Morgha_Kul wrote: »Ruined it, they have, and I can't fathom why.
BlackMadara wrote: »The knockback was removed because ZoS is separating spammable/burst skills with cc. Stuns have been removed from power lash, crystal drags, etc. True stuns are now only attached to lower damage skills.
BlackMadara wrote: »The knockback was removed because ZoS is separating spammable/burst skills with cc. Stuns have been removed from power lash, crystal drags, etc. True stuns are now only attached to lower damage skills.
This is the superficial answer, and the correct one, but I think it goes a little deeper than this.
Basically, the skill combined with onslaught was pushing every other option for stamina builds out. It's actually astonishing how much stam builds were stagnant in Scalebreaker. I don't really think it was either the damage or the stun that was the problem with dswing, since those were more or less okay to me -- with the exception of ZOS's ideal of balance, which would disagree -- but the true meat of the issue lies with the utterly inescapable combination of this skill and the 2h ultimate.
Whether this is the cause or the effect of the answer above, though, is up in the air. I don't think it matters. What matters is that we can move on from such an oppressive stam meta.
usmguy1234 wrote: »BlackMadara wrote: »The knockback was removed because ZoS is separating spammable/burst skills with cc. Stuns have been removed from power lash, crystal drags, etc. True stuns are now only attached to lower damage skills.
This is the superficial answer, and the correct one, but I think it goes a little deeper than this.
Basically, the skill combined with onslaught was pushing every other option for stamina builds out. It's actually astonishing how much stam builds were stagnant in Scalebreaker. I don't really think it was either the damage or the stun that was the problem with dswing, since those were more or less okay to me -- with the exception of ZOS's ideal of balance, which would disagree -- but the true meat of the issue lies with the utterly inescapable combination of this skill and the 2h ultimate.
Whether this is the cause or the effect of the answer above, though, is up in the air. I don't think it matters. What matters is that we can move on from such an oppressive stam meta.
Oppressive stam meta
>ignores the herds of magplars in cyrodiil and bgs.
Morgha_Kul wrote: »Ruined it, they have, and I can't fathom why.
BlackMadara wrote: »The knockback was removed because ZoS is separating spammable/burst skills with cc. Stuns have been removed from power lash, crystal drags, etc. True stuns are now only attached to lower damage skills.
BlackMadara wrote: »The knockback was removed because ZoS is separating spammable/burst skills with cc. Stuns have been removed from power lash, crystal drags, etc. True stuns are now only attached to lower damage skills.
so just reduce the damage of DS to make it on par with similar abilities.
leepalmer95 wrote: »BlackMadara wrote: »The knockback was removed because ZoS is separating spammable/burst skills with cc. Stuns have been removed from power lash, crystal drags, etc. True stuns are now only attached to lower damage skills.
so just reduce the damage of DS to make it on par with similar abilities.
They did, now you got to medium weave for a stun. It lost 16% dmg but gained 10% all dmg via passives in cp.
Chilly-McFreeze wrote: »leepalmer95 wrote: »BlackMadara wrote: »The knockback was removed because ZoS is separating spammable/burst skills with cc. Stuns have been removed from power lash, crystal drags, etc. True stuns are now only attached to lower damage skills.
so just reduce the damage of DS to make it on par with similar abilities.
They did, now you got to medium weave for a stun. It lost 16% dmg but gained 10% all dmg via passives in cp.
Only in CP and only if you didn't used Tactician before. In every other scenario (no CP cyro, BG, CP + tactician) you simply lost 16% flat.
Morgha_Kul wrote: »So am I hearing that this is because of PvP?
How was this skill even USEFUL in PvP? It takes so long to activate, you just block and it does nothing.
In any case, I find myself really ticked off that something FUN was killed because of PvP whining. Zathras can never have anything nice.
leepalmer95 wrote: »Chilly-McFreeze wrote: »leepalmer95 wrote: »BlackMadara wrote: »The knockback was removed because ZoS is separating spammable/burst skills with cc. Stuns have been removed from power lash, crystal drags, etc. True stuns are now only attached to lower damage skills.
so just reduce the damage of DS to make it on par with similar abilities.
They did, now you got to medium weave for a stun. It lost 16% dmg but gained 10% all dmg via passives in cp.
Only in CP and only if you didn't used Tactician before. In every other scenario (no CP cyro, BG, CP + tactician) you simply lost 16% flat.
And? That dmg was from a time where the skill was a 1.1s channel, it got changed to 0.8s channel and kept its previous dmg.
Morgha_Kul wrote: »So... what was the point of changing Uppercut? I loved its knockback effect. It felt powerful, which was VERY appropriate for some of my characters (my Nord berzerker, in particular). Now... it sets the foe off balance, so I have to Heavy Attack him to stun him for... a fraction of a second? The morph now has no use at all... and the other morph never did have any use, so what exactly is the point of this now?
Ruined it, they have, and I can't fathom why.
BlackMadara wrote: »The knockback was removed because ZoS is separating spammable/burst skills with cc. Stuns have been removed from power lash, crystal drags, etc. True stuns are now only attached to lower damage skills.
so just reduce the damage of DS to make it on par with similar abilities.
leepalmer95 wrote: »Chilly-McFreeze wrote: »leepalmer95 wrote: »BlackMadara wrote: »The knockback was removed because ZoS is separating spammable/burst skills with cc. Stuns have been removed from power lash, crystal drags, etc. True stuns are now only attached to lower damage skills.
so just reduce the damage of DS to make it on par with similar abilities.
They did, now you got to medium weave for a stun. It lost 16% dmg but gained 10% all dmg via passives in cp.
Only in CP and only if you didn't used Tactician before. In every other scenario (no CP cyro, BG, CP + tactician) you simply lost 16% flat.
And? That dmg was from a time where the skill was a 1.1s channel, it got changed to 0.8s channel and kept its previous dmg.
While removing knockback on dizzying swing from 2h and drain shot from bow, developers have completely ignored the knockback from destro staff REACH skill.
Now every zergling is spamming and abusing reach. Great balancing!
Imagine a stam player having the luxury reach(knockback) into silence into fear combo. yep thats 3 bloody cc's you can combo while you have to weave medium attack after landing a dizzy and pray the magicka player or WARDEN doesn't cleanse "off-balance" debuff or simply roll-dodge so you can cc your opponent once which is just 2 seconds stun and you lose that duration to secure ultimate hit since they have a CAST TIME TOO.
leepalmer95 wrote: »If yo choose the cc on reach is has very low dmg.
xylena_lazarow wrote: »leepalmer95 wrote: »If yo choose the cc on reach is has very low dmg.
Reach is the DoT morph, it doesn't stun. Clench is the morph that stuns, and only on Inferno staff.
Playing in Cyro since the patch hit, I've only come across one person using Uppercut, a NB at that.
leepalmer95 wrote: »xylena_lazarow wrote: »leepalmer95 wrote: »If yo choose the cc on reach is has very low dmg.
Reach is the DoT morph, it doesn't stun. Clench is the morph that stuns, and only on Inferno staff.
Playing in Cyro since the patch hit, I've only come across one person using Uppercut, a NB at that.
Shows how much people were crutching on it then. Its not exactly super hard to randomly medium weave every so often when you want the cc.
BlackMadara wrote: »The knockback was removed because ZoS is separating spammable/burst skills with cc. Stuns have been removed from power lash, crystal drags, etc. True stuns are now only attached to lower damage skills.
This is the superficial answer, and the correct one, but I think it goes a little deeper than this.
Basically, the skill combined with onslaught was pushing every other option for stamina builds out. It's actually astonishing how much stam builds were stagnant in Scalebreaker. I don't really think it was either the damage or the stun that was the problem with dswing, since those were more or less okay to me -- with the exception of ZOS's ideal of balance, which would disagree -- but the true meat of the issue lies with the utterly inescapable combination of this skill and the 2h ultimate.
Whether this is the cause or the effect of the answer above, though, is up in the air. I don't think it matters. What matters is that we can move on from such an oppressive stam meta.
BlackMadara wrote: »The knockback was removed because ZoS is separating spammable/burst skills with cc. Stuns have been removed from power lash, crystal drags, etc. True stuns are now only attached to lower damage skills.
This is the superficial answer, and the correct one, but I think it goes a little deeper than this.
Basically, the skill combined with onslaught was pushing every other option for stamina builds out. It's actually astonishing how much stam builds were stagnant in Scalebreaker. I don't really think it was either the damage or the stun that was the problem with dswing, since those were more or less okay to me -- with the exception of ZOS's ideal of balance, which would disagree -- but the true meat of the issue lies with the utterly inescapable combination of this skill and the 2h ultimate.
Whether this is the cause or the effect of the answer above, though, is up in the air. I don't think it matters. What matters is that we can move on from such an oppressive stam meta.
It only pushed out other options because ZOS wrecked bleed builds and snb skill line. What other stamina build options existed? The only class with a remotely unique kit is stamplar. They have delayed burst, class stun, and a melee spammable. No other class has these things. You had 3 build options bleeds, snb weave, dizzy. Two of them were removed in a previous patch. Dizzy wasn't overpowered they just destroyed any competition in the previous patches.
How about stamina gets spammables that aren't ranged? I don't wanna throw rocks, call pigeons, or launch flaming skulls. We want to swing our weapons and slash opponents. How about we make an useful stamina ultimate. Dawnbreaker is easier to block than Meteor and Onslaught needs to follow burst and a cc. There is nothing else. Dual Wield ult is a dot that can be dodged and purged. Ballista can be los'd, dodged, blocked, cloaked. It's not as simple as slotting turn evil. The skill is ridiculously expensive, does no damage. It's basically a wasted GCD. If you can't kill a Magplar or Magsorc in 2 GCD's they are gonna fully heal and melt your face.