in terms of making sure that we have a healthy game that everyone can experience..." (Again emphasis mine.)
They are focused on the 1% the other 99% are not their "focus". That is why the game is suffering.
The combat team consists of a guy who does not do PvE content, and another one who thinks people who log onto kill dragons don't care about their dps so won't consider them in the combat decisions.
Their goal is not to satisfy players, its to satisfy their bank account.
Other game companies (ESP indy) make games to be fun, and earn their money that way.
ZO$ makes games to make money, and fun takes a back seat.
Sadly...they don't get it.
They thought the dps was too high with the upper echelon endgame players so they nerfed dps.
Problem is upper echelon players can still do what they do. But the rest of us mere mortals got their dps wrecked.
The worst part is the combat team is perfectly fine with it. In fact they don't care about the common player, this nerf patches "targeted" audience is the upper echelon players.