starkerealm wrote: »starkerealm wrote: »I think the combat changes are a shot in the dark attempt to redesign the game to make it easier for them to manage.
Think about it for a moment. If you look at what we considered heavy handed changes every quarter before this recent roller coaster began it showed Zos had no clue on how to manage combat in this game.
They failed to think through major changes such as the CP system. It is utterly laughable that Matt Firor thought launching that players could reach and use the full 3600 CP pointes in less than 2 years. That was the case even though we told them how powerful it was when we tested it on the PTS. It took that system going live that way before they finally got a clue.
So that is why these changes are being made. However, it is the same Matt Firor that signed off on the original CP design that has signed off on this. Of course, Zos is "killing it" and we see how well that is going since PC EU has had the same recurring issues with overloading the servers since early this year. LOL
Could have sworn the expectation was that it would take 10 years to max out your CP. Though, that might have been players sitting there doing the math.
What remains mindboggling to me about the CP system was that they decided to go for those fractions of a percent. Which meant they had to inflate the stats, which broke a lot of achievements in the game, and caused all kinds of issues, all over the place. And then, of course, CP3600 characters lagged out PvP hard, even on the PTS, with tiny populations.
I get that the CP system was something they put together in under a year, and it's a miracle they kept increasing the spending cap as long as they did (after realizing they needed one at all, and implementing it.) But, the system is still bonkers.
Pretty sure I recall Zos giving a length of time in months. Considering how fast some players were gaining CP who chose to grind it I cannot fathom anyone believing it would take 10 years. In the end the CP system was just a knee jerk reaction to the problems of the vet system they originally had us grind.
Regardless, yes it was a quick turn around. Another reason I am curious how this quickly developed combat system being implemented will turn out.
I don't remember that. I might be thinking of the estimation based on only earning XP while enlightened. Which would mean that, yeah, it was based on players looking at the system and reacting badly. It also occurs to me, while that math was being crunched, the Craglorn Scorpion farm was still a thing. So, that could have skewed a lot of numbers.