VerboseQuips wrote: »Are we sure the cause of the server issues is really the affluence of players due to the event and to the launch of Dragonhold? Because I am having a hard time believing that after 1 am CEST, and after a long day of nothing working correctly which must have discouraged a large portion of the playerbase already, we would still have so many concurrent players and such a server overload that I still get that "check your internet connection" message... ZOS, if your servers hardware is rapidly deteriorating, maybe you should communicate about it?
Mathius_Mordred wrote: »I'm wondering if it's something Germany because my 1and1 email server is down too and I believe they are very close to the ZOS servers.
The problem isn't with the other people - they have also paid for the game, and so have every right to be there.kevintheradioguy wrote: »(...) because other people play the game and use the server as well?
MartiniDaniels wrote: »Ready check? Yes.
Ready check? Yes.
Ready check? Yes.
Ready check? Yes.
Ready check? Yes.
Ready check? Yes.
(puff) kick to login screen.
"Account is already logged in".
At this point, I don't think it's a load issue.
At 8:20 PM US-Eastern, I thought I'd log onto EU to try to do the things that I couldn't do earlier. This is NA primetime. And way past EU primetime. And I was getting very long load screens. The Group Finder didn't work at all (wouldn't let me queue). I had trouble leaving a group that I joined.
NA is still working fine, though.
Usually, if I log onto EU during NA's primetime, I get better performance on EU than I do on NA since nobody is on EU. This time, there's nobody on EU (Vivec City was very quiet, for example), and things were still much worse than NA.
ShadowProc wrote: »Maybe move to America?
At this point, I don't think it's a load issue.
At 8:20 PM US-Eastern, I thought I'd log onto EU to try to do the things that I couldn't do earlier. This is NA primetime. And way past EU primetime. And I was getting very long load screens. The Group Finder didn't work at all (wouldn't let me queue). I had trouble leaving a group that I joined.
NA is still working fine, though.
Usually, if I log onto EU during NA's primetime, I get better performance on EU than I do on NA since nobody is on EU. This time, there's nobody on EU (Vivec City was very quiet, for example), and things were still much worse than NA.
ShadowProc wrote: »Maybe move to America?
nordmarian wrote: »I'm tempted to say that this is strongly a network/server load issue during prime times. As a player who played almost daily for the past 6 years, I can say that while others had some problems connecting to the game, or lagging, I was not affected. And it happened the other way around as well.
Imagine a building with one entrance and everyone trying at the same time to go in. Some can, some can't. Same happen with log in queue for the servers, or the loading screens which are transferring people in between server shards.
If you are looking at the current network infrastructure as a road/highway one you might notice that on some segments there might be traffic jams. Networks can also be affected by such jams.
Maybe one solution to this is to limit the infusion of new players and old alike onto the EU server and create an EU2 or Asia server and allow a certain mass of players to move towards those new servers at their choice. Unfortunately this will take a lot of time and resources to be put in practice and it will still affect current players if some decide to lets say move towards a new server while others decide not to.
If I am not mistaken I read somewhere that ZOS are working on a cold character/account storage. This can only work in our favor. Again give it time.
Keep in mind that unlike ANY other MMO out there, ESO is the only one with a mega server infrastructure which allow pretty much the whole world to connect on the same server. A very good and innovative idea which long therm most likely caused the servers to be less stable, more laggy and too overcrowded and/or overloaded.
This games population in not the half the World. After this event it will drop. There are plenty if bigger games and they work just fine. Problem is the poor servers and this games shares one server with another game. So we have 1/2 server i think.
This games population in not the half the World. After this event it will drop. There are plenty if bigger games and they work just fine. Problem is the poor servers and this games shares one server with another game. So we have 1/2 server i think.
Quoted:
The updated LFG system appears to be working as it should, but it has exposed another underlying issue that is causing certain parts of our servers - especially our database clusters - to become overloaded and eventually unresponsive. This is why we put a cap on the number of concurrent players that can log in last Friday, and then published the patch this morning trying to alleviate that issue.
So it appears that the root cause is the code, not the hardware. Even the best servers eventually choke on bad code.