- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Few questions on the state of healers after this patch:
- Do you have any plans to create a more diverse healers platform for other classes? Brian Wheeler stated in his clarification post that we will be able to use Templar's Ritual to help us compensate for the healing changes to springs. This, coupled with the budding seeds change to make it a HoT make it undesirable to take any class other than Templar or Warden as a healer.
- Do you plan on revisiting your healing changes if it proves detrimental to the endgame portion of ESO? The number of players who engage in the endgame activities is abysmal as it is, so increasing the skill ceiling while decreasing the non-class based healing skills for the newer groups and players which can hinder new talent from entering into the endgame scene.
2) Will the Master's Restoration Staff receive an adjustment to compensate for the changes made to Healing Springs?
The Master's Resto was often used in stamina-heavy groups or fights as a means for stamina sustain, but now that Healing Springs can't be stacked/spammed it results in a loss of stamina return that the staff previously provided. The new Healing Springs change returns magicka over time to the caster rather than upfront the way that it used to function, so would it be possible to adjust the Master's Resto to function similarly and provided stamina return over time instead of only on the initial tick?
Would it be possible to know a long term goal for what classes are supposed to look like (according to ZOS). As players, we only know what we see on live and what info we have from the upcoming update. ZOS has much more info available and makes decisions based on future things we as players know nothing about.
Up until this most recent pts cycle, I didn't know that ground based dots were overperforming. I didn't know that single target dots were underperforming. I didn't know that restoration staff healing was overperforming. I didn't know that stamina healing needed more sources like circle of protection.
These changes seemingly come out of nowhere as players don't really know what class/role identity is other than what we can see and experience. If class/role identity is seen differently internally, perhaps this can be relayed to players in advance so that when we see a shift over time that is different than what we know, we have some reasoning for it and can perhaps understand changes from that point of view.
Also, please do something about flappy flaps all over towns blocking interactions. Make them an illegal act in cities or alternatively make them disappear visually to all but the caster while in cities or make them auto unsummon near crafting areas, bankers, etc. Even something as simple as making them a bit smaller and forcing them to land (stop flapping) when not moving would be a welcome change.
With the upcoming changes to power surge, do you plan to make the skill relevant to magicka sorcerers again, by e.g. adding major sorcery to critical surge morph?
Why has all feedback regarding werewolf been ignored through the entire PTS cycle for Update 23? A lot of feedback has been made on why these changes (especially the self-heal and pack-leader) are too much. And why aren't any adjustments being made? (speaking from a PvP and PvE perspective)