darthgummibear_ESO wrote: »The cost is absolutely absurd, especially considering that even with the max item limit you can't possibly fully decorate a house that size. Absolutely terrible ratio of items to space.
bayushi2005 wrote: »If you don't like it, don't play it... it's quite simple.
I honestly don't understand why you're complaining about some extra space, its more space to create in! So what if they made it symmetrical? Just adopt it into your design, role with it.
Stop complaining, this is all a good thing!
I am obviously quoting you from another thread, where I am trying to make ZOS and players aware of "bad quality housing with luxury price tag". I find this comment very accurate here.
Diversity is all good thing!
The thing is, is that I've said nothing about bad quality of housing, I don't think they're bad quality at all. Every house has its quirks, and they should be celebrated, not shunned.
darthgummibear_ESO wrote: »The cost is absolutely absurd, especially considering that even with the max item limit you can't possibly fully decorate a house that size. Absolutely terrible ratio of items to space.
Agreed, I (foolishly?) purchased Moon Sugar Meadow. I think I did a descent job at decorating it, but it still feels very sparse and I would guess 3/4's of the property is not being used.
Based on the frequency/density that the artists place props within the game, I would say Moon Sugar Meadow would easily need 4000 slots if one wanted to make use of most of the property.
Since the launch of homestead, people have rejoiced in the large array of choice one can have when it comes to choosing a house. Between the sizes, the different racial styles and locations there is little one can do but marvel at the abundance that Zenimax has provided for us to choose from. There is however one major problem that everyone faces, they're all a massive ripoff! I mean seriously, a benchmark 14,000 crowns for unfurnished notable home is crazy! That equates to around just under year's worth in ESO Plus savings, or £74.99. It costs another 2,000-5,000 crowns to pay for a furnished one, which is another £19.19-£29.99 on top. As more homes are becoming available with every new update, it also feels as if everything costs more with every update. There's always a new style, a new item, a new this, a new that which are driving prices through the roof!
Being a player who across many online games likes to spend time decorating their house(s), it is astounding how expensive it is to not just buy, but also furnish and decorate a house is in the Elder Scrolls Online. The amount of time I have spent trying to find recipes for furniture, and going to online guides to find furniture recipes which come up with nought continuously, is an atrocity. There has been no official stats as to the rate of spawning of said recipes, so we will never know how common it is to find them, if we find them at all. All this so I don't have to pay over the odds for a chair, or table or anything in the styles I wish to decorate in.
Something needs to change in the way we pay for and obtain houses and furniture, whether it be the amount you earn with ESO plus rises to a higher rate, or you have the option to pay with gold, or ESO Plus members gain a discount on more items, or raise the amount of recipes spawn globally. What ever it is this issue is one of many that needs to be addressed!
bayushi2005 wrote: »14k for Wraithhome does not seem as an increase here.
StabbityDoom wrote: »This is the problem with moonsugar. What I suggest is having a directed pathway to where you want people to go, it helps you keep it furnished on those specific points and not bore people by making them run around a blank field with only a few decorated places.
Also a lot of the notable houses are time limited, so people who want it feel pressured into buying at the risk of not being able to claim it for another year.
StabbityDoom wrote: »darthgummibear_ESO wrote: »The cost is absolutely absurd, especially considering that even with the max item limit you can't possibly fully decorate a house that size. Absolutely terrible ratio of items to space.
Agreed, I (foolishly?) purchased Moon Sugar Meadow. I think I did a descent job at decorating it, but it still feels very sparse and I would guess 3/4's of the property is not being used.
Based on the frequency/density that the artists place props within the game, I would say Moon Sugar Meadow would easily need 4000 slots if one wanted to make use of most of the property.
This is the problem with moonsugar. What I suggest is having a directed pathway to where you want people to go, it helps you keep it furnished on those specific points and not bore people by making them run around a blank field with only a few decorated places.
StabbityDoom wrote: »darthgummibear_ESO wrote: »The cost is absolutely absurd, especially considering that even with the max item limit you can't possibly fully decorate a house that size. Absolutely terrible ratio of items to space.
Agreed, I (foolishly?) purchased Moon Sugar Meadow. I think I did a descent job at decorating it, but it still feels very sparse and I would guess 3/4's of the property is not being used.
Based on the frequency/density that the artists place props within the game, I would say Moon Sugar Meadow would easily need 4000 slots if one wanted to make use of most of the property.
This is the problem with moonsugar. What I suggest is having a directed pathway to where you want people to go, it helps you keep it furnished on those specific points and not bore people by making them run around a blank field with only a few decorated places.
StabbityDoom wrote: »darthgummibear_ESO wrote: »The cost is absolutely absurd, especially considering that even with the max item limit you can't possibly fully decorate a house that size. Absolutely terrible ratio of items to space.
Agreed, I (foolishly?) purchased Moon Sugar Meadow. I think I did a descent job at decorating it, but it still feels very sparse and I would guess 3/4's of the property is not being used.
Based on the frequency/density that the artists place props within the game, I would say Moon Sugar Meadow would easily need 4000 slots if one wanted to make use of most of the property.
This is the problem with moonsugar. What I suggest is having a directed pathway to where you want people to go, it helps you keep it furnished on those specific points and not bore people by making them run around a blank field with only a few decorated places.
I like the Meadow how it is, though.
Some people build a house and then fence it off and I understand the temptation to do that, to hide the messy side of the build, but I wouldn't want to do that, as I like every part of the original area, even before you do anything to it.
Speaking of which, I still haven't done anything much to it, as I can't really be bothered to try to make a "house" out of some floors and walls, with no window, or door frames.
I'm still, vaguely, hoping they will add some walls with door and/or window frames already in them.
If a % of the money from housing went to the homeless people in Boston, yes zos sales team only need to step outside to see the many people sleeping rough on the streets..then I could warrant the pricing on pixel housing.
It's great to donate to a cat shelter but America, your own people are homeless...help them out. I'll feel a lot better about spending my $$$ knowing it's helping someone over there get a bed for the night and a hot shower. ❤
If a % of the money from housing went to the homeless people in Boston, yes zos sales team only need to step outside to see the many people sleeping rough on the streets..then I could warrant the pricing on pixel housing.
It's great to donate to a cat shelter but America, your own people are homeless...help them out. I'll feel a lot better about spending my $$$ knowing it's helping someone over there get a bed for the night and a hot shower. ❤
If a % of the money from housing went to the homeless people in Boston, yes zos sales team only need to step outside to see the many people sleeping rough on the streets..then I could warrant the pricing on pixel housing.
It's great to donate to a cat shelter but America, your own people are homeless...help them out. I'll feel a lot better about spending my $$$ knowing it's helping someone over there get a bed for the night and a hot shower. ❤
Posted two threads (1; 2) long ago about this issue. Such examples can be found all over the game, but when such a flawed building is your house it's a pain.bayushi2005 wrote: »If you don't like it, don't play it... it's quite simple.
I honestly don't understand why you're complaining about some extra space, its more space to create in! So what if they made it symmetrical? Just adopt it into your design, role with it.
Stop complaining, this is all a good thing!
I am obviously quoting you from another thread, where I am trying to make ZOS and players aware of "bad quality housing with luxury price tag". I find this comment very accurate here.
Diversity is all good thing!
The thing is, is that I've said nothing about bad quality of housing, I don't think they're bad quality at all. Every house has its quirks, and they should be celebrated, not shunned.
This should not be celebrated. There is not a business in the world that could make something this broken, pass it on to a customer and not get heat for it.
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