SidraWillowsky wrote: »Raiden_Gekkou wrote: »Pvpers complained, so it got nerfed, as is usually the case.pvp whiners are why we cant have nice things in pve.
everytime a pvp’er cries a nerf is bornrusselmmendoza wrote: »Everytime a pvp'er dies, a nerf is born.
So so sad.
For pve.SidraWillowsky wrote: »russelmmendoza wrote: »Everytime a pvp'er dies, a nerf is born.
So so sad.
For pve.
Every time a PvEr whines... that’s all I got. Stop whining.
The only time that we whine is after things get nerfed because of PvP whiners. So really, you're the cause of nerfs AND PvE whining.
Instead of crying about people crying, which is actually hilarious, why not complain to the people who are the REAL cause of the problem. If zos will not balance pvp and pve seperatly then things will always be this way.
Pvp and pve are not the same and if you dont pvp, and especially if you dont small scale, you could never understand it until you do. But a lot of the time OP stuff in pvp is going to be OP in pve as well. The difference is that we are fighting actual players instead of NPCs..
When zos puts something broken in the game who is going to complain? Pve players who go through content faster? The NPCs they are killing? I dont think so. Maybe the end game players who want actual balance and skill to play a part, but why would someone complain if they are not being impacted by something in a negative way? And for the players, pvp or pve, who care about skill, of course we dont want broken things that carry bad players in the game. *** like earthgore, its pathetic honestly.
In the past people played fine without a lot of the broken stuff that has been put in the game, but people have become accustomed to being carried. But if zos balanced pve and pvp separately then at least maybe some of the stupid changes they make on either side could be avoided and maybe we could get some more skill back into this game.
My post was a joke, but I didn't make that clear enough.
Look, I agree with y'all on the Backlash thing. There's no reason it should be free damage for tanks and healer that's on the level of DPS characters. THAT is bad balance. What I DON'T like, however, is people trying to pit this on PvEers.
REGARDLESS, yes, people have been screaming for ZOS to balance PvE and PvP separately but that appears to have fallen on deaf ears. Their solution, instead, is to beat anything OP into the ground so that's it's not even usable. So now whenever someone points out something that's OP in PvP I immediately worry that it's going to mean a blanket nerf, especially since the complaints seem to be framed around nerfs to classes, not other potential solutions.
If you look at the Steadfast Hero nerf- go look at the original thread. The OP seemed to be gunning for nerfs to the Warden's netch vs. a set adjustment. And thankfully, the set got the adjustment (Warden main here), and now OTHERS are complaining about that, because the set may have gotten over-nerfed. There's not balance to the balancing.
And look- I main a MAGDEN in PvE, so I'm not out there chasing the meta. I'm not looking for sets that carry, nor am I looking to be OP myself. But ZOS nerfs things to a point where it's not even remotely fun to play any longer. I mained a stamblade for about a year -my first character in my first MMO, so I had no idea it was such a strong class at the time; I just wanted stealth archer- and it WAS OP for a while there. And it was crazy fun to play as a result. It's been "adjusted" multiple times over the past year or so, and it's finally hit the point where she's simply not fun to play. It's no fun to have to be in melee range with a squishy character if that character can't do enough damage to make the tradeoff (ranged vs. melee) worthwhile. My point here is that things get nerfed SO hard and, while that may result in PvP balance (is stamblade balanced now? I have no idea), it just destroys things in PvE.
Ya i dont know about backlash. I dont care. This game is going down the gutter but its not because of pvp players or pve players, its simply because zos is bad at balance. All those nerfs you mention are NOT players faults. I dont care if 10 thousand people complain about something, that does NOT make it OP and it doesnt mean that zos should listen to them and nerf it. Zos needs to figure out balance for themselves but they cannot. They also need to stop blanket nerfs and the drastic changes every update. They also reeeeeaaalllyyy need to work on performance..
In other words zos needs to stop barfing out updates every quarter and take one off to balance the game and fix performance. Something sort of like another one tamriel.
Either way people will keep arguing about who is to blame when in reality its neither of them. But pvp will always get hit harder when it comes to something OP so its hard to blame people when something is broken. Like I said before, the NPCs or people blowing through content certainly will not be the ones complaining. Only competitive pvers, competitive pvpers, and the casual misinformed players.
And thats not to say the misinformed players should not be blamed for calling something OP when its not. But things like the proc-alypse? or earthgore? Those things were broken. Like I said before, players were fine early on in this game, lets say thieves guild, without certain things that are considered broken. But a lot of things they've been doing lately are insane. Dswing, dawnbreaker, their bright idea about putting a cast time on damage shields. And many people will agree that things like dswing are broken, but if they took the time to learn the game, at least pvp, they wouldnt feel that way.
Dswing is a good example because while power creep exists, extremely strong sets are added into the game, and abilities get stronger, things like dswing are considered OP even though they have been nerfed over time into a shell of what they used to be. Wrecking blow nerfed to remove the stun and empower in one ability. Empower nerfed to not give your next ability bonus damage, but instead give your next light attack bonus damage. Dswing nerfed in damage (im pretty sure two times). Then buffed slightly but still less damage then before. And now it loses its stun completely.
And I dont think its necessarily a bad change, I just think its a misguided and unfair change. It will be more damage for CP players, but not no CP players. It will be harder for small scale players to stun people with the off balance, while it will be easier for groups targeting a couple of people to land it. There are plenty of other examples as well.
All I can hope is that zos will make some changes and stop the constant nerfs and extreme "adjustments" in a short period of time. Many people thought combat would change for the better with wrobel left but its gotten worse.