VaranisArano wrote: »Can't wait for another round of PVEers deliberately queueing up for a PvPvE zone and then complaining when PVP happens to them.
MLGProPlayer wrote: »
Darkmage1337 wrote: »
Sounds like ZOS is finally making The Imperial City DLC free forever, for everyone.
Even though I purchased the IC DLC outright years ago and already have access to it constantly via ESO Plus, I would say making the IC DLC permanently free forever for everyone is a welcomed change and hopefully it will be a breath of life for that dead zone. Puns intended.
Discuss!
Nice i guess for newer players and those who do not sub.
But just another dlc people have paid for in the past and now they're giving it for free. Never a good move imo.
There's already an automatic and severe punishment for those who would engage in the dubious practice of telvar farming.I really wish they had a system that discouraged massive grps from bossing.
This.But as soon as these newer players experience the amazing fun of having their stones stolen by zergs and gankers killing them unfairly I can promise you they'll be leaving the zone never to return. (...) Most people simply have better things to do with their time and effort than line the virtual pockets of internet griefers and be their sick entertainment for the evening.
Nice i guess for newer players and those who do not sub.
But just another dlc people have paid for in the past and now they're giving it for free. Never a good move imo.If I already own that DLC through the Crown Store, will I get crowns back?
People, this DLC is four years old, come on
Darkmage1337 wrote: »
Sounds like ZOS is finally making The Imperial City DLC free forever, for everyone.
Even though I purchased the IC DLC outright years ago and already have access to it constantly via ESO Plus, I would say making the IC DLC permanently free forever for everyone is a welcomed change and hopefully it will be a breath of life for that dead zone. Puns intended.
Discuss!
Don't get your hopes up.
You may see a spike in activity after this welcomed change. But as soon as these newer players experience the amazing fun of having their stones stolen by zergs and gankers killing them unfairly I can promise you they'll be leaving the zone never to return.
So I would caution all the gankers and PvP gangs out there whose mouth is already starting to water at the thought of fresh meat to prey on - your fantasy of an endless buffet of easy pickings isn't going to happen. Because it's not the costs that make Imperial City a dead zone - it's the sadistic design of the place. Most people simply have better things to do with their time and effort than line the virtual pockets of internet griefers and be their sick entertainment for the evening.
yeah can they give my crowns back that i paid for the DLC,that would be great
MLGProPlayer wrote: »
That iPhone has altogether way more value than some digital content.
As Imperial City was the only DLC to not have a DLC Loyalty Reward attached to it, it might be nice to throw in some sort of collectible for everyone who entered it at some point before going free. No DLC Loyalty achievement points attached to it, though. Just a simple emote or something that isn't disabled for PVP zones.
Lol, why even USE the dreaded sewer entrances - just port to Cyro from anywhere inside IC districtslemonizzle wrote: »they are two shot before the sewer entrance, losing half of their work and time.
I don't think that would be viable. Then telvar would be no different than alliance points, just a separate currency with nearly identical mechanics - which would devalue the whole principle of the IC.lemonizzle wrote: »What if there were no multipliers based on how much you hold, but in turn you would not lose telvar on player death, only on npc death - for example?
Darkmage1337 wrote: »Aside from the PvE questline and PvP for the sake of PvP, the main objective of The Imperial City is the unique Tel Var Stone currency, which cannot be gained anywhere else. I think everyone can agree on that.
I think for IC to truly become more active and populated for the long-term, there needs to be more, greater rewards purchasable with the Tel Var Stone currency.
There is currently only a small handful of decent things to be acquired with Tel Var Stones: alchemy satchels, Hajeiko enchantment runes, storage furniture chests, polymorphs, and a few decent situational gear sets. Did I miss anything else?
It would be nice if there were more collectibles (furniture, costumes, mementos, and other cosmetics, maybe even an expensive IC/PvP war-torn Imperial-themed house?) as well as more exclusive things to purchase with Tel Vat Stones, in general. Those were just a few ideas off the top of my head.
I, for one, have ~2mil Tel Var just sitting in my bank. I already have all 3 Polymorphs, multiple sets of Imperial Physique for the characters that need them, and plenty of Phoenix, Black Rose, Shieldbreaker, Reactive, etc to go around.
The only thing I can effectively do with my Tel Var Stones is convert them for more Hajeiko enchantment rune stones or alchemy satchels for gold or personal use, and that's just boring after ~4 years. My bottomless pit crafting bag is full of mats. I think for Tel Var Stones to become more valuable and sought-after, they need to be able to purchase more things (items, gear-sets, cosmetics, whatever), then maybe more people will do IC activities more regularly.
With Alliance Points & Gold, players can currently purchase overland zone gear sets and monster sets from the weekly weekend Golden Vendor NPC in Cyrodiil. What if The Imperial City had its own unique weekend golden vendor with Tel Var Stones?
An IC weekend Golden Vendor NPC (stationed in the alliance faction's sewers base) could potentially offer the more sought-after/rarer monster helm/shoulder sets & gold jewelry; or even simply offer the ones on the opposite calendar rotation/timer than what the current Cyrodiil weekend Golden Vendor provides. (E.G. the Cyrodiil weekend Golden Vendor is currently supplying Selene/Chudan Helm and Warlock/Swamp Raider jewelry [and whatever else] right now; what if the hypthoetical IC weekend golden vendor offered a different set combination selection.)
Perhaps an IC weekend Golden Vendor could offer the previous week's rotation for late-comers, or a sneak-peak at the next week's rotation, or offer gear sets on the opposite end of the rotation calendar; thereby effectively cutting the gear-chase rotation/wait-time in half, especially as more Chapters, DLCs, zones, and content keep adding more and more overland and monster gear sets to the game.
TL;DR: Players can currently purchase various on-rotation monster sets and gold jewelry sets for 200k-500k AP and 100k-250k gold, but why not for 50k-150k Tel Var Stones?
I think some variation of this 'IC weekend Golden Vendor' concept would be a welcomed good idea.
I know dozens of players with millions of Tel Var Stones just collecting dust in their banks, including myself.