I think the rationale is to kill ball groups in pvp.
Changing healing springs and vigor... those are the two primary healing tools.
Saril_Durzam wrote: »MartiniDaniels wrote: »Saril_Durzam wrote: »Think about it. Healers werent wanted in BGs apart from premades. Maybe we could switch this.
There is not many changes really for pvp stamina. We will heal more or less the same in less time; stamina will do the same: vigor + dodge and not getting any damage till full Vigor goes up. With just a single dodge, it will close to the full healing. Sure, we will miss Rally the ones who use 2H ,which are not everyone.
It will be true if not for 2 powerful 28m+ undodgeable dots.
I think two uses of Vigor will more or less kept the dots (and the dots need that time to deal full damage).
You can spam vigor all you want. It will not outheal the dots
Depends on the build, a build with no mitigation probably not.
I think the rationale is to kill ball groups in pvp.
Changing healing springs and vigor... those are the two primary healing tools.
True, but the change of being only on yourself or weaker AoE already does that, especially if they dont stack.
Healing yourself doesn't effect ball groups except make it easier for them to kill others
Sandman929 wrote: »I've seen a lot of people using the word "adapt" since 5.1.1.
Fewer using it now.
TheUndeadAmulet wrote: »Sandman929 wrote: »I've seen a lot of people using the word "adapt" since 5.1.1.
Fewer using it now.
It's hard to adapt when there is no other option to adapt to. The main reason why vigor was so powerful was because it was the only reliable burst heal that stamina classes outside of warden had.
In PvE, this isn't much of an issue. It just reinforces the role that healers should have, which is healing. I like this. The main issue that people are having is that stamina has nothing to fall back for a reliable (key word) burst heal in solo/smallscale PvP. The heal is weaker, the duration is weaker, the cost is higher. It's a triple nerf and stamina classes (except wardens) have no other options. They just have to accept a weaker heal.
Magicka can use resto staff. Or their class heals. Stamina has nothing.
TheUndeadAmulet wrote: »Magicka can use resto staff. Or their class heals. Stamina has nothing.
TheUndeadAmulet wrote: »Magicka can use resto staff. Or their class heals. Stamina has nothing.
Resto staff isn't a reliable heal, unless you think your RR/Ward going to the AFK guy at full health stealthed up behind a tree is reliable.
LiquidPony wrote: »TheUndeadAmulet wrote: »Magicka can use resto staff. Or their class heals. Stamina has nothing.
Resto staff isn't a reliable heal, unless you think your RR/Ward going to the AFK guy at full health stealthed up behind a tree is reliable.
So use Combat Prayer?
Saril_Durzam wrote: »MartiniDaniels wrote: »Saril_Durzam wrote: »Think about it. Healers werent wanted in BGs apart from premades. Maybe we could switch this.
There is not many changes really for pvp stamina. We will heal more or less the same in less time; stamina will do the same: vigor + dodge and not getting any damage till full Vigor goes up. With just a single dodge, it will close to the full healing. Sure, we will miss Rally the ones who use 2H ,which are not everyone.
It will be true if not for 2 powerful 28m+ undodgeable dots.
I think two uses of Vigor will more or less kept the dots (and the dots need that time to deal full damage).
You can spam vigor all you want. It will not outheal the dots
Depends on the build, a build with no mitigation probably not.
We want to change the heavy armor meta? This does the opposite, it reinforces the HA meta.
Saril_Durzam wrote: »MartiniDaniels wrote: »Saril_Durzam wrote: »Think about it. Healers werent wanted in BGs apart from premades. Maybe we could switch this.
There is not many changes really for pvp stamina. We will heal more or less the same in less time; stamina will do the same: vigor + dodge and not getting any damage till full Vigor goes up. With just a single dodge, it will close to the full healing. Sure, we will miss Rally the ones who use 2H ,which are not everyone.
It will be true if not for 2 powerful 28m+ undodgeable dots.
I think two uses of Vigor will more or less kept the dots (and the dots need that time to deal full damage).
You can spam vigor all you want. It will not outheal the dots
Depends on the build, a build with no mitigation probably not.
Crixus8000 wrote: »We want to change the heavy armor meta? This does the opposite, it reinforces the HA meta.
Exactly.
When the first patch notes came out I was actually happy about finally playing medium, and then every new patch note made medium less of an option, to the point now where I wouldn't even consider it. They nerfed survivability and healing, while buffing overall damage.
Lol, what. Have you even dueled in PTS after 5.1.4? The strongest specs are by far magplar and magdk.Crixus8000 wrote: »We want to change the heavy armor meta? This does the opposite, it reinforces the HA meta.
Exactly.
When the first patch notes came out I was actually happy about finally playing medium, and then every new patch note made medium less of an option, to the point now where I wouldn't even consider it. They nerfed survivability and healing, while buffing overall damage.
I tend to agree. Ironically when all of this shakes out the top pvp classes will be NB and MagSorc.
Lol, what. Have you even dueled in PTS after 5.1.4? The strongest specs are by far magplar and magdk.Crixus8000 wrote: »We want to change the heavy armor meta? This does the opposite, it reinforces the HA meta.
Exactly.
When the first patch notes came out I was actually happy about finally playing medium, and then every new patch note made medium less of an option, to the point now where I wouldn't even consider it. They nerfed survivability and healing, while buffing overall damage.
I tend to agree. Ironically when all of this shakes out the top pvp classes will be NB and MagSorc.
Saril_Durzam wrote: »MartiniDaniels wrote: »Saril_Durzam wrote: »Think about it. Healers werent wanted in BGs apart from premades. Maybe we could switch this.
There is not many changes really for pvp stamina. We will heal more or less the same in less time; stamina will do the same: vigor + dodge and not getting any damage till full Vigor goes up. With just a single dodge, it will close to the full healing. Sure, we will miss Rally the ones who use 2H ,which are not everyone.
It will be true if not for 2 powerful 28m+ undodgeable dots.
I think two uses of Vigor will more or less kept the dots (and the dots need that time to deal full damage).
You can spam vigor all you want. It will not outheal the dots
Depends on the build, a build with no mitigation probably not.
You will need to stack multiple HoTs together which on a stamina build is going to be pretty hard due to the lack of healing options on stam. Probably will need to go lingering pots and TK combined with vigor just to survive, but why the heck would you do that for subpar healing when you could go magicka and get infinitely more healing than a stam build while giving up less to get the healing?
Doesn't really matter what people say on the PTS, everyone can see for themselves what PvP will be like if this actually hits live.
I went on pts to test, magnb vs stam sorc. Entrophy, soul trap, debilitate and reach dot without any direct dmg, just dots, thats 110k tooltip of dots. Gl healing with *** vigorYou will need to stack multiple HoTs together which on a stamina build is going to be pretty hard due to the lack of healing options on stam. Probably will need to go lingering pots and TK combined with vigor just to survive, but why the heck would you do that for subpar healing when you could go magicka and get infinitely more healing than a stam build while giving up less to get the healing?
Doesn't really matter what people say on the PTS, everyone can see for themselves what PvP will be like if this actually hits live.