Chilly-McFreeze wrote: »Seems like a L2R issue on your end.
This is about Fawn's suggestion, not about it's current or former state.
The loss of 30% dmg AND all side effects would be a bad idea, even without cast time. That's it. Not hard to understand is it?
And don't act like SA has no secondary effects. That's just disingenuous.
P.S. I asked the a dozend times this past months but I do it again, just for you: please show me the ultimate that is Single Target and Melee that hits for just as much as Dizzy. Especially in this patch. On a similar build of course. Not that you come up with a sustain or tank build vs a pure dmg spec. If you can't, please stop using that hyperbole. It doesn't help your cause.
But I guess that won't happen. Just like you don't care about balance at all since you said several times you only care about NBs.
You keep putting this single target direct damage special pleading style pre requisite on an ultimate being the same style as dizzying swing to have to be comparable in damage, the point being made is that d swing pre patch hit harder than many ultimates in the game FOR A SPAMMABLE, name another direct damage weapon ability that hits the same damage as d swing, and on top of that it had buggy cc that made combos extremely easy to land. Sa has some added effects that require a specific playstyle and combination to proc. My cause has been solved as d swing got the nerf it deserved, it seems there are a load of stamsorc and some stamdk mains that are unhappy that the combination d swing, onslaught, executioner doesn’t have the same effectiveness it did last patch.
wild_kmacdb16_ESO wrote: »Morgha_Kul wrote: »Ruined it, they have, and I can't fathom why.
Probably same person that thought Fighter guild trap should only immobilize (ya know, the primary function of a bear trap) for 2 seconds. We can’t have skills do anything interesting. Everything must be grey paste
BlackMadara wrote: »The knockback was removed because ZoS is separating spammable/burst skills with cc. Stuns have been removed from power lash, crystal drags, etc. True stuns are now only attached to lower damage skills.
Fur_like_snow wrote: »How do you “spam” a CC after you’ve gained CC immunity?
KingShocker wrote: »Honestly, I just hate the animation of uppercut. Who would swing a weapon upwards against gravity? as a spam too, it's just dumb. and now that it doesn't knock the target up anymore it really doesn't make any sense.
But to be fair I think a lot of the spammables in this game look dumb, like power bash. you can already shield bash, why is there a shield bash spammable too? anyways, soory for getting off topic.
Fur_like_snow wrote: »How do you “spam” a CC after you’ve gained CC immunity?
I think the best way to continue with the nerfs is to stop having shared skills in both pve and pvp.
Have the Alliance War skills work only in PVP and the rest of the skills only in PVE.
That will put an End to the Whining that this and that skill is OP. Or at least it would stop ruining the game for the rest of us.
Having the same skills in both apparently only leads to a grey poo.
Might...MIGHT...be worth it if you use a set like Truth.
https://eso-sets.com/set/armor-of-truth
However, getting pigeonholed into a set just to effectively use one move doesn't sit well.
Chilly-McFreeze wrote: »I think the best way to continue with the nerfs is to stop having shared skills in both pve and pvp.
Have the Alliance War skills work only in PVP and the rest of the skills only in PVE.
That will put an End to the Whining that this and that skill is OP. Or at least it would stop ruining the game for the rest of us.
Having the same skills in both apparently only leads to a grey poo.
Awesome! Just imagine it, a whole zone filled with caltrop and flare spamming zergs and nothing else!
Might...MIGHT...be worth it if you use a set like Truth.
https://eso-sets.com/set/armor-of-truth
However, getting pigeonholed into a set just to effectively use one move doesn't sit well.
lol...
no.
this is still one of the hardest hitting spammable in the game.
@Rahar
Not saying it is hard, but there is a difference in using a cast time as your main source of damage vs using something like surprise attack which is nearly instant, doesn't have two aim/range checks, doesn't leave you open, and does just as much/more damage.
@Rahar
Not saying it is hard, but there is a difference in using a cast time as your main source of damage vs using something like surprise attack which is nearly instant, doesn't have two aim/range checks, doesn't leave you open, and does just as much/more damage.
Chilly-McFreeze wrote: »
Chilly-McFreeze wrote: »
if every hit lands....
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »
if every hit lands....
If you take that approach I could argue that it's easier to deny DS any damage than it is to deny Rapids any damage since DS is all or nothing. But yes, Rapids is too clunky as well.