I'll just quote myself here, I keep seeing this comment come up.Betty_Booms wrote: »Soooo. If we are to be real about this skill being meant for a sorc healer....to take proper advantage of this skill the sorc will need to stack crit. Do you see any trial healing sets with crit?
We will be pushed towards crit sets such as Mothers sorrow instead of traditional healng sets that buff the group or debuff the enemy....
That in itself is a trade off and Im oretty sure sorcs wont be invited to trials as a result...
Limited thought has gone into this.
Marshall1289 wrote: »You don't need to bend over backwards to get a lot of crit. You would have enough Crit for this to reliably proc off 4-6 group members easily and consistently with low crit, even if it was 1s as a CD it would be firing off continuously.
Orb ticks once/.5s , Grand Healing ticks once/1s. These 2 abilities are standard, average of 3 ticks/s, 6 people, that's 18 ticks a second. Minor Lifesteal counts too, add +1 tick per person. You can get 20+ chances to proc on average.
How much crit can an average healer have? Major Prophecy for +10% crit, Minor Prophecy for +6%, Light Armor for +10%, CP +9% Crit. If you're using IA (very common set) +7.6% crit. You start with 10%, that's a total of 52.6% Crit, even if you only had 4 healing ticks a second, you'd have close to 100% uptime in theory, now try the 20+.
Marshall1289 wrote: »Lightspeedflashb14_ESO wrote: »Alienoutlaw wrote: »they have officially killed the Magsorc off, im off to find another game............Cyberpunk 2077 is out soon
can i have your stuff?
What a beggar, asking for stuff to everybody in every thread you post to.
It's more of a meme than anything, "can I have your stuff" implies "I don't really care you're quitting, you can do what you want, but can I have your stuff before you go, no sense in it collecting dust."
It's not like he's begging in zone chat for gold, at least I don't think he is lol.
Lightspeedflashb14_ESO wrote: »Alienoutlaw wrote: »they have officially killed the Magsorc off, im off to find another game............Cyberpunk 2077 is out soon
can i have your stuff?
Lightspeedflashb14_ESO wrote: »Alienoutlaw wrote: »they have officially killed the Magsorc off, im off to find another game............Cyberpunk 2077 is out soon
can i have your stuff?
I've seen you post this same witty response in 2 threads concerning Power Surge. If you aren't going to provide useful feedback, then why not move along?
Lightspeedflashb14_ESO wrote: »Alienoutlaw wrote: »they have officially killed the Magsorc off, im off to find another game............Cyberpunk 2077 is out soon
can i have your stuff?
I've seen you post this same witty response in 2 threads concerning Power Surge. If you aren't going to provide useful feedback, then why not move along?
Divines Preserve ! What have they done ! This has to be the most useless ability in the game now. O.O They kept the pathetic amount of health it restores and trippled the cooldown + it only works on heals, which Sorcerer has none really. Who in the 8 planes of Aurbis is responsible for this non-sense ?
This is absolutely useless for healers and solo players alike. Please just delete the class already, end its suffering.
I've always though this looking at the morphs..Joy_Division wrote: »
again they turned a perfect skill to garbage in time... Zos is the one to destroy their perfect game?:)))
Marshall1289 wrote: »I've always though this looking at the morphs..Joy_Division wrote: »
Most people agree, make Crit Surge the true "self healing" morph with dynamic scaling and add Major Sorcery. Power Surge 3s CD feels too long and doesn't line up with other hots in the game. 2s would be a appreciated, I'd personally take a slight reduction in power or duration to have it tick more frequently.
I understand the ease of access argument for Major Sorcery, but adding that to Crit Surge would fix everyones concern, Mag Sorcs that had the buff were already using Crit Surge for the better heals. There should of never been 2 morphs that did next to the same thing. The justification for less healing on Power Surge was that it included Major Sorcery, which is wildly considered an easy to obtain buff. It was a dumb design to begin with.
This is a similar issue to Lotus Flower morphs and Molten Weapon morphs. Why force people to choose between Major buffs when you can have the base ability add both, then make the morphs do something interesting that provides real choice. If they fix the concerns for power surge above, the model of Crit Surge being the "self heal" and Power Surge being the "aoe heal" should be how those other 2 abilities are treated with 2 different styles of play.
I even wrote a thread a week ago before the notes were released about how I wanted Power Surge to behave, people gave me flack for it and now they're released version did exactly what I was worried about.
https://forums.elderscrollsonline.com/en/discussion/487457/power-surge-and-crit-surge-balancing-idea-poll/p1
TLDR: I specified to make sure Crit Surge worked for Stam and Mag as the self heal morph by giving it Maj Sorcery, Power Surge should only proc on Crit Healing designed for healers, 15m radius and couldn't be stacked.
I admit, the 6 person cap is better than the non stacking I suggested, but I did not see a 3s CD coming. The overall premise of the morphs are exactly what I see everyone requesting now and I can't help but feel frustrated that I made the issue public before release and ZOS did nothing to change Crit Surge.
Marshall1289 wrote: »again they turned a perfect skill to garbage in time... Zos is the one to destroy their perfect game?:)))
Power Surge was never a perfect skill, it was weaker than Crit Surge for practically no reason. As long as the forums remain active about the concerns on this ability, which everyone can agree with. There is no logical reason as to why ZOS won't listen and update Crit Surge to include Major Sorcery.
Say what you want, but they listened to a lot of feedback this cycle and made adjustments accordingly where they agreed. After the uproar over this 1 ability I have a lot of hope they will slip in the needed fixes. Hopefully reducing the 3s cd to 2s too.
The way I understand it, the heal for yourself procs every 1 second and the heal on others only every 3 seconds. If I am wrong, then what does it matter. Surge is already useless if you are magicka, I have never used it again after Overload was removed and next patch, entropy will be more attractive than Surge.
I might check this on the pts later though.
The new version heals yourself and others every 3 seconds. For the 1 second proc we would need to slot crit surge instead.
Are you certain ? That would be a disaster, unless they greatly improved the potency of the heal.
Marshall1289 wrote: »again they turned a perfect skill to garbage in time... Zos is the one to destroy their perfect game?:)))
Power Surge was never a perfect skill, it was weaker than Crit Surge for practically no reason. As long as the forums remain active about the concerns on this ability, which everyone can agree with. There is no logical reason as to why ZOS won't listen and update Crit Surge to include Major Sorcery.
Say what you want, but they listened to a lot of feedback this cycle and made adjustments accordingly where they agreed. After the uproar over this 1 ability I have a lot of hope they will slip in the needed fixes. Hopefully reducing the 3s cd to 2s too.
That is seriously what I am hoping for with all my strength.
I have been a loyal ESO plus player since release day on X1 and I've had to put up with loads of nonsense during these years, but this change to Power Surge really hurt me. Not just the change itself (which proves to be so not thought through), but the sneaky (if not deceitful) way in which they have introduced it. You know they were brewing something up in 5.1.3 and the fact that their "announcement" was so unclear made me fear for the worst. It was as if they knew there would be an uproar and decided to unveil the change with the last patch - when it's already too late.
I really hope that they will come to their senses, listen to their loyal and paying community (that knows their game even better than they do) and either revert the change or add major sorcery to Crit Surge.
Priyasekarssk wrote: »
Priyasekarssk wrote: »Lightspeedflashb14_ESO wrote: »Alienoutlaw wrote: »they have officially killed the Magsorc off, im off to find another game............Cyberpunk 2077 is out soon
can i have your stuff?
Nope. He might sell his account materials for money to recap. Why should he give his stuff free to you? Are you DC stam sorc on an Orc and run behind streamers ? Oh yeah you can play this game.
sindalstar wrote: »So what's stopping everyone that's complaining about solo play to just switch morphs to critical and if your magical just using a potion or slotting an ability that gives you crit?
Critical surge appears to be for solo healing and power surge for aoe healing. That sounds like solid design to me (numbers not withstanding)
I'm not sure why people are making threads upon threads about it.
The only thing you would possibly change is it always give both versions of the crit buff but that's about it...
Because skill slots matter. You can't just say to slot another skill to gain the same effect you had before in one skill.
Power Surge wasn't all that great to begin with, at least not in PvP. Now it will never be used.
Also, Crit surge will us weapon crit mod instead of spell crit like it used to, so 100% not worth a slot on mag spec.
It never made sense to me that the base skill of Surge, for the sorcerer class, didn't have major sorcery as its modifier and then adding major brutality to the stamina-friendly morph. The logic, or lack of, never added up.
Grammar
Joy_Division wrote: »
I have been a loyal ESO plus player since release day on X1 and I've had to put up with loads of nonsense during these years, but this change to Power Surge really hurt me. Not just the change itself (which proves to be so not thought through), but the sneaky (if not deceitful) way in which they have introduced it. You know they were brewing something up in 5.1.3 and the fact that their "announcement" was so unclear made me fear for the worst. It was as if they knew there would be an uproar and decided to unveil the change with the last patch - when it's already too late.
I really hope that they will come to their senses, listen to their loyal and paying community (that knows their game even better than they do) and either revert the change or add major sorcery to Crit Surge.
Lightspeedflashb14_ESO wrote: »It never made sense to me that the base skill of Surge, for the sorcerer class, didn't have major sorcery as its modifier and then adding major brutality to the stamina-friendly morph. The logic, or lack of, never added up.
Well when the game first released, all weapons skills, including the destro, scaled with weapon damage and only class skills/mages guild skills scaled with your spell damage. So it made sense then.
. But staves, which have traditionally been used by predominantly magicka classes, scaling with weapon damage never made sense.
universal_wrath wrote: »Priyasekarssk wrote: »Lightspeedflashb14_ESO wrote: »Alienoutlaw wrote: »they have officially killed the Magsorc off, im off to find another game............Cyberpunk 2077 is out soon
can i have your stuff?
Nope. He might sell his account materials for money to recap. Why should he give his stuff free to you? Are you DC stam sorc on an Orc and run behind streamers ? Oh yeah you can play this game.
Why are you too focused on orc stam sorc streamers?
Priyasekarssk wrote: »universal_wrath wrote: »Priyasekarssk wrote: »Lightspeedflashb14_ESO wrote: »Alienoutlaw wrote: »they have officially killed the Magsorc off, im off to find another game............Cyberpunk 2077 is out soon
can i have your stuff?
Nope. He might sell his account materials for money to recap. Why should he give his stuff free to you? Are you DC stam sorc on an Orc and run behind streamers ? Oh yeah you can play this game.
Why are you too focused on orc stam sorc streamers?
Because of its literally exploitive cheater class in PVP. No single target skills come up target right in front of the eyes. If zerg chases no problem hide behind objects. Literally free infinite damage migitation. Stam sorc is super op in ORC with overloaded god mode cheese and should be banned from PVP. Because of these noobs not able to kill even with overloaded cheese, entire mage sorc is getting nerfed. Corrupt selfish noobs.
ESO streamers are pure garbages. No one give a *** outside of ESO.
Lightspeedflashb14_ESO wrote: »
Well when the game first released, all weapons skills, including the destro, scaled with weapon damage and only class skills/mages guild skills scaled with your spell damage. So it made sense then.
Lightspeedflashb14_ESO wrote: ». But staves, which have traditionally been used by predominantly magicka classes, scaling with weapon damage never made sense.
And that is why they changed it shortly after launch.
Lightspeedflashb14_ESO wrote: »
Well when the game first released, all weapons skills, including the destro, scaled with weapon damage and only class skills/mages guild skills scaled with your spell damage. So it made sense then.Lightspeedflashb14_ESO wrote: ». But staves, which have traditionally been used by predominantly magicka classes, scaling with weapon damage never made sense.
And that is why they changed it shortly after launch.
Sorry maybe I misunderstood you, but you did say it made sense then.