Raiden_Gekkou wrote: »Pvpers complained, so it got nerfed, as is usually the case.
That's because this is a mmo with pvp being the real end game and hence everything should be balanced around pvp. You templar will still be face rolling pve don't worry.
Is that why the PvP capacity of the game is about 900 high level PvPers per mega server? And even those are rarely filled. Fine, I'll even double it with BGs and IC (even though that is pretty generous). 2000 spots for end-game?
PvP is as niche as end-game PvE is. Don't fool yourself.
Raiden_Gekkou wrote: »Pvpers complained, so it got nerfed, as is usually the case.
pvp whiners are why we cant have nice things in pve.
everytime a pvp’er cries a nerf is born
russelmmendoza wrote: »Everytime a pvp'er dies, a nerf is born.
So so sad.
For pve.
SidraWillowsky wrote: »russelmmendoza wrote: »Everytime a pvp'er dies, a nerf is born.
So so sad.
For pve.
Every time a PvEr whines... that’s all I got. Stop whining.
The only time that we whine is after things get nerfed because of PvP whiners. So really, you're the cause of nerfs AND PvE whining.
This thing hits way to hard for a class that has enough damage
I can understand where the Devs come from, but backslash is something to "mark" the enemy, I would almost always target the backlash target in a group because it's obvious
I think the better change would scale the max damage based on character power or give credit to the players doing the damage during backlash
ZarkingFrued wrote: »I can understand where the Devs come from, but backslash is something to "mark" the enemy, I would almost always target the backlash target in a group because it's obvious
I think the better change would scale the max damage based on character power or give credit to the players doing the damage during backlash
This is exactly 100% and justifiably the reason that it has been fixed. Do your own damage. Remove all carries ZoS. ❤❤
I can understand where the Devs come from, but backslash is something to "mark" the enemy, I would almost always target the backlash target in a group because it's obvious
I think the better change would scale the max damage based on character power or give credit to the players doing the damage during backlash
You gotta love those pve whiners who blame pvp for everything they dislike from world poverty , real world rain and apparently all of zos decision
ZarkingFrued wrote: »I can understand where the Devs come from, but backslash is something to "mark" the enemy, I would almost always target the backlash target in a group because it's obvious
I think the better change would scale the max damage based on character power or give credit to the players doing the damage during backlash
This is exactly 100% and justifiably the reason that it has been fixed. Do your own damage. Remove all carries ZoS. ❤❤
Except magplars do not have a stun to set up that damage and weak snares are a minor nuisance at best.
Raiden_Gekkou wrote: »Pvpers complained, so it got nerfed, as is usually the case.pvp whiners are why we cant have nice things in pve.
everytime a pvp’er cries a nerf is bornrusselmmendoza wrote: »Everytime a pvp'er dies, a nerf is born.
So so sad.
For pve.SidraWillowsky wrote: »russelmmendoza wrote: »Everytime a pvp'er dies, a nerf is born.
So so sad.
For pve.
Every time a PvEr whines... that’s all I got. Stop whining.
The only time that we whine is after things get nerfed because of PvP whiners. So really, you're the cause of nerfs AND PvE whining.
Instead of crying about people crying, which is actually hilarious, why not complain to the people who are the REAL cause of the problem. If zos will not balance pvp and pve seperatly then things will always be this way.
Pvp and pve are not the same and if you dont pvp, and especially if you dont small scale, you could never understand it until you do. But a lot of the time OP stuff in pvp is going to be OP in pve as well. The difference is that we are fighting actual players instead of NPCs..
When zos puts something broken in the game who is going to complain? Pve players who go through content faster? The NPCs they are killing? I dont think so. Maybe the end game players who want actual balance and skill to play a part, but why would someone complain if they are not being impacted by something in a negative way? And for the players, pvp or pve, who care about skill, of course we dont want broken things that carry bad players in the game. *** like earthgore, its pathetic honestly.
In the past people played fine without a lot of the broken stuff that has been put in the game, but people have become accustomed to being carried. But if zos balanced pve and pvp separately then at least maybe some of the stupid changes they make on either side could be avoided and maybe we could get some more skill back into this game.
ZarkingFrued wrote: »I can understand where the Devs come from, but backslash is something to "mark" the enemy, I would almost always target the backlash target in a group because it's obvious
I think the better change would scale the max damage based on character power or give credit to the players doing the damage during backlash
This is exactly 100% and justifiably the reason that it has been fixed. Do your own damage. Remove all carries ZoS. ❤❤
Except magplars do not have a stun to set up that damage and weak snares are a minor nuisance at best.
pvp whiners are why we cant have nice things in pve.
everytime a pvp’er cries a nerf is born
ZarkingFrued wrote: »I can understand where the Devs come from, but backslash is something to "mark" the enemy, I would almost always target the backlash target in a group because it's obvious
I think the better change would scale the max damage based on character power or give credit to the players doing the damage during backlash
This is exactly 100% and justifiably the reason that it has been fixed. Do your own damage. Remove all carries ZoS. ❤❤
Except magplars do not have a stun to set up that damage and weak snares are a minor nuisance at best.
ZarkingFrued wrote: »
And PVE crybabies N tryhards who post 100k dps videos on YT are why we cant have nice things in PVP. Constant Damage nerfs due to that nonsense, and pvp skills being turned into PVE
flaming garbage for roleplay
SidraWillowsky wrote: »Raiden_Gekkou wrote: »Pvpers complained, so it got nerfed, as is usually the case.pvp whiners are why we cant have nice things in pve.
everytime a pvp’er cries a nerf is bornrusselmmendoza wrote: »Everytime a pvp'er dies, a nerf is born.
So so sad.
For pve.SidraWillowsky wrote: »russelmmendoza wrote: »Everytime a pvp'er dies, a nerf is born.
So so sad.
For pve.
Every time a PvEr whines... that’s all I got. Stop whining.
The only time that we whine is after things get nerfed because of PvP whiners. So really, you're the cause of nerfs AND PvE whining.
Instead of crying about people crying, which is actually hilarious, why not complain to the people who are the REAL cause of the problem. If zos will not balance pvp and pve seperatly then things will always be this way.
Pvp and pve are not the same and if you dont pvp, and especially if you dont small scale, you could never understand it until you do. But a lot of the time OP stuff in pvp is going to be OP in pve as well. The difference is that we are fighting actual players instead of NPCs..
When zos puts something broken in the game who is going to complain? Pve players who go through content faster? The NPCs they are killing? I dont think so. Maybe the end game players who want actual balance and skill to play a part, but why would someone complain if they are not being impacted by something in a negative way? And for the players, pvp or pve, who care about skill, of course we dont want broken things that carry bad players in the game. *** like earthgore, its pathetic honestly.
In the past people played fine without a lot of the broken stuff that has been put in the game, but people have become accustomed to being carried. But if zos balanced pve and pvp separately then at least maybe some of the stupid changes they make on either side could be avoided and maybe we could get some more skill back into this game.
My post was a joke, but I didn't make that clear enough.
Look, I agree with y'all on the Backlash thing. There's no reason it should be free damage for tanks and healer that's on the level of DPS characters. THAT is bad balance. What I DON'T like, however, is people trying to pit this on PvEers.
REGARDLESS, yes, people have been screaming for ZOS to balance PvE and PvP separately but that appears to have fallen on deaf ears. Their solution, instead, is to beat anything OP into the ground so that's it's not even usable. So now whenever someone points out something that's OP in PvP I immediately worry that it's going to mean a blanket nerf, especially since the complaints seem to be framed around nerfs to classes, not other potential solutions.
If you look at the Steadfast Hero nerf- go look at the original thread. The OP seemed to be gunning for nerfs to the Warden's netch vs. a set adjustment. And thankfully, the set got the adjustment (Warden main here), and now OTHERS are complaining about that, because the set may have gotten over-nerfed. There's not balance to the balancing.
And look- I main a MAGDEN in PvE, so I'm not out there chasing the meta. I'm not looking for sets that carry, nor am I looking to be OP myself. But ZOS nerfs things to a point where it's not even remotely fun to play any longer. I mained a stamblade for about a year -my first character in my first MMO, so I had no idea it was such a strong class at the time; I just wanted stealth archer- and it WAS OP for a while there. And it was crazy fun to play as a result. It's been "adjusted" multiple times over the past year or so, and it's finally hit the point where she's simply not fun to play. It's no fun to have to be in melee range with a squishy character if that character can't do enough damage to make the tradeoff (ranged vs. melee) worthwhile. My point here is that things get nerfed SO hard and, while that may result in PvP balance (is stamblade balanced now? I have no idea), it just destroys things in PvE.
Because god forbid the staple healer class keep the rest of its utility and group support. Same stupid bs as ever
Actually parts responsible for the group support which are heal in puryfying light and minor resistance debuffs in PotL are untouched so support roles can still support allies. They just cannot do a DPS which sounds more then fair.
What is stupid is a healbot that through the spam of this ability every 6 seconds adds heavy amount of burst damage pressure to the group which he already heavily supports with his heals and tankiness.
"spam every 6 seconds" for one thing, that isn't spam, that's smart use of the ability.
Secondly, what was the issue with it helping increase group dps? Seriously, what is bad about that? The high end healers will be popping it with their damage the same as they could now as if nothing is changed, it's the mid-tier players that are getting hit with yet another unneeded nerf to group damage.
leepalmer95 wrote: »Because god forbid the staple healer class keep the rest of its utility and group support. Same stupid bs as ever
Actually parts responsible for the group support which are heal in puryfying light and minor resistance debuffs in PotL are untouched so support roles can still support allies. They just cannot do a DPS which sounds more then fair.
What is stupid is a healbot that through the spam of this ability every 6 seconds adds heavy amount of burst damage pressure to the group which he already heavily supports with his heals and tankiness.
"spam every 6 seconds" for one thing, that isn't spam, that's smart use of the ability.
Secondly, what was the issue with it helping increase group dps? Seriously, what is bad about that? The high end healers will be popping it with their damage the same as they could now as if nothing is changed, it's the mid-tier players that are getting hit with yet another unneeded nerf to group damage.
Yeah casting a skill when its off cooldown is so smart wow, why didn't everyone else think of that.