People complained, ZOS listened. I don’t think the devs came up with this idea. People cried that ults like DBoS were too strong and everyone used it and all the damage was unavoidable. Now we have this. In this case hate the player not the game.
BrokenGameMechanics wrote: »I slot DB on my stam main.
DB were being used as all too often as near spammables without counter. Run around a rock, every third circle spam DB. Run around a tower, every 3rd lap spam DB. And that is fine. In PVP this is popular play style. Don't get it, but you be you.
The other situation was sort of jumping, rolling, running into a group slamming a DB and then out.
Fluid is just a word for I want my high damage Ulti to be like a spammable. Why should it?
Every play option deserves and must have a counter play option. Especially damage oriented Ultis. Your DB is actually not a god given right. (Well ...)
Players should be able to interrupt, dodge away, get the block up, or whatever ...
Happens to me as well. It is not as easy to get that DB off in the middle of a crowd. It is harder to work it, time it, set it up. And that is exactly as it should be. I think ZOS got this right on this one.
KingExecration wrote: »Cast time makes ultis separated from spammables and other skills so its makes sense. Problem the lag. Somehow since cast time added i hit rolly opponenst easier with ult
Spammables have cast times too.... Ultimates should feel unique and not a burden to cast. They should feel fluid by adding to combat and not getting bogged down in lag. Cast times have a place but not watering down combos people “can’t” defend against. Those players are probably still getting bopped by the same combos anyways. Why not buff the cast time ults by a large portion to make us feel rewarded for “skillful play.”
Why is offensive ults the only one with cast times? Defensive ults are incredibly powerful yet unscathed by such an abomination.
BrokenGameMechanics wrote: »I slot DB on my stam main.
DB were being used as all too often as near spammables without counter. Run around a rock, every third circle spam DB. Run around a tower, every 3rd lap spam DB. And that is fine. In PVP this is popular play style. Don't get it, but you be you.
The other situation was sort of jumping, rolling, running into a group slamming a DB and then out.
Fluid is just a word for I want my high damage Ulti to be like a spammable. Why should it?
Every play option deserves and must have a counter play option. Especially damage oriented Ultis. Your DB is actually not a god given right. (Well ...)
Players should be able to interrupt, dodge away, get the block up, or whatever ...
Happens to me as well. It is not as easy to get that DB off in the middle of a crowd. It is harder to work it, time it, set it up. And that is exactly as it should be. I think ZOS got this right on this one.
Fluid is just a word for I want my high damage Ulti to be like a spammable. Why should it?
wrong. the whole idea from the dev and the whole complaint from the forum is exactly this: cast time makes it clunky in my rotation = i can't treat it as a spammable in my combo.Artorias24 wrote: »BrokenGameMechanics wrote: »I slot DB on my stam main.
DB were being used as all too often as near spammables without counter. Run around a rock, every third circle spam DB. Run around a tower, every 3rd lap spam DB. And that is fine. In PVP this is popular play style. Don't get it, but you be you.
The other situation was sort of jumping, rolling, running into a group slamming a DB and then out.
Fluid is just a word for I want my high damage Ulti to be like a spammable. Why should it?
Every play option deserves and must have a counter play option. Especially damage oriented Ultis. Your DB is actually not a god given right. (Well ...)
Players should be able to interrupt, dodge away, get the block up, or whatever ...
Happens to me as well. It is not as easy to get that DB off in the middle of a crowd. It is harder to work it, time it, set it up. And that is exactly as it should be. I think ZOS got this right on this one.
Nothing has changed how frequently you can use dawnbreaker. Also running in a group, drop DB and jump out is still possible. Nothing changed.
Cast time has also nothing to do with wanting an ult be a spammable. Its just clunky to use when you can cancel every other skill in this game.
[removed baiting comment]Players trained Animation cancel for years. Learned to cancel, barswap cancel, dodge cancel, block cancel. And putting then a cast time on ults interrupts the whole fluid of combat that is spread over your whole Rotation. That change is just bad for the fast and fluid combat that keeps to many players in ESO.
wrong. the whole idea from the dev and the whole complaint from the forum is exactly this: cast time makes it clunky in my rotation = i can't treat it as a spammable in my combo.Artorias24 wrote: »BrokenGameMechanics wrote: »I slot DB on my stam main.
DB were being used as all too often as near spammables without counter. Run around a rock, every third circle spam DB. Run around a tower, every 3rd lap spam DB. And that is fine. In PVP this is popular play style. Don't get it, but you be you.
The other situation was sort of jumping, rolling, running into a group slamming a DB and then out.
Fluid is just a word for I want my high damage Ulti to be like a spammable. Why should it?
Every play option deserves and must have a counter play option. Especially damage oriented Ultis. Your DB is actually not a god given right. (Well ...)
Players should be able to interrupt, dodge away, get the block up, or whatever ...
Happens to me as well. It is not as easy to get that DB off in the middle of a crowd. It is harder to work it, time it, set it up. And that is exactly as it should be. I think ZOS got this right on this one.
Nothing has changed how frequently you can use dawnbreaker. Also running in a group, drop DB and jump out is still possible. Nothing changed.
Cast time has also nothing to do with wanting an ult be a spammable. Its just clunky to use when you can cancel every other skill in this game.[removed baiting comment]Players trained Animation cancel for years. Learned to cancel, barswap cancel, dodge cancel, block cancel. And putting then a cast time on ults interrupts the whole fluid of combat that is spread over your whole Rotation. That change is just bad for the fast and fluid combat that keeps to many players in ESO.
Fur_like_snow wrote: »Cast times look bad and feel bad. It’s why so many switched over to other offensive ultimates. Zeni doesn’t play their own game and the bad players QQ on the forums till the devs ruin another playstyle. But what can you do besides not give them anymore money.
KingExecration wrote: »wrong. the whole idea from the dev and the whole complaint from the forum is exactly this: cast time makes it clunky in my rotation = i can't treat it as a spammable in my combo.Artorias24 wrote: »BrokenGameMechanics wrote: »I slot DB on my stam main.
DB were being used as all too often as near spammables without counter. Run around a rock, every third circle spam DB. Run around a tower, every 3rd lap spam DB. And that is fine. In PVP this is popular play style. Don't get it, but you be you.
The other situation was sort of jumping, rolling, running into a group slamming a DB and then out.
Fluid is just a word for I want my high damage Ulti to be like a spammable. Why should it?
Every play option deserves and must have a counter play option. Especially damage oriented Ultis. Your DB is actually not a god given right. (Well ...)
Players should be able to interrupt, dodge away, get the block up, or whatever ...
Happens to me as well. It is not as easy to get that DB off in the middle of a crowd. It is harder to work it, time it, set it up. And that is exactly as it should be. I think ZOS got this right on this one.
Nothing has changed how frequently you can use dawnbreaker. Also running in a group, drop DB and jump out is still possible. Nothing changed.
Cast time has also nothing to do with wanting an ult be a spammable. Its just clunky to use when you can cancel every other skill in this game.[removed baiting comment]Players trained Animation cancel for years. Learned to cancel, barswap cancel, dodge cancel, block cancel. And putting then a cast time on ults interrupts the whole fluid of combat that is spread over your whole Rotation. That change is just bad for the fast and fluid combat that keeps to many players in ESO.
Based on your statement then all offensive ults need a cast time. Many times on magplar wearing blood pawn spear ult feels like a spammable. Why? Because I get it quick and it’s part of my rotation sealing the kill. So by that sense it fits the term you consider “spammable” the ults with a cast time can keep it sure. But if they are add uniqueness for landing it by increasing damage or adding effects to ults with it applied. Stam and mag dk leap both out do my stam sorc with dawny.
Make everybody happy and give every class a decent stam ult already. Same argument with dizzy. We don’t have any good options.
Fur_like_snow wrote: »Cast times look bad and feel bad. It’s why so many switched over to other offensive ultimates. Zeni doesn’t play their own game and the bad players QQ on the forums till the devs ruin another playstyle. But what can you do besides not give them anymore money.KingExecration wrote: »wrong. the whole idea from the dev and the whole complaint from the forum is exactly this: cast time makes it clunky in my rotation = i can't treat it as a spammable in my combo.Artorias24 wrote: »BrokenGameMechanics wrote: »I slot DB on my stam main.
DB were being used as all too often as near spammables without counter. Run around a rock, every third circle spam DB. Run around a tower, every 3rd lap spam DB. And that is fine. In PVP this is popular play style. Don't get it, but you be you.
The other situation was sort of jumping, rolling, running into a group slamming a DB and then out.
Fluid is just a word for I want my high damage Ulti to be like a spammable. Why should it?
Every play option deserves and must have a counter play option. Especially damage oriented Ultis. Your DB is actually not a god given right. (Well ...)
Players should be able to interrupt, dodge away, get the block up, or whatever ...
Happens to me as well. It is not as easy to get that DB off in the middle of a crowd. It is harder to work it, time it, set it up. And that is exactly as it should be. I think ZOS got this right on this one.
Nothing has changed how frequently you can use dawnbreaker. Also running in a group, drop DB and jump out is still possible. Nothing changed.
Cast time has also nothing to do with wanting an ult be a spammable. Its just clunky to use when you can cancel every other skill in this game.[removed baiting comment]Players trained Animation cancel for years. Learned to cancel, barswap cancel, dodge cancel, block cancel. And putting then a cast time on ults interrupts the whole fluid of combat that is spread over your whole Rotation. That change is just bad for the fast and fluid combat that keeps to many players in ESO.
Based on your statement then all offensive ults need a cast time. Many times on magplar wearing blood pawn spear ult feels like a spammable. Why? Because I get it quick and it’s part of my rotation sealing the kill. So by that sense it fits the term you consider “spammable” the ults with a cast time can keep it sure. But if they are add uniqueness for landing it by increasing damage or adding effects to ults with it applied. Stam and mag dk leap both out do my stam sorc with dawny.
Make everybody happy and give every class a decent stam ult already. Same argument with dizzy. We don’t have any good options.
absolutely. all ultimate should have a cast time.
but for DK leap, well, that's got re-named into "flying time". i guarantee you, very easy to spot, can't be cancelled, and affected by lag all the same.
and sure, lets talk about increasing the damage/effectiveness of ultimates. not making them spammables.
ps: what's a stam ult? there's only ultimates. it even has its own resource, called ultimate points. it doesn use stam or mag. as a stam class, there's plenty of good ultimates to choose. Even the DW ulti is pretty decent now. (can still use a buff tho, it's a farcry from Onslaught or DB)
my bad.KingExecration wrote: »Fur_like_snow wrote: »Cast times look bad and feel bad. It’s why so many switched over to other offensive ultimates. Zeni doesn’t play their own game and the bad players QQ on the forums till the devs ruin another playstyle. But what can you do besides not give them anymore money.KingExecration wrote: »wrong. the whole idea from the dev and the whole complaint from the forum is exactly this: cast time makes it clunky in my rotation = i can't treat it as a spammable in my combo.Artorias24 wrote: »BrokenGameMechanics wrote: »I slot DB on my stam main.
DB were being used as all too often as near spammables without counter. Run around a rock, every third circle spam DB. Run around a tower, every 3rd lap spam DB. And that is fine. In PVP this is popular play style. Don't get it, but you be you.
The other situation was sort of jumping, rolling, running into a group slamming a DB and then out.
Fluid is just a word for I want my high damage Ulti to be like a spammable. Why should it?
Every play option deserves and must have a counter play option. Especially damage oriented Ultis. Your DB is actually not a god given right. (Well ...)
Players should be able to interrupt, dodge away, get the block up, or whatever ...
Happens to me as well. It is not as easy to get that DB off in the middle of a crowd. It is harder to work it, time it, set it up. And that is exactly as it should be. I think ZOS got this right on this one.
Nothing has changed how frequently you can use dawnbreaker. Also running in a group, drop DB and jump out is still possible. Nothing changed.
Cast time has also nothing to do with wanting an ult be a spammable. Its just clunky to use when you can cancel every other skill in this game.[removed baiting comment]Players trained Animation cancel for years. Learned to cancel, barswap cancel, dodge cancel, block cancel. And putting then a cast time on ults interrupts the whole fluid of combat that is spread over your whole Rotation. That change is just bad for the fast and fluid combat that keeps to many players in ESO.
Based on your statement then all offensive ults need a cast time. Many times on magplar wearing blood pawn spear ult feels like a spammable. Why? Because I get it quick and it’s part of my rotation sealing the kill. So by that sense it fits the term you consider “spammable” the ults with a cast time can keep it sure. But if they are add uniqueness for landing it by increasing damage or adding effects to ults with it applied. Stam and mag dk leap both out do my stam sorc with dawny.
Make everybody happy and give every class a decent stam ult already. Same argument with dizzy. We don’t have any good options.
absolutely. all ultimate should have a cast time.
but for DK leap, well, that's got re-named into "flying time". i guarantee you, very easy to spot, can't be cancelled, and affected by lag all the same.
and sure, lets talk about increasing the damage/effectiveness of ultimates. not making them spammables.
ps: what's a stam ult? there's only ultimates. it even has its own resource, called ultimate points. it doesn use stam or mag. as a stam class, there's plenty of good ultimates to choose. Even the DW ulti is pretty decent now. (can still use a buff tho, it's a farcry from Onslaught or DB)
The penetration changes everything. Sure meteor has a 20k tooltip on my stam build but will hit like I threw napkin at you. Reason being I have zero pen and champion points aren’t buffing it.
If it were up to me it’d be separate entirely. Ultimates would just be ultimate damage and scale according. Add it’s own cp star and everything.
I’m astonished you think all ults do the same. Try ferocious leap on your stam dk and use take flight on your mag. Then get back at me that they’re the same. There’s a reason mag dks use ferocious. It fits into their pen and damage type.
my bad.KingExecration wrote: »Fur_like_snow wrote: »Cast times look bad and feel bad. It’s why so many switched over to other offensive ultimates. Zeni doesn’t play their own game and the bad players QQ on the forums till the devs ruin another playstyle. But what can you do besides not give them anymore money.KingExecration wrote: »wrong. the whole idea from the dev and the whole complaint from the forum is exactly this: cast time makes it clunky in my rotation = i can't treat it as a spammable in my combo.Artorias24 wrote: »BrokenGameMechanics wrote: »I slot DB on my stam main.
DB were being used as all too often as near spammables without counter. Run around a rock, every third circle spam DB. Run around a tower, every 3rd lap spam DB. And that is fine. In PVP this is popular play style. Don't get it, but you be you.
The other situation was sort of jumping, rolling, running into a group slamming a DB and then out.
Fluid is just a word for I want my high damage Ulti to be like a spammable. Why should it?
Every play option deserves and must have a counter play option. Especially damage oriented Ultis. Your DB is actually not a god given right. (Well ...)
Players should be able to interrupt, dodge away, get the block up, or whatever ...
Happens to me as well. It is not as easy to get that DB off in the middle of a crowd. It is harder to work it, time it, set it up. And that is exactly as it should be. I think ZOS got this right on this one.
Nothing has changed how frequently you can use dawnbreaker. Also running in a group, drop DB and jump out is still possible. Nothing changed.
Cast time has also nothing to do with wanting an ult be a spammable. Its just clunky to use when you can cancel every other skill in this game.[removed baiting comment]Players trained Animation cancel for years. Learned to cancel, barswap cancel, dodge cancel, block cancel. And putting then a cast time on ults interrupts the whole fluid of combat that is spread over your whole Rotation. That change is just bad for the fast and fluid combat that keeps to many players in ESO.
Based on your statement then all offensive ults need a cast time. Many times on magplar wearing blood pawn spear ult feels like a spammable. Why? Because I get it quick and it’s part of my rotation sealing the kill. So by that sense it fits the term you consider “spammable” the ults with a cast time can keep it sure. But if they are add uniqueness for landing it by increasing damage or adding effects to ults with it applied. Stam and mag dk leap both out do my stam sorc with dawny.
Make everybody happy and give every class a decent stam ult already. Same argument with dizzy. We don’t have any good options.
absolutely. all ultimate should have a cast time.
but for DK leap, well, that's got re-named into "flying time". i guarantee you, very easy to spot, can't be cancelled, and affected by lag all the same.
and sure, lets talk about increasing the damage/effectiveness of ultimates. not making them spammables.
ps: what's a stam ult? there's only ultimates. it even has its own resource, called ultimate points. it doesn use stam or mag. as a stam class, there's plenty of good ultimates to choose. Even the DW ulti is pretty decent now. (can still use a buff tho, it's a farcry from Onslaught or DB)
The penetration changes everything. Sure meteor has a 20k tooltip on my stam build but will hit like I threw napkin at you. Reason being I have zero pen and champion points aren’t buffing it.
If it were up to me it’d be separate entirely. Ultimates would just be ultimate damage and scale according. Add it’s own cp star and everything.
I’m astonished you think all ults do the same. Try ferocious leap on your stam dk and use take flight on your mag. Then get back at me that they’re the same. There’s a reason mag dks use ferocious. It fits into their pen and damage type.
yes, ultimate morphs can sometime fits the build. my bad. you are right. (but not all. like, weapon skills ultimate morphs are specific to a stam or build depending on weapon type)
so yes on both points, i agree stam-morph can have better options, and definitely Meteor can use a buff and have their own CP point. It's unfair that Take Flight buffed by CP, but Meteor doesn't?
my bad.KingExecration wrote: »Fur_like_snow wrote: »Cast times look bad and feel bad. It’s why so many switched over to other offensive ultimates. Zeni doesn’t play their own game and the bad players QQ on the forums till the devs ruin another playstyle. But what can you do besides not give them anymore money.KingExecration wrote: »wrong. the whole idea from the dev and the whole complaint from the forum is exactly this: cast time makes it clunky in my rotation = i can't treat it as a spammable in my combo.Artorias24 wrote: »BrokenGameMechanics wrote: »I slot DB on my stam main.
DB were being used as all too often as near spammables without counter. Run around a rock, every third circle spam DB. Run around a tower, every 3rd lap spam DB. And that is fine. In PVP this is popular play style. Don't get it, but you be you.
The other situation was sort of jumping, rolling, running into a group slamming a DB and then out.
Fluid is just a word for I want my high damage Ulti to be like a spammable. Why should it?
Every play option deserves and must have a counter play option. Especially damage oriented Ultis. Your DB is actually not a god given right. (Well ...)
Players should be able to interrupt, dodge away, get the block up, or whatever ...
Happens to me as well. It is not as easy to get that DB off in the middle of a crowd. It is harder to work it, time it, set it up. And that is exactly as it should be. I think ZOS got this right on this one.
Nothing has changed how frequently you can use dawnbreaker. Also running in a group, drop DB and jump out is still possible. Nothing changed.
Cast time has also nothing to do with wanting an ult be a spammable. Its just clunky to use when you can cancel every other skill in this game.[removed baiting comment]Players trained Animation cancel for years. Learned to cancel, barswap cancel, dodge cancel, block cancel. And putting then a cast time on ults interrupts the whole fluid of combat that is spread over your whole Rotation. That change is just bad for the fast and fluid combat that keeps to many players in ESO.
Based on your statement then all offensive ults need a cast time. Many times on magplar wearing blood pawn spear ult feels like a spammable. Why? Because I get it quick and it’s part of my rotation sealing the kill. So by that sense it fits the term you consider “spammable” the ults with a cast time can keep it sure. But if they are add uniqueness for landing it by increasing damage or adding effects to ults with it applied. Stam and mag dk leap both out do my stam sorc with dawny.
Make everybody happy and give every class a decent stam ult already. Same argument with dizzy. We don’t have any good options.
absolutely. all ultimate should have a cast time.
but for DK leap, well, that's got re-named into "flying time". i guarantee you, very easy to spot, can't be cancelled, and affected by lag all the same.
and sure, lets talk about increasing the damage/effectiveness of ultimates. not making them spammables.
ps: what's a stam ult? there's only ultimates. it even has its own resource, called ultimate points. it doesn use stam or mag. as a stam class, there's plenty of good ultimates to choose. Even the DW ulti is pretty decent now. (can still use a buff tho, it's a farcry from Onslaught or DB)
The penetration changes everything. Sure meteor has a 20k tooltip on my stam build but will hit like I threw napkin at you. Reason being I have zero pen and champion points aren’t buffing it.
If it were up to me it’d be separate entirely. Ultimates would just be ultimate damage and scale according. Add it’s own cp star and everything.
I’m astonished you think all ults do the same. Try ferocious leap on your stam dk and use take flight on your mag. Then get back at me that they’re the same. There’s a reason mag dks use ferocious. It fits into their pen and damage type.
yes, ultimate morphs can sometime fits the build. my bad. you are right. (but not all. like, weapon skills ultimate morphs are specific to a stam or build depending on weapon type)
so yes on both points, i agree stam-morph can have better options, and definitely Meteor can use a buff and have their own CP point. It's unfair that Take Flight buffed by CP, but Meteor doesn't?
Artorias24 wrote: »my bad.KingExecration wrote: »Fur_like_snow wrote: »Cast times look bad and feel bad. It’s why so many switched over to other offensive ultimates. Zeni doesn’t play their own game and the bad players QQ on the forums till the devs ruin another playstyle. But what can you do besides not give them anymore money.KingExecration wrote: »wrong. the whole idea from the dev and the whole complaint from the forum is exactly this: cast time makes it clunky in my rotation = i can't treat it as a spammable in my combo.Artorias24 wrote: »BrokenGameMechanics wrote: »I slot DB on my stam main.
DB were being used as all too often as near spammables without counter. Run around a rock, every third circle spam DB. Run around a tower, every 3rd lap spam DB. And that is fine. In PVP this is popular play style. Don't get it, but you be you.
The other situation was sort of jumping, rolling, running into a group slamming a DB and then out.
Fluid is just a word for I want my high damage Ulti to be like a spammable. Why should it?
Every play option deserves and must have a counter play option. Especially damage oriented Ultis. Your DB is actually not a god given right. (Well ...)
Players should be able to interrupt, dodge away, get the block up, or whatever ...
Happens to me as well. It is not as easy to get that DB off in the middle of a crowd. It is harder to work it, time it, set it up. And that is exactly as it should be. I think ZOS got this right on this one.
Nothing has changed how frequently you can use dawnbreaker. Also running in a group, drop DB and jump out is still possible. Nothing changed.
Cast time has also nothing to do with wanting an ult be a spammable. Its just clunky to use when you can cancel every other skill in this game.[removed baiting comment]Players trained Animation cancel for years. Learned to cancel, barswap cancel, dodge cancel, block cancel. And putting then a cast time on ults interrupts the whole fluid of combat that is spread over your whole Rotation. That change is just bad for the fast and fluid combat that keeps to many players in ESO.
Based on your statement then all offensive ults need a cast time. Many times on magplar wearing blood pawn spear ult feels like a spammable. Why? Because I get it quick and it’s part of my rotation sealing the kill. So by that sense it fits the term you consider “spammable” the ults with a cast time can keep it sure. But if they are add uniqueness for landing it by increasing damage or adding effects to ults with it applied. Stam and mag dk leap both out do my stam sorc with dawny.
Make everybody happy and give every class a decent stam ult already. Same argument with dizzy. We don’t have any good options.
absolutely. all ultimate should have a cast time.
but for DK leap, well, that's got re-named into "flying time". i guarantee you, very easy to spot, can't be cancelled, and affected by lag all the same.
and sure, lets talk about increasing the damage/effectiveness of ultimates. not making them spammables.
ps: what's a stam ult? there's only ultimates. it even has its own resource, called ultimate points. it doesn use stam or mag. as a stam class, there's plenty of good ultimates to choose. Even the DW ulti is pretty decent now. (can still use a buff tho, it's a farcry from Onslaught or DB)
The penetration changes everything. Sure meteor has a 20k tooltip on my stam build but will hit like I threw napkin at you. Reason being I have zero pen and champion points aren’t buffing it.
If it were up to me it’d be separate entirely. Ultimates would just be ultimate damage and scale according. Add it’s own cp star and everything.
I’m astonished you think all ults do the same. Try ferocious leap on your stam dk and use take flight on your mag. Then get back at me that they’re the same. There’s a reason mag dks use ferocious. It fits into their pen and damage type.
yes, ultimate morphs can sometime fits the build. my bad. you are right. (but not all. like, weapon skills ultimate morphs are specific to a stam or build depending on weapon type)
so yes on both points, i agree stam-morph can have better options, and definitely Meteor can use a buff and have their own CP point. It's unfair that Take Flight buffed by CP, but Meteor doesn't?
I cant really take you serious if you dont even know how cp works with your Different skills/ults and damage Type.
No ult should have a cast time. It interrupts fluid combat. I have a fast and smooth rotation with Block-, bash-, weaponswap- and dodgeroll cancel. But when it comes to an ult i must slow down everything to make my DB fire off due to its smal cast time. It feels wrong and all these changes are slowly taking out every player skill in this game.
Also what makes it even worse is the lag from this game. Due to the new cast time those ults takes sometimes 2 seconds to fire off making it Impossible to land any type of combo.
Really not fun and a completly unwanted change of those ult. Thanks ZOS. Thanks for always nerfing your endgame players to push casuals. I want my old ESO back and not this washed down casual Game.
People complained, ZOS listened. I don’t think the devs came up with this idea. People cried that ults like DBoS were too strong and everyone used it and all the damage was unavoidable. Now we have this. In this case hate the player not the game.
”ZoS” wrote:Adding cast times to Ultimates appears to be a change that most people here have reacted negatively to. Why are these cast times being added? What issue is the team attempting to solve with this change?
Ultimates abilities are some of the most powerful abilities in the game. We added cast times so there is counter play; we felt that having 3-4 abilities hitting you at once, including an Ultimates, is just too much. You also can’t animation cancel them because we don’t want players to be able to instantly cast them anymore. They are just too powerful
”ZoS” wrote:Adding cast times to Ultimates appears to be a change that most people here have reacted negatively to. Why are these cast times being added? What issue is the team attempting to solve with this change?
Ultimates abilities are some of the most powerful abilities in the game. We added cast times so there is counter play; we felt that having 3-4 abilities hitting you at once, including an Ultimates, is just too much. You also can’t animation cancel them because we don’t want players to be able to instantly cast them anymore. They are just too powerful
Joy_Division wrote: »That's not ZOS listening. That's ZoS saying too bad, we are committed to this in spite of what the community says.
Cast times are bad not because of damage delay but because of unintuitive clunkyness. You weave or cancel each attack but then you need to stop to cast ultimate to not break it. It would be better to add this 0,4s delay in damage and make those skills instant. I very often used Ultimate then roll dodge to deal damage and avoid enemy hit due to being in melee range, now I can't do this, I need to stand like an idiot to land ultimate while others can chain their skills in nice combos.
Cast times are terrible. Remember when they wanted to add cast time to shields? Now imagine having this on ultimates that can't be spammed! Even better, NB defensive morph of a skill now has a cast time to, yeah awesome way to die. Even resto ult which is instant doesn't always manage to save you.
JusticeSouldier wrote: »Cast times are bad not because of damage delay but because of unintuitive clunkyness. You weave or cancel each attack but then you need to stop to cast ultimate to not break it. It would be better to add this 0,4s delay in damage and make those skills instant. I very often used Ultimate then roll dodge to deal damage and avoid enemy hit due to being in melee range, now I can't do this, I need to stand like an idiot to land ultimate while others can chain their skills in nice combos.
Cast times are terrible. Remember when they wanted to add cast time to shields? Now imagine having this on ultimates that can't be spammed! Even better, NB defensive morph of a skill now has a cast time to, yeah awesome way to die. Even resto ult which is instant doesn't always manage to save you.
Completly agree, this is the reason why cast times are so awfull.
Wan't to add, that delay of damage can be increased, but start of animation which shows what's going on for others should be drawn instantly also.
Like some proc-sets do (most of them doesn't fit this because their pre-animations are almost invisible for target, but good example - Selene's proc).