MLGProPlayer wrote: »
VaranisArano wrote: »Darkmage1337 wrote: »
Sounds like ZOS is finally making The Imperial City DLC free forever, for everyone.
Even though I purchased the IC DLC outright years ago and already have access to it constantly via ESO Plus, I would say making the IC DLC permanently free forever for everyone is a welcomed change and hopefully it will be a breath of life for that dead zone. Puns intended.
Discuss!
Don't get your hopes up.
You may see a spike in activity after this welcomed change. But as soon as these newer players experience the amazing fun of having their stones stolen by zergs and gankers killing them unfairly I can promise you they'll be leaving the zone never to return.
So I would caution all the gankers and PvP gangs out there whose mouth is already starting to water at the thought of fresh meat to prey on - your fantasy of an endless buffet of easy pickings isn't going to happen. Because it's not the costs that make Imperial City a dead zone - it's the sadistic design of the place. Most people simply have better things to do with their time and effort than line the virtual pockets of internet griefers and be their sick entertainment for the evening.
If you don't like a zone that's inherently based around the idea of risk vs reward, you aren't going to like Imperial City, plain and simple.
That doesnt make it sadistic.
It just means that game mode isn't to your liking.
Fortunately, not all game content has to cater to any one playstyle, or else we'd all be SOL.
I'm delighted its free soon. More players get to try it out and see if its to their liking or not.
Personally I believe that if a game is going to have a variety of player types - Buy to Play, ESO+, People who bought DLC separate - the PvP elements should NEVER be behind a paywall.
BGs became so much better when they took them out of having Morrowind as a requirement and made them available across the whole game. I feel the same with Imperial City (at least the city part). They could always keep the dungeons as a separate PvE DLC (like Morrowind is still one separate from BGs), but the IC PvP/PvE area should be in the base game.
PvP NEEDS to have players for it to be fun. Best to make those parts of the game available to everyone.
This zone will remain dead as long as TV-Stone ganking is encouraged.
Nope, that's the reason why the zones good.
The majority of the game is PvE, there is one true hybrid zone, why ruin that? It's easy to farm Tel Var and avoid trouble if you are wise or out a percentage of effort into setup.
I'd prefer the player gank gain to go back to 80% as it was original. Getting Ganked, doing the run to base with a haul etc is part of what's fun down there. Adds spice
VaranisArano wrote: »If you don't like a zone that's inherently based around the idea of risk vs reward...
Yep.... then IC may be for you! Risk v Reward is enormously unbalanced there!
Nice i guess for newer players and those who do not sub.
But just another dlc people have paid for in the past and now they're giving it for free. Never a good move imo.
The biggest reason so why many people subscribe is to patch the broken inventory system.Blacknight841 wrote: »Title should read... ESO Plus getting devalued in September.
Darkmage1337 wrote: »Aside from the PvE questline and PvP for the sake of PvP, the main objective of The Imperial City is the unique Tel Var Stone currency, which cannot be gained anywhere else. I think everyone can agree on that.
I think for IC to truly become more active and populated for the long-term, there needs to be more, greater rewards purchasable with the Tel Var Stone currency.
There is currently only a small handful of decent things to be acquired with Tel Var Stones: alchemy satchels, Hajeiko enchantment runes, storage furniture chests, polymorphs, and a few decent situational gear sets. Did I miss anything else?
It would be nice if there were more collectibles (furniture, costumes, mementos, and other cosmetics, maybe even an expensive IC/PvP war-torn Imperial-themed house?) as well as more exclusive things to purchase with Tel Vat Stones, in general. Those were just a few ideas off the top of my head.
I, for one, have ~2mil Tel Var just sitting in my bank. I already have all 3 Polymorphs, multiple sets of Imperial Physique for the characters that need them, and plenty of Phoenix, Black Rose, Shieldbreaker, Reactive, etc to go around.
The only thing I can effectively do with my Tel Var Stones is convert them for more Hajeiko enchantment rune stones or alchemy satchels for gold or personal use, and that's just boring after ~4 years. My bottomless pit crafting bag is full of mats. I think for Tel Var Stones to become more valuable and sought-after, they need to be able to purchase more things (items, gear-sets, cosmetics, whatever), then maybe more people will do IC activities more regularly.
With Alliance Points & Gold, players can currently purchase overland zone gear sets and monster sets from the weekly weekend Golden Vendor NPC in Cyrodiil. What if The Imperial City had its own unique weekend golden vendor with Tel Var Stones?
An IC weekend Golden Vendor NPC (stationed in the alliance faction's sewers base) could potentially offer the more sought-after/rarer monster helm/shoulder sets & gold jewelry; or even simply offer the ones on the opposite calendar rotation/timer than what the current Cyrodiil weekend Golden Vendor provides. (E.G. the Cyrodiil weekend Golden Vendor is currently supplying Selene/Chudan Helm and Warlock/Swamp Raider jewelry [and whatever else] right now; what if the hypthoetical IC weekend golden vendor offered a different set combination selection.)
Perhaps an IC weekend Golden Vendor could offer the previous week's rotation for late-comers, or a sneak-peak at the next week's rotation, or offer gear sets on the opposite end of the rotation calendar; thereby effectively cutting the gear-chase rotation/wait-time in half, especially as more Chapters, DLCs, zones, and content keep adding more and more overland and monster gear sets to the game.
TL;DR: Players can currently purchase various on-rotation monster sets and gold jewelry sets for 200k-500k AP and 100k-250k gold, but why not for 50k-150k Tel Var Stones?
I think some variation of this 'IC weekend Golden Vendor' concept would be a welcomed good idea.
I know dozens of players with millions of Tel Var Stones just collecting dust in their banks, including myself.
Blacknight841 wrote: »MLGProPlayer wrote: »
A more accurate comparison would be, you pay for a gym membership that comes with access to use the pool. Now they changed it to anyone, member or not, can use the pool... But you keep paying the same membership price.
This ^dagrdagaz_5912 wrote: »This is going to be 'great', new players getting (repeatedly) ganked, t-bagged, and rage quitting.
Still not going to IC, even they pay me Crowns for it.
I predict a lot of stuff, sometimes incorrectly, but this was one of the things i've been saying since Elsweyr. There's just so many dungeon packs, and ICP is well established as PVP content but is oddly pay-walled, that I figured they'd begin starting from the beginning and making dlc base game. Maybe next year we'll get the second DLC set made base game- i don't remember off the top my head, it was either thieves guild, shadows of the hist, or wrothgar. I think TG. anyway. That would be nice, because the list of DLC you can buy is beginning to surpass the majority of games with dlc.
thatlaurachick wrote: »So, are all the bugged Trove Scamps (um, all but 1 at this point) going to be fixed now? How about all the bugged Treasure Scamps that never spawn?
Please? They've been broken for at least 3 years.
SidraWillowsky wrote: »thatlaurachick wrote: »So, are all the bugged Trove Scamps (um, all but 1 at this point) going to be fixed now? How about all the bugged Treasure Scamps that never spawn?
Please? They've been broken for at least 3 years.
What faction(s) do you play? On my AD chars I never, ever see them in the AD zone, but they spawn reliably in the DC section of the sewers. Did the AD section just... not get fixed????