

barney2525 wrote: »Taleof2Cities wrote: »El_Borracho wrote: »This change is absurd. I don't do a lot of PVP in Cyrodiil, but this will make travel in that zone even more aggravating than it already is.
On what occasion do you actually run out of 60/60 stamina though?
It takes me a full third of the Cyrodiil map (with rapids) to run out of stamina at full 60 stamina. That’s more than enough to get anywhere you need to go.
Best to test this on PTS yourself ... before posting more whines and jumping to conclusions.
Not really the point. Getting TO 60 speed, 60 stamina, 60 capacity is the issue. For years people have not had to worry about wasting all that time increasing stamina and could focus on speed, then capacity.
Now they make stamina more important, so you get to waste 2 more months adding a dot per day.
Hey, did you know they sell stam upgrades to your mount in the crown store?
Rave the Histborn wrote: »barney2525 wrote: »Taleof2Cities wrote: »El_Borracho wrote: »This change is absurd. I don't do a lot of PVP in Cyrodiil, but this will make travel in that zone even more aggravating than it already is.
On what occasion do you actually run out of 60/60 stamina though?
It takes me a full third of the Cyrodiil map (with rapids) to run out of stamina at full 60 stamina. That’s more than enough to get anywhere you need to go.
Best to test this on PTS yourself ... before posting more whines and jumping to conclusions.
Not really the point. Getting TO 60 speed, 60 stamina, 60 capacity is the issue. For years people have not had to worry about wasting all that time increasing stamina and could focus on speed, then capacity.
Now they make stamina more important, so you get to waste 2 more months adding a dot per day.
Hey, did you know they sell stam upgrades to your mount in the crown store?
Hey did you know not everyone wants to spend their paychecks on mount upgrades?
ZOS probably discovered that hardly anyone was upgrading the stamina perk on their horses & thought "we''ll get these hamsters back in their wheels!" I always priorities Speed upgrades first, then inventory & hardly ever bothered with stam upgrades... THANKS ZOS !@#$
lordrichter wrote: ».Rave the Histborn wrote: »barney2525 wrote: »Taleof2Cities wrote: »El_Borracho wrote: »This change is absurd. I don't do a lot of PVP in Cyrodiil, but this will make travel in that zone even more aggravating than it already is.
On what occasion do you actually run out of 60/60 stamina though?
It takes me a full third of the Cyrodiil map (with rapids) to run out of stamina at full 60 stamina. That’s more than enough to get anywhere you need to go.
Best to test this on PTS yourself ... before posting more whines and jumping to conclusions.
Not really the point. Getting TO 60 speed, 60 stamina, 60 capacity is the issue. For years people have not had to worry about wasting all that time increasing stamina and could focus on speed, then capacity.
Now they make stamina more important, so you get to waste 2 more months adding a dot per day.
Hey, did you know they sell stam upgrades to your mount in the crown store?
Hey did you know not everyone wants to spend their paychecks on mount upgrades?
ZOS will have someone out there shortly to discuss this with you.
corpseblade wrote: »I always thought it would make more sense. Stamina decreases when we sprint, correct? Why wouldn't your mount get tired as well?
Taleof2Cities wrote: »El_Borracho wrote: »This change is absurd. I don't do a lot of PVP in Cyrodiil, but this will make travel in that zone even more aggravating than it already is.
On what occasion do you actually run out of 60/60 stamina though?
Some people play characters that don't have 60 speed + stamina yet?
Under-50s Cyrodiil will be a lot more painful.
@idk
I will edit out lots of things. Not because they don't matter but because they have been posted already. I don't need to repeat them, you've read them already. (I hope.) If not, you can scroll up. Or even use the handy navigation provided with the quote function. Quoting someone is for making sure people know what post I'm referring to, and maybe point out which section of a longer post I'm focusing on.
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Being a target doesn't matter when you're travelling between keeps in Cyrodiil. The number of times when that actually matters because some random enemy guy is stranded behind the front and decided to attack, is almost negligible.
99% of riding around Cyrodiil is spent in lonely contemplation of the bare-bones landscape.
If the increase in max stam and stam recovery lead to a similar experience, i.e. near-infinite gallop unless there's some obstacle, then I seriously question the necessity of the change. I understand that they refactored some of the behind-the-scenes stuff, but then just re-implementing the original behaviour would've resulted in less friction, instead of "fixing" it and then tinkering with several other values to simulate the intended user experience.
In a patch full of bad decisions, I just want to highlight this gem.
"Like on-foot sprint, mounts will now stop sprinting when their Stamina is fully drained. However, we’ve decreased the Stamina cost of mounted sprint and greatly increased both base Stamina and base Recovery for mounts."
I am just tired of all of this. Just really tired.
It was always kind of stupid how you could keep sprinting after you ran out of stamina. So I'm not sure why so many people believe this is a stupid change. I always assumed it was a bug anyway.
Or could be something similar to the real world phenomenon known as "Second wind / Breaking past the Runner's Wall."
Able to maintain cureent speed and stamina as long as you kept moving, when/if you stop where you become fatigued, drained and had to recover your endurance back to start sprinting again.
Kinda like what currently is in game, running on empty, but soon as you stop. Sluggish, and have to wait for at least 2-to-3 ticks to get back up to speed again.
Who asked for this change and how does it make gameplay better?
Gnome_Saiyan wrote: »Canned_Apples wrote: »I actually thought this was how it was supposed to function when I first started playing.
Same. At first I thought it was a bug when my mount, Chicken Senchilada, ran out of stam yet kept sprinting. Felt like cheating. Glad it's now "in line" with how stamina's supposed to work.
No. Stamina is what upgrades your mounts armor. When you take damage while mounted the stamina decreases.
SydneyGrey wrote: »They seem to just like changing things for the sake of changing them.
In a patch full of bad decisions, I just want to highlight this gem.
"Like on-foot sprint, mounts will now stop sprinting when their Stamina is fully drained. However, we’ve decreased the Stamina cost of mounted sprint and greatly increased both base Stamina and base Recovery for mounts."
I am just tired of all of this. Just really tired.
lordrichter wrote: »Canned_Apples wrote: »I actually thought this was how it was supposed to function when I first started playing.
Yeah. We were told it was "intended", which was basically a bug they were not planning to fix. Like animation canceling.
RavenSworn wrote: »lordrichter wrote: »Canned_Apples wrote: »I actually thought this was how it was supposed to function when I first started playing.
Yeah. We were told it was "intended", which was basically a bug they were not planning to fix. Like animation canceling.
Wait when? When was it told it was intended? Its a bug, it just took zos too long to rectify it.
psycoprophet wrote: »What? So what ur telling me is the changed mounts to follow suit how any mount with a stamina bar act in every other vid? It made no sense to have a stamina bar before if u had infinite sprint lol of course ur horse should return to base speed when out of stamina, only makes sense no?