How exactly is the story of Elsweyr enhanced by Scalebreaker and Dragonhold? People keep saying how spending three DLCs with cats and dragons allegedly adds detail to the story, but don't really bring up any evidence except 'well it makes the story better'. The story isn't deeper or more detailed, it's just repetitive.Mathius_Mordred wrote: »I don't agree with the OP. I like the enhanced detail that year-long story arcs bring. It's analogous to seasons on Netflix, you can watch them in one binge session or at a more leisurely pace, the choice is yours. If you are in the game at the start of the year then you have to wait a few months for the next part, this raises anticipation, speculation, community discussion etc, it also allows for far more detail than in a single 45 min episode.
I agree, I'd hoped we'd seen the last of the 1990s group-or-die mentality when it comes to story content with Craglorn .. sadly it appears ZoS are again going to pander to the 'achievers' who spout the "it's an MMORPG" trope whenever someone argues against this 1990s' approach to story telling in online games.jainiadral wrote: »Bad newsSolo players don't actually see half of the story because it's gated behind group content. Difficult, mechanic-heavy group content. I'd hoped this approach during Elsweyr was an abberation. To find out ZOS is doubling down on story gating is disapponting, to put it mildly. I don't have an issue necessarily with tying the chapter and zone content together, but shoving group dungeons into the whole process is exclusionary and unfair.
I agree, I'd hoped we'd seen the last of the 1990s group-or-die mentality when it comes to story content with Craglorn .. sadly it appears ZoS are again going to pander to the 'achievers' who spout the "it's an MMORPG" trope whenever someone argues against this 1990s' approach to story telling in online games.jainiadral wrote: »Bad newsSolo players don't actually see half of the story because it's gated behind group content. Difficult, mechanic-heavy group content. I'd hoped this approach during Elsweyr was an abberation. To find out ZOS is doubling down on story gating is disapponting, to put it mildly. I don't have an issue necessarily with tying the chapter and zone content together, but shoving group dungeons into the whole process is exclusionary and unfair.
How exactly is the story of Elsweyr enhanced by Scalebreaker and Dragonhold? People keep saying how spending three DLCs with cats and dragons allegedly adds detail to the story, but don't really bring up any evidence except 'well it makes the story better'. The story isn't deeper or more detailed, it's just repetitive.Mathius_Mordred wrote: »I don't agree with the OP. I like the enhanced detail that year-long story arcs bring. It's analogous to seasons on Netflix, you can watch them in one binge session or at a more leisurely pace, the choice is yours. If you are in the game at the start of the year then you have to wait a few months for the next part, this raises anticipation, speculation, community discussion etc, it also allows for far more detail than in a single 45 min episode.
We will fight a dragon (again) surrounded by Khajiiti ruins (again) in Scalebreaker, does that somehow add more detail to the Euraxian Rebellion storyline? No. It just recycles assets, we disposed of Euraxia with just as little effort as we killed K'Tora in Summerset. We will also fight a bunch of Elsweyr vampires who want to drain a dragon surrounded by Khajiiti ruins (again) in Scalebreaker, does that somehow add more character depth to Cadwell or Khamira? No. It just recycles assets, their storylines already reached a satisfying conclusion just like Leythen's and Valsirenn's in Summerset.Telling three stories that all take place in the same setting, have the same vibe, and face the same enemies doesn't make these stories more detailed.
Also, if it's anticipation you're looking for, a mysterious fresh update generates far more suspense and speculation, community discussion, etc, than ZOS announcing that the entire year will have cats and dragons and nothing else. If anything, that kills anticipation, not raises it.
The reason I usually ask people to elaborate on their opinion is because 'it makes the story better' is not particularly informative. If people explained their rationate it might make it easier to understand where people are coming from. Do people enjoy community discussion and anticipation? What's better for that, a year with the same story or new themes to explore? Do people enjoy being able to cover a theme in-depth? What's better for that, a year-long story that mixes necromancers with cats and dragons, or a DLC dedicated to only werewolves for example?Mathius_Mordred wrote: »You asked our opinion, I gave it, a wall of text arguing against my opinion is not going to change it, you're entitled to yours as I am entitled to mine. We will have to agree to disagree.How exactly is the story of Elsweyr enhanced by Scalebreaker and Dragonhold? People keep saying how spending three DLCs with cats and dragons allegedly adds detail to the story, but don't really bring up any evidence except 'well it makes the story better'. The story isn't deeper or more detailed, it's just repetitive.Mathius_Mordred wrote: »I don't agree with the OP. I like the enhanced detail that year-long story arcs bring. It's analogous to seasons on Netflix, you can watch them in one binge session or at a more leisurely pace, the choice is yours. If you are in the game at the start of the year then you have to wait a few months for the next part, this raises anticipation, speculation, community discussion etc, it also allows for far more detail than in a single 45 min episode.
We will fight a dragon (again) surrounded by Khajiiti ruins (again) in Scalebreaker, does that somehow add more detail to the Euraxian Rebellion storyline? No. It just recycles assets, we disposed of Euraxia with just as little effort as we killed K'Tora in Summerset. We will also fight a bunch of Elsweyr vampires who want to drain a dragon surrounded by Khajiiti ruins (again) in Scalebreaker, does that somehow add more character depth to Cadwell or Khamira? No. It just recycles assets, their storylines already reached a satisfying conclusion just like Leythen's and Valsirenn's in Summerset.Telling three stories that all take place in the same setting, have the same vibe, and face the same enemies doesn't make these stories more detailed.
Also, if it's anticipation you're looking for, a mysterious fresh update generates far more suspense and speculation, community discussion, etc, than ZOS announcing that the entire year will have cats and dragons and nothing else. If anything, that kills anticipation, not raises it.
Yes it's true that a year-long story doesn't have to involve the same location, but from the way the devs worded their preference for it, it sounded like that, unfortunately. They mentioned less workload for the art team, and being able to do the one continuous cinematic thing. Regarding your first point, I did acknowledge earlier content that had story connections, I brought up MW/CWC/SS and Wrathstone as an example of tying a storyline together without repeating the same locations, architecture, enemies, etc. We already saw a lot from Scalebreaker and Dragonhold to see that it's barely distinguishable from Elsweyr in looks; that already puts it way below SS and CWC which had story connections to Morrowind and still managed to be unique.Firstly, you're kind of arguing from the standpoint that previously the content was all standalone which isn't the case. It wasn't a continuous story but there was definitely connections there. A year of stories is easier to follow than standalone stories that may or may not be connected.
Secondly, you're judging the concept of a year long season off the back of one that's only half way through. Yes the last part will be cats and Dragons and Abnur Tharn will probably turn up again but that doesn't mean it can't have it's own feel. The supporting cast will be different and we get to find out more about Sai Sahan and The Dragonguard, and it'll be interesting to see how they deal with the fact that Sai might be dead. At least wait for it to be released before you write it off as a terrible idea.
TheShadowScout wrote: »I have no issues whatsoever with this approach.
Especially since they -can- mix it up anyhow... remember that "daedric triad conspiracy" arc? Nicely mixed up. So what if they want to make more together - as long as they deliver nice things, I care not. (though I do wish they would manage -two- story DLCs per year instead of just one...)
BlackStormX wrote: »Season of the Bug & Performance fixes, I'm up for that one.
BennyButton wrote: »BlackStormX wrote: »Season of the Bug & Performance fixes, I'm up for that one.
Should have been a 5 year long story.
They don't have the budget for an update this big
Mathius_Mordred wrote: »I don't agree with the OP. I like the enhanced detail that year-long story arcs bring. It's analogous to seasons on Netflix, you can watch them in one binge session or at a more leisurely pace, the choice is yours. If you are in the game at the start of the year then you have to wait a few months for the next part, this raises anticipation, speculation, community discussion etc, it also allows for far more detail than in a single 45 min episode.
And if you don't like dragons then that's probably going to be bad news for you because sooner or later Skyrim is going to be added in another 1 or maybe 2-year arc and this, I am sure, will feature Dragonborn class, shout skill line and of course, dragons! I, for one, can't wait!
<snip>
2. Rich also described their earlier model of content design - such as Dragonbones, Summerset, Woldhunter, and Murkmire forming a year - as a 'hodgepodge of stories that didn't really connect to one another.' And Matt added that with Elsweyr they started the system in which 'All four content drops over the year tell the same story essentially''
<snip>
What do you think, do you prefer unrelated stories (Orsinium/Thieves Guild/Dark Brotherhood), slightly related stories (Morrowind/Clockwork City/Summerset), or year-long stories (Elsweyr/Scalebreaker/Dragonhold)?[/i]
Abnur describing how he got the dragon tablet is a sufficient story for the Elsweyr plotline. Frostvault and Depths of Malatar (which aren't very plot-heavy) are just treasure-hunting stories. It's cool to see how they all connect, and it's cool to do the Elsweyr questline recognizing the tablets and knowing how they were retrieved, but it has nothing to do with dragons, Elsweyr, Khunzar-ri, Euraxia, nor Abnur.
Update with Scalebreaker and Dragonhold: I'm sorry to say that I was right in my concerns and the 'year-long story' indeed seems like an excuse to get away with creating less content than earlier years. I know people told me that 'it's too early to tell, you shouldn't complain before you see the whole year', but here we are with Dragonhold up on the PTS, and sadly ZOS proved that their 'year-long' gimmick resulted in a lower quality and quantity of content than previous years.
So the final verdict seems to be that the 'year-long story' is worse for the game since it means ZOS use it as an excuse to cut costs for the company, instead of delivering the content that the playerbase deserves.This isn't a minor lack of content and quality, all of these issues happened at the same time so the result is a drastically inferior game year than previous years. Not only is there less content to do with no added PvE instance, but the assets are also heavily re-used throughout the overland zones, and neither crafting nor housing got anything new except the same Elsweyr style and furniture copy-pasted throughout the rest of the year. I hope ZOS doesn't believe that their 'year-long story' excuse actually makes up for the utterly lackluster content we got this year, because that excuse doesn't hold up.
- The dungeons of the Scalebreaker DLC heavily reused Elsweyr assets, and barely look any different from an Elsweyr delve or Public Dungeon.
- Southern Elsweyr is a copy-paste of Elsweyr assets (apart from a handful of exceptions), while CWC and Murkmire both had a unique look and style created for them.
- Southern Elsweyr also doesn't have any new furnishing styles and blueprints, while both CWC and Murkmire did.
- Dragonhold also doesn't add any Trial or Arena, while CWC added the Asylum Sanctorium trial, and Murkmire added the Blackrose Prison arena.
ZOS managed to create overarching stories (the Daedric threat storyline throughout Morrowind, CWC and Summerset) without recycling and milking the chapter for two extra DLCs. Even Wrathstone which launched the year-long story looked and felt different from Elsweyr (frozen Dwemer dungeon, Ayleid ruin dungeon), so 'over-arching story' and 'less content and assets' do not have to be synonymous.
So I just wanted to let ZOS know that we didn't miss the fact that this 'year of hype' delivered significantly less content than previous years did. I for one am very disappointed by the lack of quality and lack of new assets that they tried to pass off as some revolutionary way of storytelling, when in previous years ESO managed to deliver both overarching stories and the quality and quantity of content that we expect.
I can only hope that you won't take this year's model for next year - other MMOs already offer more content in their expansions alone, than what ESO delivers in their Chapter and 3 DLCs combined - so we really don't need you to wave around some 'year-long story' hype while you reduce the amount of content that you produce.It lowers the quality of the game significantly, many of us players won't stand to be shortchanged like this either, and you have also proven that you can do better - so please don't repeat the 'Season of the Dragon Hype without Content' model next year, for all our sakes.