Gandrhulf_Harbard wrote: »
Fairly sure there were screenies of it in the PTS Multi-Bidding thread.
All The Best
let me fix that.
Big guilds will now always wins the bid. Those two large guilds will continue to fight over their preferred spot. Those large guilds rarely lose their primary bid locations. Even they lose, they will win a next good thing. The large guild leaders have unspoken as well as spoken deals. now they also now every area every point.
Small guilds will now rarely win the bid, as they now have more competitors - not the ones on their level, now the losers of middle levels.
This change has no good side for small guilds, and if I was a big guild, I thank ZOS for this- with this, it probably eliminates %5 chance big guilds losing spots.
I've resigned to the fact that this change will go ahead no matter what has been said. Right now, the only thing that weighs heavily on my heart is the financial burden that I will have to pass down to my guildies. They will be the one that will really feel the impact of this change. As the bid price rises weekly, the financial burden will be shouldered by guild members. Fees and donations will increase. There is no other way to raise gold in a legit way. Top tier location will carry top tier fees/donations. Maintaining a top tier location will be a very pricey exercise as we will be defending every single week against the unknown number of guilds. Please don't blame your GM and guild management for the increased fees/donations as this is the system that ZOS has given us and we have to do what we must in order to survive. The other option is we pack up our bag and retire.
They can only win one bid. When they get their preferred spot all their other bids are canceled. The smaller guilds will still win their spots for the same price they have been paying.
oh really? a guild can still only one bid? .... seriously? wow mind blown
do you know what is chain reaction or domino effect? so since you clearly missing a point lets compare today and future.
Today's status
- X and Y fights over rawl, Z bids in Grahtwood, Q bids in greenshade
- X wins the bid in rawl, Y loses and waits for a next week, Z and Q is happy as they won
Future status
- X and Y fights over rawl, X and Y also bids grahtwood, Z bids in Grahtwood and greenshade, Q bids in greenshade
- X wins the bid in rawl, Y loses but since he has power to bid in rawl, z in grahtwood will be no match
- Y wins grahtwood, good thing z knows this and wins against greenshade
- Q loses and goes QQ as it is a small guild now no one cares
I don't think that this will be the last change to guild traders, as the issue with bidding isn't something I think can be solved in one fell swoop this easily. Chances are, even if this fixes the problems ZOS wants to address now, players will find ways to exploit the system later. This is an iterative process. However, it also behooves us to see the practical consequences of this change on a wide scale (on live) before dismissing it out of hand I think. Something like this is hard to judge based on theory alone, as it involves more player psychology than raw number comparisons.
Repost of mine from another thread
i read your analysis with interest when you first posted it. Read it a few times then started trying to see how both the level and the location of bids might have to be carefully chosen. It your your post that got me thinking about risk scenarios.
The need for co-operation will probably apply at the top end of the bidding tree. Once we get to mid-low levels of kiosks, the outcomes are too unpredictable to facilitate success through co-operation. At these levels, many guilds will be able to concentrate their firepower on one or two bids. Those guilds only want a chance to get A kiosk - they won't be bidding to cover the spread of risk.
And the bigger guilds might have to ignore the lower levels to focus on decent spots. But that introduces an element of risk too. The risk element will really kick in if a top guild gets bumped down to a lower tier. That's when what I call "the bidding dilemma" will be an important driver of next week's bid.
Repost of mine from another thread:
"For those of you who might be interested in a mathematical reason why trade guilds feel obligated to increase their bid pools, the Prisoner's Dilemma problem, which served as a basis for the development of Game Theory, may shed some light on Trader's Dilemma.
https://en.m.wikipedia.org/wiki/Prisoner's_dilemma
Substitute "Maintain Status Quo" for "Cooperate"
Substitute "Raise more capital for a 2nd bid" for "Defect"
Substitute "Win same kiosk" for "Serve 1 year"
Substitute "Win better kiosk" for "Go free"
Substitute "Win 2nd choice kiosk" for "Serve 2 years"
Substitute "Lose kiosk" for "Serve 3 years"
All the other rules of Prisoner's Dilemma match or closely parallel Trader's Dilemma, with the exception that Trade guilds have the capability to coordinate before the game is played (ie, place bids). Coordination, however, introduces its own dependent Dilemma matrices.
The end result is that a premium of advantage is placed on raising more capital for a second, competitive bid, which means all competitive trade guilds obtain an advantage by raising more bid capital."
Over the weekend, I set up a decision matrix for Trader's Dilemma. My matrix examined a co-op of five guilds coordinating a primary bid in one preferred capitol city and a secondary coordinated bid in an alternate capitol city. Each outcome cell had a dependent matrix to examine defection from the co-op.
A second matrix was set up for Week 2 to examine changes to bid strategy in the event one or more bids were lost by the co-op in the primary city.
In short, the strategy for Week 1 that generates the largest number of successful outcomes is
1) Do not defect from the co-op
2) If three guilds win the preferred capitol, share resources in Week 2 to eliminate the interloping guild(s)
3) If three guilds win the alternate capitol, set the alternate as 'preferred' and restart
4) There must be twice as much bid capital as has been historically successful in the preferred capitol.
5) Bids 3-10 dilute resources; placing more than two bids, when working cooperatively, serves only to increase risk.
* Bid coordination dramatically improves success by permitting concentration of bid capital
* Sharing of capital enables retaliation against defectors and interlopers
* Multiple Bid structure encourages formation of a cooperative capital reserve.
Trader's Dilemma is a puzzle of logic with reliably predictable results. Get four guild friends, bid big, bid twice.
PizzaCat82 wrote: »
Mafia's are already set up and routinely sell ghost traders.
I've resigned to the fact that this change will go ahead no matter what has been said. Right now, the only thing that weighs heavily on my heart is the financial burden that I will have to pass down to my guildies. They will be the one that will really feel the impact of this change. As the bid price rises weekly, the financial burden will be shouldered by guild members. Fees and donations will increase. There is no other way to raise gold in a legit way. Top tier location will carry top tier fees/donations. Maintaining a top tier location will be a very pricey exercise as we will be defending every single week against the unknown number of guilds. Please don't blame your GM and guild management for the increased fees/donations as this is the system that ZOS has given us and we have to do what we must in order to survive. The other option is we pack up our bag and retire.
ETA: You know, I've been thinking about this whole issue from top down and down up. Big guilds = huuuuge increase in bid prices. Small guilds = getting knocked out by the domino effect. But, even after weeks of thinking about this change, it hasn't really sunk in for me that middle tier guilds are taking it from both sides. From the top, we'll be using middle tiers as backups (and we've got the gold to win, my absolutely sincere apologies in advance) and from the bottom up, the reaching smaller guilds will keep knocking on the door with increasing bids until they figure it out. Legit, no one wins with this system.
Yes, ROI. Important implications arise from paying over the odds for a few weeks in a row.
And there's more to it than that. There are strategy issues arising from bidding, even with a budget of 60 million.
At first sight it looked like 10 bids would spell doom for small guilds. I'm not so sure. Initially, yes. Later no - might not be so clear cut as it seems to be.
10 bids could create problems for top guilds too. Not initially, but somewhere down the line.
Work out the bidding permutations, the need to cover bets (at cost) and the capital depletion effect of ROI...it gets less clear cut than we might think.
generalmyrick wrote: »Im not going to deep here, but couldn't someone just take 500k divide it 10 ways and bid on the bottom of the barrel spots?
Your post is somewhat vague on purpose.
My posts apply to Update 23. With Update 23, reselling of kiosks ceases to exist.
If you are alluding to the effect of being able to purchase a kiosk if a bid is lost under Updates 22 and earlier; as I stated in another thread, ZoS condoned this activity as beneficial until they were able to implement multiple bidding.
If you are merely recognizing the fact that some guilds have historically cooperated on bids, then multiple bidding will, in effect, reinforce that cooperation.
If you are upset by bid coordination, as I assume you are by the use of 'mafia' (there is no apostrophe in the plural form 'mafias'), then you must prepare yourself for an even greater level of multiple guild cooperation. Those who do will succeed, those who refuse due to pointless moralistic quibbling will not.
edit: typo
generalmyrick wrote: »Im not going to deep here, but couldn't someone just take 500k divide it 10 ways and bid on the bottom of the barrel spots?
I modified your statement to remove bias in order to help you understand the egalitarian opportunity introduced by multiple bids and the elimination of reselling kiosks of disbanded guilds. The opportunity arises because by eliminating kiosk reselling, a wealthy guild is limited to winning a single kiosk, rather than winning two or more through 'ghost guilds'.
PizzaCat82 wrote: »
The "cooperation of multiple guilds" will still control who sells in the capital trader, and those with less money will continue to get less money elsewhere.
The power will reside in the hands of very few.