redspecter23 wrote: »Just because you can do it on your own, it doesn't mean it was easy or you could repeat it in any reasonable amount of time. Your other 3 group members might not be too happy about the 3.5 hour run ahead of them just because you spent 4 hours soloing something at one point.
Or just queue as tank and do a tank's job (taunt boss and keep him in place while surviving)
vesselwiththepestle wrote: »Or just queue as tank and do a tank's job (taunt boss and keep him in place while surviving)
Horrible to do if you've got fake dps and healers without synergies.
What I like most are fake healers who don't dps either.
This game needs encouragement for tanking, though, because I think long waiting times are one reason decent dps players don't bother with random queue .
I always queue to normal dungeons as tank and I feel horrible until I notice I'm dealing 80% group DPS and imagine the pain these people would have if they had a real tank instead of decent group DPS. It's a normal dungeon and I'm not going to have a 40 minute queue for something that takes me 7 minutes to complete.
That's just fake-tanking with extra steps.
VaranisArano wrote: »I can't tell if this is serious...
Or a jab at the players who are all "IDGAF about the group because I can solo this dungeon!"
I mean, I've soloed a number of normal dungeons for the fun of it, but that doesnt entitle me to be a jerk to my group in Normal Fungal Grotto 1.
Dusk_Coven wrote: »Create an achievement for each dungeon, for completing it SOLO.
If you have the achievement, you can enter the Group Finder queue for that dungeon with a special role, "Carry" -- because theoretically you can complete it on your own.
This role would have the highest priority, and grab the first three people waiting the longest time.
NordSwordnBoard wrote: »That's just fake-tanking with extra steps.
Instead of queing as tank role with a DD slotting taunt, you que as VIP DD because you soloed the dungeon on normal. Instead of going to the front of the line because that role is most needed, you go to the front because you're awesome.
They need to adjust the rewards. People are obsessed with the quick 100k and the dungeon is just the place they earn it. There needs to be more motivation than just the monster helms to get vet players out of the normal que. Consider how much time you waste waiting for a "quick" normal run, when you could've done 2 vanilla dungeons on vet in the time you waited for the "quick and easy" method.
If normals gave significantly less xp and transmute than vet would capable players continue using the normal que?
What if they changed rewards so that the people grinding normals at light speed would get better rewards for their time spent doing vet instead?
Why not leave normal dungeons for the players whose skill level they were actually made for?
VaranisArano wrote: »I can't tell if this is serious...
Or a jab at the players who are all "IDGAF about the group because I can solo this dungeon!"
I mean, I've soloed a number of normal dungeons for the fun of it, but that doesnt entitle me to be a jerk to my group in Normal Fungal Grotto 1.
Basically it's just learning its mechanics, though Blackheart Haven is kind of tricky (that boss turning you a skelly...)
VaranisArano wrote: »I mean, I've soloed a number of normal dungeons for the fun of it, but that doesnt entitle me to be a jerk to my group in Normal Fungal Grotto 1.
Dusk_Coven wrote: »VaranisArano wrote: »I mean, I've soloed a number of normal dungeons for the fun of it, but that doesnt entitle me to be a jerk to my group in Normal Fungal Grotto 1.
If you mean things like running ahead and letting everyone else die to mobs? Jerks are in every system. Even the one we have right now. So it's not a problem specific to any proposal.
Right now, for a lot of dungeons, a single competent dps can clear it. The others don't matter. This is why people queue fake tank and fake heals -- they are using RNG in the group finder to get that team where they don't matter and hope to get carried. This encourages players with low-level toons to queue as fake tank or fake heals -- they have no intention of that role and they are selfishly cutting in line when others have been waiting a long time.
This proposal just accelerates the queue a bit, acknowledging the reality that for easy dungeons, you simply don't need that many people. A situation that exists right now and that the group finder can put together right now.
I've seen people in guild chat asking for 3 warm bodies to follow them and they will carry. Some days it's surprisingly hard to even put that together.
vesselwiththepestle wrote: »Or just queue as tank and do a tank's job (taunt boss and keep him in place while surviving)
Horrible to do if you've got fake dps and healers without synergies.
What I like most are fake healers who don't dps either.
This game needs encouragement for tanking, though, because I think long waiting times are one reason decent dps players don't bother with random queue .
MisterBigglesworth wrote: »Just let people take their chances by checking a "Don't require a tank or healer" checkbox when queuing
Over time this would naturally filter out anyone who can't handle it, while giving everyone else a quick way to finish their dailies.
Dusk_Coven wrote: »MisterBigglesworth wrote: »Just let people take their chances by checking a "Don't require a tank or healer" checkbox when queuing
Over time this would naturally filter out anyone who can't handle it, while giving everyone else a quick way to finish their dailies.
Without some kind of verification -- like a character-specific achievement -- it's just another way to fake queue. Like the current fake-tank and fake-heals checkmarks. There wouldn't really be a change to the system.
VaranisArano wrote: »VaranisArano wrote: »I can't tell if this is serious...
Or a jab at the players who are all "IDGAF about the group because I can solo this dungeon!"
I mean, I've soloed a number of normal dungeons for the fun of it, but that doesnt entitle me to be a jerk to my group in Normal Fungal Grotto 1.
Basically it's just learning its mechanics, though Blackheart Haven is kind of tricky (that boss turning you a skelly...)
Kinda sorta. In my experience, soloing a dungeon plays very differently from playing in a group.
As a solo player, you eat ALL the mechanics from the boss and when there's only one player, it turns out that the bosses have a LOT of stuns and CCs. You can solo a dungeon with shockingly low DPS as long as you can sustain amd break free. I finished some bosses on normal with 7k DPS because I spent so much time being CC'd and stunned.
is stunning that anyone would ask to place such an embarrassing and degrading role to the list.
this is insulting to even ask people to be placed in such a role.
it is true there are some whom might want to be placed in that position simply because they want to pay Gold for that achievement of finish or weapon reward for that dungeon, but the rest of the people that would never want that would be horrible to be listed as such, especially if they had no idea what that position even meant.
Luckylancer wrote: »1. Be able to clear dungeon solo
2. Que as tank
3. Slot 1 taunt
4.?????
5. Profit