ESO does not have 13mill acive accounts. It baffles me that some people could even believe that. That is 13 millions accounts, across all platforms, that have been ever created in the past 5 years in total. Not active accounts. So it includes free accounts that logged in for one day when the game was free to try, but never logged back. It includes people who tried the game at launch but deleted it immediately and haven't been back in 5 years. It includes bots and secondary accounts for people who started on PS but moved to PC or just made another account. It is not active players. So please @SkerKro don't cite the '13 million active players/accounts' statistic because it was never about acitve players/accounts.Despite the OP's willingness to leave out common information that effects both NA and EU. Like that the months with the lower population readings are during high travel, vacation and holiday peek times. While the higher months are often known to not have any substantial break time longer then a few days or a week or two and common for standard school and business months (depending on states and counties / countries) not including other real world situations that may arise that can effect the chart at any given momentTo all the people arguing about Steam: it doesn't matter, and doesn't take away from OP's point.If he was making the case that the game's population is under 20k (based on the Steam figures only) then yes that would obviously be a mistake because Steam doesn't reflect all people playing on the other platforms.
But when talking about trends, you'd have to make the rather unlikely case that Steam users are a magical and mysterious type of player who behave differently from everyone else (e.g.if you really think that Xbox and the ESO Launcher have a different playerbase that still maintains as high numbers as they did in June and aren't affected by the player dropoff like Steam is).
So no, unless proven otherwise that would indicate that the different platforms have mysteriously different behaviors that aren't affected by the same trends, seeing the stats for Steam should be representative enough of the game's popularity. And yes the game's popularity is decreasing. Now, it remains to be seen whether it will pick up again when the next DLC drops - seeing the dramatic nerfs of Dragolhold that will be interesting to see - but for now yes the game pretty much already lost as many players as it gained during the Chapter's successful release (was 13k average before the Chapter, 17k during the Chapter, and now back to 12k average). If you had data from other platforms, they would likely tell the same story.
If Beth/ZoS claim is correct on 13mil + active accounts/Players across all platforms, the steam chart is a fraction of what is really happening / good or bad and still remains a non issue and the OP's point is absolutely and will remain moot without having a combined total of numbers across all platforms for the past 6 months and 5 years to dictate if a trend is really happening or not.
And regarding your high travel and vacation times, it really makes no difference. In June 2018 average Steam player count increased by 4k. In July it fell by 2k and in August it went up again by 1k. In 2019 it has been falling since May with no increase. Or are you suggesting that in 2019 way more people went on vacation than in 2018 so that's the reason more people stopped playing? In September 2018, ESO still had 2k more average Steam users than it did before the Chapter launched (12k in Sept vs 10k in May with a June peak of 15k) while in 2019 we already lost way more people (we're already back to 12k after a 17k May).
Also, if you look at the trends, the post-Elsweyr drop over the past three months was a far greater decrease in player engagement than any other drop ESO had since 2016! This year dropped by 32% since May, while others summer declines are around 18-26%.
furiouslog wrote: »This is not a zombie post.
I just wanted to come in and update this thread, since the "population decline" apparently turned around during the past couple of months. Therefore, the hypothesis stipulated by the OP is apparently proven to be wrong. Looking at history, of course, the holiday bump was entirely predictable, which is the point - the bumps and valleys you observe are explainable by a combination of new content, promotions, and seasonal factors. Once you account for those factors, long term, the population is trending upwards.
https://steamcharts.com/app/306130#1y
Kingslayer513 wrote: »There's so much misinformation in this thread
First things first, yes obviously steam is a subset (of a subset) of the playerbase. But it is still a representative sample
No it isn’t. It is, in fact, the exact opposite. It’s a self-selecting set of people who have chosen to use Steam to purchase and play games.
As such the information it reveals is statistically irrelevant and cannot be used to extrapolate larger trends.
With this logic, then the other side is a self-selecting set of people who have chosen to use the Zenimax launcher. Maybe they're dropping out at a larger rate than Steam users. So yes, with this reasoning, Steam users may be under representing the actual player loss.
What makes Steam users non-representative of the player base as a whole? Are they of lower IQ? Do they have attention deficit disorders that cause them to jump from game to game? Millions of people have bought the game through Steam, but some are claiming because their launcher has a little Steam logo in the corner that their experience is irrelevant.
Lol!
What? Having 5k fewer actives than half a year ago is now a success? Ooo-kayyy.
I can tell you this, without some irrelevant sheets and statistics:
My friends left. Hardcore PvPers have been gone for months. Those that are still around play significantly less and are fatigued by how boring everything has become. I don't need fancy numbers to tell me what my people, the grizzled veterans I've spent so much time with, are already telling me.
This game has become stale. It's just cats, nerfs and Indriks now. It desperately needs fresh air.
Yeah that graph shows the trend well, especially when you expand it to show the game’s entire history. Overall trend is definitely up, with small bumps during the Q4 updates to the game (Dragonhold, Murkmire) and large bumps during the Q2 expansions (Elsweyr, Summerset)furiouslog wrote: »This is not a zombie post.
I just wanted to come in and update this thread, since the "population decline" apparently turned around during the past couple of months. Therefore, the hypothesis stipulated by the OP is apparently proven to be wrong. Looking at history, of course, the holiday bump was entirely predictable, which is the point - the bumps and valleys you observe are explainable by a combination of new content, promotions, and seasonal factors. Once you account for those factors, long term, the population is trending upwards.
https://steamcharts.com/app/306130#1y
Nemesis7884 wrote: »well its the end of a content cycle and a couple months before the next one starts...of course players are down...i barely login right now but will be back with the release of skyrim and so will many others...
What? Having 5k fewer actives than half a year ago is now a success? Ooo-kayyy.
This is my problem with these posts in general.
When the numbers are trending down, and that's pointed out, players rush to say that doesn't matter..there's no context...yadda yadda yadda...
When its trending upwards, however, it's celebrated and acknowledged how well and flourishing the game is doing, and it's proving how well off the game is.
You can't have your cake and eat it too people.
If you're going to point out how downward spirals mean nothing, how can you then point to bumps in numbers and give it meaning?
People come, people go...welcome to MMO's.
I still insist on everyone to trust steam charts whether it is good or bad
never forget 100% of pc skyrim owners are steam ,huge potential of steam guys will buy base game+ dlc from there
I still insist on everyone to trust steam charts whether it is good or bad
never forget 100% of pc skyrim owners are steam ,huge potential of steam guys will buy base game+ dlc from there
furiouslog wrote: »This is not a zombie post.
I just wanted to come in and update this thread, since the "population decline" apparently turned around during the past couple of months. Therefore, the hypothesis stipulated by the OP is apparently proven to be wrong. Looking at history, of course, the holiday bump was entirely predictable, which is the point - the bumps and valleys you observe are explainable by a combination of new content, promotions, and seasonal factors. Once you account for those factors, long term, the population is trending upwards.
https://steamcharts.com/app/306130#1y
This is my problem with these posts in general.
When the numbers are trending down, and that's pointed out, players rush to say that doesn't matter..there's no context...yadda yadda yadda...
When its trending upwards, however, it's celebrated and acknowledged how well and flourishing the game is doing, and it's proving how well off the game is.
You can't have your cake and eat it too people.
If you're going to point out how downward spirals mean nothing, how can you then point to bumps in numbers and give it meaning?
People come, people go...welcome to MMO's.
Kingslayer513 wrote: »There's so much misinformation in this thread
First things first, yes obviously steam is a subset (of a subset) of the playerbase. But it is still a representative sample
No it isn’t. It is, in fact, the exact opposite. It’s a self-selecting set of people who have chosen to use Steam to purchase and play games.
As such the information it reveals is statistically irrelevant and cannot be used to extrapolate larger trends.
With this logic, then the other side is a self-selecting set of people who have chosen to use the Zenimax launcher. Maybe they're dropping out at a larger rate than Steam users. So yes, with this reasoning, Steam users may be under representing the actual player loss.
What makes Steam users non-representative of the player base as a whole? Are they of lower IQ? Do they have attention deficit disorders that cause them to jump from game to game? Millions of people have bought the game through Steam, but some are claiming because their launcher has a little Steam logo in the corner that their experience is irrelevant.
Lol!
Steam users are not a consistent % of ESO population, hence any figures that only sample Steam users will only tell us about Steam users rather than the ESO population as a whole.
So someone who leaves Steam, but continues to play ESO, will be incorrectly registered as a loss. Someone who starts playing ESO without Steam will never be recognised at all. So these figures are fundamentally valueless.
Personally, I can’t see why anyone would use Steam to access ESO in the first place.
Yea so it turns out when the game goes on sale for $10 twice a year (Summer/Winter sales) the population gets a bump. Surprise, surprise!
xenowarrior92eb17_ESO wrote: »im curious...when is this tread going to get shut down? like seriously 1st of all STEAM doesnt matter...2nd...yes those who play this game directly from ZoS launcher...we do exist.
Alinhbo_Tyaka wrote: »One impression I get from these types of threads is it always appears that many of the posters are actually cheering for a decrease in players. To me if that is what they are wishing for the game it is better off without them.
Alinhbo_Tyaka wrote: »One impression I get from these types of threads is it always appears that many of the posters are actually cheering for a decrease in players. To me if that is what they are wishing for the game it is better off without them.
Lord_Eomer wrote: »ZOS is again on a wrong track, nerfing everything and letting players leave ESO.
Lack of good contents are also to blame, players are asking for new Solo Arena or Duo but Q4 DLC becomes such a disappointment.
I have also taken a break from ESO, will get back once ZOS start putting things back on track.
Source: https://steamcharts.com/app/306130