barney2525 wrote: »Gray_Raven wrote: »Hi,
I selected "max" amount of craftable potions to make in alchemy without realizing the craft would be instant, consuming all of my mats I selected.
Like the addon multicraft before this one, I assumed the craft would not be instant and I could cancel out the craft when I thought I had enough by using alt to stop the process. I don't recall there being a confirmation prompt and if there is not one, there should absolutely be one! Just a heads up, as I suspect there will many of these cases occurring.
This system, we were told, was going to be faster and more efficient than how things have been processed in the past. They did not say you would be able to process, one at a time, at a continuous pace automatically. That was your assumption.
Hard to defend your position when it seems that you decided how it would work before doing any checking on how Zos said it would work.
IMHO
Well how it works is BS .And it need to be fix,And really what did you add to this nothing.
It is not good and need to be removed.
I'm glad to see I'm not the only person who uses chromium grains as trade flavorKalcipher1 wrote: »and then not have any Chromium Grains which I sell separately from Chromium Plating and also use as currency to barter, donate to guilds... etc.
Obviously, many of us have better things to do than spend our time watching "ESO Live" and reading every word that ZOS puts out on their website.Uh, they mentioned multiple times, including on ESO Live, that it would be instant. Dunno how you all missed it.
Kalcipher1 wrote: »I don't like that, Multicraft:
- Resets after every action [to minimum/maximum]
- There are no settings to enable/disable auto-reset after every action
- There is no setting to enable/disable multicraft
As a powerseller as it were, I like to keep minimums of raw mats/refined mats. Using Chromium Grains as an example... with multicraft as it is, one could easily convert 400 Chromium Grains into 40 Chromium with a single, inadvertent, irreversible keystroke... and then not have any Chromium Grains which I sell separately from Chromium Plating and also use as currency to barter, donate to guilds... etc. I have 100s of 1000s of raw mats that i use as if it were currency. This goes for all refinable mats.
I would like to see Multicraft Settings for:
- Multicraft Min/Max
- Enable/Disable locking of Min/Max
- Enable/Disable the locking/unlocking of auto-reset
- Enable/Disable Multicraft [to vanilla crafting]
Shadowshire wrote: »Obviously, many of us have better things to do than spend our time watching "ESO Live" and reading every word that ZOS puts out on their website.Uh, they mentioned multiple times, including on ESO Live, that it would be instant. Dunno how you all missed it.
Whether Refining is "instant" is not the issue. Disclosing that the feature would "instantly" produce the output is no excuse for the output which it does, in fact, produce.
shavari_needleclaws wrote: »
This is exactly my dislike and request as well. I like the ability to choose if I want to refine 1, a number or all of my raw mats but I dislike that it resets back to MAX after I have set something other than max. If I set it to MIN, stay at MIN, if I set a number, stay set on that number (eg 4) if I set it to MAX, refine them all! I would also like the ability to click in the number area and set a number instead of spamming the + or - sign.
Shadowshire wrote: »Obviously, many of us have better things to do than spend our time watching "ESO Live" and reading every word that ZOS puts out on their website.Uh, they mentioned multiple times, including on ESO Live, that it would be instant. Dunno how you all missed it.
Whether Refining is "instant" is not the issue. Disclosing that the feature would "instantly" produce the output is no excuse for the output which it does, in fact, produce.
Lol, so you're telling me you literally can't take 30 seconds of your time to read a quick article about the feature? Ok buddy
Did some refining yesterday, here are the results
Results seem about the same
Shadowshire wrote: »Obviously, many of us have better things to do than spend our time watching "ESO Live" and reading every word that ZOS puts out on their website.Uh, they mentioned multiple times, including on ESO Live, that it would be instant. Dunno how you all missed it.
Whether Refining is "instant" is not the issue. Disclosing that the feature would "instantly" produce the output is no excuse for the output which it does, in fact, produce.
Lol, so you're telling me you literally can't take 30 seconds of your time to read a quick article about the feature? Ok buddy
Did some refining yesterday, here are the results
Results seem about the same
It is not good and need to be removed.
Kalcipher1 wrote: »I don't like that, Multicraft:
- Resets after every action [to minimum/maximum]
- There are no settings to enable/disable auto-reset after every action
- There is no setting to enable/disable multicraft
As a powerseller as it were, I like to keep minimums of raw mats/refined mats. Using Chromium Grains as an example... with multicraft as it is, one could easily convert 400 Chromium Grains into 40 Chromium with a single, inadvertent, irreversible keystroke... and then not have any Chromium Grains which I sell separately from Chromium Plating and also use as currency to barter, donate to guilds... etc. I have 100s of 1000s of raw mats that i use as if it were currency. This goes for all refinable mats.
I would like to see Multicraft Settings for:
- Multicraft Min/Max
- Enable/Disable locking of Min/Max
- Enable/Disable the locking/unlocking of auto-reset
- Enable/Disable Multicraft [to vanilla crafting]
DaveMoeDee wrote: »Shadowshire wrote: »Obviously, many of us have better things to do than spend our time watching "ESO Live" and reading every word that ZOS puts out on their website.Uh, they mentioned multiple times, including on ESO Live, that it would be instant. Dunno how you all missed it.
Whether Refining is "instant" is not the issue. Disclosing that the feature would "instantly" produce the output is no excuse for the output which it does, in fact, produce.
Lol, so you're telling me you literally can't take 30 seconds of your time to read a quick article about the feature? Ok buddy
Did some refining yesterday, here are the results
Results seem about the same
It actually takes more tiShadowshire wrote: »Obviously, many of us have better things to do than spend our time watching "ESO Live" and reading every word that ZOS puts out on their website.Uh, they mentioned multiple times, including on ESO Live, that it would be instant. Dunno how you all missed it.
Whether Refining is "instant" is not the issue. Disclosing that the feature would "instantly" produce the output is no excuse for the output which it does, in fact, produce.
Lol, so you're telling me you literally can't take 30 seconds of your time to read a quick article about the feature? Ok buddy
Did some refining yesterday, here are the results
Results seem about the same
What addon is putting the results in chat?
Lady_Scorp72 wrote: »Ok, so following up on my earlier post about getting zero mats on the first run of multicraft, I tested it again and well, you were right @tmbrinks It does appear to be the same drop rates as before, but it took me several more stacks (about 10k total of various mats) to see it. Basically after getting zero yesterday from 5-7k raw mats, I got far more gold tempers than I would expect with today's batches. It threw me because in the three years I've been playing, I've never had zero golds from a large batch (large for me), and so that's why I was concerned. It always seemed a consistent .5% or 1 per 200 when I'd refine my typical 1-2k at a time.
Anyway, I just wanted to report back that I'm happy I was wrong and the drop rates appear to be as they should be over time. I do still think it would be good for ZOS to let people have a default of MIN, and I'm sure they will add that option if enough people request it.
edit: spelling
Gray_Raven wrote: »Hi,
I selected "max" amount of craftable potions to make in alchemy without realizing the craft would be instant, consuming all of my mats I selected.
Like the addon multicraft before this one, I assumed the craft would not be instant and I could cancel out the craft when I thought I had enough by using alt to stop the process. I don't recall there being a confirmation prompt and if there is not one, there should absolutely be one! Just a heads up, as I suspect there will many of these cases occurring.
Unfortunately, in my own experience, the behavior of the software on the PTS often will not be its behavior in the "live" release. I have found bugs while playing on the PTS which were corrected in the PTS software, but the "live" software was released without any corrections for those bugs. Also, I have found bugs in the "live" release which I did not find while doing the same things with the PTS.Taleof2Cities wrote: »Lady_Scorp72 wrote: »
It was heavily tested on PTS though, @Lady_Scorp72 ... with most of the credit going to @tmbrinks.
https://forums.elderscrollsonline.com/en/discussion/459690/tracking-daily-writ-reward-drop-rates-refining-rates#latest
To Improve multipile items simultaneously: if memory serves, thenThis multicrafting tool in ESo is jsut a piece of ... where is an option to multi IMPROVEMENT ? For example I am master crafter and im crafting for sell, and I crafted 100 items and then i must imprve it to "purple" and then this will take so very long and boring like this 100x(click "r" green click "r" blue click "r" purple)
I think they did a great job with this system. I need one less add-on now.
Agreed. 100%
The ONLY (minor) complaint I have is I wish we could just manually input a number instead of having to use the + and -
It's still quick with Shift + Click going up by 10, or mouse wheel to scroll... so it's only a minor complaint.
I will be interested to see how they implement this on console. Hopefully there's a way to increase the number by 10, or at least have the +/- rate speed up the longer the directional button is held.
I have some concerns about the random number generator associated with dungeon/trial drops so am interested to hear the results from batch processing of refining. It does sound like the system is not using individual calls to the RNG, but instead making one call to a table then determining your results. If this is the case it won't help me in my quest, but for you I did do a normal approximation of binomial distribution where p=.005 (assume gold temper proportion) and n = 1000 refines.
I get an estimated 95% confidence interval equal to low of 0.54 temps and a high of 9.5 temps with an expected value of 5. This suggests that 95% of the time when you refine 1000 times you should get between .5 and 9.5 temps. So roughly about 1 in 40 times you could "0 temps" and 1 in 40 get "10 temps". So if people are getting 0 more frequently then 1 in 40 this would be suspicious, regardless if the long term number averages to a ratio of .005.
Maybe this helps.
I have some concerns about the random number generator associated with dungeon/trial drops so am interested to hear the results from batch processing of refining. It does sound like the system is not using individual calls to the RNG, but instead making one call to a table then determining your results. If this is the case it won't help me in my quest, but for you I did do a normal approximation of binomial distribution where p=.005 (assume gold temper proportion) and n = 1000 refines.
I get an estimated 95% confidence interval equal to low of 0.54 temps and a high of 9.5 temps with an expected value of 5. This suggests that 95% of the time when you refine 1000 times you should get between .5 and 9.5 temps. So roughly about 1 in 40 times you could "0 temps" and 1 in 40 get "10 temps". So if people are getting 0 more frequently then 1 in 40 this would be suspicious, regardless if the long term number averages to a ratio of .005.
Maybe this helps.
(Just so it's clear, I believe this would be for 100 REFINES, or 1,000 raw materials refined)
1,000 refines would have an expected return of 50 gold materials (since it's 10,000 x 0.005)