tsaescishoeshiner wrote: »They are already planning on reworking it, which is why it hasn't increased (and won't) this year. Not necessarily for the reason you stated but made no effort to explain, prove, justify, or give examples of. Rejoice
Agenericname wrote: »I'm fairly certain that ZOS has a nerf addiction. This isn't going to stop nerfs.
Let's however assume they did remove CP, after the nerf we're about to get. Do you honestly think that's healthy for the game?
tsaescishoeshiner wrote: »They are already planning on reworking it, which is why it hasn't increased (and won't) this year. Not necessarily for the reason you stated but made no effort to explain, prove, justify, or give examples of. Rejoice
Ingel_Riday wrote: »I rather like the CP system, to be honest. As @Siohwenoeht noted, it's a vertical progression system that is rather forgiving in a sense (no matter when you start, it's take about a year to max) and it gave me an incentive to keep doing daily random dungeons.
Truthfully, and this is crazy ol' Ingel talking here... I'd prefer it if they rolled back the AOE, pet, and dot nerfs in lieu of Diablo-esque difficulty tiers. Want more challenge and a better chance of purple drops? Up your tier from normal to hard. Want an even better chance and even more challenge? Up your tier from hard to unforgiving.
Depending on how you did it, you wouldn't have to make separate zone variants for each difficulty tier, either. Just adjust individual player stats; at normal, you are 1 to 1. At hard, you get a 10% reduction in armor and do 10% less damage to enemies (Debuff Status: Hard Mode). At unforgiving, you get a 25% reduction in armor and do 25% less damage to enemies (Debuff Status: Unforgiving Mode), and so on. Oh, and you have to do XX % of the damage to an enemy monster that dies in order to qualify for the better drop rates, so no having a friend at normal helping you cheese the system by whacking the monsters almost dead for you so that a light attack can finish them off.
There. The game has its challenge back for those that want it without breaking every player character's knee caps with ye olde nerf mallet every three to four months.
Amdar_Godkiller wrote: »CP has little to no effect on the balance issues. It's so frontloaded that 30 cp every 3 months only amounted to like a 5% increase in power each year.
Standardizing damage however, is only making things worse. The game was almost balanced 10 months ago. All they had to do was nerf Sorc, but Sorcs whined turning the nerf into a buff, and then we were left with this travesty.
rotaugen454 wrote: »Amdar_Godkiller wrote: »CP has little to no effect on the balance issues. It's so frontloaded that 30 cp every 3 months only amounted to like a 5% increase in power each year.
Standardizing damage however, is only making things worse. The game was almost balanced 10 months ago. All they had to do was nerf Sorc, but Sorcs whined turning the nerf into a buff, and then we were left with this travesty.
This is now a “nerf sorcs” thread.
SydneyGrey wrote: »No. I like the CP system. It gives us more customization for our characters, which is nice. If the devs listened to every whiner on this forum, the game would be destroyed.
Siohwenoeht wrote: »Sets are the problem, not CP. Dmg has increased while CP has been stagnant, only proof you need.
Stop trying to kill the last bit of vertical progression the game has.
SydneyGrey wrote: »No. I like the CP system. It gives us more customization for our characters, which is nice. If the devs listened to every whiner on this forum, the game would be destroyed.
Siohwenoeht wrote: »Sets are the problem, not CP. Dmg has increased while CP has been stagnant, only proof you need.
Stop trying to kill the last bit of vertical progression the game has.
Stop calling vertical progression a system that is not progression. It was supposed to be but it failed. It's just a grind for new players and a was just a formality for veterans each 3 months.
Title
Siohwenoeht wrote: »Sets are the problem, not CP. Dmg has increased while CP has been stagnant, only proof you need.
Stop trying to kill the last bit of vertical progression the game has.
Stop calling vertical progression a system that is not progression. It was supposed to be but it failed. It's just a grind for new players and a was just a formality for veterans each 3 months.
Interesting, my wife joined up 3 months back, already at 418cp. She didn't think it was a grind. Just standard 2-3hr play after kids go to bed.
Siohwenoeht wrote: »Sets are the problem, not CP. Dmg has increased while CP has been stagnant, only proof you need.
Stop trying to kill the last bit of vertical progression the game has.
Stop calling vertical progression a system that is not progression. It was supposed to be but it failed. It's just a grind for new players and a was just formality for veterans each 3 months.
NeoXanthus wrote: »Title
You can spend your 810 CP however you want. It adds complexity and depth to your builds. It is not the reason for the recent nerfs in fact it is not even related as most of the complaints are from the battle grounds. CP however, is not instant gratification it takes time and If you don’t have 810 CP please take the time to get it rather than putting effort via the forums to take it away from the people that have invested the time & effort. Personally, I think that cap should be 1080 so we could put a total of 120 in each sign of the 3 constellations.
Siohwenoeht wrote: »Siohwenoeht wrote: »Sets are the problem, not CP. Dmg has increased while CP has been stagnant, only proof you need.
Stop trying to kill the last bit of vertical progression the game has.
Stop calling vertical progression a system that is not progression. It was supposed to be but it failed. It's just a grind for new players and a was just formality for veterans each 3 months.
How is it a grind? CP 0-300 takes hardly anytime at all... The game content is balanced around 300, once you are to that point you can complete any content in the game.
How are these new op sets not the problem?