gamerbunny9910_ESO wrote: »With the changes to all the guild skills and such, it's actually really easy to get 5 DoTs now. Clench, Soul Trap, Entropy, Scalding Rune is four, I've seen a lot of mag builds run barbed trap for 5 non-class DoT debuffs. I'm fairly sure I've missed one or two. If burning counts, there's another.
I don't think it will change who is desirable to the raid, just because most of those skills will already be on everyone's bar now, so EVERYONE will be able to keep full uptime on this set.
As an aside, this is my first time posting in 5 years....do you know how to change a username? LOL
WrathOfInnos wrote: »
Welcome back
I agree that any Magicka build will be able to use the set, just some more easily than others. My main point was that it is a Magicka DPS set that will noticeably increase the damage of a Stamina DPS group. That doesn’t really exist a this point, with IA being mainly a healer set, and most competitive groups running all Stamina DPS in trials. Master Architect previously filled this role to some extent, but could only be used by Magblade, Magden, or Magplar. Architect wasn’t really required either, since War Machine could easily be used instead, and Lokkestiiz has now made both of those sets useless.
gamerbunny9910_ESO wrote: »WrathOfInnos wrote: »
Welcome back
I agree that any Magicka build will be able to use the set, just some more easily than others. My main point was that it is a Magicka DPS set that will noticeably increase the damage of a Stamina DPS group. That doesn’t really exist a this point, with IA being mainly a healer set, and most competitive groups running all Stamina DPS in trials. Master Architect previously filled this role to some extent, but could only be used by Magblade, Magden, or Magplar. Architect wasn’t really required either, since War Machine could easily be used instead, and Lokkestiiz has now made both of those sets useless.
True. I was going to look into the new Martial Knowledge, as well. Quick dodge roll every few seconds to keep up a 10% damage buff for everyone might be worth it, but I'd need to test it to see how easy it is to keep up lol
Sadly this set isn't properly functioning, fingers crossed for next week
Olupajmibanan wrote: »One question:
How does Martial Knowledge work when more players have it at the same time? Can a target have more Martial Knowledge debuffs at the same time, and if so, do they stack? Or does it replace itself when new MK debuff is applied from whoever?
I am thinking about 100% uptime by having 2 tanks wear it and time it well.
Olupajmibanan wrote: »Don't forget Burning and dot from Barbed Trap.
MagDK is absolutely the best candidate to wear the set because it uses 4 dots commonly even on live - burning embers, engulfing flames, rearming trap and burning. After erruption nerf, I think that it is replaceable with any of the new buffed dots, most preferably Degeneration for the extra sustain. That brings magDK to high uptime on 5 different dots. While other classes can wear Zen, they must adjust their skill bars and rotation greatly in order to achieve high uptime on 5 different dots. MagDK just have to switch gear.
Olupajmibanan wrote: »That being said, I am very grateful that magDK might be wanted in trials again thanks to Z'en's Redress set.
So we know for a fact that both Z'en's and Martial Knowledge will apply to everyone attacking that enemy? Not only the applicator?
Reminds me of the good old stam meta when people would coordinate who's wearing NMG and Sunderflame. I'll never understand why that was changed.
WrathOfInnos wrote: »Reminds me of the good old stam meta when people would coordinate who's wearing NMG and Sunderflame. I'll never understand why that was changed.
Those were good times. I haven't really enjoyed playing Stam since those days, it just lost that feeling of team coordination and went to every man for himself.
WrathOfInnos wrote: »Olupajmibanan wrote: »Don't forget Burning and dot from Barbed Trap.
MagDK is absolutely the best candidate to wear the set because it uses 4 dots commonly even on live - burning embers, engulfing flames, rearming trap and burning. After erruption nerf, I think that it is replaceable with any of the new buffed dots, most preferably Degeneration for the extra sustain. That brings magDK to high uptime on 5 different dots. While other classes can wear Zen, they must adjust their skill bars and rotation greatly in order to achieve high uptime on 5 different dots. MagDK just have to switch gear.
I did forget Burning. What kind of Burning uptimes are magDk’s seeing these days? Is it reliable enough to consider a full uptime DoT (probably want at least 80-90% if it’s affecting the whole group’s DPS).
Olupajmibanan wrote: »I really hope that Z'en's inferno staff is reward for the dungeon quest
It's not useless for healers and tanks, it's a 20 second long debuff. You can most likely make this work on one of the healers if tanks start running orbs there will be bar space for it, and the off tank can also run it and have the bar space for it, it's actually far more suitable on the off tankAlso glad Zos was wise enough to make this set useless for healers and tanks.
It's not useless for healers and tanks, it's a 20 second long debuff. You can most likely make this work on one of the healers if tanks start running orbs there will be bar space for it, and the off tank can also run it and have the bar space for it, it's actually far more suitable on the off tankAlso glad Zos was wise enough to make this set useless for healers and tanks.
It's not useless for healers and tanks, it's a 20 second long debuff. You can most likely make this work on one of the healers if tanks start running orbs there will be bar space for it, and the off tank can also run it and have the bar space for it, it's actually far more suitable on the off tankAlso glad Zos was wise enough to make this set useless for healers and tanks.
So healer can drop 1 skill (orb) and find place for 5 dots they dont use? Arent they DD at that point?
Elemental WallIt's not useless for healers and tanks, it's a 20 second long debuff. You can most likely make this work on one of the healers if tanks start running orbs there will be bar space for it, and the off tank can also run it and have the bar space for it, it's actually far more suitable on the off tankAlso glad Zos was wise enough to make this set useless for healers and tanks.
So healer can drop 1 skill (orb) and find place for 5 dots they dont use? Arent they DD at that point?
Elemental WallIt's not useless for healers and tanks, it's a 20 second long debuff. You can most likely make this work on one of the healers if tanks start running orbs there will be bar space for it, and the off tank can also run it and have the bar space for it, it's actually far more suitable on the off tankAlso glad Zos was wise enough to make this set useless for healers and tanks.
So healer can drop 1 skill (orb) and find place for 5 dots they dont use? Arent they DD at that point?
Power of the light
Ritual of Retribution
Blazing Spear
That's 4 dot's already in your tool kit that you use lol
Elemental WallIt's not useless for healers and tanks, it's a 20 second long debuff. You can most likely make this work on one of the healers if tanks start running orbs there will be bar space for it, and the off tank can also run it and have the bar space for it, it's actually far more suitable on the off tankAlso glad Zos was wise enough to make this set useless for healers and tanks.
So healer can drop 1 skill (orb) and find place for 5 dots they dont use? Arent they DD at that point?
Power of the light
Ritual of Retribution
Blazing Spear
That's 4 dot's already in your tool kit that you use lol
Elemental WallIt's not useless for healers and tanks, it's a 20 second long debuff. You can most likely make this work on one of the healers if tanks start running orbs there will be bar space for it, and the off tank can also run it and have the bar space for it, it's actually far more suitable on the off tankAlso glad Zos was wise enough to make this set useless for healers and tanks.
So healer can drop 1 skill (orb) and find place for 5 dots they dont use? Arent they DD at that point?
Power of the light
Ritual of Retribution
Blazing Spear
That's 4 dot's already in your tool kit that you use lol