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Why the backslash change :(

Lyserus
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I can understand where the Devs come from, but backslash is something to "mark" the enemy, I would almost always target the backlash target in a group because it's obvious

I think the better change would scale the max damage based on character power or give credit to the players doing the damage during backlash
  • Tsar_Gekkou
    Tsar_Gekkou
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    Pvpers complained, so it got nerfed, as is usually the case.
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
  • ayu_fever
    ayu_fever
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    pvp whiners are why we cant have nice things in pve.

    everytime a pvp’er cries a nerf is born :D
    PS4 NA

    all characters are members of the ebonheart pact master race
    BLOOD FOR THE PACT

    main character:
    Rebekah Straight-Fire, breton templar healer: THE FATEBRINGER (dungeons, trials, pvp)
    —MERIDIA’S LUSTRANT— 1100+CP; alliance rank 21 (major grade 1); Rebekah is the most devoted and loyal follower of the lady of infinite energies and the highest ascendant of meridia’s purified legion and was forged from meridia’s brilliant radiance of purity.

    other meta toons-
    Alexa Straight-Fire, breton warden healer: THE ALCHEMIST (dungeons, trials)
    Sasha Straight-Fire, nord dragonknight tank: THE UNBREAKABLE (dungeons, trials)
    Freyja Straight-Fire, nord warden tank: THE ICEBERG (dungeons, trials)
    Ororo Straight-Fire, dark elf magsorc: THE SHOCKWAVE (dungeons, trials)
    Michonne Straight-Fire, redguard stamDK: THE EVISCERATOR (dungeons, trials)

    just for fun toons-
    Rhea Straight-Fire, wood elf warden stam healer: THE RANGER
    Shiva Straight-Fire, high elf warden ice mage: THE CRYOMANCER
    Morgana Straight-Fire, dark elf necromancer solo play: THE DEATHSINGER
    Lucille Straight-Fire, dark elf nightblade solo play: THE VOIDWALKER
    Diana Straight-Fire, nord templar tank: THE CLERIC
    Falsetto Straight-Fire, orc stamsorc werewolf: THE THUNDERHOWL
  • iCaliban
    iCaliban
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    You people are sad. This is a buff to pve so long as you dont just LA spam.
  • brandonv516
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    Like always pvEers complained.
  • TequilaFire
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    Xers complained.
  • Calboy
    Calboy
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    Pvpers complained, so it got nerfed, as is usually the case.

    That's because this is a mmo with pvp being the real end game and hence everything should be balanced around pvp. You templar will still be face rolling pve don't worry.
    Edited by Calboy on October 1, 2019 9:40PM
  • Royaji
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    Calboy wrote: »
    Pvpers complained, so it got nerfed, as is usually the case.

    That's because this is a mmo with pvp being the real end game and hence everything should be balanced around pvp. You templar will still be face rolling pve don't worry.

    Is that why the PvP capacity of the game is about 900 high level PvPers per mega server? And even those are rarely filled. Fine, I'll even double it with BGs and IC (even though that is pretty generous). 2000 spots for end-game?

    PvP is as niche as end-game PvE is. Don't fool yourself.
  • Nemesis7884
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    only pvp matters obviously... and devs still fail to differentiate between the two where needed so they prioritize pvp over pve...again... i guess sooner or later players will have to decide if they want to spend their money on a game where pve is a secondary priority...

    they could have simply changed it that if the target is a player only the casters damage counts otherwise not...but noooooooooo
    Edited by Nemesis7884 on October 2, 2019 4:01AM
  • MartiniDaniels
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    ayu_fever wrote: »
    pvp whiners are why we cant have nice things in pve.

    everytime a pvp’er cries a nerf is born :D

    And how this thing effects PVE? Healers will do less damage? But PVE tanks and healers whined that they want to tank and to heal more and not be dps buff bots, so ZOS listened and moves all class group dps buff abilities to dps.
  • Aurie
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    Royaji wrote: »
    Calboy wrote: »
    Pvpers complained, so it got nerfed, as is usually the case.

    That's because this is a mmo with pvp being the real end game and hence everything should be balanced around pvp. You templar will still be face rolling pve don't worry.

    Is that why the PvP capacity of the game is about 900 high level PvPers per mega server? And even those are rarely filled. Fine, I'll even double it with BGs and IC (even though that is pretty generous). 2000 spots for end-game?

    PvP is as niche as end-game PvE is. Don't fool yourself.

    I see Callboy is still delusional

  • Skarbrand666
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    Because in this case it's actually healthy for both playerbases, even though most of the PvE community won't see it that way.
    Mainly because there's now more pressure on the DPS to be actually good, instead of getting free damage from the healers backlash.
  • Vapirko
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    This is one of the better changes that ZOS has ever made for these reasons:

    1: Firstly it dials back the Magicka Templar that does everything in PvP and also PvE (to a slightly lesser extent). No more heal bot specs that can also pop backlash and then let their group put in the damage and reap the rewards with no effort. GOODBYE!

    2. It might now finally be useful for PvE DPS, Stamina Templar in particular needed some real help there and this might be it or at least a part of it.

    3. Lastly, and imo the reason this is really an amazing change especially in this time in the game in PvP. This is one of the very few changes that takes power from the groups and gives it to the individual player. We just don't see this happening much anymore. The individual player now has the power of crit damage via backlash which can be some serious burst, BUT, you will be responsible for ramping up the attack if you want this to matter. Not your Stamblade buddy, not your sorc friend, not the 15 other people swarming one player around you, YOU and you alone. With great power comes great responsibility. If you just pop this on some one and you can't bring the pain then it will do nothing.

    For these reason this is one of the best changes Ive seen from ZOS in a long time. So a big thank you to them. A lot of people want it for the reasons above and they did listen. It simultaneously takes care of a handful of on-going issues. And it really was one of the biggest zerg tools around. Im not a Magplar hater but one of the issues with them is that they just got a lot going on and this change will help dial that back while still rewarding the skilled player. Imo we need more changes like this. Now if they want their backlash to matter they will have to do the work instead of popping it and then sitting back to heal. Offense or defense, pick one.
    Edited by Vapirko on October 2, 2019 2:01AM
  • Jhalin
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    Because god forbid the staple healer class keep the rest of its utility and group support. Same stupid bs as ever
  • Jhalin
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    ayu_fever wrote: »
    pvp whiners are why we cant have nice things in pve.

    everytime a pvp’er cries a nerf is born :D

    And how this thing effects PVE? Healers will do less damage? But PVE tanks and healers whined that they want to tank and to heal more and not be dps buff bots, so ZOS listened and moves all class group dps buff abilities to dps.

    The only “tanks” and “healers” whining about helping their groups were terrible without question. The ability was a group assist tool. We need more of those, not less.
  • russelmmendoza
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    Everytime a pvp'er dies, a nerf is born.

    So so sad.

    For pve.
  • Vapirko
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    Everytime a pvp'er dies, a nerf is born.

    So so sad.

    For pve.

    Every time a PvEr whines... that’s all I got. Stop whining.
  • MartiniDaniels
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    Jhalin wrote: »
    ayu_fever wrote: »
    pvp whiners are why we cant have nice things in pve.

    everytime a pvp’er cries a nerf is born :D

    And how this thing effects PVE? Healers will do less damage? But PVE tanks and healers whined that they want to tank and to heal more and not be dps buff bots, so ZOS listened and moves all class group dps buff abilities to dps.

    The only “tanks” and “healers” whining about helping their groups were terrible without question. The ability was a group assist tool. We need more of those, not less.

    Something tells me healer's regular damage is enough to fill PotL copied damage cap. So I still don't see how this may impact "competitive" PVE. As for the dungeons, 3dd runs with 1 templar tank or whatever, devs can't account such niche setups, not to mention that difference in group dps will be abysmally low with this change and nothing prevents tank to continue to use ability for it's debuffs and to proc minor sorcery.

    This is 100% PVP nerf, nothing to do with PVE.
  • NyassaV
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    This thing hits way to hard for a class that has enough damage
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Juhasow
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    Jhalin wrote: »
    Because god forbid the staple healer class keep the rest of its utility and group support. Same stupid bs as ever

    Actually parts responsible for the group support which are heal in puryfying light and minor resistance debuffs in PotL are untouched so support roles can still support allies. They just cannot do a DPS which sounds more then fair.

    What is stupid is a healbot that through the spam of this ability every 6 seconds adds heavy amount of burst damage pressure to the group which he already heavily supports with his heals and tankiness.
    Edited by Juhasow on October 2, 2019 4:11AM
  • dem0n1k
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    regardless of who complained & whether or not that had any effect on the change, ZOS changed it. Don't be like ZOS.
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • Jhalin
    Jhalin
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    Juhasow wrote: »
    Jhalin wrote: »
    Because god forbid the staple healer class keep the rest of its utility and group support. Same stupid bs as ever

    Actually parts responsible for the group support which are heal in puryfying light and minor resistance debuffs in PotL are untouched so support roles can still support allies. They just cannot do a DPS which sounds more then fair.

    What is stupid is a healbot that through the spam of this ability every 6 seconds adds heavy amount of burst damage pressure to the group which he already heavily supports with his heals and tankiness.

    "spam every 6 seconds" for one thing, that isn't spam, that's smart use of the ability.

    Secondly, what was the issue with it helping increase group dps? Seriously, what is bad about that? The high end healers will be popping it with their damage the same as they could now as if nothing is changed, it's the mid-tier players that are getting hit with yet another unneeded nerf to group damage.
  • Jhalin
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    Jhalin wrote: »
    ayu_fever wrote: »
    pvp whiners are why we cant have nice things in pve.

    everytime a pvp’er cries a nerf is born :D

    And how this thing effects PVE? Healers will do less damage? But PVE tanks and healers whined that they want to tank and to heal more and not be dps buff bots, so ZOS listened and moves all class group dps buff abilities to dps.

    The only “tanks” and “healers” whining about helping their groups were terrible without question. The ability was a group assist tool. We need more of those, not less.

    Something tells me healer's regular damage is enough to fill PotL copied damage cap. So I still don't see how this may impact "competitive" PVE. As for the dungeons, 3dd runs with 1 templar tank or whatever, devs can't account such niche setups, not to mention that difference in group dps will be abysmally low with this change and nothing prevents tank to continue to use ability for it's debuffs and to proc minor sorcery.

    This is 100% PVP nerf, nothing to do with PVE.

    For experienced healers, yes they'll carry on same as usual because most hit 10-15k dps on their own in fights. For ones still learning, still trying to figure out what their rotation should be, who are still practicing weaving, they're getting hit.

    Lowering the floor, while doing nothing to the ceiling. The ability already scales with the casters offensive stats, and they currently override each other. So unless each PoTL or Purifying is going to be a unique debuff per player, this is just going to pan out terribly, and I don't trust ZOS to push it to live in a functional state.
  • Drdeath20
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    Skill will be tough to keep slotted for a small scale pvp player
  • Juhasow
    Juhasow
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    Jhalin wrote: »
    Juhasow wrote: »
    Jhalin wrote: »
    Because god forbid the staple healer class keep the rest of its utility and group support. Same stupid bs as ever

    Actually parts responsible for the group support which are heal in puryfying light and minor resistance debuffs in PotL are untouched so support roles can still support allies. They just cannot do a DPS which sounds more then fair.

    What is stupid is a healbot that through the spam of this ability every 6 seconds adds heavy amount of burst damage pressure to the group which he already heavily supports with his heals and tankiness.

    "spam every 6 seconds" for one thing, that isn't spam, that's smart use of the ability.

    Secondly, what was the issue with it helping increase group dps? Seriously, what is bad about that? The high end healers will be popping it with their damage the same as they could now as if nothing is changed, it's the mid-tier players that are getting hit with yet another unneeded nerf to group damage.

    There is nothing smart in refreshing something every 6 seconds. It's literally just refreshing ability every 6+ seconds. That is braindead easy. And when it comes to healers get real. In trials most of them is using PotL which is definietly stacking extremly heavily with their 12k stam... And for puryfuing light You need something like 15k+ DPS to reach maximum level of explosion in PvE as a healer which is totally achievable with shards+blockade. Also lets be honest in PvE damage from puryfying light on healer plays very marginal role in total group DPS. And when ti comes to mid tier players I rarely see mid tier healers even using that ability.

    There is nothing wrong with healer helping the group to increase their damage untill that healer is doing that actively by using abilities that deal damage or increase damage done by group not that store damage done by other group members allowing in PvP for heavily tanky almost unkillable healbot setup that also adds significat amount of burst damage. Being tank , healer and DD at the same time is an issue.

    After the changes it'll be very decent ability perfectly balanced between pvE and Pvp since it'll still have all it's strenght in PvE and will loose a part that was making it problematic in PvP. Also keep in mind that ability now will be able to crit so in PvE overall DPS from it propably will go up anyway even on healers including mid tier ones. I honeslty dont see why You complain.
    Edited by Juhasow on October 2, 2019 4:48AM
  • SidraWillowsky
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    Vapirko wrote: »
    Everytime a pvp'er dies, a nerf is born.

    So so sad.

    For pve.

    Every time a PvEr whines... that’s all I got. Stop whining.

    The only time that we whine is after things get nerfed because of PvP whiners. So really, you're the cause of nerfs AND PvE whining.
  • Morgul667
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    You gotta love those pve whiners who blame pvp for everything they dislike from world poverty , real world rain and apparently all of zos decision
  • Calboy
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    Vapirko wrote: »
    Everytime a pvp'er dies, a nerf is born.

    So so sad.

    For pve.

    Every time a PvEr whines... that’s all I got. Stop whining.

    The only time that we whine is after things get nerfed because of PvP whiners. So really, you're the cause of nerfs AND PvE whining.

    That's because all you guys do is load a dungeon and spam your rotation over and over. This nerf will not effect you guys in the slightest and will make pve a tiny bit healthier.

    Players of this game need to realise pve is static and controlled by zos and that every change doesn't really effect them. The only dynamic game play that eso provides is pvp and hence why changes should be and are balanced with pvp.
  • Austinseph1
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    The damage portion was pretty cheap in any scenario anyway. Giving the group utility and great damage to stamplars that are actually there for damage is good for diversity. No need to reinforce Templar as top of the 2 most outstanding healers in the game. More classes will have a reason to find a place in the raid group and it won’t just be 8 stam necro, a dk tank and Templars. Hopefully after major vuln changes more viability will be seen throughout each class. The goal of large groups should be more diversity to take advantage of what each class has to offer that others don’t. At this time that doesn’t at all seem to be the case. With dot nerfs being somewhat addressed this will be a good patch balance wise and identity wise. It’s been a bumpy road but we are getting there.
    Edited by Austinseph1 on October 2, 2019 5:32AM
  • Vandril
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    Lyserus wrote: »
    but backslash is something to "mark" the enemy

    <.< >.> <.<

    ...

    \
    Edited by Vandril on October 2, 2019 6:28AM
  • FrancisCrawford
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    MS-DOS is obsolete.
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