https://www.elderscrollsonline.com/en-gb/news/post/1019ZOS wrote:Yes, horses can sprint indefinitely without consuming stamina. That said, stamina is still valuable for two other reasons: It protects you from being dismounted when attacked, and if you rapidly press the sprint key you will get big boosts of speed on your mount (but at a much higher stamina cost). Of note, only horse mounts have the endless sprint trait. Other upcoming mount types will have different special traits.
Please make mount training account wide, while significantly increasing the gold cost to level (e.g. 5,000g per). This should still merit crown sales given the cost; but to veteran players this will come as a huge relief.ZOS_GinaBruno wrote: »This is the official feedback thread for the Sprint changes. Specific feedback that the team is looking for includes the following:
- Do you have any other general feedback?
Unknown_Redemption wrote: »Please make mount training account wide, while significantly increasing the gold cost to level (e.g. 5,000g per). This should still merit crown sales given the cost; but to veteran players this will come as a huge relief.ZOS_GinaBruno wrote: »This is the official feedback thread for the Sprint changes. Specific feedback that the team is looking for includes the following:
- Do you have any other general feedback?
Unknown_Redemption wrote: »Please make mount training account wide, while significantly increasing the gold cost to level (e.g. 5,000g per). This should still merit crown sales given the cost; but to veteran players this will come as a huge relief.ZOS_GinaBruno wrote: »This is the official feedback thread for the Sprint changes. Specific feedback that the team is looking for includes the following:
- Do you have any other general feedback?
Unknown_Redemption wrote: »Please make mount training account wide, while significantly increasing the gold cost to level (e.g. 5,000g per). This should still merit crown sales given the cost; but to veteran players this will come as a huge relief.ZOS_GinaBruno wrote: »This is the official feedback thread for the Sprint changes. Specific feedback that the team is looking for includes the following:
- Do you have any other general feedback?
Or remove the time lock and have them get progressively more expensive when purchased in succession. Noobs with no cash don't get penalized, vet players get a gold sink.
The mount change is terrible. It's baffling you would make this change after more than 5 years. It's anti-QOL.
Furthermore, it's not a bug fix. Multiple ZOS devs described mounted sprinting without stamina as a feature in 2014:https://www.elderscrollsonline.com/en-gb/news/post/1019ZOS wrote:Yes, horses can sprint indefinitely without consuming stamina. That said, stamina is still valuable for two other reasons: It protects you from being dismounted when attacked, and if you rapidly press the sprint key you will get big boosts of speed on your mount (but at a much higher stamina cost). Of note, only horse mounts have the endless sprint trait. Other upcoming mount types will have different special traits.
Mounts have a really noticeable burst of speed for a second just after starting to sprint, then slow down to "regular" sprint. It's more noticeable on low-level toons that haven't trained up on riding speed. I'm not sure what the use of it really is, unless it's enough to get out of aggro range of some enemies? But once they start chasing, you're still likely to remain in combat mode.
Sprint duration on low-level riding skills is...OK. Not fantastic, but... OK. Underwhelming, maybe? Riding stam regen still takes a bit. I don't think the regen comes as fast as it might have been made out to be in the livestream.
I'm not sure how this really makes a difference with respect to performance. Multiple characters riding in on screen still need the server to keep track of their respective speeds and stam pools. Plus now the regen rate comes into play more than ever.
Overall, my reaction is that at least on the surface, it wasn't broken, so why "fix" it now. Obviously, I have no insight into the underlying game code, so it may well fix something, or at least put a band-aid on it.
But from a player perspective, it adds a minor mechanic to keep track of that isn't really necessary or that brings much to the game. Unless there's a serious problem underpinning the riding stamina mechanic, I'd prefer the old system. This change feels too much like change for its own sake, and more of an annoyance than a feature.
Maybe instead of the current 20h cooldown on mount training, implement a system similar to how recalling to wayshrines works.
For example: if you want to train again immediately, the cost is very high (>10k gold?), but it gradually decreases back towards the base cost (currently 250g) over the next 20 hours.
thatlaurachick wrote: »Coward's Gear is behaving weirdly - orange glow is present when *NOT* sprinting, but disappears when sprinting.
I know Major Expedition is additive now... but it feels weird.
With in-game buffs displayed - Major Expedition is displayed at all times, even when walking/sneaking.
1. When normal running - feels same speed as live.
2. Sprint - feels like regular sprint, does not feel as if Major Expedition applied.
3. Sneak - feels like sneaking with Major Expedition applied, much faster than normal sneak.