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Which type of player are they aiming to please ?

  • idk
    idk
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    idk wrote: »
    idk wrote: »
    I think the combat changes are a shot in the dark attempt to redesign the game to make it easier for them to manage.

    Think about it for a moment. If you look at what we considered heavy handed changes every quarter before this recent roller coaster began it showed Zos had no clue on how to manage combat in this game.

    They failed to think through major changes such as the CP system. It is utterly laughable that Matt Firor thought launching that players could reach and use the full 3600 CP pointes in less than 2 years. That was the case even though we told them how powerful it was when we tested it on the PTS. It took that system going live that way before they finally got a clue.

    So that is why these changes are being made. However, it is the same Matt Firor that signed off on the original CP design that has signed off on this. Of course, Zos is "killing it" and we see how well that is going since PC EU has had the same recurring issues with overloading the servers since early this year. LOL

    Could have sworn the expectation was that it would take 10 years to max out your CP. Though, that might have been players sitting there doing the math.

    What remains mindboggling to me about the CP system was that they decided to go for those fractions of a percent. Which meant they had to inflate the stats, which broke a lot of achievements in the game, and caused all kinds of issues, all over the place. And then, of course, CP3600 characters lagged out PvP hard, even on the PTS, with tiny populations.

    I get that the CP system was something they put together in under a year, and it's a miracle they kept increasing the spending cap as long as they did (after realizing they needed one at all, and implementing it.) But, the system is still bonkers.

    Pretty sure I recall Zos giving a length of time in months. Considering how fast some players were gaining CP who chose to grind it I cannot fathom anyone believing it would take 10 years. In the end the CP system was just a knee jerk reaction to the problems of the vet system they originally had us grind.

    Regardless, yes it was a quick turn around. Another reason I am curious how this quickly developed combat system being implemented will turn out.

    I don't remember that. I might be thinking of the estimation based on only earning XP while enlightened. Which would mean that, yeah, it was based on players looking at the system and reacting badly. It also occurs to me, while that math was being crunched, the Craglorn Scorpion farm was still a thing. So, that could have skewed a lot of numbers.

    That could very well be the case as it was clear to me that a very casual player, not one who played 40 hours a week, would always be very far behind the bulk of active players. The idea of enlightenment with how this was originally released was absurd.

    That is never a good design for an MMORPG.

    Later they released the scale where each CP point cost more than the previous to slow the gain of CP by the active player base. Ofc they also added the soft cap to keep try to keep the usable part more balanced across the player base.
  • ZOS_JesC
    ZOS_JesC
    admin
    Greetings, we've removed several nonconstructive and baiting comments. This is a friendly reminder to remain constructive when posting.
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