1. Normal DLC dungeons ARE difficult for an average player if...Nemesis7884 wrote: »jainiadral wrote: »Bad news Solo players don't actually see half of the story because it's gated behind group content. Difficult, mechanic-heavy group content. I'd hoped this approach during Elsweyr was an abberation. To find out ZOS is doubling down on story gating is disapponting, to put it mildly. I don't have an issue necessarily with tying the chapter and zone content together, but shoving group dungeons into the whole process is exclusionary and unfair.
That said, I prefer more varied content and smaller stories. I love kitties, but I am so frigging sick of dragons. Am not looking forward to next year full of whatever they're going to choke me with.
1. standard dungeons arent difficult
2. its an MMO
3. you can always just watch a youtube video for the 2min mostly non essential cut scenes
people really drive their complaining up to the powerlevel 9000 these days...
I REALLY like this year long approach - it fits the story telling approach and makes for a better, deeper and richer experience!!
THANK YOU ZOS
Gonna be honest - if the next chapter isn’t Skyrim then I’m probably done. I’m holding out hope for a nice house on the coast near Solitude where I can retire.
I can barely find a reason to log in these days anyway.
You joined in Elsweyr but mention the Main quest, not Wrathstone. Did you do Wrathstone? Were you aware of how the Wrathstone dungeons tie into the Elsweyr Prologue, and how the Elswyr Prologue ties into Elsweyr (did you do the prologue)? Also you haven't joined in Dragonhold (nobody did yet) so you can't say that the only thing you'd change about the year-long story is the main quest (which is entirely unrelated btw). How will Dragonhold's new arrivals feel when they join the already-in-progress story of Elsweyr and Scalebreaker, compared to how it felt when a player joined for Murkmire because they liked Murkmire?redgreensunset wrote: »I see an awful lot of long term players complaining on behalf if new coming players, knowing ehat would be good for us and what we would prefer. As a new player who arrived with Elsweyr let me say this, the one thing I would change if I could wwould be to have the character accosted by the Hooded Figure right after completing the tutorial, now matter where that tutorial lands you and let you grab the "main quest" that way. The thing is, the so called main quest line is no longer that, haven't been in a long while, older players really have yo let go of that.
Personally I would prefer year long expansions if done properly, giving sufficient attention to depth of the story and characters and having a story that is long enough to fit. Whether or not Elsweyr/Scalebreaker/Dragonhold has and does that remains an open question as none of us here have seen more than part 1, possibly part 2 if they're on preview. Talk to me when we're done and we can have a meaningful conversation about it.
And I find it hilarious that people bring up Harry Potter in this, completely forgetting that 95% of the plot in that series take place in one single location, Hogwarts, and only briefly and intermittently goes elsewhere. Only the final book breaks that formula and even that concludes with a huge section of it taking place at... Hogwarts.
Finally I see a lot of people who are eager to constantly rush off to the next new shiny thing and don't care about depth. Fair enough, but you've had things your way for years, now those of us who prefer depth of story and characters might get things our way for a while (I say might because we still have no idea how this is turning out) and you're all being whiny that the game no longer cateres to your tastes. Okay then.
That point wasn't about whether people can tell in which order the DLCs came out, lol. This is about new or old players joining for new content and knowing what's going on, as Rich says. If you join for the Murkmire DLC, the story tells you what's going on and you get a full experience. If you join for the Dragonhold DLC however, you need to know what happened in Elsweyr and Wrathstone. And if players want to 'guess what start the Elsweyr questchain' they need to buy the Northern Part to actually get to the story of the Southern Part. Instead of you know, getting a full storyline in a story DLC that they paid for.Legate_Lanius wrote: »I disagree with most of your points OP, especially the first one :
I can be considered as a new player and a simple research can allow me to see what is what and when each DLC came out. The DLC will also take place on the Southern part of Elsweyr... So guess what if you start Elsweyr questchain you start on the Nothern part and if you finish any one with 2 brain cells would see there is yet another region of Elsweyr to explore, or simply check the date of release of the DLCs if you want to do things in order of release.
You joined in Elsweyr but mention the Main quest, not Wrathstone. Did you do Wrathstone? Were you aware of how the Wrathstone dungeons tie into the Elsweyr Prologue, and how the Elswyr Prologue ties into Elsweyr (did you do the prologue)? Also you haven't joined in Dragonhold (nobody did yet) so you can't say that the only thing you'd change about the year-long story is the main quest (which is entirely unrelated btw). How will Dragonhold's new arrivals feel when they join the already-in-progress story of Elsweyr and Scalebreaker, compared to how it felt when a player joined for Murkmire because they liked Murkmire?redgreensunset wrote: »I see an awful lot of long term players complaining on behalf if new coming players, knowing ehat would be good for us and what we would prefer. As a new player who arrived with Elsweyr let me say this, the one thing I would change if I could wwould be to have the character accosted by the Hooded Figure right after completing the tutorial, now matter where that tutorial lands you and let you grab the "main quest" that way. The thing is, the so called main quest line is no longer that, haven't been in a long while, older players really have yo let go of that.
Personally I would prefer year long expansions if done properly, giving sufficient attention to depth of the story and characters and having a story that is long enough to fit. Whether or not Elsweyr/Scalebreaker/Dragonhold has and does that remains an open question as none of us here have seen more than part 1, possibly part 2 if they're on preview. Talk to me when we're done and we can have a meaningful conversation about it.
And I find it hilarious that people bring up Harry Potter in this, completely forgetting that 95% of the plot in that series take place in one single location, Hogwarts, and only briefly and intermittently goes elsewhere. Only the final book breaks that formula and even that concludes with a huge section of it taking place at... Hogwarts.
Finally I see a lot of people who are eager to constantly rush off to the next new shiny thing and don't care about depth. Fair enough, but you've had things your way for years, now those of us who prefer depth of story and characters might get things our way for a while (I say might because we still have no idea how this is turning out) and you're all being whiny that the game no longer cateres to your tastes. Okay then.
Also, please don't confuse theme repetition for story depth. The Elsweyr storyline is not going to suddenly be deeper just because we have two separate dungeons in Scalebreaker that involve dragons and Khajiit architecture (one is about vampires draining a dragon and one is about some blue dragon corruption and a woodland spirit, nothing to do with a longer or deeper story). Is Zumog Phoom's or Euraxia's or Cadwell's character somehow deeper because we will spend the next DLC in Southern Elsweyr battling dragons again? Is Kalgrontiid's character better, because he returns for Southern Elsweyr? He barely had any lines in Elsweyr and could have been cut entirely. The story isn't deeper, it just repeats themes and assets.
The reason you may have seen Harry Potter brought up, was because I made an analogy between ESO's storylines and fantasy stories. Would it be fine to have longer story sections about the Hobbits in the LotR books? Sure, but not if it means that we get nothing about Rohan or Gondor, or if the Harry Potter books don't get written as a result. That was the point. Literally nobody said HP is a good example of location variety. It's fine to want longer stories, but having an Orsinium theme and story and location that lasted 9 months would not have been a good decision if it meant that Dark Brotherhood and the Thieves Guild don't get made.
Agree and will focus on the starting tutorial who would be an confusing for new players.VaranisArano wrote: »The Year of the Dragon is awful for new players who want to play chronologically.
Let's break it down.
If they want everything to make sense, a new player who spawns into Elsweyr's tutorial with dragons already present must:
1. Play the Main Quest up until they've rescued Abnur Tharn and Sai Sahan
2. Reach level 45 in order to queue for the Wrathstone dungeons
3. Play the Elsweyr Prologue
4. Play Elsweyr
That's terrible storytelling. New players have already beaten dragons in Elsweyr long before they help Abnur Tharn escape the Worm Cult or help him unleash the dragons in the first place with the Elsweyr Prologue.
Just awful.
Morrowind -> Clockwork City -> Summerset likewise has issues, mostly with pacing. Morrowind has to happen first to open up the CWC. CWC closes off what's otherwise a major plot hole in Summerset. And Summerset is far more climatic than the other two, as fits the end of the story.
Year long stories are great for advertising and drumming up hype and for experienced players who begin playing in Q1 and keep playing through Q4.
They are terribly disjointed storytelling experiences for anyone who starts at a later part of the story.
The best thing ZOS could do to fix the above is to give us a choice of starting tutorial so new players can decide to jump into new content or preserve the chronology.
Cool, so basically Wrathstone could have been a dungeon DLC entirely unrelated to the year-long story and you wouldn't have minded. If Elsweyr provided you with all the details and enjoyment that you needed for it, clealry ZOS can create content that isn't dependent on other DLCs, so what's the point in forcing a year-long story? You also played through Summerset before Morrowind and CWC, so the overarching storyline in those DLCs certainly wasn't necessary for you. So based on your experiences it rather seems that you're indifferent to longer stories rather than support them as something that should be done because it's great for the game.redgreensunset wrote: »Yes I did Wrathstone. It did not give me anything that I felt I abosolutely needed to understand or enjoy Elsweyr that the story in Elsweyr wasn't already providing me with. Was it some nice background details? Sure. Was it absolutely crucial? No.I also did Summerset before Morrowind and Clockwork City (and their intros) and I have the same opinion here.You joined in Elsweyr but mention the Main quest, not Wrathstone. Did you do Wrathstone? Were you aware of how the Wrathstone dungeons tie into the Elsweyr Prologue, and how the Elswyr Prologue ties into Elsweyr (did you do the prologue)? Also you haven't joined in Dragonhold (nobody did yet) so you can't say that the only thing you'd change about the year-long story is the main quest (which is entirely unrelated btw). How will Dragonhold's new arrivals feel when they join the already-in-progress story of Elsweyr and Scalebreaker, compared to how it felt when a player joined for Murkmire because they liked Murkmire?redgreensunset wrote: »I see an awful lot of long term players complaining on behalf if new coming players, knowing ehat would be good for us and what we would prefer. As a new player who arrived with Elsweyr let me say this, the one thing I would change if I could wwould be to have the character accosted by the Hooded Figure right after completing the tutorial, now matter where that tutorial lands you and let you grab the "main quest" that way. The thing is, the so called main quest line is no longer that, haven't been in a long while, older players really have yo let go of that.
Personally I would prefer year long expansions if done properly, giving sufficient attention to depth of the story and characters and having a story that is long enough to fit. Whether or not Elsweyr/Scalebreaker/Dragonhold has and does that remains an open question as none of us here have seen more than part 1, possibly part 2 if they're on preview. Talk to me when we're done and we can have a meaningful conversation about it.
And I find it hilarious that people bring up Harry Potter in this, completely forgetting that 95% of the plot in that series take place in one single location, Hogwarts, and only briefly and intermittently goes elsewhere. Only the final book breaks that formula and even that concludes with a huge section of it taking place at... Hogwarts.
Finally I see a lot of people who are eager to constantly rush off to the next new shiny thing and don't care about depth. Fair enough, but you've had things your way for years, now those of us who prefer depth of story and characters might get things our way for a while (I say might because we still have no idea how this is turning out) and you're all being whiny that the game no longer cateres to your tastes. Okay then.
Also, please don't confuse theme repetition for story depth. The Elsweyr storyline is not going to suddenly be deeper just because we have two separate dungeons in Scalebreaker that involve dragons and Khajiit architecture (one is about vampires draining a dragon and one is about some blue dragon corruption and a woodland spirit, nothing to do with a longer or deeper story). Is Zumog Phoom's or Euraxia's or Cadwell's character somehow deeper because we will spend the next DLC in Southern Elsweyr battling dragons again? Is Kalgrontiid's character better, because he returns for Southern Elsweyr? He barely had any lines in Elsweyr and could have been cut entirely. The story isn't deeper, it just repeats themes and assets.
The reason you may have seen Harry Potter brought up, was because I made an analogy between ESO's storylines and fantasy stories. Would it be fine to have longer story sections about the Hobbits in the LotR books? Sure, but not if it means that we get nothing about Rohan or Gondor, or if the Harry Potter books don't get written as a result. That was the point. Literally nobody said HP is a good example of location variety. It's fine to want longer stories, but having an Orsinium theme and story and location that lasted 9 months would not have been a good decision if it meant that Dark Brotherhood and the Thieves Guild don't get made.
I'm not even going to bother with the rest of your comment as you're intemd on misreading me and I don't engage with people woth malicious intent except for pointing out that Tolkien didn't write Harry Potter so your whole analogy is false.
Now if the theme is more Abstract then particular setting/culture, then I don't think I'd mind a year long theme at all. For example if it's a theme about "Year of Religions" or "Year of Rebellions" or something like that and it takes us to various different regions & cultures all mainly focusing on their respective take on the topic, then I think it'd be just fine.
Totally disagree with the OP's opinion. What you really could demand is to not having starter zones in the new content. Very simple. No need to create a large wall-of-text. (As a sidenote I highly doubt they will create a new starter zone for the Scalebreaker DLC anyways).
Thank you ZOS for this new approach which can create longer and better stories overall.
I agree, I'd hoped we'd seen the last of the 1990s group-or-die mentality when it comes to story content with Craglorn .. sadly it appears ZoS are again going to pander to the 'achievers' who spout the "it's an MMORPG" trope whenever someone argues against this 1990s' approach to story telling in online games.jainiadral wrote: »Bad news Solo players don't actually see half of the story because it's gated behind group content. Difficult, mechanic-heavy group content. I'd hoped this approach during Elsweyr was an abberation. To find out ZOS is doubling down on story gating is disapponting, to put it mildly. I don't have an issue necessarily with tying the chapter and zone content together, but shoving group dungeons into the whole process is exclusionary and unfair.
So, as far as I can tell the arguments “against” are:-
1. It *might* get boring - seems like a stab in the dark given the massive amount of content available now.
2. It *might* be confusing for new players - that ship sailed years ago. Doesn’t appear to have put off any new players.
3. It’s a decision that’s better for the Company - good. As a business, they make better stuff when they make more profit.
However, the reasons “for” are pretty compelling:-
4. It’s easier on the art and dev teams - this should equate to better quality releases and fewer bugs etc.
Seems like a logical step to me. Anything that helps ZoS get to grips with the pace of four releases per year while maintaining or improving quality / performance gets my vote. In fact, I’d say this is the MOST sensible thing I’ve heard from ZoS for years.
Now, if I could have 1 more story DLC and 1 less boring Dungeon DLC per year, I’d be v happy!
The issue is that ''easier for the art and dev teams' and 'maintaining or improving quality' are mutually exclusive from what we've seen. The Chapter, Dungeon DLCs and Story DLC last year were unique, they had lots of new assets developed, they had distinct enemies and different styles. This year, Scalebreaker is already reusing Elsweyr assets, and from the preview of Dragonhold, it will do so too. Dragonbones and Wolfhunter and Murkmire were unique content, Scalebreaker just looks like a delve in Elsweyr. That is already a lower quality content due to the repetitiveness and the copy-pasting.So, as far as I can tell the arguments “against” are:-
1. It *might* get boring - seems like a stab in the dark given the massive amount of content available now.
2. It *might* be confusing for new players - that ship sailed years ago. Doesn’t appear to have put off any new players.
3. It’s a decision that’s better for the Company - good. As a business, they make better stuff when they make more profit.
However, the reasons “for” are pretty compelling:-
4. It’s easier on the art and dev teams - this should equate to better quality releases and fewer bugs etc.
Seems like a logical step to me. Anything that helps ZoS get to grips with the pace of four releases per year while maintaining or improving quality / performance gets my vote. In fact, I’d say this is the MOST sensible thing I’ve heard from ZoS for years.
Now, if I could have 1 more story DLC and 1 less boring Dungeon DLC per year, I’d be v happy!
jainiadral wrote: »Nemesis7884 wrote: »jainiadral wrote: »Bad news Solo players don't actually see half of the story because it's gated behind group content. Difficult, mechanic-heavy group content. I'd hoped this approach during Elsweyr was an abberation. To find out ZOS is doubling down on story gating is disapponting, to put it mildly. I don't have an issue necessarily with tying the chapter and zone content together, but shoving group dungeons into the whole process is exclusionary and unfair.
That said, I prefer more varied content and smaller stories. I love kitties, but I am so frigging sick of dragons. Am not looking forward to next year full of whatever they're going to choke me with.
1. standard dungeons arent difficult
2. its an MMO
3. you can always just watch a youtube video for the 2min mostly non essential cut scenes
people really drive their complaining up to the powerlevel 9000 these days...
I REALLY like this year long approach - it fits the story telling approach and makes for a better, deeper and richer experience!!
THANK YOU ZOS
Considering the exceptionally large proportion of solo players who play this MMO--the one poll posted indicated almost 45% of forum posters prefer to run primarily solo-- gating story behind group content is ill-advised.
I am not going to watch a youtube vid of someone else's toon. I am *not* going to subject myself to PUGs so I can not-see the story in a rushing group. And considering that ZOS wants me to plunk down decent chunks of change for the vast majority of the story that is intended to be run solo, I think I'm not complaining loud enough.
STOP GATING MAIN STORY BEHIND GROUP CONTENT, ZOSlogarifmik wrote: »LOL! Bad news, guys, your game is "fractured, but whole", and making year-long stories can't fix it. You'll only end up with even more stories without adequate connection to each other anyway. The best decision would be to hold back your greed to reconsider the Vestige story and find some way to make it more consistent.'hodgepodge of stories that didn't really connect to one another.'Agreed. We solo players need story-mode for the dungeons.jainiadral wrote: »Bad news Solo players don't actually see half of the story because it's gated behind group content. Difficult, mechanic-heavy group content. I'd hoped this approach during Elsweyr was an abberation. To find out ZOS is doubling down on story gating is disapponting, to put it mildly. I don't have an issue necessarily with tying the chapter and zone content together, but shoving group dungeons into the whole process is exclusionary and unfair.
Totally agreed and thumbs-upped
So, as far as I can tell the arguments “against” are:-
1. It *might* get boring - seems like a stab in the dark given the massive amount of content available now.
2. It *might* be confusing for new players - that ship sailed years ago. Doesn’t appear to have put off any new players.
3. It’s a decision that’s better for the Company - good. As a business, they make better stuff when they make more profit.
However, the reasons “for” are pretty compelling:-
4. It’s easier on the art and dev teams - this should equate to better quality releases and fewer bugs etc.
Seems like a logical step to me. Anything that helps ZoS get to grips with the pace of four releases per year while maintaining or improving quality / performance gets my vote. In fact, I’d say this is the MOST sensible thing I’ve heard from ZoS for years.
Now, if I could have 1 more story DLC and 1 less boring Dungeon DLC per year, I’d be v happy!
Sylvermynx wrote: »For me personally, the year-long arc is perfect. I'm a "get deep into the story" solo player, so this is really fine by me. I started with Morrowind, and had to instantly work out how to get to the "real' MQ - it's not hard to do, new players can do what I did, google it.
I do think starting in the MQ with a selection of where you want to go next is the best setup though. As for dungeons, I haven't tried them. If I can stay alive on normal to see the story, fine. If not, fine. Dungeons aren't my reason for playing any game. Killing isn't my reason for playing any game. Quests are my thing, period.