The stonefist rework really doesn't make any sense, it was a decent cc skill but they decided to make it a range spammable on a class heavly melee focused as both stam and mag, also seriously who thought that 5 stack -> stun thing, why am I suppose to spend 20k stamina to stun someone and people will dodge most of the time so it will actually cost way more than 20k to stun someone and I'm not even talking about the immovable pot you can just use one on 4th stack. Why would you identify a dragon knight as a guy throwing rocks around.
I'm totally fine with all the nerfs but some of these skill reworked really bad, do devs really know how combat in this game works.
KillsAllElves wrote: »The stonefist rework has to be on of the dumbest things zo$ implemented. That is just beyond stupid.
As far as this notion that classes are lacking identity is ridiculous and shows how truly ignorant players are.
With the exception of necromancer and warden, they both seem confused on what theyre supposed to be.
The stonefist rework really doesn't make any sense, it was a decent cc skill but they decided to make it a range spammable on a class heavly melee focused as both stam and mag, also seriously who thought that 5 stack -> stun thing, why am I suppose to spend 20k stamina to stun someone and people will dodge most of the time so it will actually cost way more than 20k to stun someone and I'm not even talking about the immovable pot you can just use one on 4th stack. Why would you identify a dragon knight as a guy throwing rocks around.
I'm totally fine with all the nerfs but some of these skill reworked really bad, do devs really know how combat in this game works.
Mettaricana wrote: »The stonefist rework really doesn't make any sense, it was a decent cc skill but they decided to make it a range spammable on a class heavly melee focused as both stam and mag, also seriously who thought that 5 stack -> stun thing, why am I suppose to spend 20k stamina to stun someone and people will dodge most of the time so it will actually cost way more than 20k to stun someone and I'm not even talking about the immovable pot you can just use one on 4th stack. Why would you identify a dragon knight as a guy throwing rocks around.
I'm totally fine with all the nerfs but some of these skill reworked really bad, do devs really know how combat in this game works.
Atleast give the skill a 50% chance to stun on hit atleast have a chnage to stun 4k stam in rather than 20k
THANK ALL THAT IS HOLY FOR THESE CHANGES. OMFG ive beeen waiting for the stun bot factories to close for some time. now i can DK like its meant to be. a fighter!
The stonefist rework really doesn't make any sense, it was a decent cc skill but they decided to make it a range spammable on a class heavly melee focused as both stam and mag, also seriously who thought that 5 stack -> stun thing, why am I suppose to spend 20k stamina to stun someone and people will dodge most of the time so it will actually cost way more than 20k to stun someone and I'm not even talking about the immovable pot you can just use one on 4th stack. Why would you identify a dragon knight as a guy throwing rocks around.
I'm totally fine with all the nerfs but some of these skill reworked really bad, do devs really know how combat in this game works.
usmguy1234 wrote: »KillsAllElves wrote: »The stonefist rework has to be on of the dumbest things zo$ implemented. That is just beyond stupid.
As far as this notion that classes are lacking identity is ridiculous and shows how truly ignorant players are.
With the exception of necromancer and warden, they both seem confused on what theyre supposed to be.
Not apples to apples. It's one thing to play a class that never really had an identity to begin with versus one who was truly unique and has been nerfed to utter mediocrity.
KillsAllElves wrote: »usmguy1234 wrote: »KillsAllElves wrote: »The stonefist rework has to be on of the dumbest things zo$ implemented. That is just beyond stupid.
As far as this notion that classes are lacking identity is ridiculous and shows how truly ignorant players are.
With the exception of necromancer and warden, they both seem confused on what theyre supposed to be.
Not apples to apples. It's one thing to play a class that never really had an identity to begin with versus one who was truly unique and has been nerfed to utter mediocrity.
The Dk has class identity. The problem is stupid nerfs and reworks. Still the word identity is misused and misunderstood, players really should come up with a better argument.
So, basically, if they changed the animation to be "cooler" that'd be 50% to 90% of your issues with Stone Fist gone. Angrier looking spammable? I'll phone ZOS right now!
usmguy1234 wrote: »KillsAllElves wrote: »usmguy1234 wrote: »KillsAllElves wrote: »The stonefist rework has to be on of the dumbest things zo$ implemented. That is just beyond stupid.
As far as this notion that classes are lacking identity is ridiculous and shows how truly ignorant players are.
With the exception of necromancer and warden, they both seem confused on what theyre supposed to be.
Not apples to apples. It's one thing to play a class that never really had an identity to begin with versus one who was truly unique and has been nerfed to utter mediocrity.
The Dk has class identity. The problem is stupid nerfs and reworks. Still the word identity is misused and misunderstood, players really should come up with a better argument.
Like I said before, gaining and losing identity are two different things. There are definitely more than a few specs trying to hold onto what little they have left of their former identities.
KillsAllElves wrote: »usmguy1234 wrote: »KillsAllElves wrote: »usmguy1234 wrote: »KillsAllElves wrote: »The stonefist rework has to be on of the dumbest things zo$ implemented. That is just beyond stupid.
As far as this notion that classes are lacking identity is ridiculous and shows how truly ignorant players are.
With the exception of necromancer and warden, they both seem confused on what theyre supposed to be.
Not apples to apples. It's one thing to play a class that never really had an identity to begin with versus one who was truly unique and has been nerfed to utter mediocrity.
The Dk has class identity. The problem is stupid nerfs and reworks. Still the word identity is misused and misunderstood, players really should come up with a better argument.
Like I said before, gaining and losing identity are two different things. There are definitely more than a few specs trying to hold onto what little they have left of their former identities.
Trying to have every class able to fill any role is beyond stupid..
each class should have a specific role and should stick to their roles. Thats class identity.
RavenSworn wrote: »KillsAllElves wrote: »usmguy1234 wrote: »KillsAllElves wrote: »usmguy1234 wrote: »KillsAllElves wrote: »The stonefist rework has to be on of the dumbest things zo$ implemented. That is just beyond stupid.
As far as this notion that classes are lacking identity is ridiculous and shows how truly ignorant players are.
With the exception of necromancer and warden, they both seem confused on what theyre supposed to be.
Not apples to apples. It's one thing to play a class that never really had an identity to begin with versus one who was truly unique and has been nerfed to utter mediocrity.
The Dk has class identity. The problem is stupid nerfs and reworks. Still the word identity is misused and misunderstood, players really should come up with a better argument.
Like I said before, gaining and losing identity are two different things. There are definitely more than a few specs trying to hold onto what little they have left of their former identities.
Trying to have every class able to fill any role is beyond stupid..
each class should have a specific role and should stick to their roles. Thats class identity.
They did do that, before warden came in.
Dk = tank
Templar = healer
NB = stamdps
Sorc = magdps
But players complained in the forums, saying they shouldn't be stuck in those roles. So devs acceded. And they got flak. So basically the players themselves wanted the change but when it did came, they still complained. Figures.
RavenSworn wrote: »KillsAllElves wrote: »usmguy1234 wrote: »KillsAllElves wrote: »usmguy1234 wrote: »KillsAllElves wrote: »The stonefist rework has to be on of the dumbest things zo$ implemented. That is just beyond stupid.
As far as this notion that classes are lacking identity is ridiculous and shows how truly ignorant players are.
With the exception of necromancer and warden, they both seem confused on what theyre supposed to be.
Not apples to apples. It's one thing to play a class that never really had an identity to begin with versus one who was truly unique and has been nerfed to utter mediocrity.
The Dk has class identity. The problem is stupid nerfs and reworks. Still the word identity is misused and misunderstood, players really should come up with a better argument.
Like I said before, gaining and losing identity are two different things. There are definitely more than a few specs trying to hold onto what little they have left of their former identities.
Trying to have every class able to fill any role is beyond stupid..
each class should have a specific role and should stick to their roles. Thats class identity.
They did do that, before warden came in.
Dk = tank
Templar = healer
NB = stamdps
Sorc = magdps
But players complained in the forums, saying they shouldn't be stuck in those roles. So devs acceded. And they got flak. So basically the players themselves wanted the change but when it did came, they still complained. Figures.
KillsAllElves wrote: »usmguy1234 wrote: »KillsAllElves wrote: »usmguy1234 wrote: »KillsAllElves wrote: »The stonefist rework has to be on of the dumbest things zo$ implemented. That is just beyond stupid.
As far as this notion that classes are lacking identity is ridiculous and shows how truly ignorant players are.
With the exception of necromancer and warden, they both seem confused on what theyre supposed to be.
Not apples to apples. It's one thing to play a class that never really had an identity to begin with versus one who was truly unique and has been nerfed to utter mediocrity.
The Dk has class identity. The problem is stupid nerfs and reworks. Still the word identity is misused and misunderstood, players really should come up with a better argument.
Like I said before, gaining and losing identity are two different things. There are definitely more than a few specs trying to hold onto what little they have left of their former identities.
Trying to have every class able to fill any role is beyond stupid..
each class should have a specific role and should stick to their roles. Thats class identity.