EHT has an option window for item coordinates, pitch, roll, and yaw. I forget what it's called though...
ACaptiveMind wrote: »@bayushi2005 That looks great. I was thinking of something without any restrictions (such as having your view centered around a character) - like a level editing program. I'll settle for add-ons for now if I can still make things look that good, though.
AngryGremlin wrote: »I tried EHT, unfortunately it doesn't play nicely with the PS4 controller. When I tried to look at items in the furniture merchant the items where place in different spot so I could not see them.
bayushi2005 wrote: »AngryGremlin wrote: »I tried EHT, unfortunately it doesn't play nicely with the PS4 controller. When I tried to look at items in the furniture merchant the items where place in different spot so I could not see them.
When in preview window, there should be 4 teal arrows to adjust the position of the item on the screen.
@bayushi2005! Those screenshots!
bayushi2005 wrote: »AngryGremlin wrote: »I tried EHT, unfortunately it doesn't play nicely with the PS4 controller. When I tried to look at items in the furniture merchant the items where place in different spot so I could not see them.
When in preview window, there should be 4 teal arrows to adjust the position of the item on the screen.
AngryGremlin wrote: »Thanks, trying to find a tutorial on the painting/mural fx and How to put them walls. So far when I try to put murals on the walls they seems to be in front everything including myself. It looks like its floating.
bayushi2005 wrote: »AngryGremlin wrote: »Thanks, trying to find a tutorial on the painting/mural fx and How to put them walls. So far when I try to put murals on the walls they seems to be in front everything including myself. It looks like its floating.
@AngryGremlin Fx only work properly if Sub Sampling Quality is set to High (game's video settings). I think that may be the reason for what you experience.
bayushi2005 wrote: »@AngryGremlin Drop us a screenie maybe?
P.S. Adjusting the grid is always a good idea, by default the fx and builds' initial position is grid orientation dependent.
AngryGremlin wrote: »I got it to work. I had to uninstall EHT, then reinstall it. Changing Sub Sampling to High after EHT is already installed, did not fix the problem. So I uninstalled EHT including all save variables. Then with Sub Sampling set to High, I re-installed EHT. Now it's working like a charm.
bayushi2005 wrote: »AngryGremlin wrote: »I got it to work. I had to uninstall EHT, then reinstall it. Changing Sub Sampling to High after EHT is already installed, did not fix the problem. So I uninstalled EHT including all save variables. Then with Sub Sampling set to High, I re-installed EHT. Now it's working like a charm.
Enjoy! EHT is one hell of an addon!
AngryGremlin wrote: »bayushi2005 wrote: »AngryGremlin wrote: »I got it to work. I had to uninstall EHT, then reinstall it. Changing Sub Sampling to High after EHT is already installed, did not fix the problem. So I uninstalled EHT including all save variables. Then with Sub Sampling set to High, I re-installed EHT. Now it's working like a charm.
Enjoy! EHT is one hell of an addon!
I spoke to soon. I ran it today and the FX was floating above everything. This time there was no fixing it. Perhaps my old laptop's graphics card isn't up to snuff. I'm using a 2013 MacBook pro with Geforce 750M gpu. I'm using bootcamp to run the game in Windows but the Graphic GPU which was never a power house is getting old in the tooth(more like rotten in the tooth). I need to upgrade my computer but I can't afford it. So for now I'll decorate my home the old fashion way.
bayushi2005 wrote: »EHT has an option window for item coordinates, pitch, roll, and yaw. I forget what it's called though...
What @sueblue said - the default key for that is Q.
@ACaptiveMind Don't think EHT is lacking anything, really. It's an extremely powerfull tool for building. And yes, you can fiddle with coordinates: single item and whole/partial build alike.
I have very few screenshots on my laptop, but these are examples of what EHT can build:
bayushi2005 wrote: »EHT has an option window for item coordinates, pitch, roll, and yaw. I forget what it's called though...
What @sueblue said - the default key for that is Q.
@ACaptiveMind Don't think EHT is lacking anything, really. It's an extremely powerfull tool for building. And yes, you can fiddle with coordinates: single item and whole/partial build alike.
I have very few screenshots on my laptop, but these are examples of what EHT can build:
Drool... That golden wall and floor is dead sexy @bayushi2005 ! Yeah baby! EHT!