FWIW, I don't play my werewolf much now primarily because it hurts my hand, but also because I find it a little boring in WW form and it is annoying when forced out of WW form when you have to wait because of unavoidable down time (quest dialog, fight being explained, etc.).
Even if it was the most OP configuration possible, I wouldn't play it much because of those issues so those types of things may be why you don't see as many werewolves around.
VaranisArano wrote: »That's a bit simplistic.
I don't see a lot of werewolves in CP Cyrodiil (a few, but not common), PVE group content, or while questing.
I do see a lot of werewolves in Below 50 BGs.
Some of that's undoubtedly just what I notice, so I'm sure ZOS has the actual stats on how many people play WW in different content.
Personally, I like my WW for questing when the cool down doesnt matter, but not for PVE group content since I prefer to tank (WW has no taunt) or the usual stam DD rotation is better for clearing mobs outside of WW form.
WW out of WW form is less easy to see.If you do a simple eye test you would barely see werewolves roaming around Tamriel.
WW out of WW form is less easy to see.If you do a simple eye test you would barely see werewolves roaming around Tamriel.
Many people tend to play FOTM slyle and if they feel WW is not OP enough they switch to something more OP.
For me WW is about having fun and I play it for better and for worse, no nerfbat can change that.
VaranisArano wrote: »That's a bit simplistic.
I don't see a lot of werewolves in CP Cyrodiil (a few, but not common), PVE group content, or while questing.
I do see a lot of werewolves in Below 50 BGs.
Some of that's undoubtedly just what I notice, so I'm sure ZOS has the actual stats on how many people play WW in different content.
Personally, I like my WW for questing when the cool down doesnt matter, but not for PVE group content since I prefer to tank (WW has no taunt) or the usual stam DD rotation is better for clearing mobs outside of WW form.
Okay, but how long are people staying below level 50. You kill mobs for less than 10 hours, do a few dungeons, do a few BGs and you’re at level 50. The remaining 99% of the ESO experience is at max level.
It’s been proven many times that the community will gravitate towards what is fun and powerful. If you do a simple eye test you would barely see werewolves roaming around Tamriel. If this is the case, why does ZOS keep tweaking werewolves to be less fun to play and less powerful.
SirLeeMinion wrote: »It’s been proven many times that the community will gravitate towards what is fun and powerful. If you do a simple eye test you would barely see werewolves roaming around Tamriel. If this is the case, why does ZOS keep tweaking werewolves to be less fun to play and less powerful.
You see a substantial number of them in under 50 BGs, along with Pet-sorcs. When you play in this one small subset of the game, you see they are OP there - primarily because you hit the pets, rather than the player, so often.
For regular damage dealer usage WW and pet sorc are similar in that both allow relatively easy access to the 35-45K DPS that is needed for harder content. On the other hand, the DPS of both sub-classes is overshadowed by other builds - especially for players with good connections and coordination. There was no reason to nerf WW for this type of content.
Finally, pet-sorc and WW have been my favorite builds for solo PvE this past year due to their survivability and easy rotation. This allows one to keep up some level of mediocre DPS under the pressure of constant interrupts (because vet dungeon bosses are designed to spread their CC over four players, not just one). This play-style has hurt nobody and will be hurt the most by the nerfs.
conclusion: ZOS should balance PvP and PvE separately. Since they will not, rage and mourn, then adapt or move on.