I'm not a fan of the justice system, but if they plan to add anything to it in the future, I think they should first work on the witness aspect of it. Bounty should go away if all witnesses are dead (within a certain timeframe).
Legate_Lanius wrote: »why would you get a fine for having a non aggressive pet? Might aswell do it for all mounts that aren't horses and non combat pets.
NordSwordnBoard wrote: »Legate_Lanius wrote: »why would you get a fine for having a non aggressive pet? Might aswell do it for all mounts that aren't horses and non combat pets.
NB fear "summons a dark spirit to frighten your enemies"
Necro Spirit guardian "Conjure a ghostly spirit to do your bidding and stay by your side..."
Sorc: "Call on Azura to send a twilight matriarch to fight at your side"
Only one of these is a criminal act. Duels for Necros w/pets have to be outside the eyes of the law. It would make a nice convenient standard if none of these were allowed in towns to be fair.
Dusk_Coven wrote: »
Dusk_Coven wrote: »
I wouldn't pay it, there would be no point.
The whole point of having a thief is to generate coin, so if I were losing too much on bounty I just wouldn't pay it and then idle my thief somewhere when I need it gone.
Dusk_Coven wrote: »Dusk_Coven wrote: »
I wouldn't pay it, there would be no point.
The whole point of having a thief is to generate coin, so if I were losing too much on bounty I just wouldn't pay it and then idle my thief somewhere when I need it gone.
(1) Not paying it is your problem. Just like in real life, not paying your traffic ticket is your problem. There are eventually consequences.
(2) The whole point of BEING a thief/assassin is NOT TO GET CAUGHT AT IT. Otherwise it's banditry and you are committing to living where there are no guards.
Just like in real life, you can shoplift "for profit" -- until you get caught.
(3) Right now bounty does tick down when you are logged onto the character with the bounty. Under my proposal, it only stops ticking down when you are wanted for a major crime like murder -- where you needed to be more careful.
How about no.Dusk_Coven wrote: »It's too easy to run from the guards and murder wantonly, so I feel we really need to toughen things up a bit:(3) Being in werewolf form turns Heat on even if you are just loitering.
(4) Transforming into a Werewolf is a Criminal Act.
(7) Having your daedra or bear in town is a Criminal Act but there is no Heat. You will just be accosted. Could just be a very small bounty.
I do not agree, because this is a fantasy video game, not real life. Also, if they did not allow bounty to tick away over time or while logged out, I would never do the Sacrament quests that were required to get event tickets in the recent DB and TG event. I often get a bounty from doing a Sacrament quest, but it ticks away fairly quickly.