RiskyChalice863 wrote: »Rapid Regen should actually heal more than Vigor. A few reasons why:
1. Rapid Regen is gated behind the restoration staff, so if you use Rapid Regen it needs to be on a defensive bar. This forces you to slot a defensive weapon on one of your bars. Vigor does not have the same issue. You don’t need to slot sword-and-board to use it.
2. The fact that you need a restoration staff to use Rapid Regen also makes it impossible to really use Rapid Regen on your front bar—which is problematic for a heal that only lasts 5 seconds. Again, Vigor does not have this issue. You can put it on the front bar no matter what.
3. Rapid Regen can go to someone else instead of you, which makes it much less reliable as a self-heal.
4. The game is sort of balanced around Magicka classes being better at healing than Stamina classes. In exchange, those stamina classes get certain advantages that the Magicka classes don’t have. Those advantages depend on what class we are talking about, but examples include that certain classes only have an execute if they go Stamina, some classes only have a gap closer if they go Stamina, there are classes that have far superior options to stun with Stamina (and this will be even more true after the changes to Destructive Touch), you generally have the capability to be tankier with Stamina due to having sword and board and not being in light armor. None of this is to say that Stamina classes are actually way better or anything. I personally prefer Magicka classes. But there is clearly meant to be a tradeoff, in which the big advantage for Magicka classes is superiority in healing. If Vigor were better than Rapid Regen, then that balance gets thrown off a lot.
RandomKodiak wrote: »For DW for only about a 1% dps loss just slot Bloodthirst instead of rapid strikes. Same exact character and gear just those 2 different and I got lucky with rng for a good comparison.
with those numbers you can save stam by switching for a very minmal loss and heal for over 5k every spammable so not too bad a trade off. Throw down Circle if you think you need a hot with the benefit of 3% dps for it being slotted.
Lol, what. Have you even dueled in PTS after 5.1.4? The strongest specs are by far magplar and magdk.Crixus8000 wrote: »We want to change the heavy armor meta? This does the opposite, it reinforces the HA meta.
Exactly.
When the first patch notes came out I was actually happy about finally playing medium, and then every new patch note made medium less of an option, to the point now where I wouldn't even consider it. They nerfed survivability and healing, while buffing overall damage.
I tend to agree. Ironically when all of this shakes out the top pvp classes will be NB and MagSorc.
I thought it was always like this.
While magicka had better heals and shields stamina had better Damage, movement options (snare and root immunity) and utility options - dodge, block, sprint
Now you are surprised magicka and stamina heals are not even? Why is that?
It is same like with Race against time - it was nerfed from 4s immunity to 2s because everyone have easy access to this skill
Everyone can slot vigor with any weapon. While resto staff has to be equipped to use RR (rapid regen) and RR (radial regen)
Saril_Durzam wrote: »MartiniDaniels wrote: »Saril_Durzam wrote: »Think about it. Healers werent wanted in BGs apart from premades. Maybe we could switch this.
There is not many changes really for pvp stamina. We will heal more or less the same in less time; stamina will do the same: vigor + dodge and not getting any damage till full Vigor goes up. With just a single dodge, it will close to the full healing. Sure, we will miss Rally the ones who use 2H ,which are not everyone.
It will be true if not for 2 powerful 28m+ undodgeable dots.
I think two uses of Vigor will more or less kept the dots (and the dots need that time to deal full damage).
You can spam vigor all you want. It will not outheal the dots
Depends on the build, a build with no mitigation probably not.
Sandman929 wrote: »I've seen a lot of people using the word "adapt" since 5.1.1.
Fewer using it now.
The_Last_Titan wrote: »i can't believe the rapid regen/resolving vigor disparity went live
MartiniDaniels wrote: »The_Last_Titan wrote: »i can't believe the rapid regen/resolving vigor disparity went live
Where is disparity? I just checked on my no-CP hybrid (SD/WD the same), regeneration and resolving have almost the same tooltip:
MartiniDaniels wrote: »The_Last_Titan wrote: »i can't believe the rapid regen/resolving vigor disparity went live
Where is disparity? I just checked on my no-CP hybrid (SD/WD the same), regeneration and resolving have almost the same tooltip:
amen
and now tell me what is better for open world. A heal a long period, that most of the time does not even hit you, or a heal with the same amount of healing in less than half the time that hits you 100% of the time?
dear stam players, please stop whining.
MartiniDaniels wrote: »MartiniDaniels wrote: »The_Last_Titan wrote: »i can't believe the rapid regen/resolving vigor disparity went live
Where is disparity? I just checked on my no-CP hybrid (SD/WD the same), regeneration and resolving have almost the same tooltip:
amen
and now tell me what is better for open world. A heal a long period, that most of the time does not even hit you, or a heal with the same amount of healing in less than half the time that hits you 100% of the time?
dear stam players, please stop whining.
Well, quite obvious that magicka have RR morph which I don't have opened and which will heal for same amount in 5 seconds and also benefit from resto passives. So RR will still be slightly better, but not ~50% better how it was at 5.1.4.
MartiniDaniels wrote: »Difference of tooltips on no-CP hybrid (magicka and stamina, WD/SD are exactly the same):
Difference is 18936/11835 = 66%. Looks balanced and carefully thought out.
(no)
MartiniDaniels wrote: »The_Last_Titan wrote: »i can't believe the rapid regen/resolving vigor disparity went live
Where is disparity? I just checked on my no-CP hybrid (SD/WD the same), regeneration and resolving have almost the same tooltip:
The_Last_Titan wrote: »Wait a second..MartiniDaniels wrote: »Difference of tooltips on no-CP hybrid (magicka and stamina, WD/SD are exactly the same):
Difference is 18936/11835 = 66%. Looks balanced and carefully thought out.
(no)MartiniDaniels wrote: »The_Last_Titan wrote: »i can't believe the rapid regen/resolving vigor disparity went live
Where is disparity? I just checked on my no-CP hybrid (SD/WD the same), regeneration and resolving have almost the same tooltip:
so buff in between the last pts to live? Those are both after the last iteration correct?
Joy_Division wrote: »Sandman929 wrote: »I've seen a lot of people using the word "adapt" since 5.1.1.
Fewer using it now.
People say adapt when Zos's changes dont nerf their build or inconvenience their preferred playstyle.
MartiniDaniels wrote: »The_Last_Titan wrote: »i can't believe the rapid regen/resolving vigor disparity went live
Where is disparity? I just checked on my no-CP hybrid (SD/WD the same), regeneration and resolving have almost the same tooltip:
Chilly-McFreeze wrote: »MartiniDaniels wrote: »The_Last_Titan wrote: »i can't believe the rapid regen/resolving vigor disparity went live
Where is disparity? I just checked on my no-CP hybrid (SD/WD the same), regeneration and resolving have almost the same tooltip:
Hmm... and I already was on to use a Pelinals build with Life Giver and Rapid Regen instead of Vigor.
Is the UESP build editor currently reliable? I just played around to test it with even stats and the result backs your's up.
5.7k weapon/spell damage, 26.8k stam and mag
Vigor: 20.187 health over 4s = ~5.046 hps
RR: 24.232 health over 5s = ~4.846 hps
Seems like it isn't worth it to go pelinal stam with Resto for a better heal. Except maybe for Light's Champion but then you don't need the hybrid approach.