Radiating Regen(Mutagen) is now better as a self heal than Resolving Vigor given that it has more than 2xduration and 80% of the heal.
@ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_Gilliam
Issues:
- The new Resolving Vigor is a nerf in every way. Smaller duration means lesser offensive windows. It is harder to keep up all the time and costs more second to do so.
- Not all classes have Major Mending+healing buffs to cheese Vigor to 30k tooltips. Not all classes have class heals. Vigor is the only reliable heal for some class. For e.g., on stamblade, it is the only reliable heal we have. (Yes, Dark Cloak exists, but it still scales with Spell Critical and is weak on medium armor builds with lesser health and healing and needs us to drop Cloak).
- No one ever complained about Echoing Vigor in live. It is now going to be way too weak for PvP.
- With these changes, most stamina classes have literally zero ways to offheal teammates in PvP. Case in point, stamblade and stamsorc. The former class has literally zero group utility to provide in BGs/Small scale PvP now.
- This changes goes totally against the stamina playstyle of keeping Vigor up preemptively and reacting with dodge+block. 4sec is too low for that and the opportunity cost is no longer going to be worth it.
- This change will single handedly kill medium armor builds.
- A single DoT can do 75% damage per second as this new Resolving Vigor. Given that we also lost Momentum HoT, this is ridiculous. Two or three DoTs can't be outhealed.
- BTW, did I mention that Entropy and Soul Trap doesn't have a initial hit. So you can't dodge it as well. So if you don't have a class purge, rest in peace.
- So the strongest self heal in the game is going to be one of the weakest.
I dont get why they nerfed it like that. Sure vigor was very strong on classes with major mending , but what about those classes that dont have it...
I dont get why they nerfed it like that. Sure vigor was very strong on classes with major mending , but what about those classes that dont have it...
Because whiners who posted cheesed tooltips, a better question is why they listened to those people/apparently didn’t do the math or look at the effects on PTS.
I think they understand it perfectly fine. They just don’t want good players to have one against bad players outnumbering them on a scale where the latter might feel embarrassed for losing.
Saril_Durzam wrote: »Looks like ZoS want heals to be handed by actual healers, huh?
The issue with Vigor in PTS was that healers werent much needed. This change puts Vigor on par with other non-resto staff heals. Okay, probably it´s still better.
Ive been playing my Warden with just Vigor as heal (and Foward Momentum on Pvp), having an entire healing skill line to use. That means something.
So, as a conclussion, we have seen this patch many heals/class heals nerfed. Healing on DD Sorcs? not anymore. Healing on stamina classes? Not as OP anymore. Healing on 2H? Nope. What´s left then for serious healing?
Healers.
I think we were crying that healers werent needed anymore. I think ZoS want them to be worthy again, let´s see if changes will work.
Right now i think Pvp wise they´re good, and pve wise, horrible.
Saril_Durzam wrote: »Think about it. Healers werent wanted in BGs apart from premades. Maybe we could switch this.
There is not many changes really for pvp stamina. We will heal more or less the same in less time; stamina will do the same: vigor + dodge and not getting any damage till full Vigor goes up. With just a single dodge, it will close to the full healing. Sure, we will miss Rally the ones who use 2H ,which are not everyone.
MartiniDaniels wrote: »Saril_Durzam wrote: »Think about it. Healers werent wanted in BGs apart from premades. Maybe we could switch this.
There is not many changes really for pvp stamina. We will heal more or less the same in less time; stamina will do the same: vigor + dodge and not getting any damage till full Vigor goes up. With just a single dodge, it will close to the full healing. Sure, we will miss Rally the ones who use 2H ,which are not everyone.
It will be true if not for 2 powerful 28m+ undodgeable dots.
Murador178 wrote: »
I think the OP makes an excellent point about the negative impact of reducing the duration of Vigor from 5 to 4 seconds. The new Resolving Vigor will give you slightly more healing per second than it does now, but in practice it's going to be harder to keep up, especially if you backbar it. So medium armor builds will be more vulnerable if they stay on the offensive for more than 3 seconds, especially in melee range.
Saril_Durzam wrote: »Think about it. Healers werent wanted in BGs apart from premades. Maybe we could switch this.
And not every class will have healing power, thats for sure. Mag classes without resto staff wont have efficient healing except Templar and Warden. Stamina classes will have few healing but still much efficient.
There is not many changes really for pvp stamina. We will heal more or less the same in less time; stamina will do the same: vigor + dodge and not getting any damage till full Vigor goes up. With just a single dodge, it will close to the full healing. Sure, we will miss Rally the ones who use 2H ,which are not everyone.
Basically every magicka who wants to be healed in PvP will have to slot Resto staff, and stamina players will keep slotting Vigor. So magicka will have less DPS options with just one bar for DPSing but will have better HPS, and shields nerfs will mean that healing will be more important. And let´s not forget tanks nerfs for pvp aswell...
Overall i doubt things will change much in Pvp. Magicka will keep being squishy, stamina will keep using dodge to avoid most damage, and tanks will be used mostly for... tanking.
PvE wise that´s another issue. Content will be harder, which imho is good, as you can pug easily even some vet trials...
Saril_Durzam wrote: »MartiniDaniels wrote: »Saril_Durzam wrote: »Think about it. Healers werent wanted in BGs apart from premades. Maybe we could switch this.
There is not many changes really for pvp stamina. We will heal more or less the same in less time; stamina will do the same: vigor + dodge and not getting any damage till full Vigor goes up. With just a single dodge, it will close to the full healing. Sure, we will miss Rally the ones who use 2H ,which are not everyone.
It will be true if not for 2 powerful 28m+ undodgeable dots.
I think two uses of Vigor will more or less kept the dots (and the dots need that time to deal full damage).
Saril_Durzam wrote: »MartiniDaniels wrote: »Saril_Durzam wrote: »Think about it. Healers werent wanted in BGs apart from premades. Maybe we could switch this.
There is not many changes really for pvp stamina. We will heal more or less the same in less time; stamina will do the same: vigor + dodge and not getting any damage till full Vigor goes up. With just a single dodge, it will close to the full healing. Sure, we will miss Rally the ones who use 2H ,which are not everyone.
It will be true if not for 2 powerful 28m+ undodgeable dots.
I think two uses of Vigor will more or less kept the dots (and the dots need that time to deal full damage).
You can spam vigor all you want. It will not outheal the dots