You can always use reflective light, and entropy, ideally there should be bar space now with some of the changes happening to healing, really don't want to go to a build editor and set something up right now. It's not the end of the world to optimise the group damage like some of the replies in here seem to be against for whatever reason. I personally think it would be best to run it on the off tank, especially for sunspire.gamerbunny9910_ESO wrote: »Elemental WallIt's not useless for healers and tanks, it's a 20 second long debuff. You can most likely make this work on one of the healers if tanks start running orbs there will be bar space for it, and the off tank can also run it and have the bar space for it, it's actually far more suitable on the off tankAlso glad Zos was wise enough to make this set useless for healers and tanks.
So healer can drop 1 skill (orb) and find place for 5 dots they dont use? Arent they DD at that point?
Power of the light
Ritual of Retribution
Blazing Spear
That's 4 dot's already in your tool kit that you use lol
Based on how the set seems to work, though, not one of those would actually work. Power of the light isn't a DoT, it's delayed direct damage. This set seems to only work with DoTs that are applied directly to the target, like destructive reach, sould trap, cripple, etc. So none of those AoEs would work.
You can always use reflective light, and entropy, ideally there should be bar space now with some of the changes happening to healing, really don't want to go to a build editor and set something up right now. It's not the end of the world to optimise the group damage like some of the replies in here seem to be against for whatever reason. I personally think it would be best to run it on the off tank, especially for sunspire.
You can always use reflective light, and entropy, ideally there should be bar space now with some of the changes happening to healing, really don't want to go to a build editor and set something up right now. It's not the end of the world to optimise the group damage like some of the replies in here seem to be against for whatever reason. I personally think it would be best to run it on the off tank, especially for sunspire.gamerbunny9910_ESO wrote: »Elemental WallIt's not useless for healers and tanks, it's a 20 second long debuff. You can most likely make this work on one of the healers if tanks start running orbs there will be bar space for it, and the off tank can also run it and have the bar space for it, it's actually far more suitable on the off tankAlso glad Zos was wise enough to make this set useless for healers and tanks.
So healer can drop 1 skill (orb) and find place for 5 dots they dont use? Arent they DD at that point?
Power of the light
Ritual of Retribution
Blazing Spear
That's 4 dot's already in your tool kit that you use lol
Based on how the set seems to work, though, not one of those would actually work. Power of the light isn't a DoT, it's delayed direct damage. This set seems to only work with DoTs that are applied directly to the target, like destructive reach, sould trap, cripple, etc. So none of those AoEs would work.
WrathOfInnos wrote: »Pretty disappointed that the set effect was cut in half today. Not sure why the Magicka DPS group buff set cannot be as powerful as the Stamina DPS buff set (Alkosh). At maximum 5% damage taken (4% DPS since additive with other debuffs), this is now only about 2/3 as effective as Alkosh (around 6% group DPS) AND only applies to a single enemy, while being more difficult to use.
If the effect was determined to be too strong with a maximum of 10%, maybe it could have been changed to 2% per DoT capped at 3 or 4 DoTs (so theoretical 6-8% damage, or about 4.5-6% actual group DPS gain against a single enemy, after ramp-up with perfect uptime). This would make the set a little more user-friendly to match its reduced power cap. I’m also not clear on how it was determined that the set was too powerful, since nobody has been able to test it on PTS, and any uptime estimates were purely guesses.