Basically ZOS is aiming for high churn, so, no one. They wanna pull in new people, and if they leave after spending some money then they don’t really care.
Basically ZOS is aiming for high churn, so, no one. They wanna pull in new people, and if they leave after spending some money then they don’t really care.
I wonder if this is actually the case. I mean think about it. People are only going to blow so much on crowns/loot crates before they feel sick inside (you have all had that feeling of buyers remorse after spending 150 bucks on a house or 100 bucks on 30 loot crates only to get potions and tattoos and some lipstick).
I wonder if they intend to somehow purge those who don't spend money anymore...I mean this sounds wacky to me, but at the same time it makes sense.
Companies are always looking for fresh blood, both customers and my favorite "We hire directly out of college for fresh perspectives and enthusiasm" LOL no, you hire out of college to low ball grads and pay them pennies vs industry standards.
LadyNalcarya wrote: »Basically ZOS is aiming for high churn, so, no one. They wanna pull in new people, and if they leave after spending some money then they don’t really care.
I wonder if this is actually the case. I mean think about it. People are only going to blow so much on crowns/loot crates before they feel sick inside (you have all had that feeling of buyers remorse after spending 150 bucks on a house or 100 bucks on 30 loot crates only to get potions and tattoos and some lipstick).
I wonder if they intend to somehow purge those who don't spend money anymore...I mean this sounds wacky to me, but at the same time it makes sense.
Companies are always looking for fresh blood, both customers and my favorite "We hire directly out of college for fresh perspectives and enthusiasm" LOL no, you hire out of college to low ball grads and pay them pennies vs industry standards.
Idk, it would make sense to please players if they want to earn more. Just buying a basic version of the game to try it is much cheaper than crown crates, houses and other stuff (not to mention crafting bag!). And long-time players are more inclined to spend money.
Adding the best gear to the new chapter already "filters out" non-paying players.
Dusk_Coven wrote: »They basically talked about it here -- https://www.elderscrollsonline.com/en-us/news/post/57025
Dusk_Coven wrote: »They basically talked about it here -- https://www.elderscrollsonline.com/en-us/news/post/57025
Dusk_Coven wrote: »They basically talked about it here -- https://www.elderscrollsonline.com/en-us/news/post/57025
see, this article shows that they have at least a conceptual grasp of the major problem with their current game design. That the balance and effectiveness of any particular class/role/skill depends heavily on balancing different features/approaches of dps, tanking, and healing while using the different approaches to each to provide a sense of class distinctiveness.
Sadly, but probably smartly, the article does fail to address the single biggest problem with any of these balance change as seen by the eyes of the community. Namely, that (and this is admittedly my own opinion) that the community is WILDLY UNQUALIFIED to rationally approach the subject of class and ability change for the purpose of balance.
The vast majority of forum-goers are, in my experience, somewhere close to INSANELY subjective about their concept of what does or doesn't "work" at any given moment. Their idea of what is "viable" (a word I have grown to loathe as I've started to play various MMO's) and why anything is or isn't viable depends so heavily on their perfect vision of what any particular individual wants to accomplish in some particular way at any given moment that most player complaints are useless as evaluative tools for the community as a whole.
and yet here we are, day after day, with a giant library of posts by people complaining that this thing doesn't work the way they want it to (not that they usually say that - usually they say it's "broken" or "useless", but what they ACTUALLY mean most of the time is that it doesn't work the way they want it to) - I'm sooooo tired of it.
Now, don't get me wrong - there are lots of features of ESO that do feel like some marketing exec with sticky, grubby fingers has been pawing all over it to squeeze every last ounce of money out it (*cough* *cough* *crownstore* *crates* *cough*), but I don't feel marketing's fingers over any of the class balance changes.
If ZOS is failing at all on the class balance front, I'd say their biggest failure is in listening to the community at all. I have no confidence in us, as a community, having the ability to suggest class/skill/cp changes with any sense of objectivity. Don't get me wrong - there are almost certainly a handful of genuinely dedicated, genuinely objective players that have some real genius ideas for the game. However, I suspect they are mostly drowned out by the army of foaming-at-the-mouth players that are trampling each other in their desperation to get their angry forum posts at the top of the thread list every morning.
ZOS - as one of your loyal customers since launch - feel free to ignore my opinions on how you should balance your classes and skills. I have many suggestions for how you could dramatically alter ESO to better match MY PERSONAL playstyle and enjoyment, but honestly, I think I'd be a little disappointed if you actually did it. The entire game shouldn't have to alter just to make ME feel better about the game. Plus, you already have my sub money.
However, I WOULDN'T mind at all if you head on up to the marketing department, and told the marketing guys to KNOCK IT THE *** OFF with these limited time sales. Just put the entire store inventory up for sale. All day. Every day. Just as a personal favor to me.
Dusk_Coven wrote: »They basically talked about it here -- https://www.elderscrollsonline.com/en-us/news/post/57025
see, this article shows that they have at least a conceptual grasp of the major problem with their current game design. That the balance and effectiveness of any particular class/role/skill depends heavily on balancing different features/approaches of dps, tanking, and healing while using the different approaches to each to provide a sense of class distinctiveness.
Sadly, but probably smartly, the article does fail to address the single biggest problem with any of these balance change as seen by the eyes of the community. Namely, that (and this is admittedly my own opinion) that the community is WILDLY UNQUALIFIED to rationally approach the subject of class and ability change for the purpose of balance.
The vast majority of forum-goers are, in my experience, somewhere close to INSANELY subjective about their concept of what does or doesn't "work" at any given moment. Their idea of what is "viable" (a word I have grown to loathe as I've started to play various MMO's) and why anything is or isn't viable depends so heavily on their perfect vision of what any particular individual wants to accomplish in some particular way at any given moment that most player complaints are useless as evaluative tools for the community as a whole.
and yet here we are, day after day, with a giant library of posts by people complaining that this thing doesn't work the way they want it to (not that they usually say that - usually they say it's "broken" or "useless", but what they ACTUALLY mean most of the time is that it doesn't work the way they want it to) - I'm sooooo tired of it.
Now, don't get me wrong - there are lots of features of ESO that do feel like some marketing exec with sticky, grubby fingers has been pawing all over it to squeeze every last ounce of money out it (*cough* *cough* *crownstore* *crates* *cough*), but I don't feel marketing's fingers over any of the class balance changes.
If ZOS is failing at all on the class balance front, I'd say their biggest failure is in listening to the community at all. I have no confidence in us, as a community, having the ability to suggest class/skill/cp changes with any sense of objectivity. Don't get me wrong - there are almost certainly a handful of genuinely dedicated, genuinely objective players that have some real genius ideas for the game. However, I suspect they are mostly drowned out by the army of foaming-at-the-mouth players that are trampling each other in their desperation to get their angry forum posts at the top of the thread list every morning.
ZOS - as one of your loyal customers since launch - feel free to ignore my opinions on how you should balance your classes and skills. I have many suggestions for how you could dramatically alter ESO to better match MY PERSONAL playstyle and enjoyment, but honestly, I think I'd be a little disappointed if you actually did it. The entire game shouldn't have to alter just to make ME feel better about the game. Plus, you already have my sub money.
However, I WOULDN'T mind at all if you head on up to the marketing department, and told the marketing guys to KNOCK IT THE *** OFF with these limited time sales. Just put the entire store inventory up for sale. All day. Every day. Just as a personal favor to me.
Seeing all the negative posts on this forum I'm not sure who they are aiming this game at, I mean which type of player are they trying to satisfy ?
LadyNalcarya wrote: »Basically ZOS is aiming for high churn, so, no one. They wanna pull in new people, and if they leave after spending some money then they don’t really care.
I wonder if this is actually the case. I mean think about it. People are only going to blow so much on crowns/loot crates before they feel sick inside (you have all had that feeling of buyers remorse after spending 150 bucks on a house or 100 bucks on 30 loot crates only to get potions and tattoos and some lipstick).
I wonder if they intend to somehow purge those who don't spend money anymore...I mean this sounds wacky to me, but at the same time it makes sense.
Companies are always looking for fresh blood, both customers and my favorite "We hire directly out of college for fresh perspectives and enthusiasm" LOL no, you hire out of college to low ball grads and pay them pennies vs industry standards.
Idk, it would make sense to please players if they want to earn more. Just buying a basic version of the game to try it is much cheaper than crown crates, houses and other stuff (not to mention crafting bag!). And long-time players are more inclined to spend money.
Adding the best gear to the new chapter already "filters out" non-paying players.
It’s the balance of costs vs income. It costs very little to install predatory gambling mechanics and sell slight recolors of existing assets. It takes a lot more time and resources to fine tune game balance and bug fix.
The big colorful world and numerous quests give a new player a lot of fluff to keep them distracted from the shallowness of gameplay, all while doing nothing that might end up being difficult in case it drives them off.
Seeing all the negative posts on this forum I'm not sure who they are aiming this game at, I mean which type of player are they trying to satisfy ?
Basically ZOS is aiming for high churn, so, no one. They wanna pull in new people, and if they leave after spending some money then they don’t really care.
I wonder if this is actually the case. I mean think about it. People are only going to blow so much on crowns/loot crates before they feel sick inside (you have all had that feeling of buyers remorse after spending 150 bucks on a house or 100 bucks on 30 loot crates only to get potions and tattoos and some lipstick).
I wonder if they intend to somehow purge those who don't spend money anymore...I mean this sounds wacky to me, but at the same time it makes sense.
Companies are always looking for fresh blood, both customers and my favorite "We hire directly out of college for fresh perspectives and enthusiasm" LOL no, you hire out of college to low ball grads and pay them pennies vs industry standards.
Seeing all the negative posts on this forum I'm not sure who they are aiming this game at, I mean which type of player are they trying to satisfy ?