CleymenZero wrote: »Morgha_Kul wrote: »So... what was the point of changing Uppercut? I loved its knockback effect. It felt powerful, which was VERY appropriate for some of my characters (my Nord berzerker, in particular). Now... it sets the foe off balance, so I have to Heavy Attack him to stun him for... a fraction of a second? The morph now has no use at all... and the other morph never did have any use, so what exactly is the point of this now?
Ruined it, they have, and I can't fathom why.
My friend is also depressed about the change but we completely slaughtered kids last night.
Uppercut still 2 shots + execute most people not playing in a ball group.
So imagine how stupidly powerful it was before? It had a knock back effect, holy crap!!! It was stacked, simple. They did the same job on clench. It would deal direct damage and knock back... Add master's staff and you got a strong spammable that CC's. It makes no sense for your spammable to stun, too easy to melt people.
Ragnarock41 wrote: »KingShocker wrote: »Honestly, I just hate the animation of uppercut. Who would swing a weapon upwards against gravity? as a spam too, it's just dumb. and now that it doesn't knock the target up anymore it really doesn't make any sense.
But to be fair I think a lot of the spammables in this game look dumb, like power bash. you can already shield bash, why is there a shield bash spammable too? anyways, soory for getting off topic.
Well if you're having that sort of problems against gravity you really shouldn't swing a weapon in the first place