Never thought about it from that perspective. But it is kinda funnyVaranisArano wrote: »Sure, it doesnt make logical sense that hitting things harder with my mace makes it easier for me to block with my shield, but what you gonna do?
StarOfElyon wrote: »
Let's solve this question once and for all. Who here enjoys HAs and who doesn't.
Kinda irrelevant if you like it or not.
It’s one of the sustain methods (alongside recovery glyphs and sustain sets) that the devs have given us/intend for us to use for sustain.
Complaining about it is exactly as effective as complaining about “animation cancelling”.
kathandira wrote: »Kinda irrelevant if you like it or not.
It’s one of the sustain methods (alongside recovery glyphs and sustain sets) that the devs have given us/intend for us to use for sustain.
Complaining about it is exactly as effective as complaining about “animation cancelling”.
Yup, no use is discussions...may as well shut down these forums....
kathandira wrote: »Kinda irrelevant if you like it or not.
It’s one of the sustain methods (alongside recovery glyphs and sustain sets) that the devs have given us/intend for us to use for sustain.
Complaining about it is exactly as effective as complaining about “animation cancelling”.
Yup, no use is discussions...may as well shut down these forums....
Absolutely! Hyperbole and histrionics are defo the way to go!
::turns and stares into camera::
I hate them so bad, all of my magicka builds are Bretons with False Gods Devotion.
Swiftnoodle wrote: »First I wanted to choose "H*LL NO!" but then I realised
there is no way of sustaining an active, fast and fun gameplay anymore.
All the time switching bars, maintaining different buffs, short duration abilities ...
every couple of seconds...
Combat feels more like managing than game play. It's a chore. Tedious and clunky.
Action-combat in ESO? my *ss!
Enough is enough
edit: a lot of this is because of the awful UI. (targeting? Ugh!)
I've always used them. I don't understand what the big deal is about it, honestly.
I find the entire idea of restoring resources through heavy attacking to be weird on general principle, granted. It feels like the system was designed backwards - light attacks should do little damage and restore resources while heavy attacks should do heavy damage and perhaps even consume resources. I mean, those heavy attacks look like they take a lot of effort for our characters. Why are they restoring resources? The light attacks in contrast look pretty easy like our characters are taking a bit of a breather.