Kingslayer513 wrote: »I don't think they're completely out of ideas, but I do think that vSS felt pretty recycled in terms of mechanics. Back on PTS I pugged it from zone chat and cleared because it was so straight forward. I think there's room for improvement.
dungeons are fine, great even, but sunspire was so boring in terms of mechanics. unless you're a support it's literally just 3 parse dummies in a row. ZOS wanted to make raids accessible for boring stam builds and in doing so made them incredibly boring, because being "stamina accessible" means "being a parse dummy".
IronWooshu wrote: »General consensus? Is the boss fights in ESO getting old, it seems like with new trials the mechanics are just mechanics from other bosses combined. Trials are being beat in a few hours on the PTS when they come out because all people have to do is figure out what fight mechanic the new boss is using and compare it to a boss of old.
Do you think they are out of ideas or can they add new mechanics?
sudaki_eso wrote: »Have you read the latest news article? Sounds like they came up with something new
https://www.elderscrollsonline.com/en-us/news/post/56655In addition to its defenders, Moongrave Fane also features some engaging new puzzle elements: sliding stones.
“Moongrave’s sliding stones are a unique puzzle mechanic we developed for the Dungeon, but they are more than just a door-opening mechanism,” explains Finnigan.
You can move these massive, ornate blocks around the dungeon by striking them, and you’ll need to move them around the map if you are to progress. However, as you dive deeper into Moongrave Fane, you will find additional uses for these ancient relics.
“Because they have weight and collision, they can be used in boss fights as well. They are one more layer of interactivity we provide for players to make an impact in the dungeon and fight spaces.”
WuffyCerulei wrote: »The last 2 trials, Cloudrest and Sunspire, have both introduced interesting mechanics. I really enjoy Sunspire as it’s not a gods damn DPS race like Asylum or even Cloudrest. And it’s not punishing to be melee.
WuffyCerulei wrote: »The last 2 trials, Cloudrest and Sunspire, have both introduced interesting mechanics. I really enjoy Sunspire as it’s not a gods damn DPS race like Asylum or even Cloudrest. And it’s not punishing to be melee.
Sunspire is entirely bereft of positioning mechanics. And for the DDs, it's a dummy hump. Cloudrest, from a mechanics point of view, is still one of the best ever. Sunspire is just boring. And for Yolnahkriin HM and portals for Nahviintaas HM, it most definitely a DPS race.