katanagirl1 wrote: »High level characters are doing daily crafting writs on multiple characters and need mats to do that.
There already is a fair chance for everyone to gather resources.
High level players need materials too for writs and gear. Many of us have multiple characters and are always trying out new sets and some of us even make free armor for low level players.
I think it's fine the way it is, if you want something bad enough then you work for it just like high level characters have to.
SocialAssassin wrote: »Something needs to be done about people that spawn farm in this game. And Resource Materials in the game as well. I have a few suggestions. 1. You have to wait 24 hours before you can farm again? That way it gives the lower level characters a fair chance. Besides what do "high level" characters need with crafting materials anyway? You have all the best stuff in the game. And probably all the money as well. There needs to be a fair balance. Same for respawning rates for crafting materials as well. I think 20 minutes is too long. I don't know if that's accurate or not. Or there needs to be a cooldown timer. For crafting materials. Anyone else feels this way?
SocialAssassin wrote: »There already is a fair chance for everyone to gather resources.
High level players need materials too for writs and gear. Many of us have multiple characters and are always trying out new sets and some of us even make free armor for low level players.
I think it's fine the way it is, if you want something bad enough then you work for it just like high level characters have to.
How exactly is "spawn farming" working for it?
SocialAssassin wrote: »There already is a fair chance for everyone to gather resources.
High level players need materials too for writs and gear. Many of us have multiple characters and are always trying out new sets and some of us even make free armor for low level players.
I think it's fine the way it is, if you want something bad enough then you work for it just like high level characters have to.
How exactly is "spawn farming" working for it?
SocialAssassin wrote: »Something needs to be done about people that spawn farm in this game. And Resource Materials in the game as well. I have a few suggestions. 1. You have to wait 24 hours before you can farm again? That way it gives the lower level characters a fair chance. Besides what do "high level" characters need with crafting materials anyway? You have all the best stuff in the game. And probably all the money as well. There needs to be a fair balance. Same for respawning rates for crafting materials as well. I think 20 minutes is too long. I don't know if that's accurate or not. Or there needs to be a cooldown timer. For crafting materials. Anyone else feels this way?
VaranisArano wrote: »SocialAssassin wrote: »There already is a fair chance for everyone to gather resources.
High level players need materials too for writs and gear. Many of us have multiple characters and are always trying out new sets and some of us even make free armor for low level players.
I think it's fine the way it is, if you want something bad enough then you work for it just like high level characters have to.
How exactly is "spawn farming" working for it?
What are you talking about?
Aside from botting, which isn't allowed, real resource farmers are running from node to node picking them up exactly like new players can.
Even Craglorn, one of the most competitive farming zones thanks to Nirncrux, almost always has plenty of nodes to pick up unless you are following right on someone's tail. The only time competition gets genuinely stiff is during double node events in small zones like Hew's Bane or Gold Coast.
wtlonewolf20 wrote: »SocialAssassin wrote: »Something needs to be done about people that spawn farm in this game. And Resource Materials in the game as well. I have a few suggestions. 1. You have to wait 24 hours before you can farm again? That way it gives the lower level characters a fair chance. Besides what do "high level" characters need with crafting materials anyway? You have all the best stuff in the game. And probably all the money as well. There needs to be a fair balance. Same for respawning rates for crafting materials as well. I think 20 minutes is too long. I don't know if that's accurate or not. Or there needs to be a cooldown timer. For crafting materials. Anyone else feels this way?
Can you define more clearly about what you mean by spawn farming? All nodes have a respawn rate cool down.
Regarding your other statement never assume what other players do with their mats. Your assumption that high level players dont need mats is missinformed at best. We could turn your argument the other way and ask what low level players need mats for? The gear they craft is subpar and you will level out of it soon anyway. Meanwhile max lvl gear takes 10 times the mats to craft, so high lvl farmers should take priority.
See how easy it was to turn the argument? There are plenty of nodes in the world to farm for every one
SocialAssassin wrote: »Something needs to be done about people that spawn farm in this game. And Resource Materials in the game as well. I have a few suggestions. 1. You have to wait 24 hours before you can farm again? That way it gives the lower level characters a fair chance. Besides what do "high level" characters need with crafting materials anyway? You have all the best stuff in the game. And probably all the money as well. There needs to be a fair balance. Same for respawning rates for crafting materials as well. I think 20 minutes is too long. I don't know if that's accurate or not. Or there needs to be a cooldown timer. For crafting materials. Anyone else feels this way?
1. No. Many people, myself included, stack surveys and only do them once in a while. Your idea would prevent us from optimizing our time because we'd be forced to put all surveys back in storage once we'd done one survey.
2. I'm on my way to obtain the Master Crafter achievement. I do writs everyday. Where do you think my mats come from? A higher level character is also able to craft gear, weapons, jewelry, potions and enchants so that other players can use them (or decon for xp/research). Many people also use crafts as a means to earn gold in game.
3. What is more fair than first come, first serve? If someone got to a node before you did, move on to the next one.
4. where did you get the 20 min re-spawning timing from? Again, if a node is taken, move to the next one.
5. so, let me see if I got this right: you're complaining about mat nodes having a cool down timer, but you want a cool down timer? On what? The node or the char?
6. you do realize that to be fair, your ideas would need to be applied to all players - new and old, right? Giving only newer chars an advantage is the opposite of fair.
I make the majority of my money doing daily crafting writs. If I had to buy all of my supplies, that would drastically cut how much money I am able to make (simple math). You're trying to make a point about something you seem to have no experience with, and it should be obvious why that's bad.SocialAssassin wrote: »Again you could just buy what you need.
SocialAssassin wrote: »VaranisArano wrote: »SocialAssassin wrote: »There already is a fair chance for everyone to gather resources.
High level players need materials too for writs and gear. Many of us have multiple characters and are always trying out new sets and some of us even make free armor for low level players.
I think it's fine the way it is, if you want something bad enough then you work for it just like high level characters have to.
How exactly is "spawn farming" working for it?
What are you talking about?
Aside from botting, which isn't allowed, real resource farmers are running from node to node picking them up exactly like new players can.
Even Craglorn, one of the most competitive farming zones thanks to Nirncrux, almost always has plenty of nodes to pick up unless you are following right on someone's tail. The only time competition gets genuinely stiff is during double node events in small zones like Hew's Bane or Gold Coast.
Actually, they are not running from node to node. They often stay in one spot. Besides, it comes down to "ping" from what someone else said on here.
VaranisArano wrote: »SocialAssassin wrote: »VaranisArano wrote: »SocialAssassin wrote: »There already is a fair chance for everyone to gather resources.
High level players need materials too for writs and gear. Many of us have multiple characters and are always trying out new sets and some of us even make free armor for low level players.
I think it's fine the way it is, if you want something bad enough then you work for it just like high level characters have to.
How exactly is "spawn farming" working for it?
What are you talking about?
Aside from botting, which isn't allowed, real resource farmers are running from node to node picking them up exactly like new players can.
Even Craglorn, one of the most competitive farming zones thanks to Nirncrux, almost always has plenty of nodes to pick up unless you are following right on someone's tail. The only time competition gets genuinely stiff is during double node events in small zones like Hew's Bane or Gold Coast.
Actually, they are not running from node to node. They often stay in one spot. Besides, it comes down to "ping" from what someone else said on here.
That's why I asked you to define "spawn farming."
Because your suggested solutions would negatively impact all players who farm, not just your "spawn farmers". Its like hitting a gnat with a sledgehammer.
Many "players" who stand in one spot and grab a node as soon as it appears are bots. Seriously, how many real players do you think sit in one spot to grab a node? Boring! Also, inefficient for any real farmer. You can test that by using an emote like the questionable meat sack. A real player would get wise, but a bot will keep picking up what's place in front of them.
SocialAssassin wrote: »VaranisArano wrote: »SocialAssassin wrote: »VaranisArano wrote: »SocialAssassin wrote: »There already is a fair chance for everyone to gather resources.
High level players need materials too for writs and gear. Many of us have multiple characters and are always trying out new sets and some of us even make free armor for low level players.
I think it's fine the way it is, if you want something bad enough then you work for it just like high level characters have to.
How exactly is "spawn farming" working for it?
What are you talking about?
Aside from botting, which isn't allowed, real resource farmers are running from node to node picking them up exactly like new players can.
Even Craglorn, one of the most competitive farming zones thanks to Nirncrux, almost always has plenty of nodes to pick up unless you are following right on someone's tail. The only time competition gets genuinely stiff is during double node events in small zones like Hew's Bane or Gold Coast.
Actually, they are not running from node to node. They often stay in one spot. Besides, it comes down to "ping" from what someone else said on here.
That's why I asked you to define "spawn farming."
Because your suggested solutions would negatively impact all players who farm, not just your "spawn farmers". Its like hitting a gnat with a sledgehammer.
Many "players" who stand in one spot and grab a node as soon as it appears are bots. Seriously, how many real players do you think sit in one spot to grab a node? Boring! Also, inefficient for any real farmer. You can test that by using an emote like the questionable meat sack. A real player would get wise, but a bot will keep picking up what's place in front of them.
What's the meat smack emoji? And I didn't know it was possible to do bots on consoles. And I have seen people literally stand there to Spawn farm on consoles.
VaranisArano wrote: »SocialAssassin wrote: »VaranisArano wrote: »SocialAssassin wrote: »VaranisArano wrote: »SocialAssassin wrote: »There already is a fair chance for everyone to gather resources.
High level players need materials too for writs and gear. Many of us have multiple characters and are always trying out new sets and some of us even make free armor for low level players.
I think it's fine the way it is, if you want something bad enough then you work for it just like high level characters have to.
How exactly is "spawn farming" working for it?
What are you talking about?
Aside from botting, which isn't allowed, real resource farmers are running from node to node picking them up exactly like new players can.
Even Craglorn, one of the most competitive farming zones thanks to Nirncrux, almost always has plenty of nodes to pick up unless you are following right on someone's tail. The only time competition gets genuinely stiff is during double node events in small zones like Hew's Bane or Gold Coast.
Actually, they are not running from node to node. They often stay in one spot. Besides, it comes down to "ping" from what someone else said on here.
That's why I asked you to define "spawn farming."
Because your suggested solutions would negatively impact all players who farm, not just your "spawn farmers". Its like hitting a gnat with a sledgehammer.
Many "players" who stand in one spot and grab a node as soon as it appears are bots. Seriously, how many real players do you think sit in one spot to grab a node? Boring! Also, inefficient for any real farmer. You can test that by using an emote like the questionable meat sack. A real player would get wise, but a bot will keep picking up what's place in front of them.
What's the meat smack emoji? And I didn't know it was possible to do bots on consoles. And I have seen people literally stand there to Spawn farm on consoles.
As Nestor said, its from the public dungeon quest in Deshaan.
I play on PC, but apparently its possible to bot on consoles:
https://forums.elderscrollsonline.com/en/discussion/455901/bot-farmers-on-ps4-are-getting-better
More detail on this older thread: https://forums.elderscrollsonline.com/en/discussion/392189/how-do-bots-work-on-console
On PC, its a pretty sure bet that any "player" standing still and grabbing a node as soon as it appears is either a bot or "rubberbanding" to avoid the afk kick. There is no way that's a real player watching the screen and waiting to grab that node. That's just ludicrous.
SocialAssassin wrote: »VaranisArano wrote: »SocialAssassin wrote: »VaranisArano wrote: »SocialAssassin wrote: »VaranisArano wrote: »SocialAssassin wrote: »There already is a fair chance for everyone to gather resources.
High level players need materials too for writs and gear. Many of us have multiple characters and are always trying out new sets and some of us even make free armor for low level players.
I think it's fine the way it is, if you want something bad enough then you work for it just like high level characters have to.
How exactly is "spawn farming" working for it?
What are you talking about?
Aside from botting, which isn't allowed, real resource farmers are running from node to node picking them up exactly like new players can.
Even Craglorn, one of the most competitive farming zones thanks to Nirncrux, almost always has plenty of nodes to pick up unless you are following right on someone's tail. The only time competition gets genuinely stiff is during double node events in small zones like Hew's Bane or Gold Coast.
Actually, they are not running from node to node. They often stay in one spot. Besides, it comes down to "ping" from what someone else said on here.
That's why I asked you to define "spawn farming."
Because your suggested solutions would negatively impact all players who farm, not just your "spawn farmers". Its like hitting a gnat with a sledgehammer.
Many "players" who stand in one spot and grab a node as soon as it appears are bots. Seriously, how many real players do you think sit in one spot to grab a node? Boring! Also, inefficient for any real farmer. You can test that by using an emote like the questionable meat sack. A real player would get wise, but a bot will keep picking up what's place in front of them.
What's the meat smack emoji? And I didn't know it was possible to do bots on consoles. And I have seen people literally stand there to Spawn farm on consoles.
As Nestor said, its from the public dungeon quest in Deshaan.
I play on PC, but apparently its possible to bot on consoles:
https://forums.elderscrollsonline.com/en/discussion/455901/bot-farmers-on-ps4-are-getting-better
More detail on this older thread: https://forums.elderscrollsonline.com/en/discussion/392189/how-do-bots-work-on-console
On PC, its a pretty sure bet that any "player" standing still and grabbing a node as soon as it appears is either a bot or "rubberbanding" to avoid the afk kick. There is no way that's a real player watching the screen and waiting to grab that node. That's just ludicrous.
What is "rubberbanding"? Thanks
SocialAssassin wrote: »wtlonewolf20 wrote: »SocialAssassin wrote: »Something needs to be done about people that spawn farm in this game. And Resource Materials in the game as well. I have a few suggestions. 1. You have to wait 24 hours before you can farm again? That way it gives the lower level characters a fair chance. Besides what do "high level" characters need with crafting materials anyway? You have all the best stuff in the game. And probably all the money as well. There needs to be a fair balance. Same for respawning rates for crafting materials as well. I think 20 minutes is too long. I don't know if that's accurate or not. Or there needs to be a cooldown timer. For crafting materials. Anyone else feels this way?
Can you define more clearly about what you mean by spawn farming? All nodes have a respawn rate cool down.
Regarding your other statement never assume what other players do with their mats. Your assumption that high level players dont need mats is missinformed at best. We could turn your argument the other way and ask what low level players need mats for? The gear they craft is subpar and you will level out of it soon anyway. Meanwhile max lvl gear takes 10 times the mats to craft, so high lvl farmers should take priority.
See how easy it was to turn the argument? There are plenty of nodes in the world to farm for every one
Again you could just buy what you need.
I can be in Elsweyr, probably one of the busiest zones in the game right now because of everybody doing the quest, killing dragons, etc.. and while running from one wayshrine to the dragon that is up, I can usually pick up a dozen resource nodes along the way.
There is no shortage of nodes, period.
And if you're complaining about a bot standing at ONE NODE and just picking it up repeatedly, that's the least of your worries. There are probably a half dozen or more nodes spawns that YOU CAN SEE FROM THAT SPOT that you could go get.
I am that "max level" player. I do writs on 36 characters a day. That means I need over 1,000 ancestor silk PER DAY to do my writs. Your "suggestion" would literally DESTROY the writ market. DESTROY. and now instead of your tempers being 5k, they're 10k. Chromium, now it's 200k a piece. Dreugh Wax, 15k.
SocialAssassin wrote: »I can be in Elsweyr, probably one of the busiest zones in the game right now because of everybody doing the quest, killing dragons, etc.. and while running from one wayshrine to the dragon that is up, I can usually pick up a dozen resource nodes along the way.
There is no shortage of nodes, period.
And if you're complaining about a bot standing at ONE NODE and just picking it up repeatedly, that's the least of your worries. There are probably a half dozen or more nodes spawns that YOU CAN SEE FROM THAT SPOT that you could go get.
I am that "max level" player. I do writs on 36 characters a day. That means I need over 1,000 ancestor silk PER DAY to do my writs. Your "suggestion" would literally DESTROY the writ market. DESTROY. and now instead of your tempers being 5k, they're 10k. Chromium, now it's 200k a piece. Dreugh Wax, 15k.
How is having 36 characters my problem? Sounds like you need fewer characters. For the record, I have 10 characters. I don't run them all at the same time.
SocialAssassin wrote: »Something needs to be done about people that spawn farm in this game. And Resource Materials in the game as well. I have a few suggestions. 1. You have to wait 24 hours before you can farm again? That way it gives the lower level characters a fair chance. Besides what do "high level" characters need with crafting materials anyway? You have all the best stuff in the game. And probably all the money as well. There needs to be a fair balance. Same for respawning rates for crafting materials as well. I think 20 minutes is too long. I don't know if that's accurate or not. Or there needs to be a cooldown timer. For crafting materials. Anyone else feels this way?
SocialAssassin wrote: »katanagirl1 wrote: »High level characters are doing daily crafting writs on multiple characters and need mats to do that.
That might be true. But you could probably buy them.
SocialAssassin wrote: »There already is a fair chance for everyone to gather resources.
High level players need materials too for writs and gear. Many of us have multiple characters and are always trying out new sets and some of us even make free armor for low level players.
I think it's fine the way it is, if you want something bad enough then you work for it just like high level characters have to.
How exactly is "spawn farming" working for it?
SocialAssassin wrote: »wtlonewolf20 wrote: »SocialAssassin wrote: »Something needs to be done about people that spawn farm in this game. And Resource Materials in the game as well. I have a few suggestions. 1. You have to wait 24 hours before you can farm again? That way it gives the lower level characters a fair chance. Besides what do "high level" characters need with crafting materials anyway? You have all the best stuff in the game. And probably all the money as well. There needs to be a fair balance. Same for respawning rates for crafting materials as well. I think 20 minutes is too long. I don't know if that's accurate or not. Or there needs to be a cooldown timer. For crafting materials. Anyone else feels this way?
Can you define more clearly about what you mean by spawn farming? All nodes have a respawn rate cool down.
Regarding your other statement never assume what other players do with their mats. Your assumption that high level players dont need mats is missinformed at best. We could turn your argument the other way and ask what low level players need mats for? The gear they craft is subpar and you will level out of it soon anyway. Meanwhile max lvl gear takes 10 times the mats to craft, so high lvl farmers should take priority.
See how easy it was to turn the argument? There are plenty of nodes in the world to farm for every one
Again you could just buy what you need.
SocialAssassin wrote: »1. You have to wait 24 hours before you can farm again? That way it gives the lower level characters a fair chance. Besides what do "high level" characters need with crafting materials anyway? You have all the best stuff in the game. And probably all the money as well. There needs to be a fair balance. Same for respawning rates for crafting materials as well. I think 20 minutes is too long. I don't know if that's accurate or not. Or there needs to be a cooldown timer. For crafting materials. Anyone else feels this way?
SocialAssassin wrote: »katanagirl1 wrote: »High level characters are doing daily crafting writs on multiple characters and need mats to do that.
That might be true. But you could probably buy them.